* Added: CanReach property to AfterAttack events which signals if the attack was within reach.
Fixed: You cannot construct/deconstruct things out of reach.
Fixed: Construction entities now preserve transform rotation.
Fixed: No more exceptions about missing grids when constructing world entities.
Fixed: Used the proper intermediate sprite for intermediate entities.
Fixed: Issue with missing sprite layers on ghost.
* The alligator is greedy, he always eats the bigger number...
* Adds a check so that you cannot use tools on entities that are obstructed from view.
* ConstructionSystem now detects when a tool is used on an arbitrary entity.
* Refactored building logic from ConstructionComponent to ConstructionSystem.
* Add OnDeconstruct events so that deconstruction can be blocked if prerequisites are not met.
* Multi-step deconstruction works.
Windows can be deconstructed using a screwdriver.
* In-hand construction and deconstruction works.
* Intermediate entities now have a better name assigned to them when created.
* Removed a question mark to appease Jenkins.
* Instead of running ExposeData on the existing ItemComponent of an intermediateFrame, the system will now replace the existing ItemComponent with a new one, and run ExposeData on the new one.