Mr. 27
2130e39732
Tarantula voice ( #23459 )
...
* inital
* new
2024-01-03 17:36:48 -07:00
themias
53f18e8e91
microwave ejection tweak ( #23460 )
2024-01-03 17:36:31 -07:00
deathride58
f2da99790e
Fixes license violation with Smoke-grenade.ogg by replacing it with a freshly-made sound ( #23476 )
...
* smoke grenade license compliance
* source link
* lets bring the pin sound down a peg
2024-01-03 17:36:13 -07:00
Emisse
b2093b839a
barratry update ( #23487 )
2024-01-03 17:34:56 -07:00
Nemanja
4662d463b8
Chill bounties + fixes ( #23411 )
...
* Chill bounties + fixes
* localize
* fix arbitage
2024-01-03 17:34:47 -07:00
Errant
9d8ac7846a
Beacon Update Aspid ( #23448 )
...
* beacons
* improved beacon overlap in med and sci
2024-01-03 17:34:28 -07:00
Emisse
73592cbe08
gemini update ( #23486 )
2024-01-03 17:33:34 -07:00
Emisse
93f4ac74a3
meta update ( #23484 )
...
* meta update
* lower diff?
2024-01-03 17:33:23 -07:00
Emisse
aeb16bdd04
marathon update ( #23483 )
2024-01-03 17:32:34 -07:00
Emisse
5f113ee5d3
fland update ( #23482 )
2024-01-03 17:32:25 -07:00
Emisse
6e65db08fd
box update ( #23481 )
2024-01-03 17:32:19 -07:00
Emisse
d9eeca3cea
bagel update ( #23480 )
2024-01-03 17:32:11 -07:00
Leon Friedrich
9a95483969
Update engine to v201.0.0 ( #23485 )
2024-01-04 11:22:32 +11:00
deathride58
6901e930b5
Blindness hotfix (content side) ( #23465 )
...
* fixes major blindness issues like blindness not scaling with render res
* HEY. get outta there
2024-01-04 11:17:06 +11:00
Leon Friedrich
9bff44d141
Replace EntityUid parsing with NetEntity ( #23474 )
...
* Replace EntityUid parsing with NetEntity
* fix
* Other changes required for arch
* And anothher
2024-01-04 11:04:31 +11:00
Alzore
292026c584
Gauze recipe in medfab ( #23417 )
...
* Gauzelathe
* latherecipe
2024-01-03 17:42:35 -05:00
PrPleGoo
0e306e7862
Client commands: clean up and localize ( #22897 )
...
* action commands
* atmos debug commands
* comming
* credits command
* debug commands
* usage
* usings
* debug pathfinding command
* grouping entity menu command
* hide mechanisms command
* commit
* mapping client side setup command
* open ahelp command
* set menu visibility command
* commit
* show mechanisms command
* toggle health overlay command
* toggle outline command
* stage
* disable once
* ioc
* namespaces
* WriteError
* clean up command usage
* don't abbriviate
* ActionsCommands
* AtmosDebugCommands
* the rest
* oops
* undo
2024-01-03 17:29:37 -05:00
Flareguy
e790e59e19
Ports the /tg/ airlock deny sounds ( #22954 )
...
ports /tg/ airlock deny sounds
2024-01-03 17:22:37 -05:00
lzk
59e758ae2a
Vendors now will say "Thanks for using!" ( #23023 )
...
* comit1
* comit2
* comit 3
* Update Content.Server/VendingMachines/VendingMachineSystem.cs
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
2024-01-03 17:21:53 -05:00
Ilya246
635af663cc
let terminator endoskeleton pry doors ( #23468 )
...
* pry
* Update Resources/Prototypes/Entities/Mobs/Player/terminator.yml
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
2024-01-03 16:58:01 -05:00
deathride58
9ae1015bfc
Dims the light source of service lights ( #23437 )
...
nerfs service lights because they are bRIGHT
2024-01-03 16:39:04 -05:00
21Melkuu
0505b33b42
buff RPED capacity ( #23455 )
2024-01-03 16:34:31 -05:00
Alzore
7dc1de77e8
Gauze Recolor ( #23409 )
...
gauzerecolor
2024-01-03 16:30:02 -05:00
lapatison
b0a5e0f10c
Circuit floor tile print ( #23467 )
...
stuff
2024-01-03 16:25:18 -05:00
Alekshhh
cad4657ec0
Monkey Visual Change ( #23464 )
...
* monk
* meta
2024-01-03 16:23:55 -05:00
themias
0235b196dc
refueling lit welder explosion fix ( #23469 )
...
* refueling lit welder explosion fix
* add DamgeOnToolInteract to wall dispenser
2024-01-03 16:23:36 -05:00
ninruB
868622a6d2
Add hand labeler to autolathe ( #23457 )
...
add thingy to lathe
2024-01-03 13:24:02 -05:00
Dakamakat
10e9f6c9d2
fix(artifact_analyzer.yml): decrease required power ( #23447 )
2024-01-03 09:14:01 -05:00
Emisse
62864aa3e1
striker update ( #23440 )
2024-01-03 04:19:02 -07:00
Errant
93f03ac284
skull warning border ( #23433 )
...
skullie contrast
2024-01-03 01:35:36 -08:00
Chief-Engineer
7ecd7668a1
Enable panic bunker by default ( #23252 )
...
* update cvars
* vote 1984
* rip
* add custom reason
* make panic_bunker.enabled a server cvar
I am kind of guessing
---------
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com >
2024-01-03 03:26:13 -06:00
deathride58
aa6645c8e9
Blindness rework - damaged eyes are now a stylized simulation of legal blindness ( #23212 )
...
* blindness rework - damaged eyes now simulate legal blindness
* hEY THATS FOR DEMONSTRATION PURPOSES ONLY AAA
* attributions
* makes eyeclosecomponent adminbus compatible
* useshader(null)
2024-01-03 01:07:02 -08:00
deathride58
1a531342c5
Glowy lights - light fixtures now actually glow ( #23428 )
...
* glowy lights - makes light fixtures actually physically glow when active
* serviced the lights
* ya sure
2024-01-03 19:46:11 +11:00
lzk
970fa54f0c
make plushie rouney rotateable ( #22902 )
...
make rouney rotateable
2024-01-03 19:36:05 +11:00
deathride58
ef1cba70b3
Shader cleanup - applies DRY to various shaders in the game ( #23294 )
...
shader cleanup - applies DRY to various shaders in the game
2024-01-03 19:35:25 +11:00
Mr. 27
0e18d54cf7
head revolutionaries are now blue ( #23432 )
...
* inital2
* raemove break
2024-01-03 19:32:38 +11:00
metalgearsloth
9f47079d02
Fix remote solution injection ( #23429 )
...
Checks if its own fixture is hard so the fly-by fixture can't also proc it.
2024-01-03 18:57:36 +11:00
DrSmugleaf
bc304a3127
Fix another error on round restart when terminating spreaders ( #23201 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-01-03 18:57:28 +11:00
lzk
abf6b9243f
Lil profile editor rearrange ( #23305 )
2024-01-03 18:41:53 +11:00
metalgearsloth
a96a2e5479
Update submodule to 200.0.0 ( #23426 )
2024-01-03 18:36:22 +11:00
themias
e7d1302357
Fix a few cyborg interactions ( #23391 )
...
Fix cyborg interactions
2024-01-03 17:31:58 +11:00
metalgearsloth
2166958bd0
AutoCompState + ItemToggle fixes ( #23422 )
...
* AutoCompState + ItemToggle fixes
Fix a lot of the comp states that are never actually networked and also cleaned up ItemToggle events a bunch. ItemToggle will still need some future work for lights and sounds.
* Also catch these
2024-01-03 17:24:02 +11:00
Mr. 27
2548156eae
Syndicate agents are now red ( #23420 )
...
inital
2024-01-03 17:17:06 +11:00
Nemanja
58d518a2a0
Fix small logic issue in item slot swapping ( #23378 )
...
fix swapping item slots sometimes failing
2024-01-03 17:16:37 +11:00
Nemanja
1c11332fa4
Flatpacks and the Flatpacker 1001 ( #23338 )
...
* Flatpacker and flatpacks
* ok that's good enough
* convert solars/AME to flatpacks
* mats, mats, we are the mats
* basic mechanics are DONE
* thing
* final UI
* sloth
* rped jumpscare
* rename
2024-01-03 17:16:02 +11:00
PJBot
04fc06e9d4
Automatic changelog update
2024-01-03 05:37:21 +00:00
zzylex
0f85e10747
Allow plungers to be fired by bows and embedded into entities ( #23406 )
...
* allow plungers to be fired by bows and embedded into entities
* fixed bow being able to shoot every object
2024-01-02 22:36:16 -07:00
Nemanja
d008488664
Disposals resprite [take 2] ( #23418 )
...
Disposals resprite
2024-01-02 22:33:54 -07:00
PJBot
d8eef7a16c
Automatic changelog update
2024-01-03 05:14:01 +00:00
CaasGit
7f3d2b86ca
Wire up the slime people TypingIndicator to use the existing slime speech. ( #23415 )
2024-01-03 16:12:56 +11:00