Added properties for several ui controls to ApcWindow
By PJBs suggestion. Cleaner to do this instead of repeatedly calling GetChild. Also changed ApcBoundUserInterface._window from an SS14Window to an ApcWindow to avoid extra type casting.
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@@ -1,5 +1,6 @@
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using System;
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using Content.Shared.GameObjects.Components.Power;
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using NJsonSchema.Validation;
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using OpenTK.Graphics.OpenGL4;
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using Robust.Client.GameObjects.Components.UserInterface;
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using Robust.Client.Interfaces.Graphics;
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@@ -14,7 +15,7 @@ namespace Content.Client.GameObjects.Components.Power
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{
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public class ApcBoundUserInterface : BoundUserInterface
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{
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private SS14Window _window;
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private ApcWindow _window;
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private BaseButton _breakerButton;
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private Label _externalPowerStateLabel;
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private ProgressBar _chargeBar;
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@@ -30,11 +31,11 @@ namespace Content.Client.GameObjects.Components.Power
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_window.OnClose += Close;
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_window.AddToScreen();
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_breakerButton = _window.Contents.GetChild<CheckButton>("Rows/Breaker/Breaker");
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_breakerButton = _window.BreakerButton;
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_breakerButton.OnPressed += _ => SendMessage(new ApcToggleMainBreakerMessage());
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_externalPowerStateLabel = _window.Contents.GetChild<Label>("Rows/ExternalStatus/Status");
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_chargeBar = _window.Contents.GetChild<ProgressBar>("Rows/Charge/Charge");
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_externalPowerStateLabel = _window.ExternalPowerStateLabel;
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_chargeBar = _window.ChargeBar;
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}
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public ApcBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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@@ -78,6 +79,10 @@ namespace Content.Client.GameObjects.Components.Power
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private class ApcWindow : SS14Window
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{
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public Button BreakerButton { get; set; }
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public Label ExternalPowerStateLabel { get; set; }
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public ProgressBar ChargeBar { get; set; }
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public ApcWindow(IDisplayManager displayMan) : base(displayMan)
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{
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var rows = new VBoxContainer("Rows");
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@@ -87,21 +92,21 @@ namespace Content.Client.GameObjects.Components.Power
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var breaker = new HBoxContainer("Breaker");
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var breakerLabel = new Label("Label") { Text = "Main Breaker: " };
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var breakerButton = new CheckButton {Name = "Breaker"};
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BreakerButton = new CheckButton {Name = "Breaker"};
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breaker.AddChild(breakerLabel);
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breaker.AddChild(breakerButton);
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breaker.AddChild(BreakerButton);
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rows.AddChild(breaker);
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var externalStatus = new HBoxContainer("ExternalStatus");
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var externalStatusLabel = new Label("Label") { Text = "External Power: " };
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var externalPowerStateLabel = new Label("Status") { Text = "Good" };
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ExternalPowerStateLabel = new Label("Status") { Text = "Good" };
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externalStatus.AddChild(externalStatusLabel);
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externalStatus.AddChild(externalPowerStateLabel);
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externalStatus.AddChild(ExternalPowerStateLabel);
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rows.AddChild(externalStatus);
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var charge = new HBoxContainer("Charge");
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var chargeLabel = new Label("Label") { Text = "Charge:" };
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var chargeBar = new ProgressBar("Charge")
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ChargeBar = new ProgressBar("Charge")
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{
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SizeFlagsHorizontal = Control.SizeFlags.FillExpand,
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MinValue = 0.0f,
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@@ -110,7 +115,7 @@ namespace Content.Client.GameObjects.Components.Power
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Value = 0.5f
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};
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charge.AddChild(chargeLabel);
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charge.AddChild(chargeBar);
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charge.AddChild(ChargeBar);
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rows.AddChild(charge);
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Contents.AddChild(rows);
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