PJBot
2bbdfbf660
Automatic changelog update
2024-01-23 12:50:25 +00:00
metalgearsloth
9e0bdcd8d8
Fix thrusters ( #24446 )
2024-01-23 07:49:19 -05:00
Ed
05a7eb07c2
Revert "Start rebalancing anomalies - Rock and Flesh anomaly reworked" ( #24448 )
2024-01-23 15:40:37 +03:00
PJBot
a68d0eefe6
Automatic changelog update
2024-01-23 12:33:11 +00:00
Ed
b02c211e2f
Start rebalancing anomalies - Rock and Flesh anomaly reworked ( #24381 )
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* rework
* bruh
* all fixed
* balance
* bb
* Update TileAnomalySystem.cs
* Update EntityAnomalySystem.cs
2024-01-23 15:32:05 +03:00
Ed
1ab06db7ae
PowerCage cannot be inserted in Power Cell Recharger ( #24443 )
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fix
2024-01-23 14:44:38 +03:00
Nemanja
5e2e652165
Generalize tile prying to any tool quality ( #24432 )
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* Generalize tile prying to any tool quality
* ballin
2024-01-22 23:45:40 -08:00
PJBot
258b9436b5
Automatic changelog update
2024-01-23 04:19:39 +00:00
themias
557e5eb476
Add reagent specific footstep sounds ( #24406 )
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* Add sticky footsteps
* Update Resources/Audio/Effects/Footsteps/attributions.yml
Co-authored-by: ike709 <ike709@users.noreply.github.com >
---------
Co-authored-by: ike709 <ike709@users.noreply.github.com >
2024-01-22 23:18:33 -05:00
Hmeister-real
8921ae7cd0
Minor tweaks to job descriptions ( #24398 )
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* Minor tweaks to department descriptions
* Tweaks to job-descriptions
Especially doctors, they still talk about cloning lol. Also removed Brigmedic entirely
* Add back brigmed to see if its the reason for the error
* ShuEd's edit
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
* Rainbeon edits (thanks)
* .
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-01-22 23:16:57 -05:00
Dakamakat
7b2e382929
Use can attach check on shot attempt ( #24396 )
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refactor(SharedGunSystem): use can attach check on shot attempt
2024-01-22 23:15:00 -05:00
PJBot
d5e96dece2
Automatic changelog update
2024-01-23 02:12:15 +00:00
CrigCrag
b782c75978
disable revolutionaries ( #24420 )
2024-01-22 21:11:09 -05:00
metalgearsloth
54a6151a64
Fix guideentryprototypetests ( #24427 )
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It hits the style update limit so try running a tick and see if we can avoid having too many queued.
2024-01-23 11:30:09 +11:00
lzk
bf9441eb34
Fix casa sprite ( #24421 )
2024-01-22 18:15:37 -05:00
Flareguy
eabc681e2f
Removes fireaxe plating prying ( #24388 )
2024-01-22 17:14:47 -05:00
LordCarve
05a2e6b3a2
Obsolete refactor - ConnectedClient to Channel ( #24409 )
2024-01-23 09:14:13 +11:00
Nemanja
a9e89ab372
Rip out remaining machine upgrades ( #24413 )
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* Rip out remaining machine upgrades
* eek
2024-01-23 09:13:04 +11:00
deltanedas
7daf7ac0be
flare ghetto chem chemicals ( #24407 )
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flare chemicals ops
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-01-22 17:12:27 -05:00
lzk
759be53235
Remove more shitty prototypes locale ( #24416 )
2024-01-22 17:10:49 -05:00
Errant
044e6d6f3f
Fix battery trick debug assert ( #24408 )
...
* Why
* Missed a spot
2024-01-22 17:09:33 -05:00
themias
79624b8c60
Fix bolt lights on open airlock ( #24414 )
2024-01-22 14:51:39 -07:00
lzk
c12adb7c22
fix storage tanks names ( #24415 )
2024-01-22 14:51:04 -07:00
emmafornash
d5d6d687bd
Lowered seismic charge beeping volume ( #24411 )
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lowered seismic charge beeping volume
2024-01-22 16:42:00 -05:00
Boaz1111
0ad804b518
coloured lights for mapping ( #24402 )
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done
2024-01-22 18:25:37 +03:00
PJBot
c744a5685d
Automatic changelog update
2024-01-22 15:00:38 +00:00
Alekshhh
80b0a24ee8
Hud Eyepatches ( #24132 )
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* dsdt
* op
* text reduce
* ey
* we fix
2024-01-22 17:59:32 +03:00
PJBot
93be75c0c7
Automatic changelog update
2024-01-22 14:54:25 +00:00
SonicHDC
b5013fecdd
Reinforced diagonal ( #24393 )
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* Textures
* Protowall
2024-01-22 17:53:19 +03:00
IProduceWidgets
fad00bb3b3
Zombie round shuttle autocall waits until more crew are zombied. ( #24379 )
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More zombie more fun.
2024-01-21 21:02:25 -05:00
MilenVolf
6cb11e9f0a
Mothroach movement state ( #24385 )
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Moth movement sprite
2024-01-21 19:01:42 -07:00
LordCarve
c77eb8691d
DamageSpecifier Total => GetTotal ( #24160 )
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* DamageSpecifier [Obsolete] Total => GetTotal()
* Remove obsolete Total member from DamageSpecifier.
2024-01-21 18:59:14 -07:00
PJBot
0fbc815db6
Automatic changelog update
2024-01-22 01:53:37 +00:00
Flareguy
e2bad3d87f
Revert "RD suit recolor" ( #24377 )
2024-01-21 20:52:32 -05:00
PJBot
3c1ab0fae6
Automatic changelog update
2024-01-22 01:34:44 +00:00
Nairod
778deb14a1
Vent Critter Alert ( #24383 )
2024-01-22 12:33:37 +11:00
brainfood1183
7e54cd6095
Origin Station Update 20.01.2024 ( #24347 )
2024-01-21 15:50:04 -07:00
router
4bb670a59c
Change Tmax for fixed floating point epsilon limit ( #24370 )
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This is the largest number that an epsilon of 1/64 = 0.015625K supports
2024-01-21 16:33:06 -06:00
PJBot
8f73e181dc
Automatic changelog update
2024-01-21 17:09:05 +00:00
icekot8
f75b2f0a39
Reduce flatpack size ( #24367 )
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update baseflatpack
2024-01-21 12:07:59 -05:00
PJBot
c7fd5f3aae
Automatic changelog update
2024-01-21 12:15:52 +00:00
metalgearsloth
6ae64929ba
Fix dock highlighting ( #24369 )
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Nentity casualty
2024-01-21 23:14:47 +11:00
PJBot
14e583cf3e
Automatic changelog update
2024-01-21 11:17:52 +00:00
metalgearsloth
9bb2781bfc
Bunch of revolver fixes ( #19649 )
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* Bunch of revolver fixes
Some stuff wasn't working with prediction so this should fix all of it.
* a
* fix weh
* Also usedelay
2024-01-21 22:16:46 +11:00
Magnus Larsen
15f91b0720
Fix security camera sprite when viewed at an angle ( #24357 )
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The 8-directions is a vestige of /tg/station, where the extra
directions were used to place cameras on the left or right half of the
wall.
Setting it to 1 directions (sic) allows the game engine to rotate the
sprite for us, which is fine as the art currently has no perspective.
2024-01-21 22:13:19 +11:00
Ed
86700e1334
Flora anom hotfix ( #24364 )
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* fix
* less entities
* ф
2024-01-21 13:50:01 +03:00
PJBot
7a41b58fd2
Automatic changelog update
2024-01-21 09:18:23 +00:00
Menshin
eb0a54fef2
PA control box part detection fix ( #24356 )
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* * Fixed rounding errors when the PA control box was checking for parts, sometimes leading to the obscure "port/starboard emitters are not detected".
* Auto-rotated the PA control box toward the fuel box when checking for parts
* Swapped the wired/completed state sprites for the PA control box as it appears they were inverted
* Update Content.Server/ParticleAccelerator/EntitySystems/ParticleAcceleratorSystem.Parts.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-01-21 20:17:17 +11:00
Kot
8c5898b006
Add chat.max_announcement_length cvar ( #23571 )
...
* Add announce message length to UI and make a cvar for it
* Update comm console server-side trim to use the cvar
* Rely on the new OnTextChanged event
Because OnKeyBindUp only works for keys that have binds
* Add a similar indicator to nukies' war declaration UI
* Remove message length indicators for now cuz it requires the engine update
* Rename cvar slightly
* Refactor duplicated code to a helper method
* Remove message trimming from *Window class as it's better to live in the BoundUserInterface where the other message handling happens
* Rename to chat.max_announcement_length
2024-01-21 20:14:01 +11:00
Ed
a2d5d74b46
Star Wars 14: Shuttle weapon update ( #23644 )
...
* setup codebase
* make auto-fire, but its broken
* collider problem
* fix rate, add toggle port
* add laser
* power cages
* ginormous cells
* fix inhand
* add pirate cannon
* salvage gun
* functional Nuke cannon
* rewrite to standart grenade
* fix naming, add emp sprite
* grenade cartridge
* thruster fix
* nuke cannon
* audio + visual polish
* balance tweak
* tweaks
* laser balance tweak: new Electronic damage modifier set, reduce structural cannon damage
* resprite energy cages, start implementing in game
* fix cage recharger craft
* add small laser gun
* fix colliders
* add lasers and ptk to research and crafting
* finish implementing weapon to rnd and sec
* some fixes
* splitted grenades and cannon balls
* integrate new cannon balls
* tweaks stick
* move circuits to sectechfab, fix
* fix?
* add ability to E shoot, without signals
* fix!
* fix?!?! and naming tweak
* go!
* Lank fix
* oh
* mornings don't start with coffee.
* the morning starts with bug fixes.
* fucking bugs!
* finally
* it is now possible to craft projectiles separately from cartridges
* +2 fix
* refactor
* piu
* More weight
* add AutoShootGunComponent
* move autoshoot to partial
* SetEnabled()
* some fixes
* remove CanShootWithoutUser field
* remove null-checks ToCoordinates from AttemptShoot()
* war without reason
* return to home
* ?
* forgot remove it
* review
* Fix formatting and update path
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-01-21 19:58:40 +11:00