Ed
a4ec01d471
Anomalies behaviours ( #24683 )
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* Added new anomaly particle
* Add basic anomaly behaviour
* +2 parametres
* add functional to new particle
* add components to behaviours
* big content
* add shuffle, moved thing to server
* clean up
* fixes
* random pick redo
* bonjour behavioUr
* fix AJCM
* fix
* add some new behaviours
* power modifier behaviour
* rmeove timer
* new event for update ui fix
* refactor!
* fixes
* enum
* Fix mapinit
* Minor touches
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-04-01 19:29:13 +11:00
Jake Huxell
59e46aab93
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
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* remove deprecated entity coordinate extension functions. Reduces warning count by approximately 50
* final toCoords Removed
* Remove all unused variables and dead code paths
* remove always true variable, should be a cvar or something instead
* remove superfluous variables from tests
2024-03-29 16:28:16 +11:00
metalgearsloth
52808694e0
Remove obsolete transform call ( #24217 )
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* Remove obsolete transform call
Shrimple PR also fixed bad flatpack call that would break on non-standard tilesizes.
* Update calls
* weh
2024-02-02 00:39:43 +11:00
Ed
de9d7aed17
Rock and Meat anom rework (try 2) ( #24449 )
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* rework
* bruh
* all fixed
* balance
* bb
* Update TileAnomalySystem.cs
* Update EntityAnomalySystem.cs
* spawn on shutdown variant
* fix entites, fix DataRecord
* fix some review
* god forgive me
* oh fuck wrong brench
* Revert "oh fuck wrong brench"
This reverts commit c81f57f7830c8e55fd47982500c57281af40b0dc.
2024-01-26 21:52:07 -05:00
Ed
05a7eb07c2
Revert "Start rebalancing anomalies - Rock and Flesh anomaly reworked" ( #24448 )
2024-01-23 15:40:37 +03:00
Ed
b02c211e2f
Start rebalancing anomalies - Rock and Flesh anomaly reworked ( #24381 )
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* rework
* bruh
* all fixed
* balance
* bb
* Update TileAnomalySystem.cs
* Update EntityAnomalySystem.cs
2024-01-23 15:32:05 +03:00
KISS
4cacb7b9e3
Ice anomaly spawns ice underneath it ( #21227 )
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* added TileAnomalySystem to AnomalyIce
* added FloorIce for station
* created ice crust entity to spawn under ice anomaly
* update draw depth for ice crust
* uh oh, added ice-sliding but at what cost
* resolved mispredicts
* updated sprite alpha, removed appearance component (not used)
* fixed function not reflecting event name, left datafield attributes blank, added one comment about saving data (?)
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Co-authored-by: Yurii Kis <yurii.kis@smartteksas.com >
2023-11-05 19:41:42 -07:00
brainfood1183
d4ed37d266
Rock Anomaly ( #20635 )
2023-10-05 12:53:53 -07:00
Visne
c7b21b631b
Remove unused dependencies ( #19490 )
2023-08-24 09:55:15 -08:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
Tom Leys
4cc988b668
Flesh Anomaly spawns a lot more kudzu ( #16800 )
2023-06-03 12:31:10 -07:00
Tom Leys
cbaf61ad5e
Split FleshAnomaly into two components #16001 ( #16110 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-05-05 23:08:37 +10:00