Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/Click/ExamineSystem.cs
clusterfack 3915b735ae Examine System (#65)
* Examine System

* Adds some relevant comments
2018-05-09 16:34:26 +02:00

72 lines
2.6 KiB
C#

using SS14.Server.Interfaces.Chat;
using SS14.Server.Interfaces.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.System;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using System;
using System.Text;
namespace Content.Server.GameObjects.EntitySystems
{
public interface IExamine
{
/// <summary>
/// Returns an status examine value for components appended to the end of the description of the entity
/// </summary>
/// <returns></returns>
string Examine();
}
public class ExamineSystem : EntitySystem
{
public void Examine(ClickEventMessage msg, IEntity player)
{
//Get entity clicked upon from UID if valid UID, if not assume no entity clicked upon and null
IEntity examined = null;
if (msg.Uid.IsValid())
examined = EntityManager.GetEntity(msg.Uid);
if (examined == null)
return;
//Verify player has a transform component
if (!player.TryGetComponent<IServerTransformComponent>(out var playerTransform))
{
return;
}
//Verify player is on the same map as the entity he clicked on
else if (msg.Coordinates.MapID != playerTransform.MapID)
{
Logger.Warning(string.Format("Player named {0} clicked on a map he isn't located on", player.Name));
return;
}
//Start a stringbuilder since we have no idea how many times this could be appended to
StringBuilder fullexaminetext = new StringBuilder("This is " + examined.Name);
//Add an entity description if one is declared
if(!string.IsNullOrEmpty(examined.Description))
{
fullexaminetext.Append(Environment.NewLine + examined.Description);
}
//Add component statuses from components that report one
foreach (var examinecomponents in examined.GetComponents<IExamine>())
{
string componentdescription = examinecomponents.Examine();
if(!string.IsNullOrEmpty(componentdescription))
{
fullexaminetext.Append(Environment.NewLine + componentdescription);
}
}
//Send to client chat channel
//TODO: Fix fact you can only send to all clients because you cant resolve clients from player entities
IoCManager.Resolve<IChatManager>().DispatchMessage(SS14.Shared.Console.ChatChannel.Visual, fullexaminetext.ToString());
}
}
}