Remie Richards
2e38c194f7
IExamine can now limit certain details behind a 'details' range check. ( #1039 )
...
* IExamine can now limit certain details behind a 'details' range check.
* Comic's Review fixes.
- colour -> color. My ancestors are saddened by this.
- Can see wire panel opened/closed at any distance again.
2020-05-31 20:29:06 +02:00
Pieter-Jan Briers
705aeceba6
Need to merge this
2020-03-25 11:16:57 +01:00
Acruid
ee6eec9c40
SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
...
Most methods on EntityEventBus now require callers to specify the source (Local or Network) of the events.
2020-02-19 17:08:59 -08:00
Acruid
e719745b10
Removed the Sender object from events. If you needed this field, add it to the event class.
2020-02-19 14:39:00 -08:00
Acruid
c51533686b
Updates the Content EntitySystems with the changes to the event API.
...
Visual Studio wants to update the version of the solution, and change some GUIDs around.
2020-02-18 19:43:54 -08:00
DamianX
be4197351a
Fixed examine things ( #308 )
2019-08-19 22:27:25 +02:00
Pieter-Jan Briers
1a92d08399
Improves examine code
...
Examining now has larger range. Ghosts have no range limit.
Fixed some messy code and some bad netcode.
2019-07-19 10:45:55 +02:00
Acruid
e40f9b20e3
Added a range check for examining entities. Now you can't examine things across the map.
...
Made the examine window a little transparent so that you can see things behind it. This prevents the examine popup from occluding gameplay.
Moved the ExamineEntity bind from Human to Common context so that it will always be available to clients. Ghosts can now examine things.
2019-05-22 12:59:30 -07:00
Silver
a18692bc46
Rename toolbox references from ss14 to robust
2019-04-15 21:11:38 -06:00
Pieter-Jan Briers
52af7d27da
Re-implement chat in content. ( #198 )
...
* OOC is a word.
* Re-implement chat in content.
2019-04-13 09:45:09 +02:00
Pieter-Jan Briers
c283634efb
Make examine use tooltips. ( #189 )
...
FANCY.
2019-04-09 17:33:53 +02:00
clusterfack
bc98d3cef8
Fix examine going to all clients ( #175 )
...
It was using the incorrect overload
2019-03-30 23:46:54 +01:00
Pieter-Jan Briers
415b7e96fd
Transform refactor. ( #139 )
...
space-wizards/space-station-14#725
2019-01-18 11:40:30 +01:00
Pieter-Jan Briers
e8c4dc9a34
Rejoin into the same body. ( #96 )
...
Depends on https://github.com/space-wizards/space-station-14/pull/659
2018-08-20 11:47:00 +02:00
Acruid
830159390b
Input Handling ( #90 )
...
* Migrates the Examine system to the new Input system.
* Update Engine.
2018-08-08 11:43:49 -07:00
Pieter-Jan Briers
d7074bf74f
Construction System. ( #87 )
...
* Construction WiP
* Construction kinda works!
* Lots more construction work.
* It mostly works!
2018-08-02 08:29:55 +02:00
Pieter-Jan Briers
20cf3a6a9b
Rename IEntity.GetComponents to GetAllComponents. ( #68 )
...
* Rename IEntity.GetComponents to GetAllComponents.
This is to avoid confusion.
A single s to distinguish it from GetComponent() is quite hard to miss.
* Update submodule.
2018-05-10 19:21:15 +02:00
clusterfack
3915b735ae
Examine System ( #65 )
...
* Examine System
* Adds some relevant comments
2018-05-09 16:34:26 +02:00