Files
tbd-station-14/Content.Server/StationEvents/Events/StationEventSystem.cs
2022-11-01 11:27:18 +11:00

211 lines
7.6 KiB
C#

using System.Linq;
using Content.Server.Administration.Logs;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Chat.Systems;
using Content.Server.GameTicking.Rules;
using Content.Server.GameTicking.Rules.Configurations;
using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Shared.Database;
using Robust.Shared.Audio;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.StationEvents.Events
{
/// <summary>
/// An abstract entity system inherited by all station events for their behavior.
/// </summary>
public abstract class StationEventSystem : GameRuleSystem
{
[Dependency] protected readonly IRobustRandom RobustRandom = default!;
[Dependency] protected readonly IAdminLogManager AdminLogManager = default!;
[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
[Dependency] protected readonly IMapManager MapManager = default!;
[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
[Dependency] protected readonly ChatSystem ChatSystem = default!;
[Dependency] protected readonly StationSystem StationSystem = default!;
protected ISawmill Sawmill = default!;
/// <summary>
/// How long has the event existed. Do not change this.
/// </summary>
protected float Elapsed { get; set; }
public override void Initialize()
{
base.Initialize();
Sawmill = Logger.GetSawmill("stationevents");
}
/// <summary>
/// Called once to setup the event after StartAfter has elapsed, or if an event is forcibly started.
/// </summary>
public override void Started()
{
AdminLogManager.Add(LogType.EventStarted, LogImpact.High, $"Event started: {Configuration.Id}");
}
/// <summary>
/// Called once as soon as an event is added, for announcements.
/// Can also be used for some initial setup.
/// </summary>
public override void Added()
{
AdminLogManager.Add(LogType.EventAnnounced, $"Event added / announced: {Configuration.Id}");
if (Configuration is not StationEventRuleConfiguration ev)
return;
if (ev.StartAnnouncement != null)
{
ChatSystem.DispatchGlobalAnnouncement(Loc.GetString(ev.StartAnnouncement), playSound: false, colorOverride: Color.Gold);
}
if (ev.StartAudio != null)
{
SoundSystem.Play(ev.StartAudio.GetSound(), Filter.Broadcast(), ev.StartAudio.Params);
}
Elapsed = 0;
}
/// <summary>
/// Called once when the station event ends for any reason.
/// </summary>
public override void Ended()
{
AdminLogManager.Add(LogType.EventStopped, $"Event ended: {Configuration.Id}");
if (Configuration is not StationEventRuleConfiguration ev)
return;
if (ev.EndAnnouncement != null)
{
ChatSystem.DispatchGlobalAnnouncement(Loc.GetString(ev.EndAnnouncement), playSound: false, colorOverride: Color.Gold);
}
if (ev.EndAudio != null)
{
SoundSystem.Play(ev.EndAudio.GetSound(), Filter.Broadcast(), ev.EndAudio.Params);
}
}
/// <summary>
/// Called every tick when this event is running.
/// Events are responsible for their own lifetime, so this handles starting and ending after time.
/// </summary>
public override void Update(float frameTime)
{
if (!RuleAdded || Configuration is not StationEventRuleConfiguration data)
return;
Elapsed += frameTime;
if (!RuleStarted && Elapsed >= data.StartAfter)
{
GameTicker.StartGameRule(PrototypeManager.Index<GameRulePrototype>(Prototype));
}
if (RuleStarted && Elapsed >= data.EndAfter)
{
GameTicker.EndGameRule(PrototypeManager.Index<GameRulePrototype>(Prototype));
}
}
#region Helper Functions
protected void ForceEndSelf()
{
GameTicker.EndGameRule(PrototypeManager.Index<GameRulePrototype>(Prototype));
}
protected bool TryFindRandomTile(out Vector2i tile, out EntityUid targetStation, out EntityUid targetGrid, out EntityCoordinates targetCoords)
{
tile = default;
targetCoords = EntityCoordinates.Invalid;
if (StationSystem.Stations.Count == 0)
{
targetStation = EntityUid.Invalid;
targetGrid = EntityUid.Invalid;
return false;
}
targetStation = RobustRandom.Pick(StationSystem.Stations);
var possibleTargets = Comp<StationDataComponent>(targetStation).Grids;
if (possibleTargets.Count == 0)
{
targetGrid = EntityUid.Invalid;
return false;
}
targetGrid = RobustRandom.Pick(possibleTargets);
if (!TryComp<IMapGridComponent>(targetGrid, out var gridComp))
return false;
var grid = gridComp.Grid;
var found = false;
var (gridPos, _, gridMatrix) = Transform(targetGrid).GetWorldPositionRotationMatrix();
var gridBounds = gridMatrix.TransformBox(grid.LocalAABB);
for (var i = 0; i < 10; i++)
{
var randomX = RobustRandom.Next((int) gridBounds.Left, (int) gridBounds.Right);
var randomY = RobustRandom.Next((int) gridBounds.Bottom, (int) gridBounds.Top);
tile = new Vector2i(randomX - (int) gridPos.X, randomY - (int) gridPos.Y);
if (_atmosphere.IsTileSpace(grid.GridEntityId, Transform(targetGrid).MapUid, tile,
mapGridComp: gridComp)
|| _atmosphere.IsTileAirBlocked(grid.GridEntityId, tile, mapGridComp: gridComp))
{
continue;
}
found = true;
targetCoords = grid.GridTileToLocal(tile);
break;
}
if (!found) return false;
return true;
}
public static GameRulePrototype GetRandomEventUnweighted(IPrototypeManager? prototypeManager = null, IRobustRandom? random = null)
{
IoCManager.Resolve(ref prototypeManager, ref random);
return random.Pick(prototypeManager.EnumeratePrototypes<GameRulePrototype>()
.Where(p => p.Configuration is StationEventRuleConfiguration).ToArray());
}
public float GetSeverityModifier()
{
var ev = new GetSeverityModifierEvent();
RaiseLocalEvent(ev);
return ev.Modifier;
}
#endregion
}
/// <summary>
/// Raised broadcast to determine what the severity modifier should be for an event, some positive number that can be multiplied with various things.
/// Handled by usually other game rules (like the ramping scheduler).
/// Most events should try and make use of this if possible.
/// </summary>
public sealed class GetSeverityModifierEvent : EntityEventArgs
{
/// <summary>
/// Should be multiplied/added to rather than set, for commutativity.
/// </summary>
public float Modifier = 1.0f;
}
}