Files
tbd-station-14/Content.Server/GameObjects/Components/Construction/ConstructionComponent.cs
2019-01-18 11:40:30 +01:00

179 lines
7.1 KiB
C#

using System;
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Interactable.Tools;
using Content.Server.GameObjects.Components.Stack;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Construction;
using SS14.Server.GameObjects;
using SS14.Server.GameObjects.EntitySystems;
using SS14.Server.Interfaces.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.IoC;
using SS14.Shared.ViewVariables;
using static Content.Shared.Construction.ConstructionStepMaterial;
using static Content.Shared.Construction.ConstructionStepTool;
namespace Content.Server.GameObjects.Components.Construction
{
public class ConstructionComponent : Component, IAttackby
{
public override string Name => "Construction";
[ViewVariables]
public ConstructionPrototype Prototype { get; private set; }
[ViewVariables]
public int Stage { get; private set; }
SpriteComponent Sprite;
ITransformComponent Transform;
AudioSystem AudioSystem;
Random random;
public override void Initialize()
{
base.Initialize();
Sprite = Owner.GetComponent<SpriteComponent>();
Transform = Owner.GetComponent<ITransformComponent>();
var systemman = IoCManager.Resolve<IEntitySystemManager>();
AudioSystem = systemman.GetEntitySystem<AudioSystem>();
random = new Random();
}
public bool Attackby(IEntity user, IEntity attackwith)
{
var stage = Prototype.Stages[Stage];
if (TryProcessStep(stage.Forward, attackwith))
{
Stage++;
if (Stage == Prototype.Stages.Count - 1)
{
// Oh boy we get to finish construction!
var entMgr = IoCManager.Resolve<IServerEntityManager>();
var ent = entMgr.ForceSpawnEntityAt(Prototype.Result, Transform.GridPosition);
ent.GetComponent<ITransformComponent>().LocalRotation = Transform.LocalRotation;
Owner.Delete();
return true;
}
stage = Prototype.Stages[Stage];
if (stage.Icon != null)
{
Sprite.LayerSetSprite(0, stage.Icon);
}
}
else if (TryProcessStep(stage.Backward, attackwith))
{
Stage--;
if (Stage == 0)
{
// Deconstruction complete.
Owner.Delete();
return true;
}
stage = Prototype.Stages[Stage];
if (stage.Icon != null)
{
Sprite.LayerSetSprite(0, stage.Icon);
}
}
return true;
}
public void Init(ConstructionPrototype prototype)
{
Prototype = prototype;
Stage = 1;
Sprite.AddLayerWithSprite(prototype.Stages[1].Icon);
}
bool TryProcessStep(ConstructionStep step, IEntity slapped)
{
switch (step)
{
case ConstructionStepMaterial matStep:
if (!slapped.TryGetComponent(out StackComponent stack)
|| !MaterialStackValidFor(matStep, stack)
|| !stack.Use(matStep.Amount))
{
return false;
}
if (matStep.Material == MaterialType.Cable)
AudioSystem.Play("/Audio/items/zip.ogg", Transform.GridPosition);
else
AudioSystem.Play("/Audio/items/deconstruct.ogg", Transform.GridPosition);
return true;
case ConstructionStepTool toolStep:
switch (toolStep.Tool)
{
case ToolType.Crowbar:
if (slapped.HasComponent<CrowbarComponent>())
{
AudioSystem.Play("/Audio/items/crowbar.ogg", Transform.GridPosition);
return true;
}
return false;
case ToolType.Welder:
if (slapped.TryGetComponent(out WelderComponent welder) && welder.TryUse(toolStep.Amount))
{
if (random.NextDouble() > 0.5)
AudioSystem.Play("/Audio/items/welder.ogg", Transform.GridPosition);
else
AudioSystem.Play("/Audio/items/welder2.ogg", Transform.GridPosition);
return true;
}
return false;
case ToolType.Wrench:
if (slapped.HasComponent<WrenchComponent>())
{
AudioSystem.Play("/Audio/items/ratchet.ogg", Transform.GridPosition);
return true;
}
return false;
case ToolType.Screwdriver:
if (slapped.HasComponent<ScrewdriverComponent>())
{
if (random.NextDouble() > 0.5)
AudioSystem.Play("/Audio/items/screwdriver.ogg", Transform.GridPosition);
else
AudioSystem.Play("/Audio/items/screwdriver2.ogg", Transform.GridPosition);
return true;
}
return false;
case ToolType.Wirecutters:
if (slapped.HasComponent<WirecutterComponent>())
{
AudioSystem.Play("/Audio/items/wirecutter.ogg", Transform.GridPosition);
return true;
}
return false;
default:
throw new NotImplementedException();
}
default:
throw new NotImplementedException();
}
}
private static Dictionary<StackType, ConstructionStepMaterial.MaterialType> StackTypeMap
= new Dictionary<StackType, ConstructionStepMaterial.MaterialType>
{
{ StackType.Cable, MaterialType.Cable },
{ StackType.Glass, MaterialType.Glass },
{ StackType.Metal, MaterialType.Metal }
};
// Really this should check the actual materials at play..
public static bool MaterialStackValidFor(ConstructionStepMaterial step, StackComponent stack)
{
return StackTypeMap.TryGetValue((StackType)stack.StackType, out var should) && should == step.Material;
}
}
}