Added properties for several ui controls to ApcWindow

By PJBs suggestion. Cleaner to do this instead of repeatedly calling GetChild. Also changed ApcBoundUserInterface._window from an SS14Window to an ApcWindow to avoid extra type casting.
This commit is contained in:
moneyl
2019-05-16 13:22:55 -04:00
parent ddcdeca4ea
commit e40b775f7c

View File

@@ -1,5 +1,6 @@
using System;
using Content.Shared.GameObjects.Components.Power;
using NJsonSchema.Validation;
using OpenTK.Graphics.OpenGL4;
using Robust.Client.GameObjects.Components.UserInterface;
using Robust.Client.Interfaces.Graphics;
@@ -14,7 +15,7 @@ namespace Content.Client.GameObjects.Components.Power
{
public class ApcBoundUserInterface : BoundUserInterface
{
private SS14Window _window;
private ApcWindow _window;
private BaseButton _breakerButton;
private Label _externalPowerStateLabel;
private ProgressBar _chargeBar;
@@ -30,11 +31,11 @@ namespace Content.Client.GameObjects.Components.Power
_window.OnClose += Close;
_window.AddToScreen();
_breakerButton = _window.Contents.GetChild<CheckButton>("Rows/Breaker/Breaker");
_breakerButton = _window.BreakerButton;
_breakerButton.OnPressed += _ => SendMessage(new ApcToggleMainBreakerMessage());
_externalPowerStateLabel = _window.Contents.GetChild<Label>("Rows/ExternalStatus/Status");
_chargeBar = _window.Contents.GetChild<ProgressBar>("Rows/Charge/Charge");
_externalPowerStateLabel = _window.ExternalPowerStateLabel;
_chargeBar = _window.ChargeBar;
}
public ApcBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
@@ -78,6 +79,10 @@ namespace Content.Client.GameObjects.Components.Power
private class ApcWindow : SS14Window
{
public Button BreakerButton { get; set; }
public Label ExternalPowerStateLabel { get; set; }
public ProgressBar ChargeBar { get; set; }
public ApcWindow(IDisplayManager displayMan) : base(displayMan)
{
var rows = new VBoxContainer("Rows");
@@ -87,21 +92,21 @@ namespace Content.Client.GameObjects.Components.Power
var breaker = new HBoxContainer("Breaker");
var breakerLabel = new Label("Label") { Text = "Main Breaker: " };
var breakerButton = new CheckButton {Name = "Breaker"};
BreakerButton = new CheckButton {Name = "Breaker"};
breaker.AddChild(breakerLabel);
breaker.AddChild(breakerButton);
breaker.AddChild(BreakerButton);
rows.AddChild(breaker);
var externalStatus = new HBoxContainer("ExternalStatus");
var externalStatusLabel = new Label("Label") { Text = "External Power: " };
var externalPowerStateLabel = new Label("Status") { Text = "Good" };
ExternalPowerStateLabel = new Label("Status") { Text = "Good" };
externalStatus.AddChild(externalStatusLabel);
externalStatus.AddChild(externalPowerStateLabel);
externalStatus.AddChild(ExternalPowerStateLabel);
rows.AddChild(externalStatus);
var charge = new HBoxContainer("Charge");
var chargeLabel = new Label("Label") { Text = "Charge:" };
var chargeBar = new ProgressBar("Charge")
ChargeBar = new ProgressBar("Charge")
{
SizeFlagsHorizontal = Control.SizeFlags.FillExpand,
MinValue = 0.0f,
@@ -110,7 +115,7 @@ namespace Content.Client.GameObjects.Components.Power
Value = 0.5f
};
charge.AddChild(chargeLabel);
charge.AddChild(chargeBar);
charge.AddChild(ChargeBar);
rows.AddChild(charge);
Contents.AddChild(rows);