* Fix test
* Kill float accumulators
* Use entity proxy methods
* DataField auto name generation where possible
* Kill comp properties
* Clean up server comps
* Make events record structs
* Clean up shared body code
* Clean up server body code
* Rename organ events to be same names as in med refactor
* Convert StomachBehavior to a component/system + rejig body namespaces
* test
* slightly more namespace changes
* remove
* Hello?????
* fuck you github test runner
* reviews
* oobsy!
* Add test pooling
* WIP test pooling changes
* Fix Destructible tests
* Don't pool unpooled or dummy ticker instances
* Change ServerPathfindingDebugSystem to replace existing entries
* Fix SaveLoadSaveTest comment
* Don't pool StartTest
* Comment out global setup
* Fix puddle tests
* Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit
* Update RobustToolbox
* Finish fixing tests, make test threads background threads
* Bring back pooling
* Fix nullable
* Update RobustToolbox
* Set cvars on server return
* Un-pool tests with custom cvars
* Update RobustToolbox
* Update RobustToolbox
* Change where the main tile coordinates are
* Remove DisposalUnitTest grid check
* Fix test pooling being a fickle bitch
* Fix EntitySystemExtensionsTest
* Update RobustToolbox
* Update RobustToolbox
* Make nullable pool settings true
* Update RobustToolbox
* Wait other way around
* We are unitystation now
* Update RobustToolbox
* Create global setup
* Pool some more tests
* Fix not properly disconnecting clients before restarting the round
* Give more info on ran tests
* Standardize default test cvars
* Update RobustToolbox
* Update RobustToolbox
* Pool clients
* Fix test order issue
* Fix cvars in character creation test not being set properly
* Update RobustToolbox
* Update RobustToolbox
* Rider shut
* Update RobustToolbox
* Format tests ran better
* Update RobustToolbox
* Reset RobustToolbox
* Reset RobustToolbox harder
* Fix one instance of test order causing destructible tests to fail
* Rename SolutionContainerCaps -> Capability
* Move IExamine event to Chemistry System.
* ECS the ISolutionChange into SolutionChangeEvent
* Unify SolutionContainer into a single shared component
* Replace ISolutionInteraction with SolutionContainerComponent
* Move all methods from SolutionContainer to ChemistrySystem
* Refactor EntitySystem calls to Dependencies
* Refactor SolutionContainer to SolutionManager
* Fix yamls
* Fix test fails
* Fix post merge issues
* Fix various issues with SolutionManager
* More fixes
* Fix more components
* Fix events not being directed
* Fixes for Hypospray
* Separate removal and iteration on Metabolism
* Fix creampie problems
* Address some of sloth's issues
* Refactors for Systems
* Refactored solution location
* Fix tests
* Address more sloth issues
* Fix dependency
* Fix merge conflicts
* Add xmldocs for Capabilities components
* Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable
* Replace Grindable/Juiceable with Extractable
* Refactor field names
* Fix Drainable
* Fix some issues with spillable and injector
* Fix issues with Grinder
* Fix Beaker having duplicate solutions
* Fix foaming
* Address some MGS issues
* Fix Uid issues
* Fix errors in solution Tranfer
* Fixed some extra values constant values
* Cola is drinkable now
* metabolism -> respirator, add reageanteffect and reagenteffectcondition, start on metabolizercomp/system
* move LiverBehavior metabolism logic to Metabolizer
* minor tweaks and update all YAML
* how about actually taking conditions into account
* off by one
* removals
* reviews
* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
* Fix naming of prototypes variable in tests
* Remove unused variables in tests
* Remove unused variables in tests
* Replace content entities with test entities
* Fix airlock and lung test
* Add mechanism events when added/removed to/from body/parts
* Change old usages
* Add TODO
* Remove BodyExtensions and IHasBody
* Remove unnecessary extensions and fix wrong event call in mechanism behavior component
* Complete test and fix event calls
* Early commit
* Early commit 2
* merging master broke my git
* does anyone even read these
* life is fleeting
* it just works
* this time passing integration tests
* Remove hashset yaml serialization for now
* You got a license for those nullables?
* No examine, no context menu, part and mechanism parenting and visibility
* Fix wrong brain sprite state
* Removing layers was a mistake
* just tear body system a new one and see if it still breathes
* Remove redundant code
* Add that comment back
* Separate damage and body, component states, stomach rework
* Add containers for body parts
* Bring layers back pls
* Fix parts magically changing color
* Reimplement sprite layer visibility
* Fix tests
* Add leg test
* Active legs is gone
Crab rave
* Merge fixes, rename DamageState to CurrentState
* Remove IShowContextMenu and ICanExamine