* lantern goes STUN STUN
* fix an awkward extra spacebar
* fixing the lantern as emogarbage suggested
* buffs the usage amount
ngl, 15 might be a bit over the top, but it is several times larger than a normal flash so it somewhat makes sense.
* fixed encoding
* Start implementing item pricing.
* Flesh out prices a bit, add the appraisal tool.
* Add prices to more things.
* YARRRRRRR
* gives pirates an appraisal tool in their pocket.
* Makes the various traitor objectives valuable. Also nerfs the price of a living person, so it's easier to bargain for them.
* Address reviews.
* Address reviews.
* Make flashlights, atmos hardsuit, and RGB use the new layer features
* avoid self-conflict
* fix rgb not updating on add
* cleanup
* Update Content.Client/Light/RgbLightControllerSystem.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
* cleanup diff
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
* Removed useless loc and added inhands for some lamps
* Adds a ton of inhands to the game
* Actually adds the pill inhand
* Update Resources/Textures/Objects/Misc/utensils.rsi/meta.json
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
* Update Resources/Textures/Objects/Tools/rcd.rsi/meta.json
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
* Added rubber ducky
* Adds ducky slippers
* Adds seclite
* Update Resources/Textures/Objects/Tools/seclite.rsi/meta.json
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
* Update Resources/Textures/Objects/Fun/ducky.rsi/meta.json
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
* The duck slippers now quack as you walk
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
* Cleans up belt stuff and some sprites
* Tag cleanup and sheathed sword
* Adds plant belt for botany chads and maps it's items
* CE belt, will most likely child it to utility instead
* Merges belt_icon and belt_mob into the same RSI
* Cut out alpha layers for wirecutters
* Added lots of equipped-BELT sprites for various items
* Medical, Janitor, Security, Assault, Chief Engineer, Utility and Botany have mapped storage layers
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Initial
* Adds a drawdepth for hydroponics
* Maps 2 buckets in
* Moved the bucket into it's own yaml
* tg sprites for bucket and you can put it on your head now
* Cleanup timegit add . !
* Applied Reviews
* Attempts to revert the changes to Saltern
* Adds upgraded tools to surgery and construction tools list
* Adds cow tools entity list
* Adds admin multitool
* Removed cowtools entitylist
* Merge
* RSI Validator doesn't cry now
* Validate RSIs
* Fix the JSON
* Example invalid RSI
* Revert "Example invalid RSI"
This reverts commit 1905bc9d2c275818db88cd8b643e2646f70b68a1.
* Fixes an invalid identifier to show that it works on valid RSIs
* Update .github/workflows/validate-rsis.yml
* Refactor battery/powercell assets and add new ones.
* committing before I fuck things up
* slot component doned I think
* dictionary update
* Fixes
* Moving flashlight to powerslotcomponent
* har har i am using the message tubes
* Better documentation comment
* Reverting this overengineered garbage.
* Off with ye I said
* Examine texts.
* Some minor fixes to IDE complaints
* slot size from yaml
* Ignored component + removing a useless typo entry
* Making stunbatons use this
* Handle the message and remove some unnecessary dirtiness
* actionblocker checks
* remove unused file
* remove updatevisual
* make these nullable
* make these nullable too
* Unrename sprite folder
* check itemcomponent on insertion
* Use SendMessage over Owner.SendMessage
* Add support for auto-recharging batteries, an auto-recharging cell, and make flashlight status update correctly if one is inserted in it.
* get rid of public fields which are Bad
* add a description for the stun baton while i'm in here
* one more public field
* Add the blinky animation to the atomic cell
* Fix the charge indicator being STUPID
* better comments
* this is a better function
* add pause for flashlight, remove unnecessary imports from battery
* potato battery copyright link
* WHO DID THAT
* mr clean has come
* Random pitch
* pausing
* round to nearest levels
* Cable coils now look BEAUTIFUL and have inhands
* Editors note
* Materials have their own rsi + more icons fixed
* Fixed Mimic [AI]
* More icons fixed...
* Tanks have own rsi and fixed tank icons
* Airlock icons fixed
* Fuel tank hotfix
* Arcade fixed
* ChairBase is now abstract
* Fixes medical stuff
* Fixes rechargers
* Pump/Pipe icons
* Misc hotfixes
* All debug power icons fixed!
* Fixes auto/proto/research computer icons