RemberBL
03d85cea1d
Resolve bug that made players unable to buckle after forced to unbuckle ( #2418 )
2020-10-28 13:04:20 +01:00
DrSmugleaf
f785ec4efb
Add pulling taking up a hand ( #2405 )
...
* Add pulling taking up a hand
* Revert unnecessary refactor
2020-10-28 10:16:40 +01:00
DrSmugleaf
10dc201704
Make pulled mobs not collide with other mobs ( #2406 )
2020-10-28 10:12:46 +01:00
DrSmugleaf
18572ed3f3
Fix pulling distance being too short ( #2407 )
2020-10-28 10:11:48 +01:00
DrSmugleaf
c2301b08e0
Make popup messages track the source entity ( #2414 )
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* Make popup messages track the source entity
* Fix jitteryness when popping a message up on the player
2020-10-28 10:10:45 +01:00
Víctor Aguilera Puerto
cda34e9d6f
Rejuvenate now sets your damage state to Alive.
2020-10-28 10:08:09 +01:00
Víctor Aguilera Puerto
a1c6d08b87
Add round reset cleanup for PlantSystem
...
It now repopulates the entire seed database.
2020-10-27 22:17:56 +01:00
Víctor Aguilera Puerto
d8d0889807
Fix power integration test
2020-10-27 21:35:58 +01:00
Peter Wedder
b81b8612b6
Add Botanist, Warden, Quartermaster and Chaplain ( #2402 )
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* Add Botanist, Warden and Quartermaster
* QM ID card, warden sprite state
* Add missing sprites
* Chaplain + some fixes
* typo fix
* capitalization
* copyrihgght
* add spawnpoints
2020-10-27 21:28:39 +01:00
Swept
9b5950e380
Updates a bunch of entities physics yaml. ( #2404 )
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* Initial
* Reverts firelocks
2020-10-27 21:15:54 +01:00
Víctor Aguilera Puerto
870d052354
Gas tanks and masks ( #2409 )
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Co-authored-by: a.rudenko <creadth@gmail.com >
Co-authored-by: creadth <creadth@users.noreply.github.com >
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2020-10-27 20:53:44 +01:00
Víctor Aguilera Puerto
329926b175
Update submodule.
2020-10-27 20:23:32 +01:00
Peter Wedder
f04818437d
Fix scientist's locker sprite ( #2401 )
2020-10-27 00:35:19 +01:00
Víctor Aguilera Puerto
5364d4ec1f
Ignore seed prototype on the client.
2020-10-27 00:10:38 +01:00
Swept
077b5d1a4e
Adds botany stuff to IgnoredComponents.cs and fixes Science locker ID. ( #2400 )
2020-10-27 00:08:29 +01:00
Peter Wedder
2c18a6788a
Fix reinforced table HP ( #2399 )
2020-10-26 23:37:44 +01:00
Peter Wedder
e62f66e692
Access lock lockers and add some more access types ( #2389 )
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* access lock lockers and add some more access
* Forgot something
2020-10-26 23:32:55 +01:00
Víctor Aguilera Puerto
484eb0bba4
Botany ( #2357 )
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* plants and seeds go brrrr
* update plants
* P L A N T
* brrrr
* Hydroponics actually work! How about that?
* Reuse resource path in visualizer
* They lied to us.
* Several stuffs
* more werk
* Add a bunch of plants
* Logs go brr.
* Brrr moment.
* Remove unused method
* Important comment.
* Seed inventory, yo!
* tomato moment
* Balance consumption
* Makes hydroponics pourable
* Adds plant metabolism effect for sugar, the same as glucose.
* Eggplant moment
* Apple moment
* Corn moment
* Chanterelle mushroom moment
* prototype tweaks
* Seed extractor moment
* typo
* IPlantMetabolizable doc improvement
* I should trust my gut instinct more often.
* egg-plant.....
* localization
* Make WaterLevel and NutritionLevel setters private
* Less code repetition! Wooo!
2020-10-26 23:19:46 +01:00
Peter Wedder
7c57d10531
Implement PDA ID lights ( #2397 )
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* add PDA id light (yaml changes pending)
* the rest of the owl
* Do it better
2020-10-26 19:35:20 +01:00
DrSmugleaf
7dcaa1ff88
Fix being able to pull multiple entities at once ( #2398 )
2020-10-26 18:15:19 +01:00
Víctor Aguilera Puerto
847ff6dd34
Update submodule.
2020-10-26 16:30:38 +01:00
Peter Wedder
790c7666c7
Rebind throw to shift-q ( #2388 )
2020-10-26 14:08:04 +01:00
DrSmugleaf
70867d88cc
Today I join Zumorica in leaving behind our crimes against humanity ( #2396 )
2020-10-26 12:11:46 +01:00
DrSmugleaf
ebe8a82033
Add commands to show and hide organs inside bodies ( #2292 )
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* Add seeing entities through containers and on the context menu and 4 commands
* Remove unused imports
2020-10-26 12:11:32 +01:00
metalgearsloth
8a2e0ed142
Refactor pauses ( #2215 )
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* Refactor pauses
* The last of the physics
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-10-26 12:07:11 +01:00
Git-Nivrak
47c88c294b
Disable Pulling When Buckling an entity ( #2374 )
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* Disable Pulling When Buckling an entity
* Update Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2020-10-26 12:00:28 +01:00
DrSmugleaf
30bfed8978
Add attach to self, grid and grandparent debug verbs ( #2395 )
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* Add parenttoself, attachtogrid and attachtograndparent verbs
* Remove body system changes
* Name consistency
2020-10-26 11:31:27 +01:00
Ygg01
9838a994b9
Fix various description and description related fields ( #2386 )
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* Added descriptions
* Fix punctuation in various .yml files
* Update Resources/Prototypes/Catalog/VendingMachines/seeds.yml
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2020-10-26 10:45:23 +01:00
metalgearsloth
71eea91f1b
Bonk power allocations ( #2392 )
...
linq bad.
Last one on my hit list is PVS but that needs a full rewrite.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-10-26 10:31:41 +01:00
DrSmugleaf
d460d2b64d
Add a command and verb to attach a body part to yourself ( #2372 )
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* Add attachbodypart command
* Make the slot name depend on the verb instead of the command
2020-10-25 23:16:57 +01:00
DrSmugleaf
4c46c7afce
Make ExplosionHelper methods extensions ( #2373 )
2020-10-25 12:11:23 +01:00
metalgearsloth
ab537a0f56
Content-side grid-parenting ( #2371 )
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Shouldn't be setting WorldPosition with these IMO.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-10-25 12:09:56 +01:00
F77F
c21920df6c
Add examine tooltip to ghosts. ( #2382 )
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* Add examine tooltip to ghosts.
* remove ghost name in examine tmsg. reformat time since death
Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com >
2020-10-25 12:08:22 +01:00
Víctor Aguilera Puerto
45ace1d345
Fix prototype filename typo
2020-10-25 00:10:05 +02:00
Pieter-Jan Briers
3fe73c8778
Update submodule
2020-10-24 15:57:26 +02:00
Exp
32ff4b8521
Ignore Brain ( #2367 )
2020-10-23 15:56:13 +02:00
ShadowCommander
c3df5c3882
Fix exiting med scanner ( #2365 )
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* Reorganize fields and properties
* Add exit on move to MedicalScanner
* Fix crash when MedicalScanner contains an entity
Fixes #2331
2020-10-23 10:33:27 +02:00
Swept
bae8816c44
Slightly offsets LV cable sprites. ( #2363 )
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* Initial
* Unfucked the cable meta.jsons and applied proper licensing.
2020-10-23 10:25:42 +02:00
Pieter-Jan Briers
f61aeb19e5
Fix the last of the compiler warnings.
2020-10-22 10:26:24 +02:00
Víctor Aguilera Puerto
e98abd923c
Fix crash related to reagent reactions
2020-10-21 23:08:31 +02:00
Swept
1f56b5db0b
Saltern Tweaks ( #2347 )
2020-10-21 22:01:51 +02:00
Swept
3103e60c3f
Fixes icons on consoles ( #2351 )
2020-10-21 22:01:28 +02:00
Swept
227b4ae689
Fixes broken double-barrel shotgun sprites. ( #2350 )
2020-10-21 21:40:33 +02:00
Víctor Aguilera Puerto
48841a274d
Remove default grids (content) ( #2241 )
...
* Default grids go poof
* Address review
* Update submodule
* Fix DoAfterSystem for entities without grid.
* Fix SubFloorHideSystem for entities without grid.
* Fix ExplosionHelper for coordinates that aren't in a grid
* Fix TurfHelpers' GetWorldTileBox crash in the case of invalid grid
* Fix tile prying component crash when trying to pry space.
* Spill fixes when passing coordinates without grids.
* Are you static'in, son?
* Change SaveLoadSaveTest grid Id hardcoded value
It's still hardcoded, but at least now it's correct!
* Only send debug AI thing if grid is not invalid
* Update submodule.
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-10-21 17:13:41 +02:00
RedlineTriad
78507ac9a2
Remove leftover Travis files ( #2334 )
2020-10-21 15:11:04 +02:00
Swept
5501b2c5c5
Fixes missing CE equipment headset ( #2344 )
2020-10-21 10:26:31 +02:00
metalgearsloth
ea4a8c7e78
Fix throwing ( #2345 )
...
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-10-21 10:25:18 +02:00
metalgearsloth
58f5c8e2b5
Remove this thing ( #2346 )
...
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-10-21 10:25:08 +02:00
metalgearsloth
c70066aede
Fix airlock crush ( #2348 )
...
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-10-21 10:22:38 +02:00
py01
c7e7ff4065
Scrubber and vent rotation fix ( #2298 )
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Co-authored-by: py01 <pyronetics01@gmail.com >
2020-10-20 14:35:00 +02:00