* Improves bartending with some tweaks.
- Glasses got resprited and now support fill levels.
-
* New glass type and improve shotglass visuals.
* oobsy
* fixes
* get flasked
* flask
* flask
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
* everything for mixing aside from yaml changes
* add recipe and canmix to bottles and the holy mixer tag to the bible
* fixes as a result of testing
* remove unused usings
* remove emptylines that are not required
Co-authored-by: 0x6273 <0x40@keemail.me>
* more empty line removal!
Co-authored-by: 0x6273 <0x40@keemail.me>
* add single space between if statement and condition
Co-authored-by: 0x6273 <0x40@keemail.me>
* fixes indentation on TryGetMixableSolution
* raise new AfterMixingEvent after attempting to mix a solution
* before mixing event and attempt get mixable solution event
* update reaction tests to be a beaker that can be mixed, and then pass a mixer component in to simulate mixing
* make two more beaker types mixable, add attribute for mixing feedback
* bible mix message
* mixing feedback on success
* updates test to use SpawnEntity over new as per feedback
Co-authored-by: 0x6273 <0x40@keemail.me>
* Fix doc comment on FitsInDispenserComponent
It's clearly intended to be a doc comment, but wasn't.
* Allow the ChemMaster to accept canisters and bottles
* Give the ChemMaster an output container slot
* Tweak ChemMaster UI layout
* Make more ChemMaster UI tweaks
* Update ChemMaster SpinBox max handling
* Rework the ChemMaster
* Apply suggestions from code review
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
* Implement PR feedback
* Switch ChemMaster to a tabbed UI layout
* Rename Amount to Dosage for clarity
* Replace Amount with Dosage in messages
* Clarify dose in UI
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
* flavor profiles
TODO: every single flavor! yeah!!!
* adds basic localization, and flavors/lastFlavor values for when you get the flavor profile message
* multiple and single flavor messages
* start on flavor localization, multiple flavors in localized flavors
* flavor prototypes
* a few more flavors, descriptions on what each section of the flavor file should be doing
* localization for flavor profiles in drink/food system
* adds an event that allows a flavor profile list to be transformed base on the user entity
* raises it on the food entity too
* changes a field in flavor, adds some more flavors, starts adding flavor prototypes
* adds basic flavors to several entities, and consumable drinks, renames flavor field to 'flavors'
* changes call ordering in flavorprofile, adds flavor to ignored components server-side
flavor is really just a popup message, and those are all processed server-side
* fixes where food tried to get the flavor of the user instead of the food
* single flavors will now get the localized string
* getting the flavor message now ensures that flavors are deduplicated
* makes flavor processing more strictly unique bu making everything hashsets
* yeah, that could just not have distinctby now
* adds flavorprofile directly to food base instead for generic food taste
* FlavorProfileModificationEvent now passes a hashset of strings and not flavorprototypes
* flavorprofilesystem now broadcasts the flavor profile modification event
* adds more flavors to the flavor profile loc file
* skips a flavor, if the flavor string is null/empty
* adds some more flavors, adds generic medicine flavor to medicinal chemicals
* more food flavors, adds flavors to swallowing
* adds some cocktails to the set of flavor profiles
* regenerates flavor prototypes
* adds flavor type to all flavors, adds whitespace between variants
* adds more flavors, adds flavors to several chemicals and food items
this is the part that took the longest
* changes backup flavor message
* spelling mistake
* more flavors, and flavors on food
* readds all the type fields, whoops
* fixes localization strings for forcefeeding food/drink
* fixes multiple flavor profile
* adds flavor limit for flavors
* makes that fetch the cvardef instead
* Disease system first pass
* Renamed HealthChange
* First working version of diseases (wtf???)
* Fix the cursed yaml initialization
* Pop-Up effect
* Generic status effect
* Create copy of prototype
* CureDiseaseEffect
* Disease resistance
* Spaceacillin
* Nerf spaceacillin now that we know it works
* Sneezing, Coughing, Snoughing
* Fix queuing, prevent future issues
* Disease protection
* Disease outbreak event
* Disease Reagent Cure
* Chem cause disease effect
* Disease artifacts
* Try infect when interacting with diseased
* Diseases don't have to be infectious
* Talking without a mask does a snough
* Temperature cure
* Bedrest
* DiseaseAdjustReagent
* Tweak how disease statuses work to be a bit less shit
* A few more diseases
* Natural immunity (can't get the same disease twice)
* Polished up some diseases, touched up spaceacillin production
* Rebalanced transmission
* Edit a few diseases, make disease cures support a minimum value
* Nitrile gloves, more disease protection sources
* Health scanner shows diseased status
* Clean up disease system
* Traitor item
* Mouth swabs
* Disease diagnoser machine
* Support for clean samples
* Vaccines + fixes
* Pass on disease resistant clothes
* More work on non-infectious diseases & vaccines
* Handle dead bodies
* Added the relatively CBT visualizer
* Pass over diseases and their populators
* Comment stuff
* Readability cleanup
* Add printing sound to diagnoser, fix printing bug
* vaccinator sound, seal up some classes
* Make disease protection equip detection not shit (thanks whoever wrote addaccentcomponent)
* Mirror review
* More review stuff
* More mirror review stuff
* Refactor snoughing
* Redid report creator
* Fix snough messages, new vaccinator sound
* Mirror review naming
* Woops, forgot the artifact
* Add recipes and fills
* Rebalance space cold and robovirus
* Give lizarb disease interaction stuff
* Tweak some stuff and move things around
* Add diseases to mice (since animal vectors are interesting and can be used to make vaccines)
* Remove unused reagent