* Refactor/fix client-side of solar control computer (introduce ComputerBoundUserInterface & fix bugs)
* Refactor server side of solar control computer (introduce BaseComputerUserInterfaceComponent)
* If you can't interact, then messages to computers are blocked.
* Add 'not powered' messages, migrate activation logic partially to an EntitySystem
* Move solar control console to a XAML UI
* Remove useless comment on UserInterfaceKey
* BaseComputerUserInterfaceComponent: Remove EnsureComponent<PowerReceiver>, it's not necessary
* Fix solar panel occlusion check direction
* Solar Control Console refactors/etc. : Handle namespace renames
* #3846 - fix for ControlMobVerb not working for ghosts
* #3846 - small improvents from CR
* #3846 incorpated suggested changes
* #3846 simplified visiting entity check in mind.cs
* Made plasma grindable
* Removed grindable paper :(
* Fixed tag being on the wrong item
* Made reinforced and plasma windows stronger and made walls and windows inmmune to punch damage
* Removed accidental plasma grindability
sorry
* Fixed walls being immune to all blunt damage
* fixed windows being immune to piercing and slash damage
* changed plasma window resistance
Co-authored-by: Seth Lafuente <cetaciocascarudo@gmail.com>
* i probably shouldnt have done this in one commit
* map nonsense
* fix example code
* unnecessary
* test
* reviews
* little fix for open datafield
* add soul
* mindcomp loc, kitchenspike loc fixes, climbable loc fixes
* add fluent functions for words that change on pronoun, add grammarcomponent to humans
* fix the()
* cleanup
* cleanup
* reviews
* holla holla get dolla
* Rename and clean up interaction events
* Fix hand equip events
* Refactor duplicate client input validation
* Rename Use handler
* Move unneeded InRangeUnobstructed methods to extensions only
* Clean up UseInteractions
* Clean up ActivateItemInWorld
* Replace explicit range check with InRangeUnobstructed
Remove TransformComponent check, since transform is guaranteed now.
* Revert transform check removal
* More cleanup
* Reorder interaction checks
* Rename attack eventargs to interact
* Test V1
* Add interaction test
* Fix interaction test
* Fix container interaction test
* Rename interaction methods
* Rename player to user and attacked to target
* Clean up InteractAfter
* Clean up InRangeUnobstructed usages
* Rename attack to interact and weapon to used
* Changed can't reach message to only play when holding something
Cleaned up bracket formatting
* Fix Airtight validation check
* Remove extra words in comments
* Fix FaceClick rotation
* Move duplicate map check and face to method
* Fix test
* Make dead bodies use CollisionWake
* Disable CanCollide fuckery
* Update Content.Shared/GameObjects/Components/Mobs/State/SharedDeadMobState.cs
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>