* FactionClothing
* swtich carp to the Dragon faction
* add carp hardsuit
* add carp hardsuit to uplink
* fixes
* webedit ops 1
* why did i name it that wtf
* among
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Co-authored-by: deltanedas <@deltanedas:kde.org>
* Musician Instruments to Musician lodouts
* Move instruments to their own file, fix instruments spawning on the floor, Found bug of Loadout dropping items on the floor rather than sorting inventory
* Whoops, I removed bagpipes for some reason
* Remove Explosive Component from ClothingShoesBootsMagSyndie
* Makes BaseJetpack a parent of ClothingShoesBootsMagSyndie
* fix boots in hand looking like jetpack bug
* make syndicate magboots child of magboots
The TEG used to limit hot-cold energy transfer based on actual power drawn, and had maximum efficiency at whatever temperature difference. This PR adjusts the hot-cold energy transfer to be uncapped, "venting" the excess heat that is not used to generate power, and adds an efficiency curve that limits efficiency at low thermal temperatures.
People have been cheesing the TEG by hooking up the hot end to the CO2 miner (which produces infinite, room-temperature gas) and the cold end to a space radiator.
With this change, you will actually need to set up a burn chamber in order to get appreciable power out of the TEG (see below).
If you build a gas holding chamber, you will have to throttle the gas flowing into the TEG instead of constantly cycling the gas through over and over again.
* Mannequin
* rsi license fix
* damage container fix
* container fix
hope this works
* layers fix + appearance comp (mb it help?)
* maybe fixed?
* one day it will work...
* can't even understand why test failing... (maybe fix?)
* last try?
* CVarify meteor behavior
* Cache value to reduce CVar calls, hook into OnValueChanged
* _cfg is still null at construction time, fixed by just making it set up on Started instead
* Invoke immediately! Learning more every step of the way.
* Move cached value initialisation to Initialize call
* Add explicit supercall
* Don't use invalid defaults for loadouts
At the time it made more sense but now with species specific stuff it's better to have nothing.
* Loadout SetDefault only applies valid loadouts