Commit Graph

125 Commits

Author SHA1 Message Date
Nemanja
9efc727fe1 RND Rework [Death to Techweb] (#16370)
* Techweb rework

* more ui work

* finishing ui

* Finish all the C# logic

* the techs + lathes

* remove old-tech

* mirror-review
2023-05-15 15:17:30 -05:00
freeman2651
33c9222602 [entity] Chemvend (#16326)
* adds chemvend

* chemvend tweaks

* add restock to cargo market
2023-05-12 03:31:20 -06:00
Nemanja
4f9ae1116e Lipid Extractor (#15597) 2023-04-22 17:03:50 +10:00
keronshb
ac87effca0 [Revert] Reverts Ninja (#15516)
* Revert "[Antag] add space ninja as midround antag (#14069)"

This reverts commit c1cda0dbf8.

* Revert "[Fix] move ninja objectives into NinjaRole (#15490)"

This reverts commit 251f429fb3.
2023-04-19 01:43:09 -06:00
deltanedas
c1cda0dbf8 [Antag] add space ninja as midround antag (#14069)
* start of space ninja midround antag

* suit has powercell, can be upgraded only (not replaced with equal or worse battery)

* add doorjacking to ninja gloves, power cell, doorjack objective (broken), tweaks

* 💀

* add basic suit power display that uses stamina rsi

* add draining apc/sub/smes - no wires yet

* add research downloading

* ninja starts implanted, move some stuff to yaml

* add Automated field to OnUseTimerTrigger

* implement spider charge and objective

* fix client crash when taking suit off, some refactor

* add survive condition and tweak locale

* add comms console icon for objective

* add calling in a threat - currently revenant and dragon

* combine all glove abilities

* locale

* spark sounds when draining, refactoring

* toggle is actually toggle now

* prevent crash if disabling stealth with outline

* add antag ctrl for ninja, hopefully show greentext

* fix greentext and some other things

* disabling gloves if taken off or suit taken off

* basic energy katana, change ninja loadout

* recallable katana, refactoring

* start of dash - not done yet

* katana dashing ability

* merge upstream + compiling, make AutomatedTimer its own component

* docs and stuff

* partial refactor of glove abilities, still need to move handling

* make dooremaggedevent by ref

* move bunch of stuff to shared - broken

* clean ninja antag verb

* doc

* mark rule config fields as required

* fix client crash

* wip systems refactor

* big refactor of systems

* fuck

* make TryDoElectrocution callable from shared

* finish refactoring?

* no guns

* start with internals on

* clean up glove abilities, add range check

* create soap, in place of ninja throwing stars

* add emp suit ability

* able to eat chefs stolen food in space

* stuff, tell client when un/cloaked but there is bug with gloves

* fix prediction breaking gloves on client

* ninja soap despawns after a minute

* ninja spawns outside the station now, with gps + station coords to navigate

* add cooldown to stun ability

* cant use glove abilities in combat mode

* require empty hand to use glove abilities

* use ghost role spawner

* Update Content.Server/Ninja/Systems/NinjaSuitSystem.cs

Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>

* some review changes

* show powercell charge on examine

* new is needed

* address some reviews

* ninja starts with jetpack, i hope

* partial feedback

* uhh

* pro

* remove pirate from threats list

* use doafter refactor

* pro i gave skeleton jetpack

* some stuff

* use auto gen state

* mr handy

* use EntityQueryEnumerator

* cleanup

* spider charge target anti-troll

* mmmmmm

---------

Co-authored-by: deltanedas <deltanedas@laptop>
Co-authored-by: deltanedas <user@zenith>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
2023-04-17 01:33:27 -06:00
potato1234_x
41f8b401da Misc sprite changes (#15011) 2023-04-14 12:43:49 -07:00
metalgearsloth
be4e69b0c0 Station maps (#13027) 2023-04-13 16:21:24 +10:00
Nemanja
57f2a768a0 Material Reclaimer (#14969)
* Material Reclaimer

* Fix this test

* autostack output, tweak volume, add upgrade examine

* whitelist AND blacklist support

why not

* trying so hard to get this fucking test to work

* EmoGarbage delves into MaterialArbitrageTest, never to return

* VV and restore cloth to glory

* make the system more robust

* even more stuff has composition; add blacklist for important items

* fix test fails

* convert recycling

* forgor :sadge:

* lol

* simply a modiCUM of doc commentary
2023-04-09 23:38:20 -05:00
potato1234_x
5a4e93fabd [Entity] Sustenance Vendor (#15119)
* sustenance vendor

* emaggedinventory
2023-04-09 16:00:23 -06:00
potato1234_x
dbf9f71ee8 vend tweaks and clothes (#14961) 2023-03-30 22:31:51 -06:00
potato1234_x
51778afe6f TG Vending Machines + Tweaks (#14703)
* d

d

* engivend misalignment

* sustenance vendor

* Revert "sustenance vendor"

This reverts commit 2f4fb47df4529e93b7fc69da1b7a10e8a7c9f2c2.

* shamblers juice

* pwrgame

* most food/drink machines

* robotech deluxe, centdrobe and some restock boxes

* copyright + salv vend

* tweaks

* restock box + more tweaks

* yaml linter fail

* divide vendor contents

* divide contents 2
2023-03-24 02:54:47 -06:00
potato1234_x
a7bafa58f1 Hydroponics Sprite Changes (#14649) 2023-03-23 11:10:18 -04:00
potato1234_x
8006f985a2 Fix Engivend Sprite Misalignment (#14618) 2023-03-13 13:22:52 +11:00
Slava0135
e4b1a363f5 Add telecommunication server (#14415) 2023-03-06 17:11:36 -04:00
Nemanja
1b8c48180b Anomaly Generator Tweaks (#13856) 2023-02-06 15:53:59 -04:00
Nemanja
440cd377ca Anomaly Vessel visuals + audio (#13927) 2023-02-05 12:52:30 -07:00
ChilbroBaggins
ad576eb0c5 Fixes telescreen sprites (#13779)
Co-authored-by: Jeff <velcroboy333@hotmail.com>
2023-01-28 17:58:06 -08:00
brainfood1183
6654558046 happy honk meal box dispenser (#13490) 2023-01-22 21:08:16 -04:00
Julian Giebel
c2b87dfeda Add a crew monitoring server (#7542) 2023-01-22 21:07:57 -04:00
ChilbroBaggins
782c9f00cb Adds Condiment Station for dining areas (#12939)
Co-authored-by: Jeff <velcroboy333@hotmail.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2023-01-20 07:56:05 -08:00
Nemanja
9cd0c11870 Anomalies (#13371) 2023-01-16 21:05:20 -08:00
AJCM-git
6211ea7064 ECS ComputerVisualizer (#13289) 2023-01-15 00:01:47 -04:00
Nemanja
259b8d7e9e replace incorrectly licensed sprites (#13463) 2023-01-14 14:56:11 +11:00
Francesco
d47e001b18 feat: Medbay cryo pods (#11349)
Fixes https://github.com/space-wizards/space-station-14/issues/11245
2022-12-25 22:35:51 +11:00
Nemanja
6d97764e9d Goodbye Microwave, Hello Hot Plates! (#13061)
* hot plates

* sprite fix AND i spelled it wrong AND forgot upgrade examine

* fix license

* IGameTiming is shit like yo mamma

* active comp
2022-12-24 19:59:51 -06:00
ChilbroBaggins
786f55e789 Adds Chefvend (#12934)
Co-authored-by: Jeff <velcroboy333@hotmail.com>
2022-12-21 06:49:39 -08:00
Nemanja
050e157005 Technology Disks (#13077)
* clean up a bunch of R&D code

* don't store components

* brug

* speedrun some sloth review

* technology disks

* expand functionality, begin work on printer

* disk printer ui

* file

* fix the rebase

* disk console is finito

* Update DiskConsoleSystem.cs
2022-12-20 16:39:57 -06:00
metalgearsloth
b1b3f765fa Fix the remaining invalid RSIs (#13113) 2022-12-20 11:49:18 -06:00
metalgearsloth
798a880a82 Fix some more rsis (#13107) 2022-12-20 09:37:34 +01:00
Morb
dbba104eab Fax Machine (#11704) 2022-12-12 05:06:11 +11:00
Pieter-Jan Briers
10a99617b8 Remove usages of texture: .rsi/*.png and such. (#12896) 2022-12-06 13:11:37 +11:00
Pieter-Jan Briers
b707b788ac Remove trailing commas from RSIs. (#12865) 2022-12-04 22:47:23 +01:00
Nemanja
38e8ab0340 Exosuit Fabricator (#12760) 2022-11-27 14:36:27 +11:00
Nemanja
11f3b4b740 Traversal Distorter [New Xenoarch Machine] (#12643) 2022-11-17 20:43:18 -08:00
Justin Trotter
c4dca43d78 salvage magnet status indicator (#12585) 2022-11-14 01:45:45 -06:00
Nemanja
273e0968e4 XenoArch [Science Overhaul] (#12204)
* multi-node xeno artifacts

* refactor existing artifact effects

* more tweaks to generation

* more shit plus fix tests

* more generation stuff plus threat levels

* doink

* now make it build

* defer the artifact activation to not cause errors

also pricing

* some changes

* all of the yaml + ui stuff for artifact analyzer

* machine linking and starting to make the ui functional

* artifact analyzer display

* a shit ton of artifact analyzer stuff

* more changes; making destroy work properly; progress bar tweaks

* getting shit going!

ALL RIGHT

* small tweaks that didn't help much

* Komm susser todd: the end of analysis

* recipes and hints and ui, oh my!

* add some in-game sources

gotta prepare for day 1 launch

* node data + ditch random seed in place of id

* bunch of triggers

* finish off the last few triggers

* implement machine examine verb

* knock, flicker, blink, throw

* shatter, foam, shuffle, heat

* fix all the shit i broke

* *some* of these have to be good, no?

25 effects

* callin' it there for effects

* comments + reword some trigger hints

* don't mind this little commit here

* byref event

* fix brokey node entry

* fix low pressure trigger

* mirror review plus fixing 0x40's bug

also the throw artifact threw incorrectly

* randomize the event message a teeny bit
2022-11-06 17:05:44 -06:00
Kevin Zheng
45349e3c0d Add gas recyclers (#9934)
* Add RemoveVolume()

RemoveVolume(vol) captures the common pattern of:

    air.RemoveRatio(vol / air.Volume)

Change existing code to use this method where appropriate.

* Add gas recyclers

Gas recyclers catalyze the conversion of CO2 and N2O to O2 and N2. The
gas recycler component takes waste gas from the input net and releases
the result into the output net.

To make things more fun, the input net must be pressurized to 3 MPa and
heated to at least 300 C; otherwise, no reaction will occur.

Game-mechanic wise, gas recyclers contain the catalyst for the
conversion reaction, and therefore, requires no external power. However,
the external pumps and heaters required to make the reaction happen
still do.

* Fix gas recyclers

Fix negative sqrt, fix pressure check after remove.
2022-09-11 18:02:01 -05:00
Andreas Kämper
42f3155c85 Clean up vending machines and port their visualizer (#10465) 2022-08-31 05:12:09 -07:00
Rane
f36d278499 Biomass (#10313)
* Material

* good prototype

* Fix material storage

* You can insert biomass into the cloner

* ok, basic biomass subtraction works

* amogus

* ok chance works

* Alright, the biomass and genetic stuff works

* feedback for cloning

* more reclaimer polish

* ship it

* starting biomass + fix lathes

* I changed my mind on rat mass and these guys are definitely getting ground up

* Doafter

* clean up, sync the two

* fix naming, fix mass

* technology + construction

* additional logging, stop unanchoring when active

* fix event / logs

* dont gib dead salvage

* auto eject

* fix deconstruction behavior

* make warning message better, temporarily disable cancer scanner

* fix biomass stacks

* add easy mode CVAR

* stack cleanup, make biomass 2x as fast

* bugfix

* new sprite from hyenh

* fix tests

* hello? :smilethink:

* :smilethink:

* medical scanner gets antirotting

* fix cloner and medical scanner

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
2022-08-29 21:31:27 -05:00
Deahaka
2d2516b58c Donut-Vend add (#9703)
* donut-vend

* after_review

* emogarbagechoice

* after_2_review

* added_emagged

* miss

Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
2022-07-30 19:58:57 -07:00
Peptide90
53ff974e67 Salvage vendor (#10112)
* adds basics for salvage vendor

* adds floodlights to vendor

* adds knife and pka to vendor

* adds the mining vendor sprite

* fixes flashlight ID...smh
2022-07-30 19:31:50 -07:00
ChilbroBaggins
abc8d5b6d8 Food and Beverage Spawners (#9547)
* Textures to make lamps mappable to East/West.

* Adds various rng food and beverage spawners for mapping. Also adds a smaller icon for rndm arcade machine because the other was triggering people.

* Fix

* ugh

* edits

* Oops, missed a couple xenos

Co-authored-by: Jeff <velcroboy333@hotmail.com>
2022-07-12 19:03:10 -05:00
Ablankmann
d4c5381a09 BEHOLD! The MagiVend! (#9440)
* Magivend Sprites, and Entity stuffs

* Oopsie!
2022-07-08 19:40:49 -07:00
Peptide90
649b94303e Telescreens and big flat screen TV (#8842)
* first pass wall tv

* telescreen first pass

* adds flat screen television

* removed duplicate assets

* code changes and construction graph start

* Update lv stack to apc

* completed graphs and fixed bb sizes

* Proto update

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-07-04 17:10:29 +10:00
Veritius
237cb3d0b4 Communications Console: The ECSining (#8374)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-03 21:37:35 +10:00
EmoGarbage404
d908435222 Mini Gravity Generator (#8449)
* meenee

* Update Resources/Prototypes/Entities/Structures/Machines/gravity_generator.yml

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-05-26 20:08:05 -07:00
Peptide90
18c2d7a4df Gas Tank dispenser (#8160) 2022-05-18 12:46:35 +10:00
Peptide90
3b54566e5b Changs chinese food vending machine (#7754)
* new chinese food items from paradise

* made soy sauce salty

* new snacks based on the new assets

* chang assets 1

* chang vending machine

* rsi animation and fix

* rsi path fix

* misc changes

* fortune cookie snacks complete with fortunes

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

darn Americans

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2022-05-11 00:17:24 -07:00
Chris V
94a0bc92b7 Salvage mining, ore processing, and material clean-up (#7406)
* adding stuff cuz new computer

* removed unused materials

* remove unused materials and such, lathe things

* material volume no longer hardcoded

* fixed mining system

* add 5 stacks of materials, and add them to the ore processor

* fix copyright for ores and handdrill

* comma momma

* whyyyyy

* more fixes to make the yaml linter happy

* i should get my eyes checked

* silver proper

* more cleanup

* leftovers

* remove more references to material doors

* couldn't bear to be without bearhide

* added uranium, added more lathe recipes

* copyright fix, stack fix

* ore processor sprite and such

* ore processing some binches

* MaterialCotton removal

* 1 uranium ore means 1 sheet

* fix merge conflict? idk

* time to ketchup

* lathe recognizes material volume again

* yaml cleanup

* forgot to remove adamantine lol

* re-added diamond for now

* diamond stacks

* functional ore processor

* added ignoreColor to lathe visuals

* ore processor machine board

* add board to industrial tech and circuit printer

* provided lathes their whitelists

* fix wonky ore spawning, added insert sound to lathe, adjusted ore chance

* re-added ore processor

* typos and cleanup

* Update Content.Client/Lathe/LatheSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Lathe/LatheSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* revert mapchange

* VV ignorecolor, pass entitymanager, move canceltoken to pickaxe, removed foreach from orespawn

* actually null canceltoken

* remove five-stacks, ore processor produces full stacks or single sheets/ingots

* VV proper

* adjust ore chances

* readd Cotton

* Update Content.Server/Mining/MineableSystem.cs

* tweaks

* Material is now dict (material, volume)

* removed unused property

* Space crystal -> space quartz

* forgor asteroid space quartz

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-04-28 20:41:04 +10:00
Rane
a74e6842d9 Medical Techfab + Bed Deconstruction Fix (#7637) 2022-04-23 19:27:12 -07:00