Commit Graph

22593 Commits

Author SHA1 Message Date
PJBot
2bbdfbf660 Automatic changelog update 2024-01-23 12:50:25 +00:00
metalgearsloth
9e0bdcd8d8 Fix thrusters (#24446) 2024-01-23 07:49:19 -05:00
Ed
05a7eb07c2 Revert "Start rebalancing anomalies - Rock and Flesh anomaly reworked" (#24448) 2024-01-23 15:40:37 +03:00
PJBot
a68d0eefe6 Automatic changelog update 2024-01-23 12:33:11 +00:00
Ed
b02c211e2f Start rebalancing anomalies - Rock and Flesh anomaly reworked (#24381)
* rework

* bruh

* all fixed

* balance

* bb

* Update TileAnomalySystem.cs

* Update EntityAnomalySystem.cs
2024-01-23 15:32:05 +03:00
Ed
1ab06db7ae PowerCage cannot be inserted in Power Cell Recharger (#24443)
fix
2024-01-23 14:44:38 +03:00
Nemanja
5e2e652165 Generalize tile prying to any tool quality (#24432)
* Generalize tile prying to any tool quality

* ballin
2024-01-22 23:45:40 -08:00
PJBot
258b9436b5 Automatic changelog update 2024-01-23 04:19:39 +00:00
themias
557e5eb476 Add reagent specific footstep sounds (#24406)
* Add sticky footsteps

* Update Resources/Audio/Effects/Footsteps/attributions.yml

Co-authored-by: ike709 <ike709@users.noreply.github.com>

---------

Co-authored-by: ike709 <ike709@users.noreply.github.com>
2024-01-22 23:18:33 -05:00
Hmeister-real
8921ae7cd0 Minor tweaks to job descriptions (#24398)
* Minor tweaks to department descriptions

* Tweaks to job-descriptions

Especially doctors, they still talk about cloning lol. Also removed Brigmedic entirely

* Add back brigmed to see if its the reason for the error

* ShuEd's edit

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* Rainbeon edits (thanks)

* .

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-01-22 23:16:57 -05:00
Dakamakat
7b2e382929 Use can attach check on shot attempt (#24396)
refactor(SharedGunSystem): use can attach check on shot attempt
2024-01-22 23:15:00 -05:00
PJBot
d5e96dece2 Automatic changelog update 2024-01-23 02:12:15 +00:00
CrigCrag
b782c75978 disable revolutionaries (#24420) 2024-01-22 21:11:09 -05:00
metalgearsloth
54a6151a64 Fix guideentryprototypetests (#24427)
It hits the style update limit so try running a tick and see if we can avoid having too many queued.
2024-01-23 11:30:09 +11:00
lzk
bf9441eb34 Fix casa sprite (#24421) 2024-01-22 18:15:37 -05:00
Flareguy
eabc681e2f Removes fireaxe plating prying (#24388) 2024-01-22 17:14:47 -05:00
LordCarve
05a2e6b3a2 Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-23 09:14:13 +11:00
Nemanja
a9e89ab372 Rip out remaining machine upgrades (#24413)
* Rip out remaining machine upgrades

* eek
2024-01-23 09:13:04 +11:00
deltanedas
7daf7ac0be flare ghetto chem chemicals (#24407)
flare chemicals ops

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-01-22 17:12:27 -05:00
lzk
759be53235 Remove more shitty prototypes locale (#24416) 2024-01-22 17:10:49 -05:00
Errant
044e6d6f3f Fix battery trick debug assert (#24408)
* Why

* Missed a spot
2024-01-22 17:09:33 -05:00
themias
79624b8c60 Fix bolt lights on open airlock (#24414) 2024-01-22 14:51:39 -07:00
lzk
c12adb7c22 fix storage tanks names (#24415) 2024-01-22 14:51:04 -07:00
emmafornash
d5d6d687bd Lowered seismic charge beeping volume (#24411)
lowered seismic charge beeping volume
2024-01-22 16:42:00 -05:00
Boaz1111
0ad804b518 coloured lights for mapping (#24402)
done
2024-01-22 18:25:37 +03:00
PJBot
c744a5685d Automatic changelog update 2024-01-22 15:00:38 +00:00
Alekshhh
80b0a24ee8 Hud Eyepatches (#24132)
* dsdt

* op

* text reduce

* ey

* we fix
2024-01-22 17:59:32 +03:00
PJBot
93be75c0c7 Automatic changelog update 2024-01-22 14:54:25 +00:00
SonicHDC
b5013fecdd Reinforced diagonal (#24393)
* Textures

* Protowall
2024-01-22 17:53:19 +03:00
IProduceWidgets
fad00bb3b3 Zombie round shuttle autocall waits until more crew are zombied. (#24379)
More zombie more fun.
2024-01-21 21:02:25 -05:00
MilenVolf
6cb11e9f0a Mothroach movement state (#24385)
Moth movement sprite
2024-01-21 19:01:42 -07:00
LordCarve
c77eb8691d DamageSpecifier Total => GetTotal (#24160)
* DamageSpecifier [Obsolete] Total => GetTotal()

* Remove obsolete Total member from DamageSpecifier.
2024-01-21 18:59:14 -07:00
PJBot
0fbc815db6 Automatic changelog update 2024-01-22 01:53:37 +00:00
Flareguy
e2bad3d87f Revert "RD suit recolor" (#24377) 2024-01-21 20:52:32 -05:00
PJBot
3c1ab0fae6 Automatic changelog update 2024-01-22 01:34:44 +00:00
Nairod
778deb14a1 Vent Critter Alert (#24383) 2024-01-22 12:33:37 +11:00
brainfood1183
7e54cd6095 Origin Station Update 20.01.2024 (#24347) 2024-01-21 15:50:04 -07:00
router
4bb670a59c Change Tmax for fixed floating point epsilon limit (#24370)
This is the largest number that an epsilon of 1/64 = 0.015625K supports
2024-01-21 16:33:06 -06:00
PJBot
8f73e181dc Automatic changelog update 2024-01-21 17:09:05 +00:00
icekot8
f75b2f0a39 Reduce flatpack size (#24367)
update baseflatpack
2024-01-21 12:07:59 -05:00
PJBot
c7fd5f3aae Automatic changelog update 2024-01-21 12:15:52 +00:00
metalgearsloth
6ae64929ba Fix dock highlighting (#24369)
Nentity casualty
2024-01-21 23:14:47 +11:00
PJBot
14e583cf3e Automatic changelog update 2024-01-21 11:17:52 +00:00
metalgearsloth
9bb2781bfc Bunch of revolver fixes (#19649)
* Bunch of revolver fixes

Some stuff wasn't working with prediction so this should fix all of it.

* a

* fix weh

* Also usedelay
2024-01-21 22:16:46 +11:00
Magnus Larsen
15f91b0720 Fix security camera sprite when viewed at an angle (#24357)
The 8-directions is a vestige of /tg/station, where the extra
directions were used to place cameras on the left or right half of the
wall.

Setting it to 1 directions (sic) allows the game engine to rotate the
sprite for us, which is fine as the art currently has no perspective.
2024-01-21 22:13:19 +11:00
Ed
86700e1334 Flora anom hotfix (#24364)
* fix

* less entities

* ф
2024-01-21 13:50:01 +03:00
PJBot
7a41b58fd2 Automatic changelog update 2024-01-21 09:18:23 +00:00
Menshin
eb0a54fef2 PA control box part detection fix (#24356)
* * Fixed rounding errors when the PA control box was checking for parts, sometimes leading to the obscure "port/starboard emitters are not detected".
* Auto-rotated the PA control box toward the fuel box when checking for parts
* Swapped the wired/completed state sprites for the PA control box as it appears they were inverted

* Update Content.Server/ParticleAccelerator/EntitySystems/ParticleAcceleratorSystem.Parts.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-01-21 20:17:17 +11:00
Kot
8c5898b006 Add chat.max_announcement_length cvar (#23571)
* Add announce message length to UI and make a cvar for it

* Update comm console server-side trim to use the cvar

* Rely on the new OnTextChanged event

Because OnKeyBindUp only works for keys that have binds

* Add a similar indicator to nukies' war declaration UI

* Remove message length indicators for now cuz it requires the engine update

* Rename cvar slightly

* Refactor duplicated code to a helper method

* Remove message trimming from *Window class as it's better to live in the BoundUserInterface where the other message handling happens

* Rename to chat.max_announcement_length
2024-01-21 20:14:01 +11:00
Ed
a2d5d74b46 Star Wars 14: Shuttle weapon update (#23644)
* setup codebase

* make auto-fire, but its broken

* collider problem

* fix rate, add toggle port

* add laser

* power cages

* ginormous cells

* fix inhand

* add pirate cannon

* salvage gun

* functional Nuke cannon

* rewrite to standart grenade

* fix naming, add emp sprite

* grenade cartridge

* thruster fix

* nuke cannon

* audio + visual polish

* balance tweak

* tweaks

* laser balance tweak: new Electronic damage modifier set, reduce structural cannon damage

* resprite energy cages, start implementing in game

* fix cage recharger craft

* add small laser gun

* fix colliders

* add  lasers and ptk to research and crafting

* finish implementing weapon to rnd and sec

* some fixes

* splitted grenades and cannon balls

* integrate new cannon balls

* tweaks stick

* move circuits to sectechfab, fix

* fix?

* add ability to E shoot, without signals

* fix!

* fix?!?! and naming tweak

* go!

* Lank fix

* oh

* mornings don't start with coffee.

* the morning starts with bug fixes.

* fucking bugs!

* finally

* it is now possible to craft projectiles separately from cartridges

* +2 fix

* refactor

* piu

* More weight

* add AutoShootGunComponent

* move autoshoot to partial

* SetEnabled()

* some fixes

* remove CanShootWithoutUser field

* remove null-checks ToCoordinates from AttemptShoot()

* war without reason

* return to home

* ?

* forgot remove it

* review

* Fix formatting and update path

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-21 19:58:40 +11:00