Patched Actions Rework (#6899)

* Rejig Actions

* fix merge errors

* lambda-b-gon

* fix PAI, add innate actions

* Revert "fix PAI, add innate actions"

This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b.

* Just fix by making nullable.

if only require: true actually did something somehow.

* Make AddActions() ensure an actions component

and misc comments

* misc cleanup

* Limit range even when not checking for obstructions

* remove old guardian code

* rename function and make EntityUid nullable

* fix magboot bug

* fix action search menu

* make targeting toggle all equivalent actions

* fix combat popups (enabling <-> disabling)

* fix networking

* Allow action locking

* prevent telepathy
This commit is contained in:
Leon Friedrich
2022-02-26 18:24:08 +13:00
committed by GitHub
parent d32f884157
commit ff7d4ed9f6
135 changed files with 3156 additions and 5166 deletions

View File

@@ -104,7 +104,7 @@ namespace Content.Shared.Hands
/// Raised when putting an entity into a hand slot
/// </summary>
[PublicAPI]
public sealed class EquippedHandEvent : HandledEntityEventArgs
public abstract class EquippedHandEvent : HandledEntityEventArgs
{
/// <summary>
/// Entity that equipped the item.
@@ -133,7 +133,7 @@ namespace Content.Shared.Hands
/// Raised when removing an entity from an inventory slot.
/// </summary>
[PublicAPI]
public sealed class UnequippedHandEvent : HandledEntityEventArgs
public abstract class UnequippedHandEvent : HandledEntityEventArgs
{
/// <summary>
/// Entity that equipped the item.
@@ -157,4 +157,24 @@ namespace Content.Shared.Hands
Hand = hand;
}
}
public sealed class GotEquippedHandEvent : EquippedHandEvent
{
public GotEquippedHandEvent(EntityUid user, EntityUid unequipped, Hand hand) : base(user, unequipped, hand) { }
}
public sealed class GotUnequippedHandEvent : UnequippedHandEvent
{
public GotUnequippedHandEvent(EntityUid user, EntityUid unequipped, Hand hand) : base(user, unequipped, hand) { }
}
public sealed class DidEquipHandEvent : EquippedHandEvent
{
public DidEquipHandEvent(EntityUid user, EntityUid unequipped, Hand hand) : base(user, unequipped, hand) { }
}
public sealed class DidUnequipHandEvent : UnequippedHandEvent
{
public DidUnequipHandEvent(EntityUid user, EntityUid unequipped, Hand hand) : base(user, unequipped, hand) { }
}
}