* rework * bruh * all fixed * balance * bb * Update TileAnomalySystem.cs * Update EntityAnomalySystem.cs * spawn on shutdown variant * fix entites, fix DataRecord * fix some review * god forgive me * oh fuck wrong brench * Revert "oh fuck wrong brench" This reverts commit c81f57f7830c8e55fd47982500c57281af40b0dc.
98 lines
3.4 KiB
C#
98 lines
3.4 KiB
C#
using Content.Shared.Anomaly;
|
|
using Content.Shared.Anomaly.Components;
|
|
using Content.Shared.Anomaly.Effects;
|
|
using Content.Shared.Anomaly.Effects.Components;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Map.Components;
|
|
using Robust.Shared.Random;
|
|
|
|
namespace Content.Server.Anomaly.Effects;
|
|
|
|
public sealed class EntityAnomalySystem : SharedEntityAnomalySystem
|
|
{
|
|
[Dependency] private readonly SharedAnomalySystem _anomaly = default!;
|
|
[Dependency] private readonly IMapManager _map = default!;
|
|
[Dependency] private readonly IRobustRandom _random = default!;
|
|
|
|
/// <inheritdoc/>
|
|
public override void Initialize()
|
|
{
|
|
SubscribeLocalEvent<EntitySpawnAnomalyComponent, AnomalyPulseEvent>(OnPulse);
|
|
SubscribeLocalEvent<EntitySpawnAnomalyComponent, AnomalySupercriticalEvent>(OnSupercritical);
|
|
SubscribeLocalEvent<EntitySpawnAnomalyComponent, AnomalyStabilityChangedEvent>(OnStabilityChanged);
|
|
SubscribeLocalEvent<EntitySpawnAnomalyComponent, AnomalySeverityChangedEvent>(OnSeverityChanged);
|
|
SubscribeLocalEvent<EntitySpawnAnomalyComponent, AnomalyShutdownEvent>(OnShutdown);
|
|
}
|
|
|
|
private void OnPulse(Entity<EntitySpawnAnomalyComponent> component, ref AnomalyPulseEvent args)
|
|
{
|
|
foreach (var entry in component.Comp.Entries)
|
|
{
|
|
if (!entry.Settings.SpawnOnPulse)
|
|
continue;
|
|
|
|
SpawnEntities(component, entry, args.Stability, args.Severity);
|
|
}
|
|
}
|
|
|
|
private void OnSupercritical(Entity<EntitySpawnAnomalyComponent> component, ref AnomalySupercriticalEvent args)
|
|
{
|
|
foreach (var entry in component.Comp.Entries)
|
|
{
|
|
if (!entry.Settings.SpawnOnSuperCritical)
|
|
continue;
|
|
|
|
SpawnEntities(component, entry, 1, 1);
|
|
}
|
|
}
|
|
|
|
private void OnShutdown(Entity<EntitySpawnAnomalyComponent> component, ref AnomalyShutdownEvent args)
|
|
{
|
|
foreach (var entry in component.Comp.Entries)
|
|
{
|
|
if (!entry.Settings.SpawnOnShutdown || args.Supercritical)
|
|
continue;
|
|
|
|
SpawnEntities(component, entry, 1, 1);
|
|
}
|
|
}
|
|
|
|
private void OnStabilityChanged(Entity<EntitySpawnAnomalyComponent> component, ref AnomalyStabilityChangedEvent args)
|
|
{
|
|
foreach (var entry in component.Comp.Entries)
|
|
{
|
|
if (!entry.Settings.SpawnOnStabilityChanged)
|
|
continue;
|
|
|
|
SpawnEntities(component, entry, args.Stability, args.Severity);
|
|
}
|
|
}
|
|
|
|
private void OnSeverityChanged(Entity<EntitySpawnAnomalyComponent> component, ref AnomalySeverityChangedEvent args)
|
|
{
|
|
foreach (var entry in component.Comp.Entries)
|
|
{
|
|
if (!entry.Settings.SpawnOnSeverityChanged)
|
|
continue;
|
|
|
|
SpawnEntities(component, entry, args.Stability, args.Severity);
|
|
}
|
|
}
|
|
|
|
private void SpawnEntities(Entity<EntitySpawnAnomalyComponent> anomaly, EntitySpawnSettingsEntry entry, float stability, float severity)
|
|
{
|
|
var xform = Transform(anomaly);
|
|
if (!TryComp<MapGridComponent>(xform.GridUid, out var grid))
|
|
return;
|
|
|
|
var tiles = _anomaly.GetSpawningPoints(anomaly, stability, severity, entry.Settings);
|
|
if (tiles == null)
|
|
return;
|
|
|
|
foreach (var tileref in tiles)
|
|
{
|
|
Spawn(_random.Pick(entry.Spawns), tileref.GridIndices.ToEntityCoordinates(xform.GridUid.Value, _map));
|
|
}
|
|
}
|
|
}
|