Commit Graph

184 Commits

Author SHA1 Message Date
wrexbe
9cd323e519 Remove IgnoreComponents on the client (#8308) 2022-05-28 10:38:59 -07:00
Kara
4811124786 Kill unarmed combat comp (#8420) 2022-05-25 14:48:41 -07:00
Flipp Syder
a8f1ffd435 Mousetraps (#8440)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-05-25 13:16:34 -07:00
metalgearsloth
495a65bc6d Mime cleanup (#8433) 2022-05-25 00:43:48 -07:00
metalgearsloth
0084ca721b More robust bullet impact sounds (#8325) 2022-05-22 18:23:37 +10:00
20kdc
98c2b34512 Redial Button II - Now with magic! (#8237)
* Redial Button II - Now with magic!

* 15-second timer before redial is allowed
2022-05-21 18:56:18 -07:00
metalgearsloth
f066ac2551 Store what access levels are available on the IDCard console (#8259)
Might be better as an accessgroup instead? LMK
2022-05-21 14:19:02 +10:00
Kara
a3decccd35 Immovable rod (#8306) 2022-05-20 19:43:26 -07:00
Pieter-Jan Briers
ebfe5e888f Kick mines (real) (#8056)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-05-18 14:07:35 +10:00
Flipp Syder
dcdda39048 Station alert levels (#8226) 2022-05-18 14:05:31 +10:00
EmoGarbage404
2697bbf8c7 Polymorphs and Transformation (#8185) 2022-05-18 14:05:22 +10:00
Paul Ritter
b3456c8376 Funny red spacemen (nukeops) (#8073)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-05-18 12:48:35 +10:00
metalgearsloth
8589f52bd5 More dynamic melee sounds (#8207) 2022-05-17 13:49:07 +10:00
20kdc
90cce82a47 Salvage mob restrictions (#8080) 2022-05-13 12:01:30 -07:00
EmoGarbage404
075eb0d982 The Newest Furry Race [Skeletons] (#7825)
Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-05-13 09:35:55 +10:00
Veritius
656ec38f99 Add power sinks (#8020)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-05-12 23:12:35 +10:00
Chris V
6cb2a01723 GatherableSystem/Component (#8041)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-05-12 22:53:31 +10:00
Leon Friedrich
c00b459e31 Machine Port Prototypes (#7659)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-05-12 18:46:20 +10:00
keronshb
e2ac92c3b5 Allows pickuppable animals to resist out of inventory (#7545)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2022-05-12 17:58:27 +10:00
metalgearsloth
681e59bb76 Round start audio announcement (#8047) 2022-05-09 17:44:38 -07:00
MLGTASTICa
02de328d9c Fixes thirst not applying speed debuffs properly , Makes Thirst a server-side component only (#7767)
Co-authored-by: MLGTASTICa <ak9bc01d@yahoo.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-05-09 15:50:36 +10:00
Alex Evgrashin
dc2ef6708d Syndicate surplus crates (#7992) 2022-05-08 00:52:00 -07:00
Julian Giebel
1d0bf979fb Adds the pressure medipen and adds the emergency suit to emergency lockers (#7880)
* Implement pressure medipen
Add the emergency suit to emergency lockers
Increase leporazine temperature change

* Fix typo in translation file

* Fix ignored component name

* Address reviews

* Revert changes to submodule commit
2022-05-06 14:44:29 -07:00
Flipp Syder
2c6158e115 Wires refactor (#7699)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-05-06 12:35:06 +10:00
20kdc
70cd3d18ca Power Monitoring Console (#7849) 2022-05-04 10:59:40 -07:00
20kdc
3d606f4316 Parallax refactors (#7654) 2022-05-04 09:55:21 -07:00
Kara
f361618a0b Random metadata component (#7894)
Co-authored-by: Moony <moonheart08@users.noreply.github.com>
2022-05-02 13:51:03 -07:00
Kara
930533cd94 Random humanoid appearance (#7895) 2022-05-02 13:50:56 -07:00
Rane
ce186e6cc1 Mime Powers (Vow + Invisible Wall) (#7653) 2022-04-28 20:41:03 -07:00
Alex Evgrashin
2d34ded94d Artifact container (#7822)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-04-28 15:03:39 -07:00
metalgearsloth
8d46dc42e7 Add a garbage collection component for grid movement (#7776)
If we move a station and there's thousands of bullets in the way we shouldn't just indefinitely lag the server as a result.
2022-04-26 18:25:57 +10:00
Rane
18220b6488 Drains (#7678)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-04-23 18:04:49 -07:00
Snowni
87c618db4b Remote Explosives (#7682)
* Remote Explosives

* Apparently we forgot to push the changed files. Dumb.

We Forgor.#

* Made Requested Changes.

* And more changes.

* Added requested changes and tweaked a few other things.

* Fixed RSI issue (hopefully.) Readded Ensurecomp.
2022-04-22 16:54:39 +10:00
EmoGarbage404
db56d5ef60 Zombies!!! (#7509)
* wip

* heal on bite

* more fixes and additions

* don't crash

* Update medicine.yml

* zombie claw item and damage resist

* ignoredcomponents.cs

* Add zombie claw, fix infection, add immunities

* fix

* razzle dazzle

* yaml fix

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* sdasadsadsadasd

* Generalize DiseaseProgression.cs

* final final final final final final cope seethe

* Update medicine.yml

* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>

* Update BloodstreamSystem.cs

* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>

* fixing until i die

* folder + zombietransfer fix

* smol fixe

* the smallest of fixes

* aaaa

* Infection timer buff

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
2022-04-18 17:30:22 -05:00
Rane
7a6d3e69a8 Emaggable vendors + Familiars for Chaplain (#6961) 2022-04-17 17:16:02 +10:00
Joosep Jääger
0cdb34741e Airlock visuals (#7261) 2022-04-16 15:31:12 +10:00
Rane
5376aed6ea Beds, Medical Beds, Stasis Beds (#6695) 2022-04-15 15:53:52 -07:00
Rane
e85628b709 Agent ID Cards (#7041) 2022-04-15 14:15:25 -07:00
Moony
148bde13c2 Fixes lobby backgrounds. (#7557) 2022-04-14 21:00:59 -07:00
Alex Evgrashin
fe4dbfd2f6 C4 (#7486) 2022-04-14 15:00:50 -07:00
Rane
427f7378c3 All computers play the keyboard sound + small research client cleanup (#7312) 2022-04-08 14:17:05 -07:00
Leon Friedrich
a4d55235cc Rejig Device networks (#7380) 2022-04-08 22:27:10 +10:00
Jack Fox
f957c58906 Machine Linking Overhaul (#7160) 2022-04-04 16:13:03 +10:00
Leon Friedrich
39c4d8be1f Move Anchorable to shared. (#7361)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-04-02 14:52:44 +11:00
Leon Friedrich
56168e592e Explosion refactor (#5230)
* Explosions

* fix yaml typo

and prevent silly UI inputs

* oop

* Use modified contains() checks

And remove IEnumerable

* Buff nuke, nerf meteors

* optimize the entity lookup stuff a bit

* fix tile (0,0) error

forgot to do an initial Enumerator.MoveNext(), so the first tile was always the "null" tile.

* remove celebration

* byte -> int

* remove diag edge tile dict

* fix one bug

but there is another

* fix the other bug

turns out dividing a ushort leads to rounding errors.  Why TF is the grid tile size even a ushort in the first place.

* improve edge map

* fix minor bug

If the initial-explosion tile had an airtight entity on it, the tile was processed twice.

* some reviews (transform queries, eye.mapid, and tilesizes in overlays)

* Apply suggestions from code review

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* is map paused

* GetAllTiles ignores space by default

* WriteLine -> WriteError

* First -> FirstOrDefault()

* default prototype const string

* entity query

* misc review changes

* grid edge max distance

* fix fire texture defn

bad use of type serializer and ioc-resolves

* Remove ExplosionLaunched

And allow nukes to throw items towards the outer part of an explosion

* no hot-reload disclaimer

* replace prototype id string with int index

* optimise damage a tiiiiny bit.

* entity queries

* comments

* misc mirror comments

* cvars

* admin logs

* move intensity-per-state to prototype

* update tile event to ECS event

* git mv

* Tweak rpg & minibomb

also fix merge bug

* you don't exist anymore go away

* Fix build

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-03-31 21:39:26 -05:00
Vera Aguilera Puerto
eb54f4b224 Adds Network Resource Uploading for admins. (#6904)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2022-03-26 12:46:37 +01:00
Leon Friedrich
1b0e7ae0f5 Add Modular grenades (chemnades). (#7138) 2022-03-25 15:17:29 +11:00
Kevin Zheng
9df4f599f4 Gas analyzers now analyze gases in pipes (#7112) 2022-03-20 16:10:48 +11:00
Willhelm53
65178bccc4 Mopping ECS (No BucketComponents allowed!) (#6718)
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
2022-03-14 14:02:26 -07:00
Rane
bb9ad4259c Diseases (#7057)
* Disease system first pass

* Renamed HealthChange

* First working version of diseases (wtf???)

* Fix the cursed yaml initialization

* Pop-Up effect

* Generic status effect

* Create copy of prototype

* CureDiseaseEffect

* Disease resistance

* Spaceacillin

* Nerf spaceacillin now that we know it works

* Sneezing, Coughing, Snoughing

* Fix queuing, prevent future issues

* Disease protection

* Disease outbreak event

* Disease Reagent Cure

* Chem cause disease effect

* Disease artifacts

* Try infect when interacting with diseased

* Diseases don't have to be infectious

* Talking without a mask does a snough

* Temperature cure

* Bedrest

* DiseaseAdjustReagent

* Tweak how disease statuses work to be a bit less shit

* A few more diseases

* Natural immunity (can't get the same disease twice)

* Polished up some diseases, touched up spaceacillin production

* Rebalanced transmission

* Edit a few diseases, make disease cures support a minimum value

* Nitrile gloves, more disease protection sources

* Health scanner shows diseased status

* Clean up disease system

* Traitor item

* Mouth swabs

* Disease diagnoser machine

* Support for clean samples

* Vaccines + fixes

* Pass on disease resistant clothes

* More work on non-infectious diseases & vaccines

* Handle dead bodies

* Added the relatively CBT visualizer

* Pass over diseases and their populators

* Comment stuff

* Readability cleanup

* Add printing sound to diagnoser, fix printing bug

* vaccinator sound, seal up some classes

* Make disease protection equip detection not shit (thanks whoever wrote addaccentcomponent)

* Mirror review

* More review stuff

* More mirror review stuff

* Refactor snoughing

* Redid report creator

* Fix snough messages, new vaccinator sound

* Mirror review naming

* Woops, forgot the artifact

* Add recipes and fills

* Rebalance space cold and robovirus

* Give lizarb disease interaction stuff

* Tweak some stuff and move things around

* Add diseases to mice (since animal vectors are interesting and can be used to make vaccines)

* Remove unused reagent
2022-03-13 20:02:55 -05:00