Nemanja
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51506e3d30
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Fix station events that use update loops (#15834)
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2023-04-29 13:15:06 +10:00 |
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Nemanja
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59349b1b9b
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Gamerule Entities, Take 2 (#15765)
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2023-04-25 20:23:14 -04:00 |
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metalgearsloth
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d3552dae00
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Revert "Gamerule Entities" (#15724)
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2023-04-24 16:21:05 +10:00 |
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Nemanja
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39cc02b8f9
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Gamerule Entities (#15513)
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2023-04-24 15:20:51 +10:00 |
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metalgearsloth
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3b3963083b
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Replace GridEntityId with Owner (#12743)
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2022-12-12 14:59:02 +11:00 |
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metalgearsloth
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6c76061887
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Content changes for mapgrid kill (#12567)
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2022-11-22 13:12:04 +11:00 |
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metalgearsloth
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c0abea8047
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Content side for removing IMap / IMapGrid comps (#12357)
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2022-11-04 10:12:25 +11:00 |
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metalgearsloth
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c9a2ab1cee
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Remove transform methods from mapgrid (#12233)
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2022-11-01 11:27:18 +11:00 |
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Kara
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3fd226d9f0
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Extended rework & ramping event scheduler (#11362)
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2022-10-18 19:51:47 -07:00 |
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Morber
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efb17f1e98
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Nuke ops war anounce sound (#9035)
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2022-07-15 02:16:41 -07:00 |
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Kara
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b9a0894d7c
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Event refactor (#9589)
* Station event refactor
* Remove clientside `IStationEventManager`
we can just use prototypes
* Basic API idea
* Cruft
* first attempt at epicness
* okay yeah this shit is really clean
* sort out minor stuff
* Convert `BreakerFlip`
* `BureaucraticError` + general cleanup
* `DiseaseOutbreak`
* `FalseAlarm`
* `GasLeak`
* `KudzuGrowth`
* `MeteorSwarm`
* `MouseMigration`
* misc errors
* `PowerGridCheck`
* `RandomSentience`
* `VentClog`
* `VentCritters`
* `ZombieOutbreak`
* Rewrite basic event scheduler
* Minor fixes and logging
* ooooops
* errors + fix
* linter
* completions, `RuleStarted` property, update loop fixes
* Tweaks
* Fix #9462
* Basic scheduler update fix, and fixes #8174
* Add test
* UI cleanup
* really this was just for testing
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2022-07-10 20:48:41 -05:00 |
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