Commit Graph

27729 Commits

Author SHA1 Message Date
deltanedas
1cb9f5dbed add carp hardsuit for traitors (#25155)
* FactionClothing

* swtich carp to the Dragon faction

* add carp hardsuit

* add carp hardsuit to uplink

* fixes

* webedit ops 1

* why did i name it that wtf

* among

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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-16 21:57:57 +10:00
PJBot
22efc2b4ac Automatic changelog update 2024-06-16 11:31:41 +00:00
Leon Friedrich
f121946b12 Fix RotateWhilePulling not working (#29032) 2024-06-16 21:30:35 +10:00
PJBot
ac979640bf Automatic changelog update 2024-06-16 11:28:41 +00:00
Cojoke
26f809aebf Instruments for Musician lodouts (#29059)
* Musician Instruments to Musician lodouts

* Move instruments to their own file, fix instruments spawning on the floor, Found bug of Loadout dropping items on the floor rather than sorting inventory

* Whoops, I removed bagpipes for some reason
2024-06-16 21:27:35 +10:00
deltanedas
f730d120c7 give spiders unique venom reagent (#29066)
* add mechanotoxin

* make tarantulas use mechanotoxin

* trolled

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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-16 21:26:59 +10:00
DrSmugleaf
4954b6d79e Add cvar to disable ghosting killing your crit mob (#28945)
* Add cvar to disable ghosting killing your crit mob

* Update Content.Shared/CCVar/CCVars.cs

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-06-16 21:21:16 +10:00
DrSmugleaf
32e1d1a3b5 Use EntityQuery for mob state system resolves (#29021) 2024-06-16 21:20:54 +10:00
Nemanja
9348a5cea6 Apc & Substation resprite (#28998)
* substation

* apcs

* top pixels

* new screens
2024-06-16 05:43:22 -05:00
PJBot
732576b518 Automatic changelog update 2024-06-16 03:39:23 +00:00
Nemanja
3644602fb8 Fix magboots not needing a grid to work (#29034)
* Fix magboots not needing a grid to work

* ok fix it for realsies
2024-06-16 13:38:17 +10:00
PJBot
a341c3a1e9 Automatic changelog update 2024-06-16 02:07:18 +00:00
Keer-Sar
65af00afc4 Fixes capitalization mistake when non-humanoids insert things into machines: Fixes #28997 (#29071)
add CAPITALIZE()
2024-06-15 22:06:12 -04:00
Nemanja
dfe9d5264c Slightly speed up borgsystem module check (#29070) 2024-06-15 21:32:01 -04:00
Cojoke
2fde5ac580 Cleans up ClothingShoesBootsMagSyndie in magboots.yml (#28653)
* Remove Explosive Component from ClothingShoesBootsMagSyndie

* Makes BaseJetpack a parent of ClothingShoesBootsMagSyndie

* fix boots in hand looking like jetpack bug

* make syndicate magboots child of magboots
2024-06-15 21:25:51 -04:00
Nemanja
c2f88b2e17 fix exclusive borg module bug (#29038) 2024-06-15 21:10:21 -04:00
Partmedia
e633fe801b Widen power monitoring widget (#29062) 2024-06-15 21:06:54 -04:00
PJBot
17aa1f98a1 Automatic changelog update 2024-06-16 00:25:38 +00:00
github-actions[bot]
ddd7008bfe Update Credits (#29065)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-06-15 20:25:34 -04:00
Keer-Sar
97761e49ca Change "they're" to "their" in the lungs cargo bounty: Fixes #29051 (#29064)
change they're to their
2024-06-15 20:24:29 -04:00
Nemanja
c063347ed6 fix meteor announcement color (#29058) 2024-06-15 19:24:15 -04:00
PJBot
904f15fed7 Automatic changelog update 2024-06-15 22:39:34 +00:00
Cojoke
280b0a1c24 Adds New Shoes to Sec loadouts (#29018)
* Adds New Shoes to Sec loadouts

* Remove Cowboy stuff from sec drobe(bye sheriff) + requested changed
2024-06-15 18:38:28 -04:00
PJBot
2a710ee4f6 Automatic changelog update 2024-06-15 21:43:19 +00:00
FunTust
6d6da1267a ToggleVisualLayers hair disappeared fix (#28949)
* Update ClothingSystem.cs

* did it in a better way

* Update ClothingSystem.cs
2024-06-15 17:42:13 -04:00
icekot8
a2affe3d00 add 👷 JobCondition system for reagents (#29023)
* hell 💀

* you're right

i'm dumb

* use the beautiful protoid and or in localization 🥩

* 🙏
2024-06-15 17:36:25 -04:00
DrSmugleaf
2ddebba0e9 Fix speech bubble occlusion being checked from the player's position instead of the eye's (#29012) 2024-06-15 17:35:05 -04:00
PJBot
b70f222cf1 Automatic changelog update 2024-06-15 21:33:56 +00:00
lzk
6d3d92cd50 Fix mime mask loadout minlimit (#29056) 2024-06-15 17:32:49 -04:00
PJBot
a9610d4f85 Automatic changelog update 2024-06-15 21:07:04 +00:00
Partmedia
6835e6b4aa Adjust TEG efficiency curve, remove heat transfer limit (#29050)
The TEG used to limit hot-cold energy transfer based on actual power drawn, and had maximum efficiency at whatever temperature difference. This PR adjusts the hot-cold energy transfer to be uncapped, "venting" the excess heat that is not used to generate power, and adds an efficiency curve that limits efficiency at low thermal temperatures.

People have been cheesing the TEG by hooking up the hot end to the CO2 miner (which produces infinite, room-temperature gas) and the cold end to a space radiator.

With this change, you will actually need to set up a burn chamber in order to get appreciable power out of the TEG (see below).

If you build a gas holding chamber, you will have to throttle the gas flowing into the TEG instead of constantly cycling the gas through over and over again.
2024-06-15 14:05:57 -07:00
PJBot
30cdb90ac2 Automatic changelog update 2024-06-15 17:52:01 +00:00
BombasterDS
81e41f8e8d Mannequin (#29004)
* Mannequin

* rsi license fix

* damage container fix

* container fix

hope this works

* layers fix + appearance comp (mb it help?)

* maybe fixed?

* one day it will work...

* can't even understand why test failing... (maybe fix?)

* last try?
2024-06-15 13:50:55 -04:00
PJBot
5dbee6fc41 Automatic changelog update 2024-06-15 15:46:02 +00:00
Ian
ca58811bdb make the donk microwave drop the correct board on normal deconstruction (#29037)
* make the donk microwave drop the correct board on normal deconstruction

* removed the unnecessary SyndicateMicrowaveMachineBoard tag
2024-06-15 11:44:56 -04:00
PJBot
ba16cd19b2 Automatic changelog update 2024-06-15 15:18:22 +00:00
ShadowCommander
789453adf0 Make firelock warning light not require power and add a PointLight (#29024)
* Add a PointLight to firelocks when warnings are active

* Remove power requirement for lights
2024-06-15 11:17:16 -04:00
TsjipTsjip
71eb4d9178 CVarify meteor behavior (#29030)
* CVarify meteor behavior

* Cache value to reduce CVar calls, hook into OnValueChanged

* _cfg is still null at construction time, fixed by just making it set up on Started instead

* Invoke immediately! Learning more every step of the way.

* Move cached value initialisation to Initialize call

* Add explicit supercall
2024-06-15 10:03:20 -04:00
PJBot
7e4c7607e6 Automatic changelog update 2024-06-15 13:20:29 +00:00
Nemanja
31d1d3b6e7 fix borgs getting deleted by salvage magnets (#29006) 2024-06-15 23:19:23 +10:00
PJBot
e16bf41da1 Automatic changelog update 2024-06-15 11:26:48 +00:00
nikthechampiongr
9dc9e22d13 Bwoink fix (#28899)
* Fix incorrect usage of loc string

* Make it so you can no longer ahelp someone who is no longer selected
2024-06-15 04:25:42 -07:00
metalgearsloth
9b8c544191 Update submodule to 225.0.0 (#29016) 2024-06-15 17:18:48 +10:00
PJBot
7b6e30d688 Automatic changelog update 2024-06-15 06:53:55 +00:00
metalgearsloth
8f12e90b90 Don't use invalid defaults for loadouts (#28740)
* Don't use invalid defaults for loadouts

At the time it made more sense but now with species specific stuff it's better to have nothing.

* Loadout SetDefault only applies valid loadouts
2024-06-15 16:53:42 +10:00
metalgearsloth
f0fbedd640 Fix RoleLoadout equality (#28737)
* Fix RoleLoadout equality

Knew it was janky but thought SequenceEqual was better than it is so we just do it manually.

* Also implement this
2024-06-15 16:52:49 +10:00
Leon Friedrich
a3d9f7291d Fix IComponentFactory mock in benchmark (#29015) 2024-06-15 16:42:25 +10:00
LankLTE
bb61191b24 Set ahelp new player icon to use minutes, not seconds (#29014)
Replace seconds with minutes
2024-06-15 16:35:34 +10:00
PJBot
62b9e423c9 Automatic changelog update 2024-06-15 06:04:02 +00:00
Flareguy
7afbe3c98e Adds 2 new space ruins (#28971)
adds 2 new space ruins
2024-06-15 00:02:56 -06:00