* Tippy is BACK
* Clean up clippy from aprils fools
* Changed names from clippy to tippy, added localization, removed local_clippy command, made it easier to target a specific player
* Rename clippy.yml to tippy.yml
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Co-authored-by: Kara <lunarautomaton6@gmail.com>
* PR 1
* fix an error with health bar overlay (#1292)
* Revert "Revert "Replace `ResourcePath` with `ResPath` (#15308)" (#155… (#15566)
* [1612] change ShowHealthBarsComponent's DamageContainer field to a list (#1662)
* fix build
* no crit entities from not updating
* cleanup
* namespace
* undu irrelevant changes
* undo icon change
* make health bar 1 px taller and icon 1 px shorter
* fix medibot
* fix comment
* don't show health bar ratio when in crit
* fix build
* put the crit bar back
* don't render healthbars for mobs that are in containers
* draw more boxes without the background sprite
* fine status icon for all bio mobs
* add wacky mandatory things
* attempt 2
* whoops wrong file
* cool, this works too
* move null check to top
* only 1 init
* security huds
* remove shader
* fix build after cleanup
* slight cleanup
* little more cleanup
* Remove clothing grant component system
* security HUD now shows a job icon on entities with a body
* remove sec stuff and do similar changes to split off PR + remove unused comp
* process comments
* don't return
* update to ComponentAddedOverlaySystemBase
* no cache
* colors and not rendering out of sight
* touch ups
* fix build & cleanup
* undo
* remove shader from icons
* process comments
* documentation
* fix licence
* validate prototype id
* just use args
* rename method and append in method
* type
* just fucken delete the command
* space
* undo
* remove
* don't use LocalPlayer
* re-add showhealthbars command, but working
* rename icon lists and conform health icon code to the others
* space
* undo
* update command
* oops
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Co-authored-by: Rane <60792108+Elijahrane@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* ogh
* i should save my work
* ogh
* hhcdfhjbghshbxdfhghshc
- lots of bugs in parsing still
- invocation is a stub
* expr parsing works
* awawa
* Saving work
* Improve APIs a bit all around, add shortcuts.
* awa
* awa
* AAAAAA
* save work
* Move shit to engine
* lord
* bql is kill
* forgot the fucking bike rack
* bql is kill for real
* pjb will kill me
* aughfhbdj
* adgddf
* gdsgvfvxshngfgh
* b
* hfsjhghj
* a
* tf you mean i have to document it
* follow C# standards
* Assorted cleanup and documentation pass, minor bugfix in ValueRefParser.
* Start porting old commands, remove that pesky prefix in favor of integrating with the shell.
* bw
* Fix valueref up a bit, improve autocomplete for it.
* awa
* fix tests
* git shut up
* Arithmetic commands.
* parse improvements
* Update engine.
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Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>