Julian Giebel
d1e323b993
Bugfix: ExtensionCableReceiver anchoring ( #5014 )
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Co-authored-by: Julian Giebel <j.giebel@netrocks.info >
2021-10-24 18:49:26 +02:00
PJBot
9937001b73
Automatic changelog update
2021-10-24 08:47:41 -04:00
SethLafuente
2b2211a468
Reinforced Plasma Windows ( #4962 )
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* submodule
* adds reinforced plasma windows
* Fixed some of le issues
* removing the module
* empty
literal nothing
* empty
same empty
* request fixes
* ups forgot to add that
* small change
change do after and camel reinforcedPlasmaWindow
* Update structures.yml
* Update rplasma.yml
* Update meta.json
* Update structures.yml
* Update structures.yml
* Update window.yml
* Update structures.yml
* small fixes
* literary nothing why is this here
* Update window.yml
* Update structures.yml
Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com >
2021-10-24 23:46:38 +11:00
ShadowCommander
250b44ff61
Update submodule
2021-10-24 01:45:51 -07:00
PJBot
5c4567ea3e
Automatic changelog update
2021-10-24 04:29:28 -04:00
metalgearsloth
5cc3f9ee30
Truncate long name / job titles for IDs ( #5009 )
2021-10-24 01:28:25 -07:00
E F R
3c0473dfe4
Server/MachineLinking: allow linking devices that are inside obstructions ( #5010 )
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...like signal buttons/switches on a wall.
2021-10-24 01:21:39 -07:00
PJBot
a8be25ca33
Automatic changelog update
2021-10-24 02:29:23 -04:00
moonheart08
1fa946cd57
Revert "Pipes as items is broken so simply undo. ( #4925 )" ( #5007 )
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This reverts commit 668c94b929 .
2021-10-23 23:28:19 -07:00
metalgearsloth
f07104d45b
Prevent emoting while dead
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Fixes 4992
2021-10-24 17:16:47 +11:00
metalgearsloth
a4cd222bea
Don't include anchored entities for entitystorage
2021-10-24 17:10:05 +11:00
metalgearsloth
34326cfed7
Fix hypospray
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Another casualty in the solution wars.
2021-10-24 16:54:08 +11:00
PJBot
349ad208df
Automatic changelog update
2021-10-24 01:43:50 -04:00
ShadowCommander
d568664702
Add examine, activate, and context menu to storage buttons ( #4525 )
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* Add examine, activate, and context menu to storage buttons
* Handle UIClick
2021-10-24 16:42:47 +11:00
Alex Evgrashin
7de1ebbd77
Move RCD to ECS ( #4742 )
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* Moved ammo to ecs
* Moved RCD to ecs
* Replaced RCDDeconstructWhitelist with Tag
* Updated new structures RCDDeconstructWhitelist
* Queue delete
2021-10-24 14:34:00 +11:00
PJBot
f6803eb324
Automatic changelog update
2021-10-23 22:35:34 -04:00
E F R
c5dd6c8b02
Server/Storage: allow specifying a radius for _areaInsert ( #5001 )
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✨ ️ Pay no attention to the changes in trashbag.yml... they are merely an
illusion... ✨ ️
t. 🧙♂️ ️
2021-10-23 19:34:29 -07:00
PJBot
023832d4e8
Automatic changelog update
2021-10-23 22:30:41 -04:00
Leon Friedrich
610f45e5cd
fix ghost component ( #5000 )
2021-10-23 19:29:38 -07:00
PJBot
77c28c0302
Automatic changelog update
2021-10-23 20:33:35 -04:00
E F R
ee031153c3
Maps/Saltern: Remove duplicate wires ( #4985 )
2021-10-23 17:32:49 -07:00
moonheart08
86e2f2005e
Allows placing cables on lattices. ( #4984 )
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Adds a "sturdy" tile flag, that in the future could be used by construction/etc to figure out if it's safe to build on a tile. (For example water isn't space, but it's not a sturdy building surface!)
2021-10-23 17:32:33 -07:00
PJBot
ee3d498382
Automatic changelog update
2021-10-23 19:24:23 -04:00
Julian Giebel
45caf25ea9
Apc device network and apc based light switch ( #4908 )
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* Remove WireNet node group from cables
Implement extension cable components and system
Remove connection over distance logic from ApcPower... components
* Add extension cable components to prototypes
* Implement ApcNetwork
Implement ApcNetSwitch
* Fix ignoredComponents.cs
* Add friend attribute to new components
* Add construction graph for a light switch
* Address reviews
* Fix broken test
* Move ConnectionType enum to DeviceNetworkComponent
Change netId data definition to use the ConnectionType enum values
Co-authored-by: Julian Giebel <j.giebel@netrocks.info >
2021-10-23 16:23:19 -07:00
ShadowCommander
e7f352d6c2
Fix barotrauma damage total failing when damageable doesn't have the value
2021-10-23 12:16:08 -07:00
PJBot
de514758ef
Automatic changelog update
2021-10-23 14:47:01 -04:00
ShadowCommander
6c1ba187e3
Add maximum to barotrauma damage ( #4989 )
2021-10-23 11:45:57 -07:00
ShadowCommander
5fb8960a3a
Update submodule
2021-10-23 10:25:30 -07:00
moonheart08
89bbb71f75
ForAll command! ( #4982 )
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* ForAll command!
Implements "Bad Query Language", which has a few specifiers you can use for badminning, namely:
named <regex>
prototyped <prototype name>
with <component name>
tagged <tag name>
parented_to <parent entity uid>
For example: forall prototyped MobHuman parented_to 855 do explode $WX $WY 1 1 1 1; addcomp $ID Item
* oops
* fix a silent parsing bug, make parser louder.
* cleanup
* rename shit
2021-10-23 19:15:40 +02:00
Vera Aguilera Puerto
328b3b2b6a
Fix scrubber math
2021-10-23 13:05:03 +02:00
Vera Aguilera Puerto
0deaa9e18c
Fix pill swallowing popup loc.
2021-10-23 10:59:53 +02:00
Vera Aguilera Puerto
a29bc600b7
Fix exception when observer tries to take over GhostTakeoverAvailable mob that has a mind.
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That method is essentially a `TryTake` method, why would it throw instead of returning false...
2021-10-23 10:56:55 +02:00
Vera Aguilera Puerto
dad471562d
Singularity plays collapsing sound on shutdown, not on remove.
2021-10-23 10:49:59 +02:00
Vera Aguilera Puerto
eaaeefb74b
Fix yet another exception with CableTerminalNode for the same dumb reason
2021-10-22 23:50:14 +02:00
Vera Aguilera Puerto
cb2c044c08
Fix exception with CableTerminalPortNode assuming an entity's GridID can never be zero.
2021-10-22 23:46:30 +02:00
Vera Aguilera Puerto
91a34ba1c1
Update submodule.
2021-10-22 23:39:26 +02:00
PJBot
e251b418ec
Automatic changelog update
2021-10-22 07:45:45 -04:00
Vera Aguilera Puerto
c4f6b71eb7
Fixes ShowHandItemOverlay freezing the game when the item in question has no sprite component.
2021-10-22 13:44:37 +02:00
Visne
86607e4fd6
Cargo console to XAML ( #4973 )
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* Add and rename files
* CargoConsoleOrderMenu to XAML
* Cleanup imports
* Add and rename files
* CargoConsoleMenu to XAML
* Improve code
* CargoOrderRow/CargoProductRow to seperate files
* CargoOrderRow to XAML
* CargoProductRow to XAML
2021-10-22 02:53:18 -07:00
PJBot
0e7c5eaac6
Automatic changelog update
2021-10-22 05:48:50 -04:00
SethLafuente
399aa6d140
Added plasma into the cargo console ( #4974 )
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* submodule
* adds plasma into cargo console
* Update cargo_materials.yml
Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com >
2021-10-22 02:47:47 -07:00
PetMudstone
8ddb4fc59a
Adds the virology backpack. ( #4979 )
2021-10-22 11:21:24 +02:00
PJBot
5134b1d9bf
Automatic changelog update
2021-10-22 05:15:11 -04:00
mirrorcult
d340bea100
gunpet ( #4978 )
2021-10-22 11:14:09 +02:00
Pieter-Jan Briers
04b49b45a6
Fix held item overlay UIScale calculation.
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Now correctly bases UI scale off viewport control and doesn't break if scale is automatic.
2021-10-22 10:10:33 +02:00
E F R
85f2fcb86b
Content/Light: make lights actually require power after changing the lightbulb ( #4953 )
2021-10-22 08:46:22 +02:00
E F R
5b531b7dcf
Content.Server: use LocalPositon instead of Coordinates.Position ( #4951 )
2021-10-22 08:45:36 +02:00
Alex Evgrashin
a3f16295ea
Move Access to ECS ( #4826 )
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* Moved access to ecs
* Fixed tests
* Moved test to integration
* Better IoC
* Moved preset ID card
* Moved id card to ECS
* Moved access component to ECS
* Fixed pda access
* Final touches
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2021-10-22 13:31:07 +11:00
PJBot
430485de06
Automatic changelog update
2021-10-21 22:27:05 -04:00
Pieter-Jan Briers
3d19a991d8
Show held item next to cursor (option). ( #4658 )
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* Show held item next to cursor (option).
* UI scale
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2021-10-22 13:26:02 +11:00