Kara
459f8d23eb
Shards damage barefoot users + steptrigger-related general cleanup ( #9585 )
2022-07-10 02:28:37 -07:00
keronshb
0dbc8ba0f6
Removes extra Sound from slippery component ( #8841 )
2022-06-16 19:32:34 +10:00
Pieter-Jan Briers
ebfe5e888f
Kick mines (real) ( #8056 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-05-18 14:07:35 +10:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Absolute-Potato
856df8921a
Slip Nerfs ( #7733 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-05-06 14:36:03 +10:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
wrexbe
17db0775c8
Auto comp ( #6416 )
2022-02-02 14:35:40 +11:00
moonheart08
d5ce221b77
Actually no a bit lower is better.
2022-01-08 15:46:38 -06:00
moonheart08
52536b9dcf
nerf min slip speed.
2022-01-08 15:45:54 -06:00
pointer-to-null
090e74792c
Status effects fix. Refresh the status effect cooldown. ( #5708 )
2021-12-06 23:18:07 -07:00
Paul Ritter
fbcb53dcc0
pvs content ( #5484 )
...
Co-authored-by: Paul <ritter.paul1+git@googlemail.com >
2021-11-30 15:20:38 +01:00
mirrorcult
c0ecdb09af
Slipping tweaks + remove EffectBlocker ( #4955 )
...
* Slipping tweaks + remove EffectBlocker
* mfw failed merge conflict resolution
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2021-10-25 17:43:49 +11:00
metalgearsloth
ad783396f8
Update CloseTo to CloseToPercent ( #4708 )
2021-09-29 20:07:01 +10:00
Galactic Chimp
f531c65a0b
Merge branch 'master' into replace-sounds-with-sound-specifier
...
# Conflicts:
# Content.Server/Actions/Actions/DisarmAction.cs
# Content.Server/Actions/Actions/ScreamAction.cs
# Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs
# Content.Server/Damage/Components/DamageOnHighSpeedImpactComponent.cs
# Content.Server/Explosion/Components/FlashExplosiveComponent.cs
# Content.Server/Physics/Controllers/MoverController.cs
# Content.Server/Portal/Components/PortalComponent.cs
# Content.Server/Portal/Components/TeleporterComponent.cs
# Content.Server/Projectiles/Components/ProjectileComponent.cs
# Content.Server/Singularity/Components/EmitterComponent.cs
# Content.Server/Sound/EmitSoundSystem.cs
# Content.Server/Stunnable/Components/StunbatonComponent.cs
# Content.Server/Tools/Components/MultitoolComponent.cs
# Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
# Content.Shared/Gravity/GravityComponent.cs
# Content.Shared/Light/Component/SharedExpendableLightComponent.cs
# Content.Shared/Maps/ContentTileDefinition.cs
# Content.Shared/Slippery/SlipperyComponent.cs
# Content.Shared/Standing/StandingStateComponent.cs
# Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml
2021-07-25 14:12:00 +02:00
metalgearsloth
590a6ce969
Slipping, now with 20% more ecs ( #4310 )
...
* Slipping, now with 20% more ecs
* vereview
2021-07-21 22:13:58 +10:00
Visne
b7dc3c81ae
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Acruid
59e5cc5e3c
Remove Static Component NetIds ( #4247 )
...
* Remove the unnecessary NetID property from ComponentState.
* Remove Component.NetworkSynchronizeExistence.
* Removed Component.NetID.
* Adds component netID automatic generation.
* Removed NetIdAttribute from serverside components with no corresponding clientside registration.
* Completely remove static NetIds.
* Renamed NetIDAttribute to NetworkedComponentAttribute.
* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.
* Component changes when rebasing that I am too lazy to rewrite into the branch.
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2021-07-12 10:32:10 +02:00
Galactic Chimp
ce3c59e0e6
replacing sound (collection) names with SoundSpecifier - part 1
2021-07-10 17:35:33 +02:00
DrSmugleaf
ff1a2d97ea
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00