* Changed rat king to be antag
Rat King guide updated to show antag rules
Initial infected given zombie faction
Zombies given zombie faction too (not sure if redundant or not)
* Given zombie faction to Initial Infected and Zombies in mind_roles
* Changed MindRoleGhostRoleAntag to MindRoleGhostRoleSoloAntagonist
removed components from antag listings
* Removed changes for zombies
* Update Resources/Prototypes/Roles/Antags/zombie.yml
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
* Update Resources/Prototypes/ai_factions.yml
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
* Changed mob prototype to match
* Forgot solo again
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Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
* tweaked tear gas
* changed color of tear gas
* sped up metabolism rate of tear gas
* sped up tear gas passing more
* reduced tear gas content in grenades
* added threshold for better effect end timing
* removed clickable component from foams
* Suggestion changes
* Hide in spawn menu
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Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
* fix: only show pipe layer popups to the user changing them
* fix: don't show pipe layer subfloor popup when not using a screwdriver
* fix: properly pass down user and used for serverside pipe layer changes
Technically this doesn't matter as the Shared codepath for this method
doesn't actually use these on the server: only the user is used for a
clientside popup. Still, will be good to have these for future changes
that might need them.
* Add the instrument to the MIDI channel selector
* Reviews
Adds support for chained masters
Makes the channel UI update on its own when the midi changes (Works with bands too!)
* add to admin logs and limit track count
* Limit track names by length too
* remove left over comment
* Requested changes
* Reviews