Commit Graph

4915 Commits

Author SHA1 Message Date
Janet Blackquill
173f24590f resimmed offmed 2025-10-08 20:49:29 -04:00
Janet Blackquill
19f5a3e037 Merge branch 'master' into offmed-staging 2025-10-07 23:41:47 -04:00
dffdff2423
70543885e7 Add log statement for missing guidebook proto (#40380)
* Add log statement for missing guidebook proto

Also removed an unused parameter.

* Update Content.Client/Guidebook/DocumentParsingManager.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-10-07 15:59:59 +00:00
David
691ca31b95 (Cleanup) Fix logger obsolete warnings (#40553)
* Switched obsolete logger usages to use Sawmill

Fix the majority of obsolete logger usages outside the engine code.

* Fix injection in ChatManager and revert BuildMech changes

* Removed extra manual injection

* Reduced extra static injection and reverted changes to CommandButton as it needs engine changes.

* Removed two more cases of double injection and an extra using

* Reverted changes for Inventory Display

* Moved sawmill setup outside constructor in Table to resolve test failure
2025-10-07 11:45:01 +00:00
mq
f94faf8aeb fix edge case typing indicator error (#40708)
* cleanup rsi error in typingindicatorvisualizersystem

* sprite fix
2025-10-05 20:58:46 +00:00
Janet Blackquill
fd18a985b7 Merge branch 'master' into offmed-staging 2025-10-05 14:12:34 -04:00
slarticodefast
5227489360 Predict EMPs (#39802)
* predicted emps

* fixes

* fix

* review
2025-10-04 11:24:42 +00:00
K-Dynamic
6661449633 Adds smart equip to pocket 1, pocket 2, and suit storage slots (#37975)
* pockets and exosuit smartequip

* add localisation
2025-10-04 01:33:59 +00:00
Janet Blackquill
677b79979a thusd lung damage 2025-10-03 15:39:36 -04:00
Janet Blackquill
579ea90d49 thusd refactoring 2025-10-03 12:21:48 -04:00
Janet Blackquill
68d3af3d12 Merge branch 'master' into offmed-staging 2025-10-02 20:36:12 -04:00
Leon Friedrich
de9593c0e7 Remove static IoC from client & server EntryPoint (#40562)
* Remove static IoC from client & server EntryPoint

* Fix missing log manager initialization

* file namespace
2025-10-02 14:32:56 +00:00
Janet Blackquill
6dafd77fe9 Health analyzer has tooltips now 2025-10-01 18:33:44 -04:00
Janet Blackquill
7ad04c0b38 Merge branch 'master' into offmed-staging 2025-09-29 22:48:48 -04:00
Janet Blackquill
c620842b86 Crew monitor knows how to rank people's health 2025-09-29 22:48:34 -04:00
Janet Blackquill
5818dbdc7a Teach the crew monitoring console what death is 2025-09-29 12:40:29 -04:00
Pieter-Jan Briers
52430df55f Make file dialog API usages read-only (#37779)
Requires 4e7de2f272

Fixes #37762
2025-09-29 15:51:09 +00:00
Janet Blackquill
5fa17e22a1 De-MPL Offbrand 2025-09-27 22:43:24 -04:00
pathetic meowmeow
8894eca118 Offbrand medical (#3366)
* Offbrand medical

* what if we regrade

* zombies are mostly there thats it thats a wrap xd

* here's changeling

* some bonus gut punches

* start working on the guidebook

* fix rsi and yaml lints

* my agrichem so fits

* we stay rejuvenated

* my china so laked

* debrute

* fix suicide

* fix the suicide tests

* my surgery so requires laying down

* the guidebook continues

* READ KEB PAGES

* keb vascular recoupler

* read keb medicine

* fix yaml lint

* fix the EntityRemoveConstructionGraphStep

* fix overlay init

* scalpels are not a food tool

* return of the programmer art

* my line so nieuw

* boxes deserve veins too

* mrrrp yaml

* what if we redid brain damage alerts

* bloot pressure

* kill mannitol drowsiness

* get licensed

* my read so me

* get feedbacked nerd

* fine-tune the heart stoppage conditions

* cryostasis adjustments, guidebook adjustments, fix negative strain issues

* my surgery so table

* fix heart surgery and guidebook

* medicine & defibrillator pass

* iv bags and stands

* prefills

* janet gets very sidetracked

* mostly finished iv stuff

* what if we fixed the guidebook

* halve decapoid cryostasis

* my medicines so IV

* finetune cryostasis

* less logspam

* metabolism-aware iv stands and cryopods

* give people painkillers

* yaml lint real

* fix blood build

* finish rebase

* tidy up localization

* clean up my yaml beasties...

* soft curve after exceeding maximum damage

* husks/bonedeaths

Grabbag of Offmed fixes & improvements (#3461)

* CPR moment

* Mob AI fix

* Fix brain oxygenation not updating on regeneration

* sorry gamers you cannot resist the pull

* Troll combat abilities more in softcrit

praying rn (#3467)

dont have CPR be 50% (#3468)

Make offbrand murder easier to contend with (#3473)

* e

* disrupt people in softcrit when attacking them

* ok gamers we're gaming

* forgor

Hopefully final pass before Offbrand merge (#3475)

First pass of Offbrand adjustments (#3477)

Swap blood pressure values in health analyzer (#3476)

Systolic over diastolic

Co-authored-by: Kip <32859367+kipdotnet@users.noreply.github.com>

Offbrand pass 2: Mostly bugfixes (#3480)

Fix zeds causing PVS reloads (#3482)

Offbrand pass 3: I hate surgery I hate surgery I hate surgery I (#3481)

* set up surgery ui

* test fail real

Pain/braingasps (#3487)

Offmed bundle 5 - the evil one (#3489)

* Evil cavity surgery

* les borgues

* nicotine moment

* epinephrine RNG

* legalese

* test fail real

* ok jamers cope with c4

Pass 6
2025-09-27 22:36:57 -04:00
āda
320e67a411 Predict identity (#40185)
* crossing the pond

* share some station records

* share some criminal records

* single system

* comments

* minor touchups

* I always forget this part

* requested changes

* revert predicted spawn

* requested changes

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-09-24 01:32:20 +02:00
LordCarve
a3ddba6f42 Cleanup - Use RemoveAllChildren() over DisposeAllChildren() (#39848)
* Content - change the (should-be-obsolete) DisposeAllChildren into the more robust RemoveAllChildren.

* Remove duplicate calls.

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2025-09-23 15:40:48 +12:00
B_Kirill
fd40888b0e Cleanup warnings: CS0067, CS8509, CS8073 (#39770)
* Cleanup

* Bonus

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2025-09-23 15:11:29 +12:00
B_Kirill
c1a21693fa Cleanup warnings: Use TransformSystem for anchoring (#39778)
* Cleanup

* Bonus

* I hope this helps

* Revert
2025-09-23 14:52:51 +12:00
Kowlin
2245235db1 Add date formatting to admin-notes-unbanned (#40484) 2025-09-21 17:26:22 +02:00
Pieter-Jan Briers
8c16b4580b Fix render target caching in overlays (#40181)
Many newer overlays use IRenderTextures that are sized to the rendered viewport. This was completely broken, because a single viewport can be rendered on multiple viewports in a single frame.

The end result of this was that in the better case, constant render targets were allocated and freed, which is  extremely inefficient. In the worse case, many of these overlays completely failed to Dispose() their render targets, leading to *extremely* swift VRAM OOMs.

This fixes all the overlays to properly cache resources per viewport. This uses new engine functionality, so it requires engine master.

This is still a pretty lousy way to do GPU resource management but, well, anything better needs a render graph, so...
2025-09-21 17:16:17 +12:00
slarticodefast
ae22c7c3d0 Fix RCD errors (#40278) 2025-09-20 12:05:57 -07:00
Absotively
a5129c141c Don't overwrite values that are mid-edit in air alarm window (#40338) 2025-09-20 11:55:34 -07:00
Errant
b692b6e33e Antag Rolebans (#35966)
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>
2025-09-17 23:59:07 +02:00
Winkarst-cpu
ca47e59e43 Update `DoorComponent` to use TimeSpans and fix comments (#40420)
Cleanup
2025-09-17 15:28:11 +02:00
Kyle Tyo
7ff98dd94f Readyall and Toggleready commands to LEC. Fix an issue with ready button desync. (#38706)
* commit

* commit

* change lobby shell string.
2025-09-16 23:25:17 +02:00
chromiumboy
7444c8ea4a The station AI can be destroyed (#39588)
* Initial commit

* Fixing merge conflict

* Merge conflict fixed

* Anchorable entities can now be marked as 'unanchorable'

* Revert "Anchorable entities can now be marked as 'unanchorable'"

This reverts commit 6a502e62a703cf06bd36ed3bdefe655fc074cfc5

This functionality will be made into a separate PR

* Error sprite

* Update AI core appearance with sustained damage, spawn scrap on destroyed

* Added intellicard sprite

* AI damage overlays

* Added fixtures

* AI core accent changes when damaged or low on power

* Bug fix and pop up messages for inserting AIs into inoperable cores

* Updated 'dead' sprite

* Destroying the AI core reduces the number of AI job slots available

* AI battery duration set to 10 minutes

* Initial commit

* Allow MMIs used in the construction of AI cores to take them over

* Initial resources commit

* Initial code commit

* Sprite update

* Bug fixes and updates

* Basic console UI

* Code refactor

* Added lock screen

* Added all outstanding UI features

* Added purge sprites

* Better appearance handling

* Fixed issue with purge sprite

* Finalized UI design

* Major components finalized

* Bit of clean up

* Removed some code that was used for testing

* Tweaked some text

* Removed extra space

* Added the circuitboard to the RD's locker

* Addressed reviewer comments plus tweaks

* Addressed reviewer comments plus tweaks

* Removed instances of granular damage

* Various improvements

* Removed testing code

* Fixed issue with disabled buttons

* Finalized code

* Addressed review comments

* Added a spare Station AI core electronics to the research director's locker

* Fixing build failure

* Addressed review comments

* Addressed review comments

* Added reverse path for construction graph

* Removed unneeded reference

* Parts can be purchased through cargo

* Fixing merge conflict

* Merge conflict resolved

* Fixing merge conflict

* Code update

* Code updates

* Increased AI core health and gave it a sell price to fix test fail

* Added screen static sprite

* Added better support for ghosted AI players plus code tweaks

* Various improvements and clean up

* Increased purge duration to 60 seconds

* Fixed needless complication

* Addressed reviewer comments part 1

* Addressed reviewer comments part 2

* Further fixes

* Trying lower battery values to see if it fixes the test fail

* Adjusted power values again

* Addressed review comments

* Addressed review comments

* Fixed test fail

* Fixed bug with endless rebooting. Using rejuvenation on an AI core revives the AI inside.

* Added pop up text

* Bug fix

* Tweaks and fixes

* Fixed restoration console not updating when the AI finishes rebooting

* Update SharedStationAiSystem.Held.cs

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-09-15 16:18:32 +02:00
Princess Cheeseballs
11d434818e Merge staging into master (#40356) 2025-09-14 13:57:50 -07:00
slarticodefast
a38c6c1aca Revert "Add heat distortion shader for hot gases" (#40352) 2025-09-14 20:48:24 +02:00
pathetic meowmeow
d9c24b3d10 De-enumify humanoid species skin colours (#39175)
* De-enumify humanoid species skin colours

* Change index to resolve

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-09-13 22:30:17 -07:00
slarticodefast
82e7cb020c Delete DrinkComponent, migrate prototypes to EdibleComponent (#40308) 2025-09-12 15:26:56 -07:00
slarticodefast
321331e664 move all the radio components and system to Shared (#40293)
* move all the radio components and system to Shared.

* duh split impl

* address reviews

* cleanup

---------

Co-authored-by: walksanatora <walkerffo22@gmail.com>
2025-09-12 01:26:47 +02:00
Charlie Morley
09f17802c2 Clip the WindowTitle of FancyWindows, so close buttons don't get hidden (#40272)
ClipText of FancyWindow title, so close buttons don't get hidden
2025-09-11 13:23:47 +02:00
Absotively
164f8a2fad Fix APC breaker toggle button prediction by setting ToggleMode True (#40273)
* Use ToggleMode for toggle button

* Actually this bit doesn't require changing apparently
2025-09-10 21:27:17 -07:00
Winkarst-cpu
ebfcddc62f Fix emergency evac shuttle console early launch mispredict (#39751)
* Fix

* Yes

* Mess

* Update

* Like that?
2025-09-10 15:56:18 +02:00
SlamBamActionman
3da0b0299f Add support for contraband text to the reagent guidebook (#37113)
* Add contraband text to reagent guidebook

* Add reagent for examining

* Update Content.Client/Guidebook/Controls/GuideReagentEmbed.xaml.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-09-10 15:30:53 +02:00
Ser11y
a5ef016f1e Make "Confirm" in VerbMenuUIController localizable (#40248) 2025-09-10 14:08:08 +02:00
Fildrance
35d69e0f33 feat: SimpleRadial menu support for sprite-view and more extensibility (#39223) 2025-09-10 11:11:15 +03:00
Ser11y
da210e812b Make location in crew monitoring console localizable (#40247) 2025-09-09 22:11:24 +02:00
Winkarst-cpu
088fa2013d Cleanup: Remove unnecessary `IEntityManager reference from the EmotesUIController` (#40243)
Cleanup
2025-09-09 21:00:41 +02:00
Pieter-Jan Briers
0c97520276 Fix usages of TryIndex() (#39124)
* Fix usages of TryIndex()

Most usages of TryIndex() were using it incorrectly. Checking whether prototype IDs specified in prototypes actually existed before using them. This is not appropriate as it's just hiding bugs that should be getting caught by the YAML linter and other tools. (#39115)

This then resulted in TryIndex() getting modified to log errors (94f98073b0), which is incorrect as it causes false-positive errors in proper uses of the API: external data validation. (#39098)

This commit goes through and checks every call site of TryIndex() to see whether they were correct. Most call sites were replaced with the new Resolve(), which is suitable for these "defensive programming" use cases.

Fixes #39115

Breaking change: while doing this I noticed IdCardComponent and related systems were erroneously using ProtoId<AccessLevelPrototype> for job prototypes. This has been corrected.

* fix tests

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-09-09 18:17:56 +02:00
Hannah Giovanna Dawson
a699639834 Allow Vulps With Human Hair To Be Shaved Without Clyde Joining The Circus (#40171)
* Revert "Disable vulpkanin human hair (#40144)"

This reverts commit d02aa1a4e2.

* You can once again shave your pet Vulp

* I can see the ass, I'm safe

* Rectified docstring as I am a good person

* I am doing this instead of playing Silksong please help

* Fix forgetting to re-add shader overriding
2025-09-07 16:36:38 +02:00
Princess Cheeseballs
d488ca96b2 Alerts Cleanup and API (#39544)
* alert cleanup and API

* I expect update loops to be at the top.

* Address review

* Address review x 2

* Merg my PR

* Fix

* Update Content.Shared/Alert/AlertsSystem.cs

webedit

Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>

* FIX THAT TEST FAIL!!!!

* Me when I forget to actually give you alerts

* Hammedborgar

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>
2025-09-05 12:45:48 +03:00
ScarKy0
467f19b58e Reuse lathe queue instead of redrawing (#39886)
* init

* init

* PUSH!!!

* //

* Me when the when the me when the

* review

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-09-04 21:37:15 +02:00
Quantum-cross
52c903cab8 Dynamic anomaly scanner texture (#37585) 2025-09-04 22:11:03 +03:00
Winkarst-cpu
f521ec31de Fix: Ability to open AHelp in the lobby by pressing the hotkey (#39525)
* Fix

* Update
2025-09-04 16:24:53 +02:00