20kdc
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060d4566c4
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Make RoundEndSystem properly reset & CommunicationsConsoleComponent less crashy (#2629)
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2020-11-26 18:07:46 +01:00 |
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Víctor Aguilera Puerto
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35d817e252
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Comms console now restarts the round correctly.
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2020-09-23 11:53:31 +02:00 |
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DrSmugleaf
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8a27a5322a
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Replace pragma warning 649 disable/restore with default!
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2020-08-24 14:10:28 +02:00 |
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DrSmugleaf
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4a8ed41e3a
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Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports
* Cleanup fixes
* Merge conflict fixes
* Merge conflict fixes
* Merge conflict fixes
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2020-08-13 14:40:27 +02:00 |
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chairbender
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b35333d366
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Click Drag Functionality + Refactor Interaction Interfaces (#1125)
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: ComicIronic <comicironic@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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2020-07-06 23:27:03 +02:00 |
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zumorica
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c19035fccc
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Use TimeSpan instead of an int for the countdown time
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2020-04-10 13:37:13 +02:00 |
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Víctor Aguilera Puerto
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47c3258861
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Update Content.Server/GameObjects/EntitySystems/RoundEndSystem.cs
Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>
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2020-04-10 13:28:28 +02:00 |
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zumorica
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c55a4ffbf4
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Countdown is now 4 minutes
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2020-04-09 20:31:28 +02:00 |
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zumorica
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3c795ad283
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Use TimeSpan instead of DateTime in RoundEnd and Comms Console.
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2020-04-09 20:28:22 +02:00 |
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zumorica
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83e9688133
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You can now cancel the timer (recall)
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2020-04-09 01:43:28 +02:00 |
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zumorica
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64eafde0c3
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Adds working communications console that ends the round
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2020-04-09 00:28:56 +02:00 |
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