Commit Graph

27 Commits

Author SHA1 Message Date
SlamBamActionman
07174d0aaf Better DNA forensics & ReagentData (#26699)
* Added the ability for blood to track DNA using ReagentData; Forensic Scanner now accounts for solution DNA, non-DNA holders have "Unknown DNA"

* Removes touch DNA for puddles, adds DNA to vomit

* DNA now leaves traces in containers and those marked without don't show DNA on scan (except for puddles), gibbed parts have DNA

* Fix stupid metamorphic glass bug grrr

* Removed SpillableComponent since DnaSubstanceTraceComponent is used instead

* Removes data field from maps, adds DNA tracking for some missed items

* Give default value, fix missing values.

* Fixes recipe bug

* Review changes

* Make the Data list into a nullable type

* Revert map changes

* Move gibbed unknown DNA to forensicssystem
2024-08-09 09:27:27 +10:00
Nemanja
be6f55a090 Clean up store system (#28463) 2024-06-01 11:29:17 -04:00
nikthechampiongr
2ffd616c41 Replace the teleportation logic on the SCRAM implant! (#26429)
* Replace the teleportation logic on the SCRAM implant!

Now instead of just trying to pick a random tile in range 20 times, the
scram teleportation logic now:

- Gets a list of grids in range
- Until a suitable tile is picked it picks a random grid
- From that grid it picks a random tile.
- If the tile is suitable, then it is set as the target and the user
  will be teleported there.
- Grids and tiles are randomly picked as outlined above until a valid
  tile is found, or all valid grids and tiles are exhausted.
- Should no suitable tile be found then they get teleported to the same
  position they are at. Effectively not teleporting them.

* Actually make the defaults sane which I forgor in the last commit

* Extract tile section to its own function. Bias selection for current grid. Use proper coords for box.

* Address reviews as much as possible

* Address reviews
2024-04-01 17:31:36 +11:00
metalgearsloth
d215419f9a Revert "Fix scram implant's teleportation out of containers" (#25030)
* Revert "Fix scram implant's teleportation out of containers (#24827)"

This reverts commit d4434dbb5e.

* Remove EntityQuery<T> pass-ins
2024-03-30 13:28:42 +11:00
Simon
771390bb67 Make all implants unable to be implanted more than once (#26250)
* Make mind shield implants unable to be implanted more than once

* Default AllowMultipleImplants to false and update implanters.yml

* Use TryComp instead of TryGetComponent

* Deny multiple implants for fun implants too.

* Make comment more precise
2024-03-26 01:16:19 +01:00
nikthechampiongr
eb80d9752e Fix scram! implant keeping you pulled to someone when teleporting you (#26309)
* Fix scram! implant keeping you pulled to someone when teleporting you

* Exorcise sleep deprivation speak
2024-03-21 18:42:32 +01:00
Tayrtahn
f4cb02fb0c Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292)
* Purge calls to obsolete EntityCoordinates methods

* Pizza defruited; rerun those tests!
2024-03-21 12:59:56 +11:00
nikthechampiongr
362d56981f Simplify DoAfterArgs behavior for movement and distance checks (#25226)
* Merge BreakOnWeightlessMove and BreakOnMove. Provide different theshold for weightless movement.

* Adjust WeightlessMovementThresholds. Put a thing I forgot to put in the doafterargs.

* Make DoAfterArgs only use OnMove to determine whether to check for
movement and MoveThreshold to determine the threshold regardless of
weightlessness. Gave DistanceThreshold a default value which will always
be checked now.

* Fix issue introduced by merge.

* Use interaction system for determining whether a distance is within range

* Fix incorrect doafter args introduced by previous merge.
Forgor to commit these.

* Exorcise ghost.

The execution system should have been deleted when I merged previously.
For a reason I cannot comprehend it came back, but only the execution
system.

* Exorcise ghost Pt. 2

* Allow for movement check to be overriden in zero g and adjust doafter args where needed.

You can now override checking for movement in zero g with the BreakOnWeightlessMove bool. By default it will check.
The following doafters were made to ignore the movement check in zero g:
- Healing yourself with healing items,
- Removing embedded projectiles,
- Using tools like welders and crowbars

* Adjust distance for cuffing/uncuffing to work. Make injections not break on weightless movement.

* Fix evil incorrect and uneeded comments
2024-03-19 21:09:00 +11:00
Kot
d4434dbb5e Fix scram implant's teleportation out of containers (#24827)
* Fix scram teleportation out of containers

* re-run ci

* Use AttachToGridOrMap method
2024-02-07 16:41:11 -07:00
Ilya246
ca529178e2 scram implant (#23122)
* implement

* fix charges

* add listing

* fixes

* fix locale, probably all done

* fix

* fix of fix

* move query init

* cleanup

* unbrokey rt
2024-01-04 05:38:02 -07:00
Tomás Alves
9d9cfbdd88 Change Biometrics after using Dna Scrambler Implant (#22098) 2023-12-04 18:18:49 -05:00
deltanedas
bb65818bf3 Implant whitelist/blacklisting (#20678)
* add whitelist and blacklist to implant and implanter components

* handle whitelist and blacklist in systems

* move hardcoded whitelist/blacklist to base implanter + add admeme implanter

* give implants sensible whitelists

* cleaner CheckTarget and fix

* remove unused imports

* network lists

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-10-26 22:34:02 -04:00
DrSmugleaf
a44fa86b68 Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
metalgearsloth
5a0fc68be2 Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
deltanedas
24810d916b ninja 2 electric boogaloo (#15534)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-10 16:20:27 +10:00
Nemanja
2f2df5c74b Fix DNA scrambler (#19079) 2023-08-13 12:56:21 -04:00
Arendian
a39b3eddbd New implanters for uplink (#18038)
* New implants for uplink

* made changes based on reviews

* was meant to be 3
2023-07-17 13:48:09 -06:00
Leon Friedrich
677ef07aa2 Misc implant fixes (#17172) 2023-06-06 21:53:11 -06:00
deltanedas
2eaec2d528 Add uplink implant (#15728)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-29 19:07:50 +10:00
Leon Friedrich
19277a2276 More DoAfter Changes (#14609)
* DoAfters

* Compact Clone()

* Fix mice and cuffables

* Try generalize attempt events

* moves climbabledoafter event to shared, fixes issue with climbable target

* Fix merge (cuffing)

* Make all events netserializable

* handful of doafter events moved

* moves the rest of the events to their respective shared folders

* Changes all mentions of server doafter to shared

* stop stripping cancellation

* fix merge errors

* draw paused doafters

* handle unpausing

* missing netserializable ref

* removes break on stun reference

* removes cuffing state reference

* Fix tools

* Fix door prying.

* Fix construction

* Fix dumping

* Fix wielding assert

* fix rev

* Fix test

* more test fixes

---------

Co-authored-by: keronshb <keronshb@live.com>
2023-04-02 21:13:48 -04:00
Mr0maks
bca82315c1 Fix freedom implant charges (#14737) 2023-03-24 14:07:20 +11:00
Nemanja
49f7575298 Cuffable/Handcuff ECS (#14382) 2023-03-13 19:34:26 -04:00
keronshb
9ebb452a3c DoAfter Refactor (#13225)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-02-25 01:01:25 +01:00
Jezithyr
eeb5b17b34 Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-01-13 16:57:10 -08:00
Leon Friedrich
881a2b2ece PopupSystem public methods rejig (#12830) 2022-12-19 08:41:47 +11:00
keronshb
21c1cb57ce Makes adjustment to macro bomb implants and how mobstate trigger handles suicide (#12682) 2022-11-20 20:51:44 -06:00
keronshb
671324bef8 Implanters and Subdermal Implants (#11840)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-11-20 17:49:37 +11:00