Commit Graph

89 Commits

Author SHA1 Message Date
Pieter-Jan Briers
41b72d5aa2 Remove visibility set from StorageWindow. 2019-07-31 13:48:50 +02:00
Pieter-Jan Briers
d906bcda03 Eris low walls & windows.
Still needs work blocked by better entity parenting, but oh well.
2019-07-26 13:53:18 +02:00
Pieter-Jan Briers
248e3f686b Fix APC window. 2019-07-24 12:36:18 +02:00
Pieter-Jan Briers
1fbb5915aa Better inventory window, inventory buttons on game HUD.
Part of #272
2019-07-23 23:24:47 +02:00
Pieter-Jan Briers
4d202a7678 Use new inventory icons for hands. 2019-07-20 16:02:19 +02:00
Pieter-Jan Briers
c675886713 Separate inventory & character UI. 2019-07-20 14:07:11 +02:00
Pieter-Jan Briers
f5d319bc3a Adds explicit inventory window. 2019-07-20 14:07:11 +02:00
Pieter-Jan Briers
b34a68a519 Remove instances of Visible = false for windows. 2019-07-19 16:12:02 +02:00
Pieter-Jan Briers
c0717ed6a3 Do not show character interface for observers. 2019-07-19 11:15:33 +02:00
metalgearsloth
1f320eccd7 Add basic teleportation and portals (#269)
* Add basic teleportation and portals

* Address PJB's feedback and minor cleanup
2019-07-19 10:09:33 +02:00
Pieter-Jan Briers
b281cc28a1 Fix crash with ConstructorComponent. 2019-07-19 01:18:45 +02:00
Pieter-Jan Briers
ce1eab9181 Update submodule, removal of window AddToScreen. 2019-07-18 22:49:49 +02:00
Pieter-Jan Briers
4b9c4022b8 Adds character menu, crafting menu and tutorial to the top left. 2019-07-17 21:37:58 +02:00
Pieter-Jan Briers
b7d5297e9f Show health status on the HUD, shoddily. 2019-07-08 21:11:42 +02:00
Pieter-Jan Briers
558f6ab8a5 Removal of TrySpawn* methods, update submodule. 2019-07-07 22:24:44 +02:00
Injazz
10801af2f7 Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables (#247)
* initial explosiveComponent

* remove garbagee

* assets

* tile mass deletion baby

* grenades

* tweaks

* Update Content.Server/GameObjects/Components/Explosion/ExplosiveComponent.cs

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Ex_act based on damage, fixes and tweaks

* One finishing touch

Done the most cringe way

* ex_act explosions, tables are destructible now

also adds fuel tanks

* adds ex_act to mobs
2019-06-07 13:15:20 +02:00
Pieter-Jan Briers
4a4fcad7ef Airlocks use unshaded overlays for the lights. 2019-06-02 13:40:56 +02:00
Injazz
400778eb73 improves hitscan weapons (#248)
- fixes inhand sprite visibility
- adds visible charge level
- refactor sound recourse load, now you can specify fire sound from YAML
- adds laser cannon - more powerful laser
- adds new assets for cannon
2019-06-02 01:16:55 +02:00
moneyl
e07c3c368f APC gui colored external power state (#244)
* Adds colored external power state to APC gui

* Move power state colors to StyleSheet
2019-05-29 18:07:05 +02:00
moneyl
740c62330e Adds charge percentage label to APC (#243) 2019-05-28 20:50:12 +02:00
Pieter-Jan Briers
9c3587b00e Fix compiler warnings and remove dead code. 2019-05-28 00:30:34 +02:00
moneyl
241aa353e9 Apc variable charge bar color (#240)
* Make Apc chargebar color dependent on charge amount

* Adjust orange color and increase brightness
2019-05-28 00:15:13 +02:00
moneyl
ce9c8785d6 Add window title and breaker label to ApcBoundUserInterface 2019-05-24 18:24:07 -04:00
moneyl
338a8e463e Move GUI size init into constructor
Setting the initial size in `Initialize` has no effect on the windows size so it's set in the constructor instead.
2019-05-24 16:25:44 -04:00
moneyl
4bb02d64fb Remove storage menu dependence on tscn file 2019-05-17 10:35:41 -04:00
moneyl
e40b775f7c Added properties for several ui controls to ApcWindow
By PJBs suggestion. Cleaner to do this instead of repeatedly calling GetChild. Also changed ApcBoundUserInterface._window from an SS14Window to an ApcWindow to avoid extra type casting.
2019-05-16 13:24:55 -04:00
moneyl
2b0ca2dd8b Moved APC controls creation into the ApcWindow constructor 2019-05-15 12:31:54 -04:00
moneyl
2917a87ce7 Removed APC gui dependence on tscn file 2019-05-14 23:49:53 -04:00
Pieter-Jan Briers
d15998ed16 Make sure SpeciesUI defaults to having a correct icon. 2019-05-08 15:32:30 +02:00
Pieter-Jan Briers
90620db5f8 Adds shoddy death match system.
It barely even works but oh well.
2019-05-08 09:55:36 +02:00
Pieter-Jan Briers
1fa63179d1 Fix character UI being broken.
Also transition everything away from tscn files.
2019-05-05 23:14:40 +02:00
Pieter-Jan Briers
e35d5390db Storage system refactor & map init.
* Demonstrated map init working with guns, toolboxes, tool lockers.
* Refactored EntityStorage and ServerStorage to have a common interface.
* EntityStorage no longer uses ServerStorage PURELY for visuals.
  Use an appearance visualizer instead.
2019-05-05 18:52:06 +02:00
Pieter-Jan Briers
6e5680b3c2 Engineering lockers. (#210)
* Import Eris engineering locker sprites.

* Allow customizing ClientStorageComponent open/close states better.

* EntityStorage does not blow up if Storage is also defined in prototype.

* Engineering styled lockers.
2019-04-26 23:44:26 +02:00
Víctor Aguilera Puerto
fe0414eda7 Lathes (#207)
* Recipe stuff.

* Lathe GUI and stuff

* god dammit

* Lathe menu works, yay.

* EventArgs henk

* Some work

* SS14 -> Robust

* More SS14 -> Robust

* Lathe materials

* Lathe works, Lathe GUI, Queue GUI, etc

too many changes to name them here

* Remove materials button, add ViewVariables and update lathe on connect

* Add Autolathe RSI

* Adds new recipes, fixes a few bugs.

* Remove unused ScrollContainers

* Use same delegate for spawn.

* Removes client-side LatheComponent in favor of BoundUserInterface

* Remove GetMaterial and TryGetMaterial

* Use auto-properties in a few places.

* Adds LatheDatabase, and a bunch of other changes

* Remove useless log.

* Remove lathetype from prototypes.

* Turns Storage, Lathe and Database into autoproperties

* Remove Hacked property from LatheRecipePrototype

* Remove unneeded dependency injection from components

* Refactors LatheDatabaseComponent to use ComponentState

* Refactors MaterialStorageComponent to use ComponentState

* Oopsie

* Another oopsie

* Last oopsie, I hope

* Fix missing Close call.
2019-04-26 15:51:05 +02:00
Silver
a18692bc46 Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
Acruid
b1c81ed6e6 Entity Interpolation (#197)
* Frame interpolation kinda works.

* Added null CurState check because it can be null now.

* Merge remote-tracking branch 'upstream/master' into dev-GameState
2019-04-13 09:46:27 +02:00
Acruid
9d7345892f Fixes Breaking Change with UI windows. (#192)
* Custom UI window constructors were changed.

* Update Submodule.
2019-04-12 21:37:09 -07:00
PrPleGoo
35f3cbe3f9 Engineer's helmet (#188)
* refacting some sprite things

* fix sprites

* Netcode for sending a new icon state to the ClientComponent

* Fixed broken torches.

* Fix dirty calls.

* ClothingComponentState now also includes EquippedPrefix

* Inherritance ClothingComponent : ItemComponent

* Added parameter to ItemComponentState constructor.

* Update RobustToolbox

* Revert "Update RobustToolbox"

This reverts commit 82c7e98ff3853b64698d5e80a45cd7a3758618e0.

Undo weird commit to toolbox?
2019-04-08 12:18:27 +02:00
Pieter-Jan Briers
9f3f09871e Wires are now actually hidden by floor tiles. (#181) 2019-04-04 15:09:06 +02:00
clusterfack
e381920e86 Fix Species UI Overlay Removal (#173)
Soooo nameof turns a variable into a string of that variable. I'm not sure where I copied that from but ID is the proper value.
2019-03-30 12:40:15 +01:00
Víctor Aguilera Puerto
d090e98bd4 [Ready] SoundComponent (#164)
Requires https://github.com/space-wizards/space-station-14/pull/768

- [x] Play sounds
- [x] SoundSchedules actually work
- [x] Send sound to specific users
- [x] Make existing components use SoundComponent
- [x] Add ScheduledSounds from prototypes
- [x] Add Play methods equivalent to those of AudioSystem.
- [x] Document most code.
2019-03-28 14:31:49 +01:00
Pieter-Jan Briers
880d4b7249 Improved icon smoothing to use ECS properly, cables smooth now. 2019-03-28 11:14:03 +01:00
Pieter-Jan Briers
575b12dcdc Use SharedSpeciesComponent on the client. 2019-03-27 17:12:43 +01:00
Injazz
c5e077efc1 mob dead state tweaks (#162)
~~well, it SHOULD make mob rotate on death, but it doesn't, i have no idea why~~

- Blocks character movement in crit/death
- rotates character ~~360noscope~~ 90 degrees to convince you it's lying down when dead

resolves #145
resolves #158
related to #115
2019-03-27 13:29:06 +01:00
Pieter-Jan Briers
0882435293 Fancy guns. (#152) 2019-03-23 15:04:14 +01:00
Pieter-Jan Briers
d5559e44bb Airlocks get opening sounds now. 2019-03-20 00:42:52 +01:00
Pieter-Jan Briers
5e7b03d251 Make content use SWSL shaders. 2019-03-18 23:54:58 +01:00
Pieter-Jan Briers
83147922f4 Remove gun debug logging. 2019-03-17 16:08:14 +01:00
Pieter-Jan Briers
6c66817502 Fix EntityButton not inheriting correct type. 2019-03-17 14:37:18 +01:00
Pieter-Jan Briers
f779755c11 Doors are now automated. 2019-03-17 13:24:26 +01:00