Memory
21c41f28ed
Refactor all references to AudioSystem functions now that the old ones are obsolete. ( #1081 )
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Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
2020-06-07 15:55:15 +02:00
Pieter-Jan Briers
94917a63a6
Fix compiler warnings
2020-05-28 17:44:51 +02:00
Swept
67143b1371
Toolboxes Update ( #985 )
2020-05-24 18:56:19 +02:00
zumorica
934e69d6e3
Merge branch 'master' into 2020-04-28-tool-component
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# Conflicts:
# Content.Server/GameObjects/Components/AnchorableComponent.cs
# Content.Server/GameObjects/Components/Construction/ConstructionComponent.cs
# Content.Server/GameObjects/Components/Doors/AirlockComponent.cs
# Content.Server/GameObjects/Components/Gravity/GravityGeneratorComponent.cs
# Content.Server/GameObjects/Components/Interactable/Tools/CrowbarComponent.cs
# Content.Server/GameObjects/Components/Power/PowerTransferComponent.cs
# Content.Server/GameObjects/Components/WiresComponent.cs
2020-05-23 18:00:28 +02:00
Clyybber
1ad9a10050
Fix #274 ( #927 )
2020-05-23 17:23:25 +02:00
zumorica
3029e31e4a
Merge branch 'master' into 2020-04-28-tool-component
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# Conflicts:
# Content.Server/GameObjects/Components/AnchorableComponent.cs
# Content.Server/GameObjects/Components/Gravity/GravityGeneratorComponent.cs
# Content.Server/GameObjects/Components/Interactable/Tools/CrowbarComponent.cs
# Content.Server/GameObjects/Components/Power/PowerTransferComponent.cs
# Content.Server/GameObjects/Components/WiresComponent.cs
# Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs
# Resources/Prototypes/Entities/Items/tools.yml
2020-05-23 12:02:34 +02:00
chairbender
6a4d78cfac
Add interaction checks to all interactions ( #923 )
2020-05-23 11:27:31 +02:00
zumorica
06d2cc74ed
Refactor a bunch of stuff.
2020-05-19 14:17:48 +02:00
zumorica
b1db8d1e7a
Add WelderComponent back
2020-05-11 15:26:07 +02:00
zumorica
2c4354c95a
Take welder into account.
2020-04-29 15:41:05 +02:00
zumorica
659d623784
Cleanup construction component
2020-04-29 15:34:49 +02:00
zumorica
ff5549a0d1
Finish refactoring tools. Add multitools. (as in multiple tools in one)
2020-04-29 13:48:32 +02:00
Pieter-Jan Briers
56d6720026
Move part of stack code to shared.
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Meaning that ExposeData is in shared, fixing #809
2020-04-12 01:15:16 +02:00
py01
aecff31262
Construction recipes can specify if they should be build-able in… ( #781 )
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Co-authored-by: py01 <pyronetics01@gmail.com >
2020-03-06 20:15:44 +01:00
py01
6c6ef3911d
InRangeUnobstructed check for construction start and step progre… ( #773 )
2020-03-03 17:03:58 +01:00
Acruid
a86363a6d2
API changes, renamed SpawnEntityAt to SpawnEntity.
2020-01-24 16:10:48 -08:00
Ephememory
94c00dda95
Fix various bugs with construction ( #446 )
2019-11-21 23:46:37 +01:00
ZelteHonor
b2e2aef78d
Rider static analysis ( #433 )
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* Non-accessed local variable
* Merge cast and type checks.
* StringComparison.Ordinal added for better culture support
* Supposed code improvement in launcher. Remove unused code.
* Update ExplosionHelper.cs
Unintentional change.
* Optimized Import
* Add Robust.Shared.Utility import where it was deleted
* Other random suggestion
* Improve my comment
2019-11-13 23:37:46 +01:00
DamianX
4dcbf28714
IoC'd random ( #302 )
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* Implemented RobustRandom
* update submodule
* update submodule
* Fix benchmark
2019-08-17 12:09:09 -07:00
Pieter-Jan Briers
ceb8cc8421
Use automatic component registration.
2019-07-31 15:07:54 +02:00
Pieter-Jan Briers
558f6ab8a5
Removal of TrySpawn* methods, update submodule.
2019-07-07 22:24:44 +02:00
moneyl
7e30ffe007
Fixes server crash due to null construction step
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ConstructionComponent.AttackBy tries calling TryProcessStep on the forward step of the construction stage, and if that fails it tries the backwards step. I many construction prototypes the backwards step is null for all stages and so clicking the construction ghost with an invalid step results in a crash due to the step passed to TryProcessStep being null.
2019-05-18 17:10:19 -04:00
Silver
a18692bc46
Rename toolbox references from ss14 to robust
2019-04-15 21:11:38 -06:00
PrPleGoo
ee7a29326d
AttackBy with an EventArg object for a parameter
2019-04-05 19:22:38 +02:00
Víctor Aguilera Puerto
d090e98bd4
[Ready] SoundComponent ( #164 )
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Requires https://github.com/space-wizards/space-station-14/pull/768
- [x] Play sounds
- [x] SoundSchedules actually work
- [x] Send sound to specific users
- [x] Make existing components use SoundComponent
- [x] Add ScheduledSounds from prototypes
- [x] Add Play methods equivalent to those of AudioSystem.
- [x] Document most code.
2019-03-28 14:31:49 +01:00
Pieter-Jan Briers
415b7e96fd
Transform refactor. ( #139 )
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space-wizards/space-station-14#725
2019-01-18 11:40:30 +01:00
PJB3005
1dabe49234
VV support.
2018-09-09 15:34:43 +02:00
Pieter-Jan Briers
d7074bf74f
Construction System. ( #87 )
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* Construction WiP
* Construction kinda works!
* Lots more construction work.
* It mostly works!
2018-08-02 08:29:55 +02:00