Rejuvenate now sets your damage state to Alive.
This commit is contained in:
@@ -58,6 +58,7 @@ namespace Content.Server.GlobalVerbs
|
||||
if (target.TryGetComponent(out IDamageableComponent damage))
|
||||
{
|
||||
damage.Heal();
|
||||
damage.CurrentState = DamageState.Alive;
|
||||
}
|
||||
|
||||
if (target.TryGetComponent(out HungerComponent hunger))
|
||||
|
||||
Reference in New Issue
Block a user