* allow ai to understand if its handcuffed.
* rerun tests they worky on local
* Contained here in, a string of expletives about flaky tests.
* on retrospect, default true is probably smorter.
* do reviews
* I forgor xml
* more xml
* commit used for the recording, mostly copypaste
* Remove recording artifacts, now contains content
* use switch expression instead of switch statement
Also `ExpectedDoAfter` to fail when doafter isn't raised
* Update MoverController.cs
* Update a bunch of movement code to use Entity<T>
* Last errors
* wow, there were more errors
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Co-authored-by: plykiya <plykiya@protonmail.com>
* Meteors that leave behind asteroid ore
* bigger offset
* Bit more generic
* Better defaults
* hrm?
* I HATE CUSTOM SERIALIZERS
* More comments
* renamed a variable
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Co-authored-by: plykiya <plykiya@protonmail.com>
* Completion of documentation
Comments have been added to ConditionalSpawnerComponent and RandomSpawnerComponent
* Appear fix
Some fixes with word "appear"
* Clear search criteria on loading aHelp window
* Pinning technology.
* Relay to aHelp window and discord if a user disconnect/reconnect
* Fix pinning localization
* Log disconnect, reconnects, bans to relay and admin in aHelp
* Drop to 5min to hold active conversations
* Update Content.Server/Administration/Systems/BwoinkSystem.cs
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
* discord text styling if diconnect,reconnect,banned message.
* Pin icons instead of text
* Better Icons
* space
* Move button generation in to its own XAML
* List entry control
* Fix spaces
* Remove from active conversations on banned
* Discord if else block cleanup
* Better pin icons
* Move icons to stylesheet styleclass
* Better field order.
* PR review fixes
* fixes
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Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Make magic mirror do-after longer, add popups to notify the target
* Turns out I do have access to the user
* More detailed popups
* Helmets protecc
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Co-authored-by: plykiya <plykiya@protonmail.com>
* Move vgroid much closer
General feedback is map spam + it takes too long to get to. This is somewhat "close" (considering 1/4 of the distance is the vgroid itself) but without a jetpack / shuttle it's going to be an endeavour.
* Decrease max
* Tweaks
* godzilla
* Update Content.Server/Shuttles/Components/GridSpawnComponent.cs
Specifically if a grid splits under the cvar size it doesn't get a label. This also stops stuff like shuttles splitting in half creating new entries for the new grids. Splitting code leaves the largest grid as the existing one so this will always prefer to keep it large (but if there's multiple splits it won't adjust).
* Update vomit organ smite to not use Component.owner
* is this what you want...?
* am I winning, dad?
* update the comment
* we love entity<t>
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Co-authored-by: plykiya <plykiya@protonmail.com>
* Syndicate thief, spy, medic
* Fixes description for nukies
* update description for uplink
* Implement the radial menu
* forgot these were necessary to push lol
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Co-authored-by: plykiya <plykiya@protonmail.com>
* I dunno, break shit I guess.
* Actually fix some shit for once.
* test flakey or me flakey?
* Test were not flakey, they just didnt make any sense anymore.
* more stationy tests
* undo abuncha shit I can set in yml instead
* forgor an assert
* unneeded usings
* 1984
* I made github angy
* yoink
* the end is never the end is never the end is never the end is never the end is never the end is never the
* Im going to commit sudoku
This may be a breaking change for some stuff, I only tested basic combat stuff + throwing.
This fixes the coordinates setting an off-screen position to the top-left pixel and blocks throw attempts as a result.
* ui and visual aspect + radio
* finish jank ui shit and finish radio
* remove radio
* send it
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* add debug logs
* Update Model.cs
* fix playtime logic for null playtime
* remove unnecessary condition
* either me or the compiler is having a C# skill issue