diff --git a/Content.Client/Actions/ActionEvents.cs b/Content.Client/Actions/ActionEvents.cs
new file mode 100644
index 0000000000..36739b0dbe
--- /dev/null
+++ b/Content.Client/Actions/ActionEvents.cs
@@ -0,0 +1,11 @@
+using Content.Shared.Actions.ActionTypes;
+
+namespace Content.Client.Actions;
+
+///
+/// This event is raised when a user clicks on an empty action slot. Enables other systems to fill this slow.
+///
+public sealed class FillActionSlotEvent : EntityEventArgs
+{
+ public ActionType? Action;
+}
diff --git a/Content.Client/Actions/ActionsSystem.cs b/Content.Client/Actions/ActionsSystem.cs
index b5201fcd62..8fe2c5af68 100644
--- a/Content.Client/Actions/ActionsSystem.cs
+++ b/Content.Client/Actions/ActionsSystem.cs
@@ -1,20 +1,64 @@
+using Content.Client.Actions.Assignments;
+using Content.Client.Actions.UI;
using Content.Client.Construction;
using Content.Client.DragDrop;
+using Content.Client.Hands;
+using Content.Client.Items.Managers;
+using Content.Client.Outline;
+using Content.Client.Popups;
+using Content.Shared.Actions;
+using Content.Shared.Actions.ActionTypes;
using Content.Shared.Input;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
+using Robust.Client.Graphics;
using Robust.Client.Player;
-using Robust.Shared.GameObjects;
+using Robust.Client.UserInterface;
+using Robust.Client.Utility;
+using Robust.Shared.Audio;
+using Robust.Shared.ContentPack;
+using Robust.Shared.GameStates;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
-using Robust.Shared.IoC;
+using Robust.Shared.Player;
+using Robust.Shared.Serialization.Manager;
+using Robust.Shared.Serialization.Markdown;
+using Robust.Shared.Serialization.Markdown.Mapping;
+using Robust.Shared.Serialization.Markdown.Sequence;
+using Robust.Shared.Utility;
+using System.IO;
+using System.Linq;
+using YamlDotNet.RepresentationModel;
namespace Content.Client.Actions
{
[UsedImplicitly]
- public sealed class ActionsSystem : EntitySystem
+ public sealed class ActionsSystem : SharedActionsSystem
{
+
[Dependency] private readonly IPlayerManager _playerManager = default!;
+ [Dependency] private readonly IUserInterfaceManager _uiManager = default!;
+ [Dependency] private readonly IItemSlotManager _itemSlotManager = default!;
+ [Dependency] private readonly ISerializationManager _serializationManager = default!;
+ [Dependency] private readonly IResourceManager _resourceManager = default!;
+ [Dependency] private readonly IOverlayManager _overlayMan = default!;
+ [Dependency] private readonly PopupSystem _popupSystem = default!;
+ [Dependency] private readonly InteractionOutlineSystem _interactionOutline = default!;
+ [Dependency] private readonly TargetOutlineSystem _targetOutline = default!;
+
+ // TODO Redo assignments, including allowing permanent user configurable slot assignments.
+ ///
+ /// Current assignments for all hotbars / slots for this entity.
+ ///
+ public ActionAssignments Assignments = new(Hotbars, Slots);
+
+ public const byte Hotbars = 9;
+ public const byte Slots = 10;
+
+ public bool UIDirty;
+
+ public ActionsUI? Ui;
+ private EntityUid? _highlightedEntity;
public override void Initialize()
{
@@ -64,12 +108,207 @@ namespace Content.Client.Actions
HandleChangeHotbarKeybind(8))
// when selecting a target, we intercept clicks in the game world, treating them as our target selection. We want to
// take priority before any other systems handle the click.
- .BindBefore(EngineKeyFunctions.Use, new PointerInputCmdHandler(TargetingOnUse),
+ .BindBefore(EngineKeyFunctions.Use, new PointerInputCmdHandler(TargetingOnUse, outsidePrediction: true),
typeof(ConstructionSystem), typeof(DragDropSystem))
+ .BindBefore(EngineKeyFunctions.UIRightClick, new PointerInputCmdHandler(TargetingCancel, outsidePrediction: true))
.Register();
- SubscribeLocalEvent((_, component, _) => component.PlayerAttached());
- SubscribeLocalEvent((_, component, _) => component.PlayerDetached());
+ SubscribeLocalEvent(OnPlayerAttached);
+ SubscribeLocalEvent(OnPlayerDetached);
+ SubscribeLocalEvent(HandleState);
+ }
+
+ protected override void Dirty(ActionType action)
+ {
+ // Should only ever receive component states for attached player's component.
+ // --> lets not bother unnecessarily dirtying and prediction-resetting actions for other players.
+ if (action.AttachedEntity != _playerManager.LocalPlayer?.ControlledEntity)
+ return;
+
+ base.Dirty(action);
+ UIDirty = true;
+ }
+
+ private void HandleState(EntityUid uid, ActionsComponent component, ref ComponentHandleState args)
+ {
+ // Client only needs to care about local player.
+ if (uid != _playerManager.LocalPlayer?.ControlledEntity)
+ return;
+
+ if (args.Current is not ActionsComponentState state)
+ return;
+
+ var serverActions = new SortedSet(state.Actions);
+
+ foreach (var act in component.Actions.ToList())
+ {
+ if (act.ClientExclusive)
+ continue;
+
+ if (!serverActions.TryGetValue(act, out var serverAct))
+ {
+ component.Actions.Remove(act);
+ if (act.AutoRemove && !(Ui?.Locked ?? false))
+ Assignments.Remove(act);
+ continue;
+ }
+
+ act.CopyFrom(serverAct);
+ serverActions.Remove(serverAct);
+
+ if (act is EntityTargetAction entAct)
+ {
+ entAct.Whitelist?.UpdateRegistrations();
+ }
+ }
+
+ // Anything that remains is a new action
+ foreach (var newAct in serverActions)
+ {
+ if (newAct is EntityTargetAction entAct)
+ entAct.Whitelist?.UpdateRegistrations();
+
+ // We create a new action, not just sorting a reference to the state's action.
+ component.Actions.Add((ActionType) newAct.Clone());
+ }
+
+ UIDirty = true;
+ }
+
+ ///
+ /// Highlights the item slot (inventory or hand) that contains this item
+ ///
+ ///
+ public void HighlightItemSlot(EntityUid item)
+ {
+ StopHighlightingItemSlot();
+
+ _highlightedEntity = item;
+ _itemSlotManager.HighlightEntity(item);
+ }
+
+ ///
+ /// Stops highlighting any item slots we are currently highlighting.
+ /// H
+ public void StopHighlightingItemSlot()
+ {
+ if (_highlightedEntity == null)
+ return;
+
+ _itemSlotManager.UnHighlightEntity(_highlightedEntity.Value);
+ _highlightedEntity = null;
+ }
+
+ protected override void AddActionInternal(ActionsComponent comp, ActionType action)
+ {
+ // Sometimes the client receives actions from the server, before predicting that newly added components will add
+ // their own shared actions. Just in case those systems ever decided to directly access action properties (e.g.,
+ // action.Toggled), we will remove duplicates:
+ if (comp.Actions.TryGetValue(action, out var existing))
+ {
+ comp.Actions.Remove(existing);
+ Assignments.Replace(existing, action);
+ }
+
+ comp.Actions.Add(action);
+ }
+
+ public override void AddAction(EntityUid uid, ActionType action, EntityUid? provider, ActionsComponent? comp = null, bool dirty = true)
+ {
+ if (uid != _playerManager.LocalPlayer?.ControlledEntity)
+ return;
+
+ if (!Resolve(uid, ref comp, false))
+ return;
+
+ base.AddAction(uid, action, provider, comp, dirty);
+ UIDirty = true;
+ }
+
+ public override void RemoveActions(EntityUid uid, IEnumerable actions, ActionsComponent? comp = null, bool dirty = true)
+ {
+ if (uid != _playerManager.LocalPlayer?.ControlledEntity)
+ return;
+
+ if (!Resolve(uid, ref comp, false))
+ return;
+
+ base.RemoveActions(uid, actions, comp, dirty);
+
+ foreach (var act in actions)
+ {
+ if (act.AutoRemove && !(Ui?.Locked ?? false))
+ Assignments.Remove(act);
+ }
+
+ UIDirty = true;
+ }
+
+ public override void FrameUpdate(float frameTime)
+ {
+ // avoid updating GUI when doing predictions & resetting state.
+ if (UIDirty)
+ {
+ UIDirty = false;
+ UpdateUI();
+ }
+ }
+
+ ///
+ /// Updates the displayed hotbar (and menu) based on current state of actions.
+ ///
+ public void UpdateUI()
+ {
+ if (Ui == null)
+ return;
+
+ foreach (var action in Ui.Component.Actions)
+ {
+ if (action.AutoPopulate && !Assignments.Assignments.ContainsKey(action))
+ Assignments.AutoPopulate(action, Ui.SelectedHotbar, false);
+ }
+
+ // get rid of actions that are no longer available to the user
+ foreach (var (action, index) in Assignments.Assignments.ToList())
+ {
+ if (index.Count == 0)
+ {
+ Assignments.Assignments.Remove(action);
+ continue;
+ }
+
+ if (action.AutoRemove && !Ui.Locked && !Ui.Component.Actions.Contains(action))
+ Assignments.ClearSlot(index[0].Hotbar, index[0].Slot, false);
+ }
+
+ Assignments.PreventAutoPopulate.RemoveWhere(action => !Ui.Component.Actions.Contains(action));
+
+ Ui.UpdateUI();
+ }
+
+ public void HandleHotbarKeybind(byte slot, in PointerInputCmdHandler.PointerInputCmdArgs args)
+ {
+ Ui?.HandleHotbarKeybind(slot, args);
+ }
+
+ public void HandleChangeHotbarKeybind(byte hotbar, in PointerInputCmdHandler.PointerInputCmdArgs args)
+ {
+ Ui?.HandleChangeHotbarKeybind(hotbar, args);
+ }
+
+ private void OnPlayerDetached(EntityUid uid, ActionsComponent component, PlayerDetachedEvent args)
+ {
+ if (Ui == null) return;
+ _uiManager.StateRoot.RemoveChild(Ui);
+ Ui = null;
+ }
+
+ private void OnPlayerAttached(EntityUid uid, ActionsComponent component, PlayerAttachedEvent args)
+ {
+ Assignments = new(Hotbars, Slots);
+ Ui = new ActionsUI(this, component);
+ _uiManager.StateRoot.AddChild(Ui);
+ UIDirty = true;
}
public override void Shutdown()
@@ -85,9 +324,9 @@ namespace Content.Client.Actions
{
var playerEntity = _playerManager.LocalPlayer?.ControlledEntity;
if (playerEntity == null ||
- !EntityManager.TryGetComponent(playerEntity.Value, out var actionsComponent)) return false;
+ !EntityManager.TryGetComponent(playerEntity.Value, out var actionsComponent)) return false;
- actionsComponent.HandleHotbarKeybind(slot, args);
+ HandleHotbarKeybind(slot, args);
return true;
}, false);
}
@@ -98,28 +337,363 @@ namespace Content.Client.Actions
return new((in PointerInputCmdHandler.PointerInputCmdArgs args) =>
{
var playerEntity = _playerManager.LocalPlayer?.ControlledEntity;
- if (!EntityManager.TryGetComponent(playerEntity, out var actionsComponent)) return false;
+ if (!EntityManager.TryGetComponent(playerEntity, out var actionsComponent)) return false;
- actionsComponent.HandleChangeHotbarKeybind(hotbar, args);
+ HandleChangeHotbarKeybind(hotbar, args);
return true;
},
false);
}
- private bool TargetingOnUse(in PointerInputCmdHandler.PointerInputCmdArgs args)
- {
- var playerEntity = _playerManager.LocalPlayer?.ControlledEntity;
- if (!EntityManager.TryGetComponent(playerEntity, out var actionsComponent)) return false;
-
- return actionsComponent.TargetingOnUse(args);
- }
-
private void ToggleActionsMenu()
{
- var playerEntity = _playerManager.LocalPlayer?.ControlledEntity;
- if (!EntityManager.TryGetComponent(playerEntity, out var actionsComponent)) return;
+ Ui?.ToggleActionsMenu();
+ }
- actionsComponent.ToggleActionsMenu();
+ ///
+ /// A action slot was pressed. This either performs the action or toggles the targeting mode.
+ ///
+ internal void OnSlotPressed(ActionSlot slot)
+ {
+ if (Ui == null)
+ return;
+
+ if (slot.Action == null || _playerManager.LocalPlayer?.ControlledEntity is not EntityUid user)
+ return;
+
+ if (slot.Action.Provider != null && Deleted(slot.Action.Provider))
+ return;
+
+ if (slot.Action is not InstantAction instantAction)
+ {
+ // for target actions, we go into "select target" mode, we don't
+ // message the server until we actually pick our target.
+
+ // if we're clicking the same thing we're already targeting for, then we simply cancel
+ // targeting
+ Ui.ToggleTargeting(slot);
+ return;
+ }
+
+ if (slot.Action.ClientExclusive)
+ {
+ if (instantAction.Event != null)
+ instantAction.Event.Performer = user;
+
+ PerformAction(Ui.Component, instantAction, instantAction.Event, GameTiming.CurTime);
+ }
+ else
+ {
+ var request = new RequestPerformActionEvent(instantAction);
+ EntityManager.RaisePredictiveEvent(request);
+ }
+ }
+
+ private bool TargetingCancel(in PointerInputCmdHandler.PointerInputCmdArgs args)
+ {
+ if (!GameTiming.IsFirstTimePredicted)
+ return false;
+
+ // only do something for actual target-based actions
+ if (Ui?.SelectingTargetFor?.Action == null)
+ return false;
+
+ Ui.StopTargeting();
+ return true;
+ }
+
+ ///
+ /// If the user clicked somewhere, and they are currently targeting an action, try and perform it.
+ ///
+ private bool TargetingOnUse(in PointerInputCmdHandler.PointerInputCmdArgs args)
+ {
+ if (!GameTiming.IsFirstTimePredicted)
+ return false;
+
+ // only do something for actual target-based actions
+ if (Ui?.SelectingTargetFor?.Action is not TargetedAction action)
+ return false;
+
+ if (_playerManager.LocalPlayer?.ControlledEntity is not EntityUid user)
+ return false;
+
+ if (!TryComp(user, out ActionsComponent? comp))
+ return false;
+
+ // Is the action currently valid?
+ if (!action.Enabled
+ || action.Charges != null && action.Charges == 0
+ || action.Cooldown.HasValue && action.Cooldown.Value.End > GameTiming.CurTime)
+ {
+ // The user is targeting with this action, but it is not valid. Maybe mark this click as
+ // handled and prevent further interactions.
+ return !action.InteractOnMiss;
+ }
+
+ switch (action)
+ {
+ case WorldTargetAction mapTarget:
+ return TryTargetWorld(args, mapTarget, user, comp) || !action.InteractOnMiss;
+
+ case EntityTargetAction entTarget:
+ return TargetEntity(args, entTarget, user, comp) || !action.InteractOnMiss;
+
+ default:
+ Logger.Error($"Unknown targeting action: {action.GetType()}");
+ return false;
+ }
+ }
+
+ private bool TryTargetWorld(in PointerInputCmdHandler.PointerInputCmdArgs args, WorldTargetAction action, EntityUid user, ActionsComponent actionComp)
+ {
+ var coords = args.Coordinates.ToMap(EntityManager);
+
+ if (!ValidateWorldTarget(user, coords, action))
+ {
+ // Invalid target.
+ if (action.DeselectOnMiss)
+ Ui?.StopTargeting();
+
+ return false;
+ }
+
+ if (action.ClientExclusive)
+ {
+ if (action.Event != null)
+ {
+ action.Event.Target = coords;
+ action.Event.Performer = user;
+ }
+
+ PerformAction(actionComp, action, action.Event, GameTiming.CurTime);
+ }
+ else
+ EntityManager.RaisePredictiveEvent(new RequestPerformActionEvent(action, coords));
+
+ if (!action.Repeat)
+ Ui?.StopTargeting();
+
+ return true;
+ }
+
+ private bool TargetEntity(in PointerInputCmdHandler.PointerInputCmdArgs args, EntityTargetAction action, EntityUid user, ActionsComponent actionComp)
+ {
+ if (!ValidateEntityTarget(user, args.EntityUid, action))
+ {
+ if (action.DeselectOnMiss)
+ Ui?.StopTargeting();
+
+ return false;
+ }
+
+ if (action.ClientExclusive)
+ {
+ if (action.Event != null)
+ {
+ action.Event.Target = args.EntityUid;
+ action.Event.Performer = user;
+ }
+
+ PerformAction(actionComp, action, action.Event, GameTiming.CurTime);
+ }
+ else
+ EntityManager.RaisePredictiveEvent(new RequestPerformActionEvent(action, args.EntityUid));
+
+ if (!action.Repeat)
+ Ui?.StopTargeting();
+
+ return true;
+ }
+
+ ///
+ /// Execute convenience functionality for actions (pop-ups, sound, speech)
+ ///
+ protected override bool PerformBasicActions(EntityUid user, ActionType action)
+ {
+ var performedAction = action.Sound != null
+ || !string.IsNullOrWhiteSpace(action.UserPopup)
+ || !string.IsNullOrWhiteSpace(action.Popup);
+
+ if (!GameTiming.IsFirstTimePredicted)
+ return performedAction;
+
+ if (!string.IsNullOrWhiteSpace(action.UserPopup))
+ {
+ var msg = (!action.Toggled || string.IsNullOrWhiteSpace(action.PopupToggleSuffix))
+ ? Loc.GetString(action.UserPopup)
+ : Loc.GetString(action.UserPopup + action.PopupToggleSuffix);
+
+ _popupSystem.PopupEntity(msg, user);
+ }
+ else if (!string.IsNullOrWhiteSpace(action.Popup))
+ {
+ var msg = (!action.Toggled || string.IsNullOrWhiteSpace(action.PopupToggleSuffix))
+ ? Loc.GetString(action.Popup)
+ : Loc.GetString(action.Popup + action.PopupToggleSuffix);
+
+ _popupSystem.PopupEntity(msg, user);
+ }
+
+ if (action.Sound != null)
+ SoundSystem.Play(Filter.Local(), action.Sound.GetSound(), user, action.AudioParams);
+
+ return performedAction;
+ }
+
+ internal void StopTargeting()
+ {
+ _targetOutline.Disable();
+ _interactionOutline.SetEnabled(true);
+
+ if (!_overlayMan.TryGetOverlay(out var handOverlay) || handOverlay == null)
+ return;
+
+ handOverlay.IconOverride = null;
+ handOverlay.EntityOverride = null;
+ }
+
+ internal void StartTargeting(TargetedAction action)
+ {
+ // override "held-item" overlay
+ if (action.TargetingIndicator
+ && _overlayMan.TryGetOverlay(out var handOverlay)
+ && handOverlay != null)
+ {
+ if (action.ItemIconStyle == ItemActionIconStyle.BigItem && action.Provider != null)
+ {
+ handOverlay.EntityOverride = action.Provider;
+ }
+ else if (action.Toggled && action.IconOn != null)
+ handOverlay.IconOverride = action.IconOn.Frame0();
+ else if (action.Icon != null)
+ handOverlay.IconOverride = action.Icon.Frame0();
+ }
+
+ // TODO: allow world-targets to check valid positions. E.g., maybe:
+ // - Draw a red/green ghost entity
+ // - Add a yes/no checkmark where the HandItemOverlay usually is
+
+ // Highlight valid entity targets
+ if (action is not EntityTargetAction entityAction)
+ return;
+
+ Func? predicate = null;
+
+ if (!entityAction.CanTargetSelf)
+ predicate = e => e != entityAction.AttachedEntity;
+
+ var range = entityAction.CheckCanAccess ? action.Range : -1;
+
+ _interactionOutline.SetEnabled(false);
+ _targetOutline.Enable(range, entityAction.CheckCanAccess, predicate, entityAction.Whitelist, null);
+ }
+
+ internal void TryFillSlot(byte hotbar, byte index)
+ {
+ if (Ui == null)
+ return;
+
+ var fillEvent = new FillActionSlotEvent();
+ RaiseLocalEvent(Ui.Component.Owner, fillEvent, broadcast: true);
+
+ if (fillEvent.Action == null)
+ return;
+
+ fillEvent.Action.ClientExclusive = true;
+ fillEvent.Action.Temporary = true;
+
+ Ui.Component.Actions.Add(fillEvent.Action);
+ Assignments.AssignSlot(hotbar, index, fillEvent.Action);
+
+ Ui.UpdateUI();
+ }
+
+ public void SaveActionAssignments(string path)
+ {
+ // Disabled until YamlMappingFix's sandbox issues are resolved.
+
+ /*
+ // Currently only tested with temporary innate actions (i.e., mapping actions). No guarantee it works with
+ // other actions. If its meant to be used for full game state saving/loading, the entity that provides
+ // actions needs to keep the same uid.
+
+ var sequence = new SequenceDataNode();
+
+ foreach (var (action, assigns) in Assignments.Assignments)
+ {
+ var slot = new MappingDataNode();
+ slot.Add("action", _serializationManager.WriteValue(action));
+ slot.Add("assignments", _serializationManager.WriteValue(assigns));
+ sequence.Add(slot);
+ }
+
+ using var writer = _resourceManager.UserData.OpenWriteText(new ResourcePath(path).ToRootedPath());
+ var stream = new YamlStream { new(sequence.ToSequenceNode()) };
+ stream.Save(new YamlMappingFix(new Emitter(writer)), false);
+ */
+ }
+
+ ///
+ /// Load actions and their toolbar assignments from a file.
+ ///
+ public void LoadActionAssignments(string path, bool userData)
+ {
+ if (Ui == null)
+ return;
+
+ var file = new ResourcePath(path).ToRootedPath();
+ TextReader reader = userData
+ ? _resourceManager.UserData.OpenText(file)
+ : _resourceManager.ContentFileReadText(file);
+
+ var yamlStream = new YamlStream();
+ yamlStream.Load(reader);
+
+ if (yamlStream.Documents[0].RootNode.ToDataNode() is not SequenceDataNode sequence)
+ return;
+
+ foreach (var (action, assigns) in Assignments.Assignments)
+ {
+ foreach (var index in assigns)
+ {
+ Assignments.ClearSlot(index.Hotbar, index.Slot, true);
+ }
+ }
+
+ foreach (var entry in sequence.Sequence)
+ {
+ if (entry is not MappingDataNode map)
+ continue;
+
+ if (!map.TryGet("action", out var actionNode))
+ continue;
+
+ var action = _serializationManager.ReadValueCast(typeof(ActionType), actionNode);
+ if (action == null)
+ continue;
+
+ if (Ui.Component.Actions.TryGetValue(action, out var existingAction))
+ {
+ existingAction.CopyFrom(action);
+ action = existingAction;
+ }
+ else
+ Ui.Component.Actions.Add(action);
+
+ if (!map.TryGet("assignments", out var assignmentNode))
+ continue;
+
+ var assignments = _serializationManager.ReadValueCast>(typeof(List<(byte Hotbar, byte Slot)>), assignmentNode);
+ if (assignments == null)
+ continue;
+
+ foreach (var index in assignments)
+ {
+ Assignments.AssignSlot(index.Hotbar, index.Slot, action);
+ }
+ }
+
+ UIDirty = true;
}
}
}
diff --git a/Content.Client/Actions/Assignments/ActionAssignment.cs b/Content.Client/Actions/Assignments/ActionAssignment.cs
deleted file mode 100644
index 91e1e7725c..0000000000
--- a/Content.Client/Actions/Assignments/ActionAssignment.cs
+++ /dev/null
@@ -1,90 +0,0 @@
-using System;
-using Content.Shared.Actions;
-using Robust.Shared.GameObjects;
-
-namespace Content.Client.Actions.Assignments
-{
- public struct ActionAssignment : IEquatable
- {
- private readonly ActionType _actionType;
- private readonly ItemActionType _itemActionType;
- private readonly EntityUid _item;
- public Assignment Assignment { get; private init; }
-
- private ActionAssignment(Assignment assignment, ActionType actionType, ItemActionType itemActionType, EntityUid item)
- {
- Assignment = assignment;
- _actionType = actionType;
- _itemActionType = itemActionType;
- _item = item;
- }
-
- /// the action type, if our Assignment is Assignment.Action
- /// true only if our Assignment is Assignment.Action
- public bool TryGetAction(out ActionType actionType)
- {
- actionType = _actionType;
- return Assignment == Assignment.Action;
- }
-
- /// the item action type, if our Assignment is Assignment.ItemActionWithoutItem
- /// true only if our Assignment is Assignment.ItemActionWithoutItem
- public bool TryGetItemActionWithoutItem(out ItemActionType itemActionType)
- {
- itemActionType = _itemActionType;
- return Assignment == Assignment.ItemActionWithoutItem;
- }
-
- /// the item action type, if our Assignment is Assignment.ItemActionWithItem
- /// the item UID providing the action, if our Assignment is Assignment.ItemActionWithItem
- /// true only if our Assignment is Assignment.ItemActionWithItem
- public bool TryGetItemActionWithItem(out ItemActionType itemActionType, out EntityUid item)
- {
- itemActionType = _itemActionType;
- item = _item;
- return Assignment == Assignment.ItemActionWithItem;
- }
-
- public static ActionAssignment For(ActionType actionType)
- {
- return new(Assignment.Action, actionType, default, default);
- }
-
- public static ActionAssignment For(ItemActionType actionType)
- {
- return new(Assignment.ItemActionWithoutItem, default, actionType, default);
- }
-
- public static ActionAssignment For(ItemActionType actionType, EntityUid item)
- {
- return new(Assignment.ItemActionWithItem, default, actionType, item);
- }
-
- public bool Equals(ActionAssignment other)
- {
- return _actionType == other._actionType && _itemActionType == other._itemActionType && Equals(_item, other._item);
- }
-
- public override bool Equals(object? obj)
- {
- return obj is ActionAssignment other && Equals(other);
- }
-
- public override int GetHashCode()
- {
- return HashCode.Combine(_actionType, _itemActionType, _item);
- }
-
- public override string ToString()
- {
- return $"{nameof(_actionType)}: {_actionType}, {nameof(_itemActionType)}: {_itemActionType}, {nameof(_item)}: {_item}, {nameof(Assignment)}: {Assignment}";
- }
- }
-
- public enum Assignment : byte
- {
- Action,
- ItemActionWithoutItem,
- ItemActionWithItem
- }
-}
diff --git a/Content.Client/Actions/Assignments/ActionAssignments.cs b/Content.Client/Actions/Assignments/ActionAssignments.cs
index a7e3e7d8aa..5c9c178eb1 100644
--- a/Content.Client/Actions/Assignments/ActionAssignments.cs
+++ b/Content.Client/Actions/Assignments/ActionAssignments.cs
@@ -1,7 +1,5 @@
using Content.Shared.Actions;
-using Content.Shared.Actions.Components;
-using Robust.Shared.GameObjects;
-using System.Collections.Generic;
+using Content.Shared.Actions.ActionTypes;
using System.Linq;
namespace Content.Client.Actions.Assignments
@@ -9,6 +7,7 @@ namespace Content.Client.Actions.Assignments
///
/// Tracks and manages the hotbar assignments for actions.
///
+ [DataDefinition]
public sealed class ActionAssignments
{
// the slots and assignments fields hold client's assignments (what action goes in what slot),
@@ -19,7 +18,7 @@ namespace Content.Client.Actions.Assignments
/// x = hotbar number, y = slot of that hotbar (index 0 corresponds to the one labeled "1",
/// index 9 corresponds to the one labeled "0"). Essentially the inverse of _assignments.
///
- private readonly ActionAssignment?[,] _slots;
+ private readonly ActionType?[,] _slots;
///
/// Hotbar and slot assignment for each action type (slot index 0 corresponds to the one labeled "1",
@@ -28,14 +27,14 @@ namespace Content.Client.Actions.Assignments
/// it can still be assigned to a slot. Essentially the inverse of _slots.
/// There will be no entry if there is no assignment (no empty lists in this dict)
///
- private readonly Dictionary> _assignments;
+ [DataField("assignments")]
+ public readonly Dictionary> Assignments = new();
///
/// Actions which have been manually cleared by the user, thus should not
/// auto-populate.
///
- private readonly HashSet _preventAutoPopulate = new();
- private readonly Dictionary> _preventAutoPopulateItem = new();
+ public readonly SortedSet PreventAutoPopulate = new();
private readonly byte _numHotbars;
private readonly byte _numSlots;
@@ -44,105 +43,25 @@ namespace Content.Client.Actions.Assignments
{
_numHotbars = numHotbars;
_numSlots = numSlots;
- _assignments = new Dictionary>();
- _slots = new ActionAssignment?[numHotbars, numSlots];
+ _slots = new ActionType?[numHotbars, numSlots];
}
- ///
- /// Updates the assignments based on the current states of all the actions.
- /// Newly-granted actions or item actions which don't have an assignment will be assigned a slot
- /// automatically (unless they've been manually cleared). Item-based actions
- /// which no longer have an associated state will be decoupled from their item.
- ///
- public void Reconcile(byte currentHotbar, IReadOnlyDictionary actionStates,
- IReadOnlyDictionary> itemActionStates,
- bool actionMenuLocked)
+ public bool Remove(ActionType action) => Replace(action, null);
+
+ internal bool Replace(ActionType action, ActionType? newAction)
{
- // if we've been granted any actions which have no assignment to any hotbar, we must auto-populate them
- // into the hotbar so the user knows about them.
- // We fill their current hotbar first, rolling over to the next open slot on the next hotbar.
- foreach (var actionState in actionStates)
+ if (!Assignments.Remove(action, out var assigns))
+ return false;
+
+ if (newAction != null)
+ Assignments[newAction] = assigns;
+
+ foreach (var (bar, slot) in assigns)
{
- var assignment = ActionAssignment.For(actionState.Key);
- if (actionState.Value.Enabled && !_assignments.ContainsKey(assignment))
- {
- AutoPopulate(assignment, currentHotbar, false);
- }
+ _slots[bar, slot] = newAction;
}
- foreach (var (item, itemStates) in itemActionStates)
- {
- foreach (var itemActionState in itemStates)
- {
- // unlike regular actions, we DO actually show user their new item action even when it's disabled.
- // this allows them to instantly see when an action may be possible that is provided by an item but
- // something is preventing it
- // Note that we are checking if there is an explicit assignment for this item action + item,
- // we will determine during auto-population if we should tie the item to an existing "item action only"
- // assignment
- var assignment = ActionAssignment.For(itemActionState.Key, item);
- if (!_assignments.ContainsKey(assignment))
- {
- AutoPopulate(assignment, currentHotbar, false);
- }
- }
- }
-
- // We need to figure out which current item action assignments we had
- // which once had an associated item but have been revoked (based on our newly provided action states)
- // so we can dissociate them from the item. If the provided action states do not
- // have a state for this action type + item, we can assume that the action has been revoked for that item.
- var assignmentsWithoutItem = new List>>();
- foreach (var assignmentEntry in _assignments)
- {
- if (!assignmentEntry.Key.TryGetItemActionWithItem(out var actionType, out var item))
- {
- continue;
- }
-
- // we have this assignment currently tied to an item,
- // check if it no longer has an associated item in our dict of states
- if (itemActionStates.TryGetValue(item, out var states))
- {
- if (states.ContainsKey(actionType))
- {
- // we have a state for this item + action type so we won't
- // remove the item from the assignment
- continue;
- }
- }
-
- assignmentsWithoutItem.Add(assignmentEntry);
- }
-
- // reassign without the item for each assignment we found that no longer has an associated item
- foreach (var (assignment, slots) in assignmentsWithoutItem)
- {
- foreach (var (hotbar, slot) in slots)
- {
- if (!assignment.TryGetItemActionWithItem(out var actionType, out _))
- {
- continue;
- }
-
- if (actionMenuLocked)
- {
- AssignSlot(hotbar, slot, ActionAssignment.For(actionType));
- }
- else
- {
- ClearSlot(hotbar, slot, false);
- }
- }
- }
-
- // Additionally, we must find items which have no action states at all in our newly provided states so
- // we can assume their item was unequipped and reset them to allow auto-population.
- var itemsWithoutState = _preventAutoPopulateItem.Keys.Where(item => !itemActionStates.ContainsKey(item));
- foreach (var toRemove in itemsWithoutState)
- {
- _preventAutoPopulateItem.Remove(toRemove);
- }
+ return true;
}
///
@@ -151,18 +70,18 @@ namespace Content.Client.Actions.Assignments
/// hotbar whose slot is being assigned
/// slot of the hotbar to assign to (0 = the slot labeled 1, 9 = the slot labeled 0)
/// action to assign to the slot
- public void AssignSlot(byte hotbar, byte slot, ActionAssignment actionType)
+ public void AssignSlot(byte hotbar, byte slot, ActionType actionType)
{
ClearSlot(hotbar, slot, false);
_slots[hotbar, slot] = actionType;
- if (_assignments.TryGetValue(actionType, out var slotList))
+ if (Assignments.TryGetValue(actionType, out var slotList))
{
slotList.Add((hotbar, slot));
}
else
{
var newList = new List<(byte Hotbar, byte Slot)> { (hotbar, slot) };
- _assignments[actionType] = newList;
+ Assignments[actionType] = newList;
}
}
@@ -183,40 +102,21 @@ namespace Content.Client.Actions.Assignments
// (keeping in mind something can be assigned multiple slots)
var currentAction = _slots[hotbar, slot];
- if (!currentAction.HasValue)
- {
+ if (currentAction == null)
return;
- }
if (preventAutoPopulate)
- {
- var assignment = currentAction.Value;
+ PreventAutoPopulate.Add(currentAction);
- if (assignment.TryGetAction(out var actionType))
- {
- _preventAutoPopulate.Add(actionType);
- }
- else if (assignment.TryGetItemActionWithItem(out var itemActionType, out var item))
- {
- if (!_preventAutoPopulateItem.TryGetValue(item, out var actionTypes))
- {
- actionTypes = new HashSet();
- _preventAutoPopulateItem[item] = actionTypes;
- }
-
- actionTypes.Add(itemActionType);
- }
- }
-
- var assignmentList = _assignments[currentAction.Value];
+ var assignmentList = Assignments[currentAction];
assignmentList = assignmentList.Where(a => a.Hotbar != hotbar || a.Slot != slot).ToList();
if (!assignmentList.Any())
{
- _assignments.Remove(currentAction.Value);
+ Assignments.Remove(currentAction);
}
else
{
- _assignments[currentAction.Value] = assignmentList;
+ Assignments[currentAction] = assignmentList;
}
_slots[hotbar, slot] = null;
@@ -231,45 +131,10 @@ namespace Content.Client.Actions.Assignments
/// regardless of whether this assignment has been prevented from auto population
/// via ClearSlot's preventAutoPopulate parameter. If false, will have no effect
/// if this assignment has been prevented from auto population.
- public void AutoPopulate(ActionAssignment toAssign, byte currentHotbar, bool force = true)
+ public void AutoPopulate(ActionType toAssign, byte currentHotbar, bool force = true)
{
- if (ShouldPreventAutoPopulate(toAssign, force))
- {
+ if (!force && PreventAutoPopulate.Contains(toAssign))
return;
- }
-
- // if the assignment to make is an item action with an associated item,
- // then first look for currently assigned item actions without an item, to replace with this
- // assignment
- if (toAssign.TryGetItemActionWithItem(out var actionType, out var _))
- {
- if (_assignments.TryGetValue(ActionAssignment.For(actionType),
- out var possibilities))
- {
- // use the closest assignment to current hotbar
- byte hotbar = 0;
- byte slot = 0;
- var minCost = int.MaxValue;
- foreach (var possibility in possibilities)
- {
- var cost = possibility.Slot + _numSlots * (currentHotbar >= possibility.Hotbar
- ? currentHotbar - possibility.Hotbar
- : _numHotbars - currentHotbar + possibility.Hotbar);
- if (cost < minCost)
- {
- hotbar = possibility.Hotbar;
- slot = possibility.Slot;
- minCost = cost;
- }
- }
-
- if (minCost != int.MaxValue)
- {
- AssignSlot(hotbar, slot, toAssign);
- return;
- }
- }
- }
for (byte hotbarOffset = 0; hotbarOffset < _numHotbars; hotbarOffset++)
{
@@ -277,21 +142,10 @@ namespace Content.Client.Actions.Assignments
{
var hotbar = (byte) ((currentHotbar + hotbarOffset) % _numHotbars);
var slotAssignment = _slots[hotbar, slot];
- if (slotAssignment.HasValue)
- {
- // if the assignment in this slot is an item action without an associated item,
- // then tie it to the current item if we are trying to auto populate an item action.
- if (toAssign.Assignment == Assignment.ItemActionWithItem &&
- slotAssignment.Value.Assignment == Assignment.ItemActionWithoutItem)
- {
- AssignSlot(hotbar, slot, toAssign);
- return;
- }
+ if (slotAssignment != null)
continue;
- }
- // slot's empty, assign
AssignSlot(hotbar, slot, toAssign);
return;
}
@@ -299,36 +153,15 @@ namespace Content.Client.Actions.Assignments
// there was no empty slot
}
- private bool ShouldPreventAutoPopulate(ActionAssignment assignment, bool force)
- {
- if (force)
- {
- return false;
- }
-
- if (assignment.TryGetAction(out var actionType))
- {
- return _preventAutoPopulate.Contains(actionType);
- }
-
- if (assignment.TryGetItemActionWithItem(out var itemActionType, out var item))
- {
- return _preventAutoPopulateItem.TryGetValue(item,
- out var itemActionTypes) && itemActionTypes.Contains(itemActionType);
- }
-
- return false;
- }
-
///
/// Gets the assignment to the indicated slot if there is one.
///
- public ActionAssignment? this[in byte hotbar, in byte slot] => _slots[hotbar, slot];
+ public ActionType? this[in byte hotbar, in byte slot] => _slots[hotbar, slot];
/// true if we have the assignment assigned to some slot
- public bool HasAssignment(ActionAssignment assignment)
+ public bool HasAssignment(ActionType assignment)
{
- return _assignments.ContainsKey(assignment);
+ return Assignments.ContainsKey(assignment);
}
}
}
diff --git a/Content.Client/Actions/ClientActionsComponent.cs b/Content.Client/Actions/ClientActionsComponent.cs
deleted file mode 100644
index 1032a63ae4..0000000000
--- a/Content.Client/Actions/ClientActionsComponent.cs
+++ /dev/null
@@ -1,252 +0,0 @@
-using Content.Client.Actions.Assignments;
-using Content.Client.Actions.UI;
-using Content.Client.Items.Managers;
-using Content.Shared.Actions.Components;
-using Content.Shared.Actions.Prototypes;
-using Robust.Client.GameObjects;
-using Robust.Client.Player;
-using Robust.Client.UserInterface;
-using Robust.Shared.GameObjects;
-using Robust.Shared.Input.Binding;
-using Robust.Shared.IoC;
-using Robust.Shared.Log;
-using Robust.Shared.ViewVariables;
-
-namespace Content.Client.Actions
-{
- ///
- [RegisterComponent]
- [ComponentReference(typeof(SharedActionsComponent))]
- public sealed class ClientActionsComponent : SharedActionsComponent
- {
- public const byte Hotbars = 9;
- public const byte Slots = 10;
-
- [Dependency] private readonly IPlayerManager _playerManager = default!;
- [Dependency] private readonly IItemSlotManager _itemSlotManager = default!;
-
- private ActionsUI? _ui;
- private EntityUid _highlightedEntity;
-
- ///
- /// Current assignments for all hotbars / slots for this entity.
- ///
- public ActionAssignments Assignments { get; } = new(Hotbars, Slots);
-
- ///
- /// Allows calculating if we need to act due to this component being controlled by the current mob
- ///
- [ViewVariables]
- private bool CurrentlyControlled => _playerManager.LocalPlayer != null && _playerManager.LocalPlayer.ControlledEntity == Owner;
-
- protected override void Shutdown()
- {
- base.Shutdown();
- PlayerDetached();
- }
-
- public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
- {
- base.HandleComponentState(curState, nextState);
-
- if (curState is not ActionComponentState)
- {
- return;
- }
-
- UpdateUI();
- }
-
- public void PlayerAttached()
- {
- if (!CurrentlyControlled || _ui != null)
- {
- return;
- }
-
- _ui = new ActionsUI(this);
- IoCManager.Resolve().StateRoot.AddChild(_ui);
- UpdateUI();
- }
-
- public void PlayerDetached()
- {
- if (_ui == null) return;
- IoCManager.Resolve().StateRoot.RemoveChild(_ui);
- _ui = null;
- }
-
- public void HandleHotbarKeybind(byte slot, in PointerInputCmdHandler.PointerInputCmdArgs args)
- {
- _ui?.HandleHotbarKeybind(slot, args);
- }
-
- public void HandleChangeHotbarKeybind(byte hotbar, in PointerInputCmdHandler.PointerInputCmdArgs args)
- {
- _ui?.HandleChangeHotbarKeybind(hotbar, args);
- }
-
- ///
- /// Updates the displayed hotbar (and menu) based on current state of actions.
- ///
- private void UpdateUI()
- {
- if (!CurrentlyControlled || _ui == null)
- {
- return;
- }
-
- Assignments.Reconcile(_ui.SelectedHotbar, ActionStates(), ItemActionStates(), _ui.Locked);
-
- _ui.UpdateUI();
- }
-
- public void AttemptAction(ActionSlot slot)
- {
-
- var attempt = slot.ActionAttempt();
- if (attempt == null) return;
-
- switch (attempt.Action.BehaviorType)
- {
- case BehaviorType.Instant:
- // for instant actions, we immediately tell the server we're doing it
-#pragma warning disable 618
- SendNetworkMessage(attempt.PerformInstantActionMessage());
-#pragma warning restore 618
- break;
- case BehaviorType.Toggle:
- // for toggle actions, we immediately tell the server we're toggling it.
- if (attempt.TryGetActionState(this, out var actionState))
- {
- // TODO: At the moment we always predict that the toggle will work clientside,
- // even if it sometimes may not (it will be reset by the server if wrong).
- attempt.ToggleAction(this, !actionState.ToggledOn);
- slot.ToggledOn = !actionState.ToggledOn;
-#pragma warning disable 618
- SendNetworkMessage(attempt.PerformToggleActionMessage(!actionState.ToggledOn));
-#pragma warning restore 618
- }
- else
- {
- Logger.ErrorS("action", "attempted to toggle action {0} which has" +
- " unknown state", attempt);
- }
-
- break;
- case BehaviorType.TargetPoint:
- case BehaviorType.TargetEntity:
- // for target actions, we go into "select target" mode, we don't
- // message the server until we actually pick our target.
-
- // if we're clicking the same thing we're already targeting for, then we simply cancel
- // targeting
- _ui?.ToggleTargeting(slot);
- break;
- case BehaviorType.None:
- break;
- default:
- Logger.ErrorS("action", "unhandled action press for action {0}",
- attempt);
- break;
- }
- }
-
- ///
- /// Handles clicks when selecting the target for an action. Only has an effect when currently
- /// selecting a target.
- ///
- public bool TargetingOnUse(in PointerInputCmdHandler.PointerInputCmdArgs args)
- {
- // not currently predicted
- if (EntitySystem.Get().Predicted) return false;
-
- // only do something for actual target-based actions
- if (_ui?.SelectingTargetFor?.Action == null ||
- (!_ui.SelectingTargetFor.Action.IsTargetAction)) return false;
-
- // do nothing if we know it's on cooldown
- if (_ui.SelectingTargetFor.IsOnCooldown) return false;
-
- var attempt = _ui.SelectingTargetFor.ActionAttempt();
- if (attempt == null)
- {
- _ui.StopTargeting();
- return false;
- }
-
- switch (_ui.SelectingTargetFor.Action.BehaviorType)
- {
- case BehaviorType.TargetPoint:
- {
- // send our action to the server, we chose our target
-#pragma warning disable 618
- SendNetworkMessage(attempt.PerformTargetPointActionMessage(args));
-#pragma warning restore 618
- if (!attempt.Action.Repeat)
- {
- _ui.StopTargeting();
- }
- return true;
- }
- // target the currently hovered entity, if there is one
- case BehaviorType.TargetEntity when args.EntityUid != EntityUid.Invalid:
- {
- // send our action to the server, we chose our target
-#pragma warning disable 618
- SendNetworkMessage(attempt.PerformTargetEntityActionMessage(args));
-#pragma warning restore 618
- if (!attempt.Action.Repeat)
- {
- _ui.StopTargeting();
- }
- return true;
- }
- // we are supposed to target an entity but we didn't click it
- case BehaviorType.TargetEntity when args.EntityUid == EntityUid.Invalid:
- {
- if (attempt.Action.DeselectWhenEntityNotClicked)
- _ui.StopTargeting();
- return false;
- }
- default:
- _ui.StopTargeting();
- return false;
- }
- }
-
- protected override void AfterActionChanged()
- {
- UpdateUI();
- }
-
- ///
- /// Highlights the item slot (inventory or hand) that contains this item
- ///
- ///
- public void HighlightItemSlot(EntityUid item)
- {
- StopHighlightingItemSlots();
-
- _highlightedEntity = item;
- _itemSlotManager.HighlightEntity(item);
- }
-
- ///
- /// Stops highlighting any item slots we are currently highlighting.
- /// H
- public void StopHighlightingItemSlots()
- {
- if (_highlightedEntity == default)
- return;
-
- _itemSlotManager.UnHighlightEntity(_highlightedEntity);
- _highlightedEntity = default;
- }
-
- public void ToggleActionsMenu()
- {
- _ui?.ToggleActionsMenu();
- }
- }
-}
diff --git a/Content.Client/Actions/UI/ActionAlertTooltip.cs b/Content.Client/Actions/UI/ActionAlertTooltip.cs
index 392e67873a..319c682299 100644
--- a/Content.Client/Actions/UI/ActionAlertTooltip.cs
+++ b/Content.Client/Actions/UI/ActionAlertTooltip.cs
@@ -1,5 +1,7 @@
using System;
using Content.Client.Stylesheets;
+using Content.Shared.Actions;
+using Content.Shared.Actions.ActionTypes;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.IoC;
using Robust.Shared.Timing;
@@ -89,7 +91,7 @@ namespace Content.Client.Actions.UI
{
var duration = Cooldown.Value.End - Cooldown.Value.Start;
_cooldownLabel.SetMessage(FormattedMessage.FromMarkup(
- $"[color=#a10505]{duration.Seconds} sec cooldown ({timeLeft.Seconds + 1} sec remaining)[/color]"));
+ $"[color=#a10505]{(int) duration.TotalSeconds} sec cooldown ({(int) timeLeft.TotalSeconds + 1} sec remaining)[/color]"));
_cooldownLabel.Visible = true;
}
else
diff --git a/Content.Client/Actions/UI/ActionMenu.cs b/Content.Client/Actions/UI/ActionMenu.cs
index b3140a32b5..edb341a644 100644
--- a/Content.Client/Actions/UI/ActionMenu.cs
+++ b/Content.Client/Actions/UI/ActionMenu.cs
@@ -1,22 +1,16 @@
-using System;
-using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
-using Content.Client.Actions.Assignments;
using Content.Client.DragDrop;
using Content.Client.HUD;
using Content.Client.Stylesheets;
using Content.Shared.Actions;
-using Content.Shared.Actions.Prototypes;
+using Content.Shared.Actions.ActionTypes;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.Utility;
using Robust.Shared.Input;
-using Robust.Shared.IoC;
-using Robust.Shared.Localization;
-using Robust.Shared.Log;
using Robust.Shared.Timing;
using static Robust.Client.UserInterface.Controls.BaseButton;
using static Robust.Client.UserInterface.Controls.BoxContainer;
@@ -29,28 +23,35 @@ namespace Content.Client.Actions.UI
///
public sealed class ActionMenu : DefaultWindow
{
- private const string ItemTag = "item";
- private const string NotItemTag = "not item";
- private const string InstantActionTag = "instant";
- private const string ToggleActionTag = "toggle";
- private const string TargetActionTag = "target";
- private const string AllActionsTag = "all";
- private const string GrantedActionsTag = "granted";
+ // Pre-defined global filters that can be used to select actions based on their properties (as opposed to their
+ // own yaml-defined filters).
+ // TODO LOC STRINGs
+ private const string AllFilter = "all";
+ private const string ItemFilter = "item";
+ private const string InnateFilter = "innate";
+ private const string EnabledFilter = "enabled";
+ private const string InstantFilter = "instant";
+ private const string TargetedFilter = "targeted";
+
+ private readonly string[] _filters =
+ {
+ AllFilter,
+ ItemFilter,
+ InnateFilter,
+ EnabledFilter,
+ InstantFilter,
+ TargetedFilter
+ };
+
private const int MinSearchLength = 3;
private static readonly Regex NonAlphanumeric = new Regex(@"\W", RegexOptions.Compiled);
private static readonly Regex Whitespace = new Regex(@"\s+", RegexOptions.Compiled);
- private static readonly BaseActionPrototype[] EmptyActionList = Array.Empty();
///
/// Is an action currently being dragged from this window?
///
public bool IsDragging => _dragDropHelper.IsDragging;
- // parallel list of actions currently selectable in itemList
- private BaseActionPrototype[] _actionList = new BaseActionPrototype[0];
-
- private readonly ActionManager _actionManager;
- private readonly ClientActionsComponent _actionsComponent;
private readonly ActionsUI _actionsUI;
private readonly LineEdit _searchBar;
private readonly MultiselectOptionButton _filterButton;
@@ -60,17 +61,16 @@ namespace Content.Client.Actions.UI
private readonly TextureRect _dragShadow;
private readonly IGameHud _gameHud;
private readonly DragDropHelper _dragDropHelper;
+ private readonly IEntityManager _entMan;
-
- public ActionMenu(ClientActionsComponent actionsComponent, ActionsUI actionsUI)
+ public ActionMenu(ActionsUI actionsUI)
{
- _actionsComponent = actionsComponent;
_actionsUI = actionsUI;
- _actionManager = IoCManager.Resolve();
_gameHud = IoCManager.Resolve();
+ _entMan = IoCManager.Resolve();
Title = Loc.GetString("ui-actionmenu-title");
- MinSize = (300, 300);
+ MinSize = (320, 300);
Contents.AddChild(new BoxContainer
{
@@ -115,27 +115,14 @@ namespace Content.Client.Actions.UI
}
});
- // populate filters from search tags
- var filterTags = new List();
- foreach (var action in _actionManager.EnumerateActions())
- {
- filterTags.AddRange(action.Filters);
- }
-
- // special one to filter to only include item actions
- filterTags.Add(ItemTag);
- filterTags.Add(NotItemTag);
- filterTags.Add(InstantActionTag);
- filterTags.Add(ToggleActionTag);
- filterTags.Add(TargetActionTag);
- filterTags.Add(AllActionsTag);
- filterTags.Add(GrantedActionsTag);
-
- foreach (var tag in filterTags.Distinct().OrderBy(tag => tag))
+ foreach (var tag in _filters)
{
_filterButton.AddItem( CultureInfo.CurrentCulture.TextInfo.ToTitleCase(tag), tag);
}
+ // default to showing all actions.
+ _filterButton.SelectKey(AllFilter);
+
UpdateFilterLabel();
_dragShadow = new TextureRect
@@ -157,13 +144,6 @@ namespace Content.Client.Actions.UI
_searchBar.OnTextChanged += OnSearchTextChanged;
_filterButton.OnItemSelected += OnFilterItemSelected;
_gameHud.ActionsButtonDown = true;
- foreach (var actionMenuControl in _resultsGrid.Children)
- {
- var actionMenuItem = (ActionMenuItem) actionMenuControl;
- actionMenuItem.OnButtonDown += OnItemButtonDown;
- actionMenuItem.OnButtonUp += OnItemButtonUp;
- actionMenuItem.OnPressed += OnItemPressed;
- }
}
protected override void ExitedTree()
@@ -199,7 +179,7 @@ namespace Content.Client.Actions.UI
private bool OnBeginActionDrag()
{
- _dragShadow.Texture = _dragDropHelper.Dragged!.Action.Icon.Frame0();
+ _dragShadow.Texture = _dragDropHelper.Dragged?.Action?.Icon?.Frame0();
// don't make visible until frameupdate, otherwise it'll flicker
LayoutContainer.SetPosition(_dragShadow, UserInterfaceManager.MousePositionScaled.Position - (32, 32));
return true;
@@ -244,47 +224,7 @@ namespace Content.Client.Actions.UI
return;
}
- // drag and drop
- switch (_dragDropHelper.Dragged.Action)
- {
- // assign the dragged action to the target slot
- case ActionPrototype actionPrototype:
- _actionsComponent.Assignments.AssignSlot(_actionsUI.SelectedHotbar, targetSlot.SlotIndex, ActionAssignment.For(actionPrototype.ActionType));
- break;
- case ItemActionPrototype itemActionPrototype:
- // the action menu doesn't show us if the action has an associated item,
- // so when we perform the assignment, we should check if we currently have an unassigned state
- // for this item and assign it tied to that item if so, otherwise assign it "itemless"
-
- // this is not particularly efficient but we don't maintain an index from
- // item action type to its action states, and this method should be pretty infrequent so it's probably fine
- var assigned = false;
- foreach (var (item, itemStates) in _actionsComponent.ItemActionStates())
- {
- foreach (var (actionType, _) in itemStates)
- {
- if (actionType != itemActionPrototype.ActionType) continue;
- var assignment = ActionAssignment.For(actionType, item);
- if (_actionsComponent.Assignments.HasAssignment(assignment)) continue;
- // no assignment for this state, assign tied to the item
- assigned = true;
- _actionsComponent.Assignments.AssignSlot(_actionsUI.SelectedHotbar, targetSlot.SlotIndex, assignment);
- break;
- }
-
- if (assigned)
- {
- break;
- }
- }
-
- if (!assigned)
- {
- _actionsComponent.Assignments.AssignSlot(_actionsUI.SelectedHotbar, targetSlot.SlotIndex, ActionAssignment.For(itemActionPrototype.ActionType));
- }
- break;
- }
-
+ _actionsUI.System.Assignments.AssignSlot(_actionsUI.SelectedHotbar, targetSlot.SlotIndex, _dragDropHelper.Dragged.Action);
_actionsUI.UpdateUI();
}
@@ -300,19 +240,8 @@ namespace Content.Client.Actions.UI
private void OnItemPressed(ButtonEventArgs args)
{
if (args.Button is not ActionMenuItem actionMenuItem) return;
- switch (actionMenuItem.Action)
- {
- case ActionPrototype actionPrototype:
- _actionsComponent.Assignments.AutoPopulate(ActionAssignment.For(actionPrototype.ActionType), _actionsUI.SelectedHotbar);
- break;
- case ItemActionPrototype itemActionPrototype:
- _actionsComponent.Assignments.AutoPopulate(ActionAssignment.For(itemActionPrototype.ActionType), _actionsUI.SelectedHotbar);
- break;
- default:
- Logger.ErrorS("action", "unexpected action prototype {0}", actionMenuItem.Action);
- break;
- }
+ _actionsUI.System.Assignments.AutoPopulate(actionMenuItem.Action, _actionsUI.SelectedHotbar);
_actionsUI.UpdateUI();
}
@@ -341,7 +270,7 @@ namespace Content.Client.Actions.UI
return;
}
- var matchingActions = _actionManager.EnumerateActions()
+ var matchingActions = _actionsUI.Component.Actions
.Where(a => MatchesSearchCriteria(a, search, _filterButton.SelectedKeys));
PopulateActions(matchingActions);
@@ -361,7 +290,7 @@ namespace Content.Client.Actions.UI
}
}
- private bool MatchesSearchCriteria(BaseActionPrototype action, string standardizedSearch,
+ private bool MatchesSearchCriteria(ActionType action, string standardizedSearch,
IReadOnlyList selectedFilterTags)
{
// check filter tag match first - each action must contain all filter tags currently selected.
@@ -377,56 +306,32 @@ namespace Content.Client.Actions.UI
return true;
}
- if (Standardize(ActionTypeString(action)).Contains(standardizedSearch))
- {
- return true;
- }
-
- // allows matching by typing spaces between the enum case changes, like "xeno spit" if the
- // actiontype is "XenoSpit"
- if (Standardize(ActionTypeString(action), true).Contains(standardizedSearch))
- {
- return true;
- }
-
if (Standardize(action.Name.ToString()).Contains(standardizedSearch))
{
return true;
}
- return false;
+ // search by provider name
+ if (action.Provider == null || action.Provider == _actionsUI.Component.Owner)
+ return false;
+ var name = _entMan.GetComponent(action.Provider.Value).EntityName;
+ return Standardize(name).Contains(standardizedSearch);
}
- private string ActionTypeString(BaseActionPrototype baseActionPrototype)
- {
- if (baseActionPrototype is ActionPrototype actionPrototype)
- {
- return actionPrototype.ActionType.ToString();
- }
- if (baseActionPrototype is ItemActionPrototype itemActionPrototype)
- {
- return itemActionPrototype.ActionType.ToString();
- }
- throw new InvalidOperationException();
- }
-
- private bool ActionMatchesFilterTag(BaseActionPrototype action, string tag)
+ private bool ActionMatchesFilterTag(ActionType action, string tag)
{
return tag switch
{
- AllActionsTag => true,
- GrantedActionsTag => _actionsComponent.IsGranted(action),
- ItemTag => action is ItemActionPrototype,
- NotItemTag => action is ActionPrototype,
- InstantActionTag => action.BehaviorType == BehaviorType.Instant,
- TargetActionTag => action.IsTargetAction,
- ToggleActionTag => action.BehaviorType == BehaviorType.Toggle,
- _ => action.Filters.Contains(tag)
+ EnabledFilter => action.Enabled,
+ ItemFilter => action.Provider != null && action.Provider != _actionsUI.Component.Owner,
+ InnateFilter => action.Provider == null || action.Provider == _actionsUI.Component.Owner,
+ InstantFilter => action is InstantAction,
+ TargetedFilter => action is TargetedAction,
+ _ => true
};
}
-
///
/// Standardized form is all lowercase, no non-alphanumeric characters (converted to whitespace),
/// trimmed, 1 space max per whitespace gap,
@@ -472,16 +377,15 @@ namespace Content.Client.Actions.UI
return newText.ToString();
}
- private void PopulateActions(IEnumerable actions)
+ private void PopulateActions(IEnumerable actions)
{
ClearList();
- _actionList = actions.ToArray();
- foreach (var action in _actionList.OrderBy(act => act.Name.ToString()))
+ foreach (var action in actions)
{
- var actionItem = new ActionMenuItem(action, OnItemFocusExited);
+ var actionItem = new ActionMenuItem(_actionsUI, action, OnItemFocusExited);
_resultsGrid.Children.Add(actionItem);
- actionItem.SetActionState(_actionsComponent.IsGranted(action));
+ actionItem.SetActionState(action.Enabled);
actionItem.OnButtonDown += OnItemButtonDown;
actionItem.OnButtonUp += OnItemButtonUp;
actionItem.OnPressed += OnItemPressed;
@@ -496,7 +400,6 @@ namespace Content.Client.Actions.UI
((ActionMenuItem) actionItem).OnPressed -= OnItemPressed;
}
_resultsGrid.Children.Clear();
- _actionList = EmptyActionList;
}
///
@@ -508,8 +411,10 @@ namespace Content.Client.Actions.UI
foreach (var actionItem in _resultsGrid.Children)
{
var actionMenuItem = ((ActionMenuItem) actionItem);
- actionMenuItem.SetActionState(_actionsComponent.IsGranted(actionMenuItem.Action));
+ actionMenuItem.SetActionState(actionMenuItem.Action.Enabled);
}
+
+ SearchAndDisplay();
}
protected override void FrameUpdate(FrameEventArgs args)
diff --git a/Content.Client/Actions/UI/ActionMenuItem.cs b/Content.Client/Actions/UI/ActionMenuItem.cs
index 03293e03f5..d82801d304 100644
--- a/Content.Client/Actions/UI/ActionMenuItem.cs
+++ b/Content.Client/Actions/UI/ActionMenuItem.cs
@@ -1,12 +1,20 @@
-using System;
+using System;
using Content.Client.Stylesheets;
-using Content.Shared.Actions.Prototypes;
+using Content.Shared.Actions;
+using Content.Shared.Actions.ActionTypes;
+using Robust.Client.GameObjects;
+using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.Utility;
+using Robust.Shared.Utility;
+using static Robust.Client.UserInterface.Controls.BoxContainer;
namespace Content.Client.Actions.UI
{
+ // TODO merge this with action-slot when it gets XAMLd
+ // this has way too much overlap, especially now that they both have the item-sprite icons.
+
///
/// An individual action visible in the action menu.
///
@@ -16,28 +24,165 @@ namespace Content.Client.Actions.UI
// quickly explore what each action is
private const float CustomTooltipDelay = 0.2f;
- public BaseActionPrototype Action { get; private set; }
+ private readonly TextureRect _bigActionIcon;
+ private readonly TextureRect _smallActionIcon;
+ private readonly SpriteView _smallItemSpriteView;
+ private readonly SpriteView _bigItemSpriteView;
+
+ public ActionType Action;
private Action _onControlFocusExited;
- public ActionMenuItem(BaseActionPrototype action, Action onControlFocusExited)
+ private readonly ActionsUI _actionsUI;
+
+ public ActionMenuItem(ActionsUI actionsUI, ActionType action, Action onControlFocusExited)
{
- _onControlFocusExited = onControlFocusExited;
+ _actionsUI = actionsUI;
Action = action;
+ _onControlFocusExited = onControlFocusExited;
MinSize = (64, 64);
VerticalAlignment = VAlignment.Top;
- AddChild(new TextureRect
+ _bigActionIcon = new TextureRect
{
HorizontalExpand = true,
VerticalExpand = true,
Stretch = TextureRect.StretchMode.Scale,
- Texture = action.Icon.Frame0()
+ Visible = false
+ };
+ _bigItemSpriteView = new SpriteView
+ {
+ HorizontalExpand = true,
+ VerticalExpand = true,
+ Scale = (2, 2),
+ Visible = false,
+ OverrideDirection = Direction.South,
+ };
+ _smallActionIcon = new TextureRect
+ {
+ HorizontalAlignment = HAlignment.Right,
+ VerticalAlignment = VAlignment.Bottom,
+ Stretch = TextureRect.StretchMode.Scale,
+ Visible = false
+ };
+ _smallItemSpriteView = new SpriteView
+ {
+ HorizontalAlignment = HAlignment.Right,
+ VerticalAlignment = VAlignment.Bottom,
+ Visible = false,
+ OverrideDirection = Direction.South,
+ };
+
+ // padding to the left of the small icon
+ var paddingBoxItemIcon = new BoxContainer
+ {
+ Orientation = LayoutOrientation.Horizontal,
+ HorizontalExpand = true,
+ VerticalExpand = true,
+ MinSize = (64, 64)
+ };
+ paddingBoxItemIcon.AddChild(new Control()
+ {
+ MinSize = (32, 32),
});
+ paddingBoxItemIcon.AddChild(new Control
+ {
+ Children =
+ {
+ _smallActionIcon,
+ _smallItemSpriteView
+ }
+ });
+ AddChild(_bigActionIcon);
+ AddChild(_bigItemSpriteView);
+ AddChild(paddingBoxItemIcon);
TooltipDelay = CustomTooltipDelay;
TooltipSupplier = SupplyTooltip;
+ UpdateIcons();
+ }
+
+
+ public void UpdateIcons()
+ {
+ UpdateItemIcon();
+
+ if (Action == null)
+ {
+ SetActionIcon(null);
+ return;
+ }
+
+ if ((_actionsUI.SelectingTargetFor?.Action == Action || Action.Toggled) && Action.IconOn != null)
+ SetActionIcon(Action.IconOn.Frame0());
+ else
+ SetActionIcon(Action.Icon?.Frame0());
+ }
+
+ private void SetActionIcon(Texture? texture)
+ {
+ if (texture == null || Action == null)
+ {
+ _bigActionIcon.Texture = null;
+ _bigActionIcon.Visible = false;
+ _smallActionIcon.Texture = null;
+ _smallActionIcon.Visible = false;
+ }
+ else if (Action.Provider != null && Action.ItemIconStyle == ItemActionIconStyle.BigItem)
+ {
+ _smallActionIcon.Texture = texture;
+ _smallActionIcon.Modulate = Action.IconColor;
+ _smallActionIcon.Visible = true;
+ _bigActionIcon.Texture = null;
+ _bigActionIcon.Visible = false;
+ }
+ else
+ {
+ _bigActionIcon.Texture = texture;
+ _bigActionIcon.Modulate = Action.IconColor;
+ _bigActionIcon.Visible = true;
+ _smallActionIcon.Texture = null;
+ _smallActionIcon.Visible = false;
+ }
+ }
+
+ private void UpdateItemIcon()
+ {
+ if (Action?.Provider == null || !IoCManager.Resolve().TryGetComponent(Action.Provider.Value, out SpriteComponent sprite))
+ {
+ _bigItemSpriteView.Visible = false;
+ _bigItemSpriteView.Sprite = null;
+ _smallItemSpriteView.Visible = false;
+ _smallItemSpriteView.Sprite = null;
+ }
+ else
+ {
+ switch (Action.ItemIconStyle)
+ {
+ case ItemActionIconStyle.BigItem:
+ _bigItemSpriteView.Visible = true;
+ _bigItemSpriteView.Sprite = sprite;
+ _smallItemSpriteView.Visible = false;
+ _smallItemSpriteView.Sprite = null;
+ break;
+ case ItemActionIconStyle.BigAction:
+
+ _bigItemSpriteView.Visible = false;
+ _bigItemSpriteView.Sprite = null;
+ _smallItemSpriteView.Visible = true;
+ _smallItemSpriteView.Sprite = sprite;
+ break;
+
+ case ItemActionIconStyle.NoItem:
+
+ _bigItemSpriteView.Visible = false;
+ _bigItemSpriteView.Sprite = null;
+ _smallItemSpriteView.Visible = false;
+ _smallItemSpriteView.Sprite = null;
+ break;
+ }
+ }
}
protected override void ControlFocusExited()
@@ -48,7 +193,15 @@ namespace Content.Client.Actions.UI
private Control SupplyTooltip(Control? sender)
{
- return new ActionAlertTooltip(Action.Name, Action.Description, Action.Requires);
+ var name = FormattedMessage.FromMarkupPermissive(Loc.GetString(Action.Name));
+ var decr = FormattedMessage.FromMarkupPermissive(Loc.GetString(Action.Description));
+
+ var tooltip = new ActionAlertTooltip(name, decr);
+
+ if (Action.Enabled && (Action.Charges == null || Action.Charges != 0))
+ tooltip.Cooldown = Action.Cooldown;
+
+ return tooltip;
}
///
@@ -71,6 +224,5 @@ namespace Content.Client.Actions.UI
}
}
}
-
}
}
diff --git a/Content.Client/Actions/UI/ActionSlot.cs b/Content.Client/Actions/UI/ActionSlot.cs
index 77f0ac4c07..6c2f8a7950 100644
--- a/Content.Client/Actions/UI/ActionSlot.cs
+++ b/Content.Client/Actions/UI/ActionSlot.cs
@@ -1,20 +1,14 @@
-using System;
+using System;
using Content.Client.Cooldown;
using Content.Client.Stylesheets;
using Content.Shared.Actions;
-using Content.Shared.Actions.Components;
-using Content.Shared.Actions.Prototypes;
-using Content.Shared.Inventory;
+using Content.Shared.Actions.ActionTypes;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.Utility;
-using Robust.Shared.GameObjects;
using Robust.Shared.Input;
-using Robust.Shared.IoC;
-using Robust.Shared.Localization;
-using Robust.Shared.Maths;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using static Robust.Client.UserInterface.Controls.BoxContainer;
@@ -37,48 +31,7 @@ namespace Content.Client.Actions.UI
///
/// Current action in this slot.
///
- public BaseActionPrototype? Action { get; private set; }
-
- ///
- /// true if there is an action assigned to the slot
- ///
- public bool HasAssignment => Action != null;
-
- private bool HasToggleSprite => Action != null && Action.IconOn != SpriteSpecifier.Invalid;
-
- ///
- /// Only applicable when an action is in this slot.
- /// True if the action is currently shown as enabled, false if action disabled.
- ///
- public bool ActionEnabled { get; private set; }
-
- ///
- /// Is there an action in the slot that can currently be used?
- /// Target-basedActions on cooldown can still be selected / deselected if they've been configured as such
- ///
- public bool CanUseAction => Action != null && ActionEnabled &&
- (!IsOnCooldown || (Action.IsTargetAction && !Action.DeselectOnCooldown));
-
- ///
- /// Item the action is provided by, only valid if Action is an ItemActionPrototype. May be null
- /// if the item action is not yet tied to an item.
- ///
- public EntityUid? Item { get; private set; }
-
- ///
- /// Whether the action in this slot should be shown as toggled on. Separate from Depressed.
- ///
- public bool ToggledOn
- {
- get => _toggledOn;
- set
- {
- if (_toggledOn == value) return;
- _toggledOn = value;
- UpdateIcons();
- DrawModeChanged();
- }
- }
+ public ActionType? Action { get; private set; }
///
/// 1-10 corresponding to the number label on the slot (10 is labeled as 0)
@@ -86,25 +39,6 @@ namespace Content.Client.Actions.UI
private byte SlotNumber => (byte) (SlotIndex + 1);
public byte SlotIndex { get; }
- ///
- /// Current cooldown displayed in this slot. Set to null to show no cooldown.
- ///
- public (TimeSpan Start, TimeSpan End)? Cooldown
- {
- get => _cooldown;
- set
- {
- _cooldown = value;
- if (SuppliedTooltip is ActionAlertTooltip actionAlertTooltip)
- {
- actionAlertTooltip.Cooldown = value;
- }
- }
- }
- private (TimeSpan Start, TimeSpan End)? _cooldown;
-
- public bool IsOnCooldown => Cooldown.HasValue && _gameTiming.CurTime < Cooldown.Value.End;
-
private readonly IGameTiming _gameTiming;
private readonly RichTextLabel _number;
private readonly TextureRect _bigActionIcon;
@@ -114,8 +48,6 @@ namespace Content.Client.Actions.UI
private readonly CooldownGraphic _cooldownGraphic;
private readonly ActionsUI _actionsUI;
private readonly ActionMenu _actionMenu;
- private readonly ClientActionsComponent _actionsComponent;
- private bool _toggledOn;
// whether button is currently pressed down by mouse or keybind down.
private bool _depressed;
private bool _beingHovered;
@@ -124,9 +56,8 @@ namespace Content.Client.Actions.UI
/// Creates an action slot for the specified number
///
/// slot index this corresponds to, 0-9 (0 labeled as 1, 8, labeled "9", 9 labeled as "0".
- public ActionSlot(ActionsUI actionsUI, ActionMenu actionMenu, ClientActionsComponent actionsComponent, byte slotIndex)
+ public ActionSlot(ActionsUI actionsUI, ActionMenu actionMenu, byte slotIndex)
{
- _actionsComponent = actionsComponent;
_actionsUI = actionsUI;
_actionMenu = actionMenu;
_gameTiming = IoCManager.Resolve();
@@ -170,7 +101,8 @@ namespace Content.Client.Actions.UI
{
HorizontalAlignment = HAlignment.Right,
VerticalAlignment = VAlignment.Bottom,
- Visible = false
+ Visible = false,
+ OverrideDirection = Direction.South,
};
_cooldownGraphic = new CooldownGraphic {Progress = 0, Visible = false};
@@ -219,24 +151,24 @@ namespace Content.Client.Actions.UI
private Control? SupplyTooltip(Control sender)
{
- return Action == null ? null :
- new ActionAlertTooltip(Action.Name, Action.Description, Action.Requires) {Cooldown = Cooldown};
- }
+ if (Action == null)
+ return null;
- ///
- /// Action attempt for performing the action in the slot
- ///
- public IActionAttempt? ActionAttempt()
- {
- IActionAttempt? attempt = Action switch
+ string? extra = null;
+ if (Action.Charges != null)
{
- ActionPrototype actionPrototype => new ActionAttempt(actionPrototype),
- ItemActionPrototype itemActionPrototype =>
- Item.HasValue && IoCManager.Resolve().TryGetComponent(Item, out var itemActions) ?
- new ItemActionAttempt(itemActionPrototype, Item.Value, itemActions) : null,
- _ => null
- };
- return attempt;
+ extra = Loc.GetString("ui-actionslot-charges", ("charges", Action.Charges));
+ }
+
+ var name = FormattedMessage.FromMarkupPermissive(Loc.GetString(Action.Name));
+ var decr = FormattedMessage.FromMarkupPermissive(Loc.GetString(Action.Description));
+
+ var tooltip = new ActionAlertTooltip(name, decr, extra);
+
+ if (Action.Enabled && (Action.Charges == null || Action.Charges != 0))
+ tooltip.Cooldown = Action.Cooldown;
+
+ return tooltip;
}
protected override void MouseEntered()
@@ -245,9 +177,9 @@ namespace Content.Client.Actions.UI
_beingHovered = true;
DrawModeChanged();
- if (Action is not ItemActionPrototype) return;
- if (Item == null) return;
- _actionsComponent.HighlightItemSlot(Item.Value);
+
+ if (Action?.Provider != null)
+ _actionsUI.System.HighlightItemSlot(Action.Provider.Value);
}
protected override void MouseExited()
@@ -256,32 +188,55 @@ namespace Content.Client.Actions.UI
_beingHovered = false;
CancelPress();
DrawModeChanged();
- _actionsComponent.StopHighlightingItemSlots();
+ _actionsUI.System.StopHighlightingItemSlot();
}
protected override void KeyBindDown(GUIBoundKeyEventArgs args)
{
base.KeyBindDown(args);
- if (args.Function == EngineKeyFunctions.UIRightClick)
+ if (Action == null)
{
- if (!_actionsUI.Locked && !_actionsUI.DragDropHelper.IsDragging && !_actionMenu.IsDragging)
- {
- _actionsComponent.Assignments.ClearSlot(_actionsUI.SelectedHotbar, SlotIndex, true);
- _actionsUI.StopTargeting();
- _actionsUI.UpdateUI();
- }
+ // No action for this slot. Maybe the user is trying to add a mapping action?
+ _actionsUI.System.TryFillSlot(_actionsUI.SelectedHotbar, SlotIndex);
return;
}
// only handle clicks, and can't do anything to this if no assignment
- if (args.Function != EngineKeyFunctions.UIClick || !HasAssignment)
+ if (args.Function == EngineKeyFunctions.UIClick)
+ {
+ // might turn into a drag or a full press if released
+ Depress(true);
+ _actionsUI.DragDropHelper.MouseDown(this);
+ DrawModeChanged();
+ return;
+ }
+
+ if (args.Function != EngineKeyFunctions.UIRightClick || _actionsUI.Locked)
return;
- // might turn into a drag or a full press if released
- Depress(true);
- _actionsUI.DragDropHelper.MouseDown(this);
- DrawModeChanged();
+ if (_actionsUI.DragDropHelper.IsDragging || _actionMenu.IsDragging)
+ return;
+
+ // user right clicked on an action slot, so we clear it.
+ _actionsUI.System.Assignments.ClearSlot(_actionsUI.SelectedHotbar, SlotIndex, true);
+
+ // If this was a temporary action, and it is no longer assigned to any slots, then we remove the action
+ // altogether.
+ if (Action.Temporary)
+ {
+ // Theres probably a better way to do this.....
+ DebugTools.Assert(Action.ClientExclusive, "Temporary-actions must be client exclusive");
+
+ if (!_actionsUI.System.Assignments.Assignments.TryGetValue(Action, out var index)
+ || index.Count == 0)
+ {
+ _actionsUI.Component.Actions.Remove(Action);
+ }
+ }
+
+ _actionsUI.StopTargeting();
+ _actionsUI.UpdateUI();
}
protected override void KeyBindUp(GUIBoundKeyEventArgs args)
@@ -299,21 +254,21 @@ namespace Content.Client.Actions.UI
{
// finish the drag, swap the 2 slots
var fromIdx = SlotIndex;
- var fromAssignment = _actionsComponent.Assignments[_actionsUI.SelectedHotbar, fromIdx];
+ var fromAssignment = _actionsUI.System.Assignments[_actionsUI.SelectedHotbar, fromIdx];
var toIdx = targetSlot.SlotIndex;
- var toAssignment = _actionsComponent.Assignments[_actionsUI.SelectedHotbar, toIdx];
+ var toAssignment = _actionsUI.System.Assignments[_actionsUI.SelectedHotbar, toIdx];
if (fromIdx == toIdx) return;
- if (!fromAssignment.HasValue) return;
+ if (fromAssignment == null) return;
- _actionsComponent.Assignments.AssignSlot(_actionsUI.SelectedHotbar, toIdx, fromAssignment.Value);
- if (toAssignment.HasValue)
+ _actionsUI.System.Assignments.AssignSlot(_actionsUI.SelectedHotbar, toIdx, fromAssignment);
+ if (toAssignment != null)
{
- _actionsComponent.Assignments.AssignSlot(_actionsUI.SelectedHotbar, fromIdx, toAssignment.Value);
+ _actionsUI.System.Assignments.AssignSlot(_actionsUI.SelectedHotbar, fromIdx, toAssignment);
}
else
{
- _actionsComponent.Assignments.ClearSlot(_actionsUI.SelectedHotbar, fromIdx, false);
+ _actionsUI.System.Assignments.ClearSlot(_actionsUI.SelectedHotbar, fromIdx, false);
}
_actionsUI.UpdateUI();
}
@@ -348,66 +303,19 @@ namespace Content.Client.Actions.UI
///
/// Press this button down. If it was depressed and now set to not depressed, will
- /// trigger the action. Only has an effect if CanUseAction.
+ /// trigger the action.
///
public void Depress(bool depress)
{
// action can still be toggled if it's allowed to stay selected
- if (!CanUseAction) return;
-
+ if (Action == null || !Action.Enabled) return;
if (_depressed && !depress)
{
// fire the action
- // no left-click interaction with it on cooldown or revoked
- _actionsComponent.AttemptAction(this);
+ _actionsUI.System.OnSlotPressed(this);
}
_depressed = depress;
- DrawModeChanged();
- }
-
- ///
- /// Updates the action assigned to this slot.
- ///
- /// action to assign
- /// whether action should initially appear enable or disabled
- public void Assign(ActionPrototype action, bool actionEnabled)
- {
- // already assigned
- if (Action != null && Action == action) return;
-
- Action = action;
- Item = default;
- _depressed = false;
- ToggledOn = false;
- ActionEnabled = actionEnabled;
- Cooldown = null;
- HideTooltip();
- UpdateIcons();
- DrawModeChanged();
- _number.SetMessage(SlotNumberLabel());
- }
-
- ///
- /// Updates the item action assigned to this slot. The action will always be shown as disabled
- /// until it is tied to a specific item.
- ///
- /// action to assign
- public void Assign(ItemActionPrototype action)
- {
- // already assigned
- if (Action != null && Action == action && Item == default) return;
-
- Action = action;
- Item = default;
- _depressed = false;
- ToggledOn = false;
- ActionEnabled = false;
- Cooldown = null;
- HideTooltip();
- UpdateIcons();
- DrawModeChanged();
- _number.SetMessage(SlotNumberLabel());
}
///
@@ -415,18 +323,12 @@ namespace Content.Client.Actions.UI
///
/// action to assign
/// item the action is provided by
- /// whether action should initially appear enable or disabled
- public void Assign(ItemActionPrototype action, EntityUid item, bool actionEnabled)
+ public void Assign(ActionType action)
{
// already assigned
- if (Action != null && Action == action && Item == item) return;
+ if (Action != null && Action == action) return;
Action = action;
- Item = item;
- _depressed = false;
- ToggledOn = false;
- ActionEnabled = false;
- Cooldown = null;
HideTooltip();
UpdateIcons();
DrawModeChanged();
@@ -438,12 +340,9 @@ namespace Content.Client.Actions.UI
///
public void Clear()
{
- if (!HasAssignment) return;
+ if (Action == null) return;
Action = null;
- Item = default;
- ToggledOn = false;
_depressed = false;
- Cooldown = null;
HideTooltip();
UpdateIcons();
DrawModeChanged();
@@ -453,12 +352,8 @@ namespace Content.Client.Actions.UI
///
/// Display the action in this slot (if there is one) as enabled
///
- public void EnableAction()
+ public void Enable()
{
- if (ActionEnabled || !HasAssignment) return;
-
- ActionEnabled = true;
- _depressed = false;
DrawModeChanged();
_number.SetMessage(SlotNumberLabel());
}
@@ -467,11 +362,8 @@ namespace Content.Client.Actions.UI
/// Display the action in this slot (if there is one) as disabled.
/// The slot is still clickable.
///
- public void DisableAction()
+ public void Disable()
{
- if (!ActionEnabled || !HasAssignment) return;
-
- ActionEnabled = false;
_depressed = false;
DrawModeChanged();
_number.SetMessage(SlotNumberLabel());
@@ -481,70 +373,56 @@ namespace Content.Client.Actions.UI
{
if (SlotNumber > 10) return FormattedMessage.FromMarkup("");
var number = Loc.GetString(SlotNumber == 10 ? "0" : SlotNumber.ToString());
- var color = (ActionEnabled || !HasAssignment) ? EnabledColor : DisabledColor;
+ var color = (Action == null || Action.Enabled) ? EnabledColor : DisabledColor;
return FormattedMessage.FromMarkup("[color=" + color + "]" + number + "[/color]");
}
- private void UpdateIcons()
+ public void UpdateIcons()
{
- if (!HasAssignment)
+ UpdateItemIcon();
+
+ if (Action == null)
{
SetActionIcon(null);
- SetItemIcon(null);
return;
}
- if (HasToggleSprite && ToggledOn && Action != null)
- {
+ if ((_actionsUI.SelectingTargetFor?.Action == Action || Action.Toggled) && Action.IconOn != null)
SetActionIcon(Action.IconOn.Frame0());
- }
- else if (Action != null)
- {
- SetActionIcon(Action.Icon.Frame0());
- }
-
- if (Item != default)
- {
- SetItemIcon(IoCManager.Resolve().TryGetComponent(Item, out var spriteComponent) ? spriteComponent : null);
- }
else
- {
- SetItemIcon(null);
- }
+ SetActionIcon(Action.Icon?.Frame0());
}
private void SetActionIcon(Texture? texture)
{
- if (texture == null || !HasAssignment)
+ if (texture == null || Action == null)
{
_bigActionIcon.Texture = null;
_bigActionIcon.Visible = false;
_smallActionIcon.Texture = null;
_smallActionIcon.Visible = false;
}
+ else if (Action.Provider != null && Action.ItemIconStyle == ItemActionIconStyle.BigItem)
+ {
+ _smallActionIcon.Texture = texture;
+ _smallActionIcon.Modulate = Action.IconColor;
+ _smallActionIcon.Visible = true;
+ _bigActionIcon.Texture = null;
+ _bigActionIcon.Visible = false;
+ }
else
{
- if (Action is ItemActionPrototype {IconStyle: ItemActionIconStyle.BigItem})
- {
- _bigActionIcon.Texture = null;
- _bigActionIcon.Visible = false;
- _smallActionIcon.Texture = texture;
- _smallActionIcon.Visible = true;
- }
- else
- {
- _bigActionIcon.Texture = texture;
- _bigActionIcon.Visible = true;
- _smallActionIcon.Texture = null;
- _smallActionIcon.Visible = false;
- }
-
+ _bigActionIcon.Texture = texture;
+ _bigActionIcon.Modulate = Action.IconColor;
+ _bigActionIcon.Visible = true;
+ _smallActionIcon.Texture = null;
+ _smallActionIcon.Visible = false;
}
}
- private void SetItemIcon(ISpriteComponent? sprite)
+ private void UpdateItemIcon()
{
- if (sprite == null || !HasAssignment)
+ if (Action?.Provider == null || !IoCManager.Resolve().TryGetComponent(Action.Provider.Value, out SpriteComponent sprite))
{
_bigItemSpriteView.Visible = false;
_bigItemSpriteView.Sprite = null;
@@ -553,70 +431,48 @@ namespace Content.Client.Actions.UI
}
else
{
- if (Action is ItemActionPrototype actionPrototype)
+ switch (Action.ItemIconStyle)
{
- switch (actionPrototype.IconStyle)
- {
- case ItemActionIconStyle.BigItem:
- {
- _bigItemSpriteView.Visible = true;
- _bigItemSpriteView.Sprite = sprite;
- _smallItemSpriteView.Visible = false;
- _smallItemSpriteView.Sprite = null;
- break;
- }
- case ItemActionIconStyle.BigAction:
- {
- _bigItemSpriteView.Visible = false;
- _bigItemSpriteView.Sprite = null;
- _smallItemSpriteView.Visible = true;
- _smallItemSpriteView.Sprite = sprite;
- break;
- }
- case ItemActionIconStyle.NoItem:
- {
- _bigItemSpriteView.Visible = false;
- _bigItemSpriteView.Sprite = null;
- _smallItemSpriteView.Visible = false;
- _smallItemSpriteView.Sprite = null;
- break;
- }
- }
+ case ItemActionIconStyle.BigItem:
+ _bigItemSpriteView.Visible = true;
+ _bigItemSpriteView.Sprite = sprite;
+ _smallItemSpriteView.Visible = false;
+ _smallItemSpriteView.Sprite = null;
+ break;
+ case ItemActionIconStyle.BigAction:
- }
- else
- {
- _bigItemSpriteView.Visible = false;
- _bigItemSpriteView.Sprite = null;
- _smallItemSpriteView.Visible = false;
- _smallItemSpriteView.Sprite = null;
- }
+ _bigItemSpriteView.Visible = false;
+ _bigItemSpriteView.Sprite = null;
+ _smallItemSpriteView.Visible = true;
+ _smallItemSpriteView.Sprite = sprite;
+ break;
+ case ItemActionIconStyle.NoItem:
+
+ _bigItemSpriteView.Visible = false;
+ _bigItemSpriteView.Sprite = null;
+ _smallItemSpriteView.Visible = false;
+ _smallItemSpriteView.Sprite = null;
+ break;
+ }
}
}
-
- private void DrawModeChanged()
+ public void DrawModeChanged()
{
-
- // show a hover only if the action is usable or another action is being dragged on top of this
- if (_beingHovered)
- {
- if (_actionsUI.DragDropHelper.IsDragging || _actionMenu.IsDragging ||
- (HasAssignment && ActionEnabled && !IsOnCooldown))
- {
- SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassHover);
- return;
- }
- }
-
// always show the normal empty button style if no action in this slot
- if (!HasAssignment)
+ if (Action == null)
{
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassNormal);
return;
}
+ // show a hover only if the action is usable or another action is being dragged on top of this
+ if (_beingHovered && (_actionsUI.DragDropHelper.IsDragging || _actionMenu.IsDragging || Action.Enabled))
+ {
+ SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassHover);
+ }
+
// it's only depress-able if it's usable, so if we're depressed
// show the depressed style
if (_depressed)
@@ -625,47 +481,50 @@ namespace Content.Client.Actions.UI
return;
}
-
// if it's toggled on, always show the toggled on style (currently same as depressed style)
- if (ToggledOn)
+ if (Action.Toggled || _actionsUI.SelectingTargetFor == this)
{
// when there's a toggle sprite, we're showing that sprite instead of highlighting this slot
- SetOnlyStylePseudoClass(HasToggleSprite ? ContainerButton.StylePseudoClassNormal :
+ SetOnlyStylePseudoClass(Action.IconOn != null ? ContainerButton.StylePseudoClassNormal :
ContainerButton.StylePseudoClassPressed);
return;
}
-
- if (!ActionEnabled)
+ if (!Action.Enabled)
{
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassDisabled);
return;
}
-
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassNormal);
}
-
-
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
- if (!Cooldown.HasValue)
+ if (Action == null || Action.Cooldown == null || !Action.Enabled)
{
_cooldownGraphic.Visible = false;
_cooldownGraphic.Progress = 0;
return;
}
- var duration = Cooldown.Value.End - Cooldown.Value.Start;
+ var cooldown = Action.Cooldown.Value;
+ var duration = cooldown.End - cooldown.Start;
var curTime = _gameTiming.CurTime;
var length = duration.TotalSeconds;
- var progress = (curTime - Cooldown.Value.Start).TotalSeconds / length;
- var ratio = (progress <= 1 ? (1 - progress) : (curTime - Cooldown.Value.End).TotalSeconds * -5);
+ var progress = (curTime - cooldown.Start).TotalSeconds / length;
+ var ratio = (progress <= 1 ? (1 - progress) : (curTime - cooldown.End).TotalSeconds * -5);
_cooldownGraphic.Progress = MathHelper.Clamp((float)ratio, -1, 1);
- _cooldownGraphic.Visible = ratio > -1f;
+ if (ratio > -1f)
+ _cooldownGraphic.Visible = true;
+ else
+ {
+ _cooldownGraphic.Visible = false;
+ Action.Cooldown = null;
+ DrawModeChanged();
+ }
}
}
}
diff --git a/Content.Client/Actions/UI/ActionsUI.cs b/Content.Client/Actions/UI/ActionsUI.cs
index 260a6656d0..ed2a1531be 100644
--- a/Content.Client/Actions/UI/ActionsUI.cs
+++ b/Content.Client/Actions/UI/ActionsUI.cs
@@ -1,23 +1,18 @@
-using System.Collections.Generic;
-using Content.Client.Actions.Assignments;
using Content.Client.DragDrop;
using Content.Client.HUD;
using Content.Client.Resources;
using Content.Client.Stylesheets;
using Content.Shared.Actions;
-using Content.Shared.Actions.Prototypes;
+using Content.Shared.Actions.ActionTypes;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.Utility;
-using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
-using Robust.Shared.IoC;
-using Robust.Shared.Localization;
-using Robust.Shared.Log;
using Robust.Shared.Timing;
+using Robust.Shared.Utility;
using static Robust.Client.UserInterface.Controls.BoxContainer;
namespace Content.Client.Actions.UI
@@ -27,13 +22,16 @@ namespace Content.Client.Actions.UI
///
public sealed class ActionsUI : Container
{
+ private const float DragDeadZone = 10f;
private const float CustomTooltipDelay = 0.4f;
- private readonly ClientActionsComponent _actionsComponent;
- private readonly ActionManager _actionManager;
- private readonly IEntityManager _entityManager;
- private readonly IGameTiming _gameTiming;
+ internal readonly ActionsSystem System;
private readonly IGameHud _gameHud;
+ ///
+ /// The action component of the currently attached entity.
+ ///
+ public readonly ActionsComponent Component;
+
private readonly ActionSlot[] _slots;
private readonly GridContainer _slotContainer;
@@ -75,15 +73,13 @@ namespace Content.Client.Actions.UI
///
public IEnumerable Slots => _slots;
- public ActionsUI(ClientActionsComponent actionsComponent)
+ public ActionsUI(ActionsSystem system, ActionsComponent component)
{
SetValue(LayoutContainer.DebugProperty, true);
- _actionsComponent = actionsComponent;
- _actionManager = IoCManager.Resolve();
- _entityManager = IoCManager.Resolve();
- _gameTiming = IoCManager.Resolve();
+ System = system;
+ Component = component;
_gameHud = IoCManager.Resolve();
- _menu = new ActionMenu(_actionsComponent, this);
+ _menu = new ActionMenu(this);
LayoutContainer.SetGrowHorizontal(this, LayoutContainer.GrowDirection.End);
LayoutContainer.SetGrowVertical(this, LayoutContainer.GrowDirection.Constrain);
@@ -196,7 +192,7 @@ namespace Content.Client.Actions.UI
_loadoutContainer.AddChild(nextHotbarIcon);
_loadoutContainer.AddChild(new Control { HorizontalExpand = true, SizeFlagsStretchRatio = 1 });
- _slots = new ActionSlot[ClientActionsComponent.Slots];
+ _slots = new ActionSlot[ActionsSystem.Slots];
_dragShadow = new TextureRect
{
@@ -207,14 +203,14 @@ namespace Content.Client.Actions.UI
};
UserInterfaceManager.PopupRoot.AddChild(_dragShadow);
- for (byte i = 0; i < ClientActionsComponent.Slots; i++)
+ for (byte i = 0; i < ActionsSystem.Slots; i++)
{
- var slot = new ActionSlot(this, _menu, actionsComponent, i);
+ var slot = new ActionSlot(this, _menu, i);
_slotContainer.AddChild(slot);
_slots[i] = slot;
}
- DragDropHelper = new DragDropHelper(OnBeginActionDrag, OnContinueActionDrag, OnEndActionDrag);
+ DragDropHelper = new DragDropHelper(OnBeginActionDrag, OnContinueActionDrag, OnEndActionDrag, DragDeadZone);
MinSize = (10, 400);
}
@@ -285,157 +281,61 @@ namespace Content.Client.Actions.UI
foreach (var actionSlot in Slots)
{
- var assignedActionType = _actionsComponent.Assignments[SelectedHotbar, actionSlot.SlotIndex];
- if (!assignedActionType.HasValue)
+ var action = System.Assignments[SelectedHotbar, actionSlot.SlotIndex];
+
+ if (action == null)
{
+ if (SelectingTargetFor == actionSlot)
+ StopTargeting(true);
actionSlot.Clear();
continue;
}
- if (assignedActionType.Value.TryGetAction(out var actionType))
+ if (Component.Actions.TryGetValue(action, out var actualAction))
{
- UpdateActionSlot(actionType, actionSlot, assignedActionType);
- }
- else if (assignedActionType.Value.TryGetItemActionWithoutItem(out var itemlessActionType))
- {
- UpdateActionSlot(itemlessActionType, actionSlot, assignedActionType);
- }
- else if (assignedActionType.Value.TryGetItemActionWithItem(out var itemActionType, out var item))
- {
- UpdateActionSlot(item, itemActionType, actionSlot, assignedActionType);
- }
- else
- {
- Logger.ErrorS("action", "unexpected Assignment type {0}",
- assignedActionType.Value.Assignment);
- actionSlot.Clear();
+ UpdateActionSlot(actualAction, actionSlot);
+ continue;
}
+
+ // Action not in the actions component, but in the assignment list.
+ // This is either an action that doesn't auto-clear from the menu, or the action menu was locked.
+ // Show the old action, but make sure it is disabled;
+ action.Enabled = false;
+ action.Toggled = false;
+
+ // If we enable the item-sprite, and if the item-sprite has a visual toggle, then the player will be
+ // able to know whether the item is toggled, even if it is not in their LOS (but in PVS). And for things
+ // like PDA sprites, the player can even see whether the action's item is currently inside of their PVS.
+ // SO unless theres some way of "freezing" a sprite-view, we just have to disable it.
+ action.ItemIconStyle = ItemActionIconStyle.NoItem;
+
+ UpdateActionSlot(action, actionSlot);
}
}
- private void UpdateActionSlot(ActionType actionType, ActionSlot actionSlot, ActionAssignment? assignedActionType)
+ private void UpdateActionSlot(ActionType action, ActionSlot actionSlot)
{
- if (_actionManager.TryGet(actionType, out var action))
- {
- actionSlot.Assign(action, true);
- }
- else
- {
- Logger.ErrorS("action", "unrecognized actionType {0}", assignedActionType);
- actionSlot.Clear();
- return;
- }
+ actionSlot.Assign(action);
- if (!_actionsComponent.TryGetActionState(actionType, out var actionState) || !actionState.Enabled)
+ if (!action.Enabled)
{
- // action is currently disabled
-
// just revoked an action we were trying to target with, stop targeting
if (SelectingTargetFor?.Action != null && SelectingTargetFor.Action == action)
{
StopTargeting();
}
- actionSlot.DisableAction();
- actionSlot.Cooldown = null;
+ actionSlot.Disable();
}
else
{
- // action is currently granted
- actionSlot.EnableAction();
- actionSlot.Cooldown = actionState.Cooldown;
-
- // if we are targeting for this action and it's now on cooldown, stop targeting if we're supposed to
- if (SelectingTargetFor?.Action != null && SelectingTargetFor.Action == action &&
- actionState.IsOnCooldown(_gameTiming) && action.DeselectOnCooldown)
- {
- StopTargeting();
- }
+ actionSlot.Enable();
}
- // check if we need to toggle it
- if (action.BehaviorType == BehaviorType.Toggle)
- {
- actionSlot.ToggledOn = actionState.ToggledOn;
- }
+ actionSlot.UpdateIcons();
+ actionSlot.DrawModeChanged();
}
- private void UpdateActionSlot(ItemActionType itemlessActionType, ActionSlot actionSlot,
- ActionAssignment? assignedActionType)
- {
- if (_actionManager.TryGet(itemlessActionType, out var action))
- {
- actionSlot.Assign(action);
- }
- else
- {
- Logger.ErrorS("action", "unrecognized actionType {0}", assignedActionType);
- actionSlot.Clear();
- }
- actionSlot.Cooldown = null;
- }
-
- private void UpdateActionSlot(EntityUid item, ItemActionType itemActionType, ActionSlot actionSlot,
- ActionAssignment? assignedActionType)
- {
- if (!_entityManager.EntityExists(item)) return;
- if (_actionManager.TryGet(itemActionType, out var action))
- {
- actionSlot.Assign(action, item, true);
- }
- else
- {
- Logger.ErrorS("action", "unrecognized actionType {0}", assignedActionType);
- actionSlot.Clear();
- return;
- }
-
- if (!_actionsComponent.TryGetItemActionState(itemActionType, item, out var actionState))
- {
- // action is no longer tied to an item, this should never happen as we
- // check this at the start of this method. But just to be safe
- // we will restore our assignment here to the correct state
- Logger.ErrorS("action", "coding error, expected actionType {0} to have" +
- " a state but it didn't", assignedActionType);
- _actionsComponent.Assignments.AssignSlot(SelectedHotbar, actionSlot.SlotIndex,
- ActionAssignment.For(itemActionType));
- actionSlot.Assign(action);
- return;
- }
-
- if (!actionState.Enabled)
- {
- // just disabled an action we were trying to target with, stop targeting
- if (SelectingTargetFor?.Action != null && SelectingTargetFor.Action == action)
- {
- StopTargeting();
- }
-
- actionSlot.DisableAction();
- }
- else
- {
- // action is currently granted
- actionSlot.EnableAction();
-
- // if we are targeting with an action now on cooldown, stop targeting if we should
- if (SelectingTargetFor?.Action != null && SelectingTargetFor.Action == action &&
- SelectingTargetFor.Item == item &&
- actionState.IsOnCooldown(_gameTiming) && action.DeselectOnCooldown)
- {
- StopTargeting();
- }
- }
- actionSlot.Cooldown = actionState.Cooldown;
-
- // check if we need to toggle it
- if (action.BehaviorType == BehaviorType.Toggle)
- {
- actionSlot.ToggledOn = actionState.ToggledOn;
- }
- }
-
-
private void OnHotbarPaginate(GUIBoundKeyEventArgs args)
{
// rather than clicking the arrows themselves, the user can click the hbox so it's more
@@ -445,11 +345,11 @@ namespace Content.Client.Actions.UI
var rightness = args.RelativePosition.X / _loadoutContainer.Width;
if (rightness > 0.5)
{
- ChangeHotbar((byte) ((SelectedHotbar + 1) % ClientActionsComponent.Hotbars));
+ ChangeHotbar((byte) ((SelectedHotbar + 1) % ActionsSystem.Hotbars));
}
else
{
- var newBar = SelectedHotbar == 0 ? ClientActionsComponent.Hotbars - 1 : SelectedHotbar - 1;
+ var newBar = SelectedHotbar == 0 ? ActionsSystem.Hotbars - 1 : SelectedHotbar - 1;
ChangeHotbar((byte) newBar);
}
}
@@ -483,29 +383,35 @@ namespace Content.Client.Actions.UI
///
private void StartTargeting(ActionSlot actionSlot)
{
+ if (actionSlot.Action == null)
+ return;
+
// If we were targeting something else we should stop
StopTargeting();
SelectingTargetFor = actionSlot;
- // show it as toggled on to indicate we are currently selecting a target for it
- if (!actionSlot.ToggledOn)
- {
- actionSlot.ToggledOn = true;
- }
+ if (actionSlot.Action is TargetedAction targetAction)
+ System.StartTargeting(targetAction);
+
+ UpdateUI();
}
///
/// Switch out of targeting mode if currently selecting target for an action
///
- public void StopTargeting()
+ public void StopTargeting(bool updating = false)
{
- if (SelectingTargetFor == null) return;
- if (SelectingTargetFor.ToggledOn)
- {
- SelectingTargetFor.ToggledOn = false;
- }
+ if (SelectingTargetFor == null)
+ return;
+
SelectingTargetFor = null;
+ System.StopTargeting();
+
+ // Sometimes targeting gets stopped mid-UI update.
+ // in that case, don't need to do a nested UI refresh.
+ if (!updating)
+ UpdateUI();
}
private void OnToggleActionsMenu(BaseButton.ButtonEventArgs args)
@@ -513,7 +419,6 @@ namespace Content.Client.Actions.UI
ToggleActionsMenu();
}
-
private void OnToggleActionsMenuTopButton(bool open)
{
if (open == _menu.IsOpen) return;
@@ -543,7 +448,7 @@ namespace Content.Client.Actions.UI
// only initiate the drag if the slot has an action in it
if (Locked || DragDropHelper.Dragged?.Action == null) return false;
- _dragShadow.Texture = DragDropHelper.Dragged.Action.Icon.Frame0();
+ _dragShadow.Texture = DragDropHelper.Dragged.Action.Icon?.Frame0();
LayoutContainer.SetPosition(_dragShadow, UserInterfaceManager.MousePositionScaled.Position - (32, 32));
DragDropHelper.Dragged.CancelPress();
return true;
@@ -574,6 +479,7 @@ namespace Content.Client.Actions.UI
{
var actionSlot = _slots[slot];
actionSlot.Depress(args.State == BoundKeyState.Down);
+ actionSlot.DrawModeChanged();
}
///
diff --git a/Content.Client/Clothing/MagbootsSystem.cs b/Content.Client/Clothing/MagbootsSystem.cs
index d16b70fc4b..46905601c5 100644
--- a/Content.Client/Clothing/MagbootsSystem.cs
+++ b/Content.Client/Clothing/MagbootsSystem.cs
@@ -1,10 +1,9 @@
using Content.Shared.Clothing;
using Content.Shared.Movement.EntitySystems;
-using Robust.Shared.GameObjects;
namespace Content.Client.Clothing
{
- public sealed class MagbootsSystem : EntitySystem
+ public sealed class MagbootsSystem : SharedMagbootsSystem
{
public override void Initialize()
{
diff --git a/Content.Client/DragDrop/DragDropSystem.cs b/Content.Client/DragDrop/DragDropSystem.cs
index bf7f9b8911..f362f2a778 100644
--- a/Content.Client/DragDrop/DragDropSystem.cs
+++ b/Content.Client/DragDrop/DragDropSystem.cs
@@ -204,7 +204,7 @@ namespace Content.Client.DragDrop
}
HighlightTargets();
- _outline.Enabled = false;
+ _outline.SetEnabled(false);
// drag initiated
return true;
@@ -257,7 +257,7 @@ namespace Content.Client.DragDrop
EntityManager.DeleteEntity(_dragShadow);
}
- _outline.Enabled = true;
+ _outline.SetEnabled(true);
_dragShadow = default;
_draggables.Clear();
_dragger = default;
@@ -353,6 +353,7 @@ namespace Content.Client.DragDrop
return false;
}
+ // TODO make this just use TargetOutlineSystem
private void HighlightTargets()
{
if (_dragDropHelper.Dragged == default || Deleted(_dragDropHelper.Dragged) ||
@@ -370,7 +371,7 @@ namespace Content.Client.DragDrop
RemoveHighlights();
// find possible targets on screen even if not reachable
- // TODO: Duplicated in SpriteSystem
+ // TODO: Duplicated in SpriteSystem and TargetOutlineSystem. Should probably be cached somewhere for a frame?
var mousePos = _eyeManager.ScreenToMap(_inputManager.MouseScreenPosition).Position;
var bounds = new Box2(mousePos - 1.5f, mousePos + 1.5f);
var pvsEntities = IoCManager.Resolve().GetEntitiesIntersecting(_eyeManager.CurrentMap, bounds, LookupFlags.Approximate | LookupFlags.IncludeAnchored);
diff --git a/Content.Client/Entry/EntryPoint.cs b/Content.Client/Entry/EntryPoint.cs
index 941d319df0..9feac603db 100644
--- a/Content.Client/Entry/EntryPoint.cs
+++ b/Content.Client/Entry/EntryPoint.cs
@@ -101,6 +101,9 @@ namespace Content.Client.Entry
prototypes.RegisterIgnore("salvageMap");
prototypes.RegisterIgnore("gamePreset");
prototypes.RegisterIgnore("gameRule");
+ prototypes.RegisterIgnore("worldSpell");
+ prototypes.RegisterIgnore("entitySpell");
+ prototypes.RegisterIgnore("instantSpell");
ClientContentIoC.Register();
@@ -189,7 +192,6 @@ namespace Content.Client.Entry
IoCManager.Resolve().Initialize();
IoCManager.Resolve().Initialize();
IoCManager.Resolve().Initialize();
- IoCManager.Resolve().Initialize();
IoCManager.Resolve().Initialize();
IoCManager.Resolve().Initialize();
diff --git a/Content.Client/Entry/IgnoredComponents.cs b/Content.Client/Entry/IgnoredComponents.cs
index 0c758af678..fa31384c4a 100644
--- a/Content.Client/Entry/IgnoredComponents.cs
+++ b/Content.Client/Entry/IgnoredComponents.cs
@@ -16,6 +16,7 @@ namespace Content.Client.Entry
"Temperature",
"AtmosExposed",
"Explosive",
+ "Vocal",
"OnUseTimerTrigger",
"WarpPoint",
"EmitSoundOnUse",
diff --git a/Content.Client/Hands/ShowHandItemOverlay.cs b/Content.Client/Hands/ShowHandItemOverlay.cs
index b6a6abcc07..01bae5802d 100644
--- a/Content.Client/Hands/ShowHandItemOverlay.cs
+++ b/Content.Client/Hands/ShowHandItemOverlay.cs
@@ -5,9 +5,6 @@ using Robust.Client.Input;
using Robust.Client.UserInterface;
using Robust.Shared.Configuration;
using Robust.Shared.Enums;
-using Robust.Shared.GameObjects;
-using Robust.Shared.IoC;
-using Robust.Shared.Maths;
namespace Content.Client.Hands
{
@@ -16,11 +13,15 @@ namespace Content.Client.Hands
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IClyde _clyde = default!;
+ [Dependency] private readonly IEntityManager _entMan = default!;
private readonly IRenderTexture _renderBackbuffer;
public override OverlaySpace Space => OverlaySpace.ScreenSpace;
+ public Texture? IconOverride;
+ public EntityUid? EntityOverride;
+
public ShowHandItemOverlay()
{
IoCManager.InjectDependencies(this);
@@ -43,15 +44,25 @@ namespace Content.Client.Hands
protected override void Draw(in OverlayDrawArgs args)
{
- var sys = EntitySystem.Get();
- var handEntity = sys.GetActiveHandEntity();
-
- if (handEntity == null || !_cfg.GetCVar(CCVars.HudHeldItemShow) || !IoCManager.Resolve().HasComponent(handEntity))
+ if (!_cfg.GetCVar(CCVars.HudHeldItemShow))
return;
var screen = args.ScreenHandle;
- var halfSize = _renderBackbuffer.Size / 2;
+ var offset = _cfg.GetCVar(CCVars.HudHeldItemOffset);
+ var mousePos = _inputManager.MouseScreenPosition.Position;
+ if (IconOverride != null)
+ {
+ screen.DrawTexture(IconOverride, mousePos - IconOverride.Size / 2 + offset, Color.White.WithAlpha(0.75f));
+ return;
+ }
+
+ var handEntity = EntityOverride ?? EntitySystem.Get().GetActiveHandEntity();
+
+ if (handEntity == null || !_entMan.HasComponent(handEntity))
+ return;
+
+ var halfSize = _renderBackbuffer.Size / 2;
var uiScale = (args.ViewportControl as Control)?.UIScale ?? 1f;
screen.RenderInRenderTarget(_renderBackbuffer, () =>
@@ -59,11 +70,7 @@ namespace Content.Client.Hands
screen.DrawEntity(handEntity.Value, halfSize, new Vector2(1f, 1f) * uiScale, Direction.South);
}, Color.Transparent);
- var offset = _cfg.GetCVar(CCVars.HudHeldItemOffset);
-
- var mousePos = _inputManager.MouseScreenPosition.Position;
screen.DrawTexture(_renderBackbuffer.Texture, mousePos - halfSize + offset, Color.White.WithAlpha(0.75f));
- // screen.DrawRect(UIBox2.FromDimensions((offset, offset) + mousePos, (32, 32)), Color.Red);
}
}
}
diff --git a/Content.Client/IoC/ClientContentIoC.cs b/Content.Client/IoC/ClientContentIoC.cs
index dbb02a7974..71751a6822 100644
--- a/Content.Client/IoC/ClientContentIoC.cs
+++ b/Content.Client/IoC/ClientContentIoC.cs
@@ -36,7 +36,6 @@ namespace Content.Client.IoC
IoCManager.Register();
IoCManager.Register();
IoCManager.Register();
- IoCManager.Register();
IoCManager.Register();
IoCManager.Register();
IoCManager.Register();
diff --git a/Content.Client/Outline/InteractionOutlineSystem.cs b/Content.Client/Outline/InteractionOutlineSystem.cs
index a9847377b2..de5751ff62 100644
--- a/Content.Client/Outline/InteractionOutlineSystem.cs
+++ b/Content.Client/Outline/InteractionOutlineSystem.cs
@@ -24,14 +24,74 @@ public sealed class InteractionOutlineSystem : EntitySystem
[Dependency] private readonly IUserInterfaceManager _uiManager = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
- public bool Enabled = true;
+ ///
+ /// Whether to currently draw the outline. The outline may be temporarily disabled by other systems
+ ///
+ private bool _enabled = true;
+
+ ///
+ /// Whether to draw the outline at all. Overrides .
+ ///
+ private bool _cvarEnabled = true;
private EntityUid? _lastHoveredEntity;
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ _configManager.OnValueChanged(CCVars.OutlineEnabled, SetCvarEnabled);
+ }
+
+ public override void Shutdown()
+ {
+ base.Shutdown();
+
+ _configManager.UnsubValueChanged(CCVars.OutlineEnabled, SetCvarEnabled);
+ }
+
+ public void SetCvarEnabled(bool cvarEnabled)
+ {
+ _cvarEnabled = cvarEnabled;
+
+ // clear last hover if required:
+
+ if (_cvarEnabled)
+ return;
+
+ if (_lastHoveredEntity == null || Deleted(_lastHoveredEntity))
+ return;
+
+ if (TryComp(_lastHoveredEntity, out InteractionOutlineComponent? outline))
+ outline.OnMouseLeave();
+ }
+
+ public void SetEnabled(bool enabled)
+ {
+ if (enabled == _enabled)
+ return;
+
+ _enabled = enabled;
+
+ // clear last hover if required:
+
+ if (enabled)
+ return;
+
+ if (_lastHoveredEntity == null || Deleted(_lastHoveredEntity))
+ return;
+
+ if (TryComp(_lastHoveredEntity, out InteractionOutlineComponent? outline))
+ outline.OnMouseLeave();
+ }
+
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
+ if (!_enabled || !_cvarEnabled)
+ return;
+
// If there is no local player, there is no session, and therefore nothing to do here.
var localPlayer = _playerManager.LocalPlayer;
if (localPlayer == null)
@@ -81,16 +141,6 @@ public sealed class InteractionOutlineSystem : EntitySystem
InteractionOutlineComponent? outline;
- if (!Enabled || !_configManager.GetCVar(CCVars.OutlineEnabled))
- {
- if (entityToClick != null && TryComp(entityToClick, out outline))
- {
- outline.OnMouseLeave(); //Prevent outline remains from persisting post command.
- }
-
- return;
- }
-
if (entityToClick == _lastHoveredEntity)
{
if (entityToClick != null && TryComp(entityToClick, out outline))
diff --git a/Content.Client/Outline/TargetOutlineSystem.cs b/Content.Client/Outline/TargetOutlineSystem.cs
new file mode 100644
index 0000000000..98ef20c0de
--- /dev/null
+++ b/Content.Client/Outline/TargetOutlineSystem.cs
@@ -0,0 +1,179 @@
+using Content.Shared.Interaction;
+using Content.Shared.Whitelist;
+using Robust.Client.GameObjects;
+using Robust.Client.Graphics;
+using Robust.Client.Input;
+using Robust.Client.Player;
+using Robust.Shared.Prototypes;
+
+namespace Content.Client.Outline;
+
+///
+/// System used to indicate whether an entity is a valid target based on some criteria.
+///
+public sealed class TargetOutlineSystem : EntitySystem
+{
+ [Dependency] private readonly IEyeManager _eyeManager = default!;
+ [Dependency] private readonly IEntityLookup _lookup = default!;
+ [Dependency] private readonly IInputManager _inputManager = default!;
+ [Dependency] private readonly IPlayerManager _playerManager = default!;
+ [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
+ [Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
+
+ private bool _enabled = false;
+
+ ///
+ /// Whitelist that the target must satisfy.
+ ///
+ public EntityWhitelist? Whitelist = null;
+
+ ///
+ /// Predicate the target must satisfy.
+ ///
+ public Func? Predicate = null;
+
+ ///
+ /// Event to raise as targets to check whether they are valid.
+ ///
+ ///
+ /// This event will be uncanceled and re-used.
+ ///
+ public CancellableEntityEventArgs? ValidationEvent = null;
+
+ ///
+ /// Minimum range for a target to be valid.
+ ///
+ ///
+ /// If a target is further than this distance, they will still be highlighted in a different color.
+ ///
+ public float Range = -1;
+
+ ///
+ /// Whether to check if the player is unobstructed to the target;
+ ///
+ public bool CheckObstruction = true;
+
+ ///
+ /// The size of the box around the mouse to use when looking for valid targets.
+ ///
+ public float LookupSize = 2;
+
+ private const string ShaderTargetValid = "SelectionOutlineInrange";
+ private const string ShaderTargetInvalid = "SelectionOutline";
+ private ShaderInstance? _shaderTargetValid;
+ private ShaderInstance? _shaderTargetInvalid;
+
+ private readonly HashSet _highlightedSprites = new();
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ _shaderTargetValid = _prototypeManager.Index(ShaderTargetValid).Instance();
+ _shaderTargetInvalid = _prototypeManager.Index(ShaderTargetInvalid).Instance();
+ }
+
+ public void Disable()
+ {
+ if (_enabled == false)
+ return;
+
+ _enabled = false;
+ RemoveHighlights();
+ }
+
+ public void Enable(float range, bool checkObstructions, Func? predicate, EntityWhitelist? whitelist, CancellableEntityEventArgs? validationEvent)
+ {
+ Range = range;
+ CheckObstruction = checkObstructions;
+ Predicate = predicate;
+ Whitelist = whitelist;
+ ValidationEvent = validationEvent;
+
+ _enabled = Predicate != null || Whitelist != null || ValidationEvent != null;
+ }
+
+ public override void Update(float frameTime)
+ {
+ base.FrameUpdate(frameTime);
+
+ if (!_enabled)
+ return;
+
+ HighlightTargets();
+ }
+
+ private void HighlightTargets()
+ {
+ if (_playerManager.LocalPlayer?.ControlledEntity is not { Valid: true } player)
+ return;
+
+ // remove current highlights
+ RemoveHighlights();
+
+ // find possible targets on screen
+ // TODO: Duplicated in SpriteSystem and DragDropSystem. Should probably be cached somewhere for a frame?
+ var mousePos = _eyeManager.ScreenToMap(_inputManager.MouseScreenPosition).Position;
+ var bounds = new Box2(mousePos - LookupSize, mousePos + LookupSize);
+ var pvsEntities = _lookup.GetEntitiesIntersecting(_eyeManager.CurrentMap, bounds, LookupFlags.Approximate | LookupFlags.IncludeAnchored);
+
+ foreach (var entity in pvsEntities)
+ {
+ if (!TryComp(entity, out SpriteComponent? sprite) || !sprite.Visible)
+ continue;
+
+ // Check the predicate
+ var valid = Predicate?.Invoke(entity) ?? true;
+
+ // check the entity whitelist
+ if (valid && Whitelist != null)
+ valid = Whitelist.IsValid(entity);
+
+ // and check the cancellable event
+ if (valid && ValidationEvent != null)
+ {
+ ValidationEvent.Uncancel();
+ RaiseLocalEvent(entity, (object) ValidationEvent, broadcast: false);
+ valid = !ValidationEvent.Cancelled;
+ }
+
+ if (!valid)
+ {
+ // was this previously valid?
+ if (_highlightedSprites.Remove(sprite))
+ {
+ sprite.PostShader = null;
+ sprite.RenderOrder = 0;
+ }
+
+ continue;
+ }
+
+ // Range check
+ if (CheckObstruction)
+ valid = _interactionSystem.InRangeUnobstructed(player, entity, Range);
+ else if (Range >= 0)
+ {
+ var origin = Transform(player).WorldPosition;
+ var target = Transform(entity).WorldPosition;
+ valid = (origin - target).LengthSquared <= Range;
+ }
+
+ // highlight depending on whether its in or out of range
+ sprite.PostShader = valid ? _shaderTargetValid : _shaderTargetInvalid;
+ sprite.RenderOrder = EntityManager.CurrentTick.Value;
+ _highlightedSprites.Add(sprite);
+ }
+ }
+
+ private void RemoveHighlights()
+ {
+ foreach (var sprite in _highlightedSprites)
+ {
+ sprite.PostShader = null;
+ sprite.RenderOrder = 0;
+ }
+
+ _highlightedSprites.Clear();
+ }
+}
diff --git a/Content.IntegrationTests/Tests/GameObjects/Components/Mobs/ActionsComponentTests.cs b/Content.IntegrationTests/Tests/GameObjects/Components/Mobs/ActionsComponentTests.cs
deleted file mode 100644
index 34801d65a9..0000000000
--- a/Content.IntegrationTests/Tests/GameObjects/Components/Mobs/ActionsComponentTests.cs
+++ /dev/null
@@ -1,389 +0,0 @@
-using System.Collections.Generic;
-using System.Linq;
-using System.Threading.Tasks;
-using Content.Client.Actions;
-using Content.Client.Actions.UI;
-using Content.Client.Items.Components;
-using Content.Server.Actions;
-using Content.Server.Hands.Components;
-using Content.Shared.Actions;
-using Content.Shared.Actions.Components;
-using Content.Shared.Actions.Prototypes;
-using Content.Shared.Cooldown;
-using Content.Shared.Item;
-using NUnit.Framework;
-using Robust.Client.UserInterface;
-using Robust.Server.Player;
-using Robust.Shared;
-using Robust.Shared.GameObjects;
-using Robust.Shared.Map;
-using Robust.Shared.Timing;
-using Robust.Shared.Utility;
-
-namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
-{
- [TestFixture]
- [TestOf(typeof(SharedActionsComponent))]
- [TestOf(typeof(ClientActionsComponent))]
- [TestOf(typeof(ServerActionsComponent))]
- [TestOf(typeof(ItemActionsComponent))]
- public sealed class ActionsComponentTests : ContentIntegrationTest
- {
- const string Prototypes = @"
-- type: entity
- name: flashlight
- parent: BaseItem
- id: TestFlashlight
- components:
- - type: HandheldLight
- - type: ItemActions
- actions:
- - actionType: ToggleLight
- - type: PowerCellSlot
- - type: Sprite
- sprite: Objects/Tools/flashlight.rsi
- layers:
- - state: flashlight
- - state: flashlight-overlay
- shader: unshaded
- visible: false
- - type: Item
- sprite: Objects/Tools/flashlight.rsi
- HeldPrefix: off
- - type: PointLight
- enabled: false
- radius: 3
- - type: Appearance
- visuals:
- - type: FlashLightVisualizer
-";
-
- [Test]
- public async Task GrantsAndRevokesActionsTest()
- {
- var (client, server) = await StartConnectedServerClientPair();
-
- await server.WaitIdleAsync();
- await client.WaitIdleAsync();
-
- var cEntities = client.ResolveDependency();
-
- var sEntities = server.ResolveDependency();
- var serverPlayerManager = server.ResolveDependency();
- var innateActions = new List();
-
- await server.WaitAssertion(() =>
- {
- var playerEnt = serverPlayerManager.Sessions.Single().AttachedEntity.GetValueOrDefault();
- Assert.That(playerEnt, Is.Not.EqualTo(default));
- var actionsComponent = sEntities.GetComponent(playerEnt);
-
- // player should begin with their innate actions granted
- innateActions.AddRange(actionsComponent.InnateActions);
- foreach (var innateAction in actionsComponent.InnateActions)
- {
- Assert.That(actionsComponent.TryGetActionState(innateAction, out var innateState));
- Assert.That(innateState.Enabled);
- }
- Assert.That(innateActions.Count, Is.GreaterThan(0));
-
- actionsComponent.Grant(ActionType.DebugInstant);
- Assert.That(actionsComponent.TryGetActionState(ActionType.HumanScream, out var state) && state.Enabled);
- });
-
- // check that client has the actions
- await server.WaitRunTicks(5);
- await client.WaitRunTicks(5);
-
- var clientPlayerMgr = client.ResolveDependency();
- var clientUIMgr = client.ResolveDependency();
- var expectedOrder = new List();
-
- await client.WaitAssertion(() =>
- {
- var local = clientPlayerMgr.LocalPlayer;
- var controlled = local!.ControlledEntity;
- var actionsComponent = cEntities.GetComponent(controlled!.Value);
-
- // we should have our innate actions and debug1.
- foreach (var innateAction in innateActions)
- {
- Assert.That(actionsComponent.TryGetActionState(innateAction, out var innateState));
- Assert.That(innateState.Enabled);
- }
- Assert.That(actionsComponent.TryGetActionState(ActionType.DebugInstant, out var state) && state.Enabled);
-
- // innate actions should've auto-populated into our slots (in non-deterministic order),
- // but debug1 should be in the last slot
- var actionsUI =
- clientUIMgr.StateRoot.Children.FirstOrDefault(c => c is ActionsUI) as ActionsUI;
- Assert.That(actionsUI, Is.Not.Null);
-
- var expectedInnate = new HashSet(innateActions);
- var expectEmpty = false;
- expectedOrder.Clear();
- foreach (var slot in actionsUI.Slots)
- {
- if (expectEmpty)
- {
- Assert.That(slot.HasAssignment, Is.False);
- Assert.That(slot.Item, Is.EqualTo(default));
- Assert.That(slot.Action, Is.Null);
- Assert.That(slot.ActionEnabled, Is.False);
- continue;
- }
- Assert.That(slot.HasAssignment);
- // all the actions we gave so far are not tied to an item
- Assert.That(slot.Item, Is.EqualTo(default));
- Assert.That(slot.Action, Is.Not.Null);
- Assert.That(slot.ActionEnabled);
- var asAction = slot.Action as ActionPrototype;
- Assert.That(asAction, Is.Not.Null);
- expectedOrder.Add(asAction.ActionType);
-
- if (expectedInnate.Count != 0)
- {
- Assert.That(expectedInnate.Remove(asAction.ActionType));
- }
- else
- {
- Assert.That(asAction.ActionType, Is.EqualTo(ActionType.DebugInstant));
- Assert.That(slot.Cooldown, Is.Null);
- expectEmpty = true;
- }
- }
- });
-
- // now revoke the action and check that the client sees it as revoked
- await server.WaitAssertion(() =>
- {
- var playerEnt = serverPlayerManager.Sessions.Single().AttachedEntity.GetValueOrDefault();
- Assert.That(playerEnt, Is.Not.EqualTo(default));
- var actionsComponent = sEntities.GetComponent(playerEnt);
- actionsComponent.Revoke(ActionType.DebugInstant);
- });
-
- await server.WaitRunTicks(5);
- await client.WaitRunTicks(5);
-
- await client.WaitAssertion(() =>
- {
- var local = clientPlayerMgr.LocalPlayer;
- var controlled = local!.ControlledEntity;
- var actionsComponent = cEntities.GetComponent(controlled!.Value);
-
- // we should have our innate actions, but debug1 should be revoked
- foreach (var innateAction in innateActions)
- {
- Assert.That(actionsComponent.TryGetActionState(innateAction, out var innateState));
- Assert.That(innateState.Enabled);
- }
- Assert.That(actionsComponent.TryGetActionState(ActionType.DebugInstant, out _), Is.False);
-
- // all actions should be in the same order as before, but the slot with DebugInstant should appear
- // disabled.
- var actionsUI =
- clientUIMgr.StateRoot.Children.FirstOrDefault(c => c is ActionsUI) as ActionsUI;
- Assert.That(actionsUI, Is.Not.Null);
-
- var idx = 0;
- foreach (var slot in actionsUI.Slots)
- {
- if (idx < expectedOrder.Count)
- {
- var expected = expectedOrder[idx++];
- Assert.That(slot.HasAssignment);
- // all the actions we gave so far are not tied to an item
- Assert.That(slot.Item, Is.EqualTo(default));
- Assert.That(slot.Action, Is.Not.Null);
- var asAction = slot.Action as ActionPrototype;
- Assert.That(asAction, Is.Not.Null);
- Assert.That(expected, Is.EqualTo(asAction.ActionType));
-
- if (asAction.ActionType == ActionType.DebugInstant)
- {
- Assert.That(slot.ActionEnabled, Is.False);
- }
- else
- {
- Assert.That(slot.ActionEnabled);
- }
- }
- else
- {
- Assert.That(slot.HasAssignment, Is.False);
- Assert.That(slot.Item, Is.EqualTo(default));
- Assert.That(slot.Action, Is.Null);
- Assert.That(slot.ActionEnabled, Is.False);
- }
- }
- });
- }
-
- [Test]
- public async Task GrantsAndRevokesItemActions()
- {
- var serverOptions = new ServerIntegrationOptions
- {
- ExtraPrototypes = Prototypes,
- CVarOverrides =
- {
- {CVars.NetPVS.Name, "false"}
- }
- };
- var clientOptions = new ClientIntegrationOptions { ExtraPrototypes = Prototypes };
- var (client, server) = await StartConnectedServerClientPair(serverOptions: serverOptions, clientOptions: clientOptions);
-
- await server.WaitIdleAsync();
- await client.WaitIdleAsync();
-
- var clientEntities = client.ResolveDependency();
-
- var serverPlayerManager = server.ResolveDependency();
- var serverEntManager = server.ResolveDependency();
- var serverGameTiming = server.ResolveDependency();
-
- var cooldown = Cooldowns.SecondsFromNow(30, serverGameTiming);
-
- ServerActionsComponent serverActionsComponent = null;
- ClientActionsComponent clientActionsComponent = null;
- EntityUid serverPlayerEnt = default;
- EntityUid serverFlashlight = default;
-
- await server.WaitAssertion(() =>
- {
- serverPlayerEnt = serverPlayerManager.Sessions.Single().AttachedEntity.GetValueOrDefault();
- Assert.That(serverPlayerEnt, Is.Not.EqualTo(default));
- serverActionsComponent = serverEntManager.GetComponent(serverPlayerEnt);
-
- // spawn and give them an item that has actions
- serverFlashlight = serverEntManager.SpawnEntity("TestFlashlight",
- new EntityCoordinates(serverPlayerEnt, (0, 0)));
- Assert.That(serverEntManager.TryGetComponent(serverFlashlight, out var itemActions));
- // we expect this only to have a toggle light action initially
- var actionConfigs = itemActions.ActionConfigs.ToList();
- Assert.That(actionConfigs.Count == 1);
- Assert.That(actionConfigs[0].ActionType == ItemActionType.ToggleLight);
- Assert.That(actionConfigs[0].Enabled);
-
- // grant an extra item action, before pickup, initially disabled
- itemActions.GrantOrUpdate(ItemActionType.DebugToggle, false);
- serverEntManager.GetComponent(serverPlayerEnt).PutInHand(serverEntManager.GetComponent(serverFlashlight), false);
- // grant an extra item action, after pickup, with a cooldown
- itemActions.GrantOrUpdate(ItemActionType.DebugInstant, cooldown: cooldown);
-
- Assert.That(serverActionsComponent.TryGetItemActionStates(serverFlashlight, out var state));
- // they should have been granted all 3 actions
- Assert.That(state.Count == 3);
- Assert.That(state.TryGetValue(ItemActionType.ToggleLight, out var toggleLightState));
- Assert.That(toggleLightState.Equals(new ActionState(true)));
- Assert.That(state.TryGetValue(ItemActionType.DebugInstant, out var debugInstantState));
- Assert.That(debugInstantState.Equals(new ActionState(true, cooldown: cooldown)));
- Assert.That(state.TryGetValue(ItemActionType.DebugToggle, out var debugToggleState));
- Assert.That(debugToggleState.Equals(new ActionState(false)));
- });
-
- await server.WaitRunTicks(5);
- await client.WaitRunTicks(5);
-
- // check that client has the actions, and toggle the light on via the action slot it was auto-assigned to
- var clientPlayerMgr = client.ResolveDependency();
- var clientUIMgr = client.ResolveDependency();
- EntityUid clientFlashlight = default;
- await client.WaitAssertion(() =>
- {
- var local = clientPlayerMgr.LocalPlayer;
- var controlled = local!.ControlledEntity;
- clientActionsComponent = clientEntities.GetComponent(controlled!.Value);
-
- var lightEntry = clientActionsComponent.ItemActionStates()
- .Where(entry => entry.Value.ContainsKey(ItemActionType.ToggleLight))
- .FirstOrNull();
- clientFlashlight = lightEntry!.Value.Key;
- Assert.That(lightEntry, Is.Not.Null);
- Assert.That(lightEntry.Value.Value.TryGetValue(ItemActionType.ToggleLight, out var lightState));
- Assert.That(lightState.Equals(new ActionState(true)));
- Assert.That(lightEntry.Value.Value.TryGetValue(ItemActionType.DebugInstant, out var debugInstantState));
- Assert.That(debugInstantState.Equals(new ActionState(true, cooldown: cooldown)));
- Assert.That(lightEntry.Value.Value.TryGetValue(ItemActionType.DebugToggle, out var debugToggleState));
- Assert.That(debugToggleState.Equals(new ActionState(false)));
-
- var actionsUI = clientUIMgr.StateRoot.Children.FirstOrDefault(c => c is ActionsUI) as ActionsUI;
- Assert.That(actionsUI, Is.Not.Null);
-
- var toggleLightSlot = actionsUI.Slots.FirstOrDefault(slot => slot.Action is ItemActionPrototype
- {
- ActionType: ItemActionType.ToggleLight
- });
- Assert.That(toggleLightSlot, Is.Not.Null);
-
- clientActionsComponent.AttemptAction(toggleLightSlot);
- });
-
- await server.WaitRunTicks(5);
- await client.WaitRunTicks(5);
-
- // server should see the action toggled on
- await server.WaitAssertion(() =>
- {
- Assert.That(serverActionsComponent.ItemActionStates().TryGetValue(serverFlashlight, out var lightStates));
- Assert.That(lightStates.TryGetValue(ItemActionType.ToggleLight, out var lightState));
- Assert.That(lightState, Is.EqualTo(new ActionState(true, toggledOn: true)));
- });
-
- // client should see it toggled on.
- await client.WaitAssertion(() =>
- {
- Assert.That(clientActionsComponent.ItemActionStates().TryGetValue(clientFlashlight, out var lightStates));
- Assert.That(lightStates.TryGetValue(ItemActionType.ToggleLight, out var lightState));
- Assert.That(lightState, Is.EqualTo(new ActionState(true, toggledOn: true)));
- });
-
- await server.WaitAssertion(() =>
- {
- // drop the item, and the item actions should go away
- serverEntManager.GetComponent(serverPlayerEnt)
- .TryDropEntity(serverFlashlight, serverEntManager.GetComponent(serverPlayerEnt).Coordinates, false);
- Assert.That(serverActionsComponent.ItemActionStates().ContainsKey(serverFlashlight), Is.False);
- });
-
- await server.WaitRunTicks(5);
- await client.WaitRunTicks(5);
-
- // client should see they have no item actions for that item either.
- await client.WaitAssertion(() =>
- {
- Assert.That(clientActionsComponent.ItemActionStates().ContainsKey(clientFlashlight), Is.False);
- });
-
- await server.WaitAssertion(() =>
- {
- // pick the item up again, the states should be back to what they were when dropped,
- // as the states "stick" with the item
- serverEntManager.GetComponent(serverPlayerEnt).PutInHand(serverEntManager.GetComponent(serverFlashlight), false);
- Assert.That(serverActionsComponent.ItemActionStates().TryGetValue(serverFlashlight, out var lightStates));
- Assert.That(lightStates.TryGetValue(ItemActionType.ToggleLight, out var lightState));
- Assert.That(lightState.Equals(new ActionState(true, toggledOn: true)));
- Assert.That(lightStates.TryGetValue(ItemActionType.DebugInstant, out var debugInstantState));
- Assert.That(debugInstantState.Equals(new ActionState(true, cooldown: cooldown)));
- Assert.That(lightStates.TryGetValue(ItemActionType.DebugToggle, out var debugToggleState));
- Assert.That(debugToggleState.Equals(new ActionState(false)));
- });
-
- await server.WaitRunTicks(5);
- await client.WaitRunTicks(5);
-
- // client should see the actions again, with their states back to what they were
- await client.WaitAssertion(() =>
- {
- Assert.That(clientActionsComponent.ItemActionStates().TryGetValue(clientFlashlight, out var lightStates));
- Assert.That(lightStates.TryGetValue(ItemActionType.ToggleLight, out var lightState));
- Assert.That(lightState.Equals(new ActionState(true, toggledOn: true)));
- Assert.That(lightStates.TryGetValue(ItemActionType.DebugInstant, out var debugInstantState));
- Assert.That(debugInstantState.Equals(new ActionState(true, cooldown: cooldown)));
- Assert.That(lightStates.TryGetValue(ItemActionType.DebugToggle, out var debugToggleState));
- Assert.That(debugToggleState.Equals(new ActionState(false)));
- });
- }
- }
-}
diff --git a/Content.Server/Act/IDisarmedAct.cs b/Content.Server/Act/IDisarmedAct.cs
index 9602cbabb2..c63a36eda3 100644
--- a/Content.Server/Act/IDisarmedAct.cs
+++ b/Content.Server/Act/IDisarmedAct.cs
@@ -1,30 +1,6 @@
-using System;
-using Robust.Shared.Analyzers;
-using Robust.Shared.GameObjects;
-
namespace Content.Server.Act
{
- ///
- /// Implements behavior when an entity is disarmed.
- ///
- [RequiresExplicitImplementation, Obsolete("Use the directed event instead.")]
- public interface IDisarmedAct
- {
- ///
- /// Behavior when the entity is disarmed.
- /// Return true to prevent the default disarm behavior,
- /// or rest of IDisarmedAct behaviors that come after this one from happening.
- ///
- bool Disarmed(DisarmedActEvent @event);
-
- ///
- /// Priority for this disarm act.
- /// Used to determine act execution order.
- ///
- int Priority => 0;
- }
-
- public sealed class DisarmedActEvent : HandledEntityEventArgs
+ public sealed class DisarmedEvent : HandledEntityEventArgs
{
///
/// The entity being disarmed.
diff --git a/Content.Server/Actions/Actions/CombatMode.cs b/Content.Server/Actions/Actions/CombatMode.cs
deleted file mode 100644
index 9c628ad015..0000000000
--- a/Content.Server/Actions/Actions/CombatMode.cs
+++ /dev/null
@@ -1,29 +0,0 @@
-using Content.Server.CombatMode;
-using Content.Shared.Actions.Behaviors;
-using Content.Shared.Popups;
-using JetBrains.Annotations;
-using Robust.Shared.GameObjects;
-using Robust.Shared.IoC;
-using Robust.Shared.Localization;
-using Robust.Shared.Serialization.Manager.Attributes;
-
-namespace Content.Server.Actions.Actions
-{
- [UsedImplicitly]
- [DataDefinition]
- public sealed class CombatMode : IToggleAction
- {
- public bool DoToggleAction(ToggleActionEventArgs args)
- {
- if (!IoCManager.Resolve().TryGetComponent(args.Performer, out CombatModeComponent? combatMode))
- {
- return false;
- }
-
- args.Performer.PopupMessage(Loc.GetString(args.ToggledOn ? "hud-combat-enabled" : "hud-combat-disabled"));
- combatMode.IsInCombatMode = args.ToggledOn;
-
- return true;
- }
- }
-}
diff --git a/Content.Server/Actions/Actions/DebugInstant.cs b/Content.Server/Actions/Actions/DebugInstant.cs
deleted file mode 100644
index f5ef59ceeb..0000000000
--- a/Content.Server/Actions/Actions/DebugInstant.cs
+++ /dev/null
@@ -1,35 +0,0 @@
-using Content.Server.Popups;
-using Content.Shared.Actions.Behaviors;
-using Content.Shared.Actions.Behaviors.Item;
-using Content.Shared.Cooldown;
-using JetBrains.Annotations;
-using Robust.Shared.Serialization.Manager.Attributes;
-
-namespace Content.Server.Actions.Actions
-{
- ///
- /// Just shows a popup message.asd
- ///
- [UsedImplicitly]
- [DataDefinition]
- public sealed class DebugInstant : IInstantAction, IInstantItemAction
- {
- [DataField("message")] public string Message { get; [UsedImplicitly] private set; } = "Instant action used.";
- [DataField("cooldown")] public float Cooldown { get; [UsedImplicitly] private set; }
-
- public void DoInstantAction(InstantItemActionEventArgs args)
- {
- args.Performer.PopupMessageEveryone(Message);
- if (Cooldown > 0)
- {
- args.ItemActions?.Cooldown(args.ActionType, Cooldowns.SecondsFromNow(Cooldown));
- }
- }
-
- public void DoInstantAction(InstantActionEventArgs args)
- {
- args.Performer.PopupMessageEveryone(Message);
- args.PerformerActions?.Cooldown(args.ActionType, Cooldowns.SecondsFromNow(Cooldown));
- }
- }
-}
diff --git a/Content.Server/Actions/Actions/DebugTargetEntity.cs b/Content.Server/Actions/Actions/DebugTargetEntity.cs
deleted file mode 100644
index 6f9ca4beaa..0000000000
--- a/Content.Server/Actions/Actions/DebugTargetEntity.cs
+++ /dev/null
@@ -1,27 +0,0 @@
-using Content.Server.Popups;
-using Content.Shared.Actions.Behaviors;
-using JetBrains.Annotations;
-using Robust.Shared.GameObjects;
-using Robust.Shared.IoC;
-using Robust.Shared.Serialization.Manager.Attributes;
-
-namespace Content.Server.Actions.Actions
-{
- [UsedImplicitly]
- [DataDefinition]
- public sealed class DebugTargetEntity : ITargetEntityAction, ITargetEntityItemAction
- {
- public void DoTargetEntityAction(TargetEntityItemActionEventArgs args)
- {
- var entMan = IoCManager.Resolve();
-
- args.Performer.PopupMessageEveryone(entMan.GetComponent(args.Item).EntityName + ": Clicked " +
- entMan.GetComponent(args.Target).EntityName);
- }
-
- public void DoTargetEntityAction(TargetEntityActionEventArgs args)
- {
- args.Performer.PopupMessageEveryone("Clicked " + IoCManager.Resolve().GetComponent(args.Target).EntityName);
- }
- }
-}
diff --git a/Content.Server/Actions/Actions/DebugTargetPoint.cs b/Content.Server/Actions/Actions/DebugTargetPoint.cs
deleted file mode 100644
index f6013868d3..0000000000
--- a/Content.Server/Actions/Actions/DebugTargetPoint.cs
+++ /dev/null
@@ -1,26 +0,0 @@
-using Content.Server.Popups;
-using Content.Shared.Actions.Behaviors;
-using JetBrains.Annotations;
-using Robust.Shared.GameObjects;
-using Robust.Shared.IoC;
-using Robust.Shared.Serialization.Manager.Attributes;
-
-namespace Content.Server.Actions.Actions
-{
- [UsedImplicitly]
- [DataDefinition]
- public sealed class DebugTargetPoint : ITargetPointAction, ITargetPointItemAction
- {
- public void DoTargetPointAction(TargetPointItemActionEventArgs args)
- {
- args.Performer.PopupMessageEveryone(IoCManager.Resolve().GetComponent(args.Item).EntityName + ": Clicked local position " +
- args.Target);
- }
-
- public void DoTargetPointAction(TargetPointActionEventArgs args)
- {
- args.Performer.PopupMessageEveryone("Clicked local position " +
- args.Target);
- }
- }
-}
diff --git a/Content.Server/Actions/Actions/DebugToggle.cs b/Content.Server/Actions/Actions/DebugToggle.cs
deleted file mode 100644
index 69d297079c..0000000000
--- a/Content.Server/Actions/Actions/DebugToggle.cs
+++ /dev/null
@@ -1,48 +0,0 @@
-using Content.Server.Popups;
-using Content.Shared.Actions.Behaviors;
-using Content.Shared.Actions.Behaviors.Item;
-using JetBrains.Annotations;
-using Robust.Shared.GameObjects;
-using Robust.Shared.IoC;
-using Robust.Shared.Serialization.Manager.Attributes;
-
-namespace Content.Server.Actions.Actions
-{
- [UsedImplicitly]
- [DataDefinition]
- public sealed class DebugToggle : IToggleAction, IToggleItemAction
- {
- [DataField("messageOn")] public string MessageOn { get; private set; } = "on!";
- [DataField("messageOff")] public string MessageOff { get; private set; } = "off!";
-
- public bool DoToggleAction(ToggleItemActionEventArgs args)
- {
- var entMan = IoCManager.Resolve();
-
- if (args.ToggledOn)
- {
- args.Performer.PopupMessageEveryone(entMan.GetComponent(args.Item).EntityName + ": " + MessageOn);
- }
- else
- {
- args.Performer.PopupMessageEveryone(entMan.GetComponent(args.Item).EntityName + ": " +MessageOff);
- }
-
- return true;
- }
-
- public bool DoToggleAction(ToggleActionEventArgs args)
- {
- if (args.ToggledOn)
- {
- args.Performer.PopupMessageEveryone(MessageOn);
- }
- else
- {
- args.Performer.PopupMessageEveryone(MessageOff);
- }
-
- return true;
- }
- }
-}
diff --git a/Content.Server/Actions/Actions/DisarmAction.cs b/Content.Server/Actions/Actions/DisarmAction.cs
deleted file mode 100644
index dd49625da2..0000000000
--- a/Content.Server/Actions/Actions/DisarmAction.cs
+++ /dev/null
@@ -1,126 +0,0 @@
-using System;
-using System.Linq;
-using Content.Server.Act;
-using Content.Server.Actions.Events;
-using Content.Server.Administration.Logs;
-using Content.Server.Interaction;
-using Content.Server.Popups;
-using Content.Server.Weapon.Melee;
-using Content.Shared.ActionBlocker;
-using Content.Shared.Actions;
-using Content.Shared.Actions.Behaviors;
-using Content.Shared.Actions.Components;
-using Content.Shared.Audio;
-using Content.Shared.Cooldown;
-using Content.Shared.Database;
-using Content.Shared.Popups;
-using Content.Shared.Sound;
-using JetBrains.Annotations;
-using Robust.Server.GameObjects;
-using Robust.Shared.Audio;
-using Robust.Shared.GameObjects;
-using Robust.Shared.IoC;
-using Robust.Shared.Localization;
-using Robust.Shared.Maths;
-using Robust.Shared.Player;
-using Robust.Shared.Random;
-using Robust.Shared.Serialization.Manager.Attributes;
-using Robust.Shared.ViewVariables;
-
-namespace Content.Server.Actions.Actions
-{
- [UsedImplicitly]
- [DataDefinition]
- public sealed class DisarmAction : ITargetEntityAction
- {
- [DataField("failProb")] private float _failProb = 0.4f;
- [DataField("pushProb")] private float _pushProb = 0.4f;
- [DataField("cooldown")] private float _cooldown = 1.5f;
-
- [ViewVariables]
- [DataField("punchMissSound")]
- private SoundSpecifier PunchMissSound { get; } = new SoundPathSpecifier("/Audio/Weapons/punchmiss.ogg");
-
- [ViewVariables]
- [DataField("disarmSuccessSound")]
- private SoundSpecifier DisarmSuccessSound { get; } = new SoundPathSpecifier("/Audio/Effects/thudswoosh.ogg");
- public void DoTargetEntityAction(TargetEntityActionEventArgs args)
- {
- var entMan = IoCManager.Resolve();
- var disarmedActs = entMan.GetComponents(args.Target).ToArray();
- var attemptEvent = new DisarmAttemptEvent(args.Target, args.Performer);
-
- entMan.EventBus.RaiseLocalEvent(args.Target, attemptEvent);
-
- if (attemptEvent.Cancelled)
- return;
-
- var sys = EntitySystem.Get();
-
- if (!sys.InRangeUnobstructed(args.Performer, args.Target)) return;
-
- if (disarmedActs.Length == 0)
- {
- if (entMan.TryGetComponent(args.Performer, out ActorComponent? actor))
- {
- // Fall back to a normal interaction with the entity
- var player = actor.PlayerSession;
- var coordinates = entMan.GetComponent(args.Target).Coordinates;
- var target = args.Target;
- sys.HandleUseInteraction(player, coordinates, target);
- return;
- }
-
- return;
- }
-
- if (!entMan.TryGetComponent(args.Performer, out var actions)) return;
- if (args.Target == args.Performer || !EntitySystem.Get().CanAttack(args.Performer)) return;
-
- var random = IoCManager.Resolve();
- var system = EntitySystem.Get();
-
- var diff = entMan.GetComponent(args.Target).MapPosition.Position - entMan.GetComponent(args.Performer).MapPosition.Position;
- var angle = Angle.FromWorldVec(diff);
-
- actions.Cooldown(ActionType.Disarm, Cooldowns.SecondsFromNow(_cooldown));
-
- if (random.Prob(_failProb))
- {
- SoundSystem.Play(Filter.Pvs(args.Performer), PunchMissSound.GetSound(), args.Performer, AudioHelpers.WithVariation(0.025f));
-
- args.Performer.PopupMessageOtherClients(Loc.GetString("disarm-action-popup-message-other-clients",
- ("performerName", entMan.GetComponent(args.Performer).EntityName),
- ("targetName", entMan.GetComponent(args.Target).EntityName)));
- args.Performer.PopupMessageCursor(Loc.GetString("disarm-action-popup-message-cursor",
- ("targetName", entMan.GetComponent(args.Target).EntityName)));
- system.SendLunge(angle, args.Performer);
- return;
- }
-
- system.SendAnimation("disarm", angle, args.Performer, args.Performer, new[] { args.Target });
-
- var eventArgs = new DisarmedActEvent() { Target = args.Target, Source = args.Performer, PushProbability = _pushProb };
-
- entMan.EventBus.RaiseLocalEvent(args.Target, eventArgs);
-
- EntitySystem.Get().Add(LogType.DisarmedAction, LogImpact.Low, $"{entMan.ToPrettyString(args.Performer):user} used disarm on {entMan.ToPrettyString(args.Target):target}");
-
- // Check if the event has been handled, and if so, do nothing else!
- if (eventArgs.Handled)
- return;
-
- // Sort by priority.
- Array.Sort(disarmedActs, (a, b) => a.Priority.CompareTo(b.Priority));
-
- // TODO: Remove this shit.
- foreach (var disarmedAct in disarmedActs)
- {
- if (disarmedAct.Disarmed(eventArgs))
- return;
- }
-
- SoundSystem.Play(Filter.Pvs(args.Performer), DisarmSuccessSound.GetSound(), entMan.GetComponent(args.Performer).Coordinates, AudioHelpers.WithVariation(0.025f));
- }
- }
-}
diff --git a/Content.Server/Actions/Actions/GhostBoo.cs b/Content.Server/Actions/Actions/GhostBoo.cs
deleted file mode 100644
index 190fc05be4..0000000000
--- a/Content.Server/Actions/Actions/GhostBoo.cs
+++ /dev/null
@@ -1,49 +0,0 @@
-using System.Linq;
-using Content.Server.Ghost;
-using Content.Shared.Actions.Behaviors;
-using Content.Shared.Actions.Components;
-using Content.Shared.Cooldown;
-using JetBrains.Annotations;
-using Robust.Shared.GameObjects;
-using Robust.Shared.IoC;
-using Robust.Shared.Serialization.Manager.Attributes;
-
-namespace Content.Server.Actions.Actions
-{
- ///
- /// Blink lights and scare livings
- ///
- [UsedImplicitly]
- [DataDefinition]
- public sealed class GhostBoo : IInstantAction
- {
- [DataField("radius")] private float _radius = 3;
- [DataField("cooldown")] private float _cooldown = 120;
- [DataField("maxTargets")] private int _maxTargets = 3;
-
- public void DoInstantAction(InstantActionEventArgs args)
- {
- var entMan = IoCManager.Resolve();
-
- if (!entMan.TryGetComponent(args.Performer, out var actions)) return;
-
- // find all IGhostBooAffected nearby and do boo on them
- var ents = IoCManager.Resolve().GetEntitiesInRange(args.Performer, _radius);
-
- var booCounter = 0;
- foreach (var ent in ents)
- {
- var ghostBoo = new GhostBooEvent();
- entMan.EventBus.RaiseLocalEvent(ent, ghostBoo);
-
- if (ghostBoo.Handled)
- booCounter++;
-
- if (booCounter >= _maxTargets)
- break;
- }
-
- actions.Cooldown(args.ActionType, Cooldowns.SecondsFromNow(_cooldown));
- }
- }
-}
diff --git a/Content.Server/Actions/Actions/GuardianToggleAction.cs b/Content.Server/Actions/Actions/GuardianToggleAction.cs
deleted file mode 100644
index 33b2b4b492..0000000000
--- a/Content.Server/Actions/Actions/GuardianToggleAction.cs
+++ /dev/null
@@ -1,38 +0,0 @@
-using Content.Server.Guardian;
-using Content.Shared.Actions.Behaviors;
-using Content.Shared.Cooldown;
-using Content.Shared.Popups;
-using JetBrains.Annotations;
-using Robust.Shared.GameObjects;
-using Robust.Shared.IoC;
-using Robust.Shared.Localization;
-using Robust.Shared.Serialization.Manager.Attributes;
-
-namespace Content.Server.Actions.Actions
-{
- ///
- /// Manifests the guardian saved in the action, using the system
- ///
- [UsedImplicitly]
- [DataDefinition]
- public sealed class ToggleGuardianAction : IInstantAction
- {
- [DataField("cooldown")] public float Cooldown { get; [UsedImplicitly] private set; }
-
- public void DoInstantAction(InstantActionEventArgs args)
- {
- var entManager = IoCManager.Resolve();
-
- if (entManager.TryGetComponent(args.Performer, out GuardianHostComponent? hostComponent) &&
- hostComponent.HostedGuardian != null)
- {
- EntitySystem.Get().ToggleGuardian(hostComponent);
- args.PerformerActions?.Cooldown(args.ActionType, Cooldowns.SecondsFromNow(Cooldown));
- }
- else
- {
- args.Performer.PopupMessage(Loc.GetString("guardian-missing-invalid-action"));
- }
- }
- }
-}
diff --git a/Content.Server/Actions/Actions/PAIMidi.cs b/Content.Server/Actions/Actions/PAIMidi.cs
deleted file mode 100644
index 10e08b2731..0000000000
--- a/Content.Server/Actions/Actions/PAIMidi.cs
+++ /dev/null
@@ -1,36 +0,0 @@
-using System;
-using System.Linq;
-using Content.Server.Ghost;
-using Content.Shared.Actions.Behaviors;
-using Content.Shared.Actions.Components;
-using Content.Shared.Cooldown;
-using JetBrains.Annotations;
-using Robust.Shared.GameObjects;
-using Robust.Shared.IoC;
-using Robust.Shared.Serialization.Manager.Attributes;
-using Robust.Server.GameObjects;
-using Content.Shared.Instruments;
-
-namespace Content.Server.Actions.Actions
-{
- ///
- /// Pull up MIDI instrument interface for PAIs to "play themselves"
- ///
- [UsedImplicitly]
- [DataDefinition]
- public sealed class PAIMidi : IInstantAction
- {
-
- public void DoInstantAction(InstantActionEventArgs args)
- {
- var entMan = IoCManager.Resolve();
-
- if (!entMan.TryGetComponent(args.Performer, out var serverUi)) return;
- if (!entMan.TryGetComponent(args.Performer, out var actor)) return;
- if (!serverUi.TryGetBoundUserInterface(InstrumentUiKey.Key,out var bui)) return;
-
- bui.Toggle(actor.PlayerSession);
-
- }
- }
-}
diff --git a/Content.Server/Actions/Actions/ScreamAction.cs b/Content.Server/Actions/Actions/ScreamAction.cs
deleted file mode 100644
index b86842ad40..0000000000
--- a/Content.Server/Actions/Actions/ScreamAction.cs
+++ /dev/null
@@ -1,71 +0,0 @@
-using Content.Shared.ActionBlocker;
-using Content.Shared.Actions.Behaviors;
-using Content.Shared.Actions.Components;
-using Content.Shared.Audio;
-using Content.Shared.CharacterAppearance;
-using Content.Shared.CharacterAppearance.Components;
-using Content.Shared.Cooldown;
-using Content.Shared.Sound;
-using JetBrains.Annotations;
-using Robust.Shared.Audio;
-using Robust.Shared.GameObjects;
-using Robust.Shared.IoC;
-using Robust.Shared.Player;
-using Robust.Shared.Random;
-using Robust.Shared.Serialization.Manager.Attributes;
-using System;
-using Robust.Shared.Serialization;
-
-namespace Content.Server.Actions.Actions
-{
- [UsedImplicitly]
- [DataDefinition]
- public sealed class ScreamAction : IInstantAction, ISerializationHooks
- {
- private const float Variation = 0.125f;
- private const float Volume = 4f;
-
- [Dependency] private readonly IRobustRandom _random = default!;
- [Dependency] private readonly IEntityManager _entMan = default!;
-
- [DataField("male", required: true)] private SoundSpecifier _male = default!;
- [DataField("female", required: true)] private SoundSpecifier _female = default!;
- [DataField("wilhelm", required: true)] private SoundSpecifier _wilhelm = default!;
-
- /// seconds
- [DataField("cooldown")] private float _cooldown = 10;
-
- void ISerializationHooks.AfterDeserialization()
- {
- IoCManager.InjectDependencies(this);
- }
-
- public void DoInstantAction(InstantActionEventArgs args)
- {
- if (!EntitySystem.Get().CanSpeak(args.Performer)) return;
- if (!_entMan.TryGetComponent(args.Performer, out var humanoid)) return;
- if (!_entMan.TryGetComponent(args.Performer, out var actions)) return;
-
- if (_random.Prob(.01f))
- {
- SoundSystem.Play(Filter.Pvs(args.Performer), _wilhelm.GetSound(), args.Performer, AudioParams.Default.WithVolume(Volume));
- }
- else
- {
- switch (humanoid.Sex)
- {
- case Sex.Male:
- SoundSystem.Play(Filter.Pvs(args.Performer), _male.GetSound(), args.Performer, AudioHelpers.WithVariation(Variation).WithVolume(Volume));
- break;
- case Sex.Female:
- SoundSystem.Play(Filter.Pvs(args.Performer), _female.GetSound(), args.Performer, AudioHelpers.WithVariation(Variation).WithVolume(Volume));
- break;
- default:
- throw new ArgumentOutOfRangeException();
- }
- }
-
- actions.Cooldown(args.ActionType, Cooldowns.SecondsFromNow(_cooldown));
- }
- }
-}
diff --git a/Content.Server/Actions/ActionsSystem.cs b/Content.Server/Actions/ActionsSystem.cs
new file mode 100644
index 0000000000..0b15b5770b
--- /dev/null
+++ b/Content.Server/Actions/ActionsSystem.cs
@@ -0,0 +1,40 @@
+using Content.Server.Chat.Managers;
+using Content.Shared.Actions;
+using Content.Shared.Actions.ActionTypes;
+using JetBrains.Annotations;
+using Robust.Server.GameObjects;
+
+namespace Content.Server.Actions
+{
+ [UsedImplicitly]
+ public sealed class ActionsSystem : SharedActionsSystem
+ {
+ [Dependency] private readonly IChatManager _chatMan = default!;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ SubscribeLocalEvent(OnPlayerAttached);
+ }
+
+ private void OnPlayerAttached(EntityUid uid, ActionsComponent component, PlayerAttachedEvent args)
+ {
+ // need to send state to new player.
+ component.Dirty();
+ }
+
+ protected override bool PerformBasicActions(EntityUid user, ActionType action)
+ {
+ var result = base.PerformBasicActions(user, action);
+
+ if (!string.IsNullOrWhiteSpace(action.Speech))
+ {
+ _chatMan.EntitySay(user, Loc.GetString(action.Speech));
+ result = true;
+ }
+
+ return result;
+ }
+ }
+}
diff --git a/Content.Server/Actions/Commands/CooldownAction.cs b/Content.Server/Actions/Commands/CooldownAction.cs
deleted file mode 100644
index dfd9cb4f41..0000000000
--- a/Content.Server/Actions/Commands/CooldownAction.cs
+++ /dev/null
@@ -1,64 +0,0 @@
-using System;
-using Content.Server.Administration;
-using Content.Server.Commands;
-using Content.Shared.Actions;
-using Content.Shared.Administration;
-using Robust.Server.Player;
-using Robust.Shared.Console;
-using Robust.Shared.GameObjects;
-using Robust.Shared.IoC;
-using Robust.Shared.Timing;
-
-namespace Content.Server.Actions.Commands
-{
- [AdminCommand(AdminFlags.Debug)]
- public sealed class CooldownAction : IConsoleCommand
- {
- public string Command => "coolaction";
- public string Description => "Sets a cooldown on an action for a player, defaulting to current player";
- public string Help => "coolaction ";
-
- public void Execute(IConsoleShell shell, string argStr, string[] args)
- {
- var player = shell.Player as IPlayerSession;
- if (player?.AttachedEntity is not {} attachedEntity) return;
- if (args.Length > 2)
- {
- var target = args[2];
- if (!CommandUtils.TryGetAttachedEntityByUsernameOrId(shell, target, player, out attachedEntity)) return;
- }
-
- if (!IoCManager.Resolve().TryGetComponent(attachedEntity, out ServerActionsComponent? actionsComponent))
- {
- shell.WriteError("user has no actions component");
- return;
- }
-
- var actionTypeRaw = args[0];
- if (!Enum.TryParse(actionTypeRaw, out var actionType))
- {
- shell.WriteLine("unrecognized ActionType enum value, please" +
- " ensure you used correct casing: " + actionTypeRaw);
- return;
- }
- var actionMgr = IoCManager.Resolve();
-
- if (!actionMgr.TryGet(actionType, out var action))
- {
- shell.WriteLine("unrecognized actionType " + actionType);
- return;
- }
-
- var cooldownStart = IoCManager.Resolve().CurTime;
- if (!uint.TryParse(args[1], out var seconds))
- {
- shell.WriteLine("cannot parse seconds: " + args[1]);
- return;
- }
-
- var cooldownEnd = cooldownStart.Add(TimeSpan.FromSeconds(seconds));
-
- actionsComponent.Cooldown(action.ActionType, (cooldownStart, cooldownEnd));
- }
- }
-}
diff --git a/Content.Server/Actions/Commands/GrantAction.cs b/Content.Server/Actions/Commands/GrantAction.cs
deleted file mode 100644
index 09d8fe4b7d..0000000000
--- a/Content.Server/Actions/Commands/GrantAction.cs
+++ /dev/null
@@ -1,53 +0,0 @@
-using System;
-using Content.Server.Administration;
-using Content.Server.Commands;
-using Content.Shared.Actions;
-using Content.Shared.Administration;
-using Robust.Server.Player;
-using Robust.Shared.Console;
-using Robust.Shared.GameObjects;
-using Robust.Shared.IoC;
-
-namespace Content.Server.Actions.Commands
-{
- [AdminCommand(AdminFlags.Debug)]
- public sealed class GrantAction : IConsoleCommand
- {
- public string Command => "grantaction";
- public string Description => "Grants an action to a player, defaulting to current player";
- public string Help => "grantaction ";
- public void Execute(IConsoleShell shell, string argStr, string[] args)
- {
- var player = shell.Player as IPlayerSession;
- if (player?.AttachedEntity == null) return;
- var attachedEntity = player.AttachedEntity.Value;
- if (args.Length > 1)
- {
- var target = args[1];
- if (!CommandUtils.TryGetAttachedEntityByUsernameOrId(shell, target, player, out attachedEntity)) return;
- }
-
- if (attachedEntity == default) return;
- if (!IoCManager.Resolve().TryGetComponent(attachedEntity, out ServerActionsComponent? actionsComponent))
- {
- shell.WriteLine("user has no actions component");
- return;
- }
-
- var actionTypeRaw = args[0];
- if (!Enum.TryParse(actionTypeRaw, out var actionType))
- {
- shell.WriteLine("unrecognized ActionType enum value, please" +
- " ensure you used correct casing: " + actionTypeRaw);
- return;
- }
- var actionMgr = IoCManager.Resolve();
- if (!actionMgr.TryGet(actionType, out var action))
- {
- shell.WriteLine("unrecognized actionType " + actionType);
- return;
- }
- actionsComponent.Grant(action.ActionType);
- }
- }
-}
diff --git a/Content.Server/Actions/Commands/RevokeAction.cs b/Content.Server/Actions/Commands/RevokeAction.cs
deleted file mode 100644
index 39db78d88d..0000000000
--- a/Content.Server/Actions/Commands/RevokeAction.cs
+++ /dev/null
@@ -1,54 +0,0 @@
-using System;
-using Content.Server.Administration;
-using Content.Server.Commands;
-using Content.Shared.Actions;
-using Content.Shared.Administration;
-using Robust.Server.Player;
-using Robust.Shared.Console;
-using Robust.Shared.GameObjects;
-using Robust.Shared.IoC;
-
-namespace Content.Server.Actions.Commands
-{
- [AdminCommand(AdminFlags.Debug)]
- public sealed class RevokeAction : IConsoleCommand
- {
- public string Command => "revokeaction";
- public string Description => "Revokes an action from a player, defaulting to current player";
- public string Help => "revokeaction ";
-
- public void Execute(IConsoleShell shell, string argStr, string[] args)
- {
- var player = shell.Player as IPlayerSession;
- if (player?.AttachedEntity == null) return;
- var attachedEntity = player.AttachedEntity.Value;
- if (args.Length > 1)
- {
- var target = args[1];
- if (!CommandUtils.TryGetAttachedEntityByUsernameOrId(shell, target, player, out attachedEntity)) return;
- }
- if (attachedEntity == default) return;
- if (!IoCManager.Resolve().TryGetComponent(attachedEntity, out ServerActionsComponent? actionsComponent))
- {
- shell.WriteLine("user has no actions component");
- return;
- }
-
- var actionTypeRaw = args[0];
- if (!Enum.TryParse(actionTypeRaw, out var actionType))
- {
- shell.WriteLine("unrecognized ActionType enum value, please" +
- " ensure you used correct casing: " + actionTypeRaw);
- return;
- }
- var actionMgr = IoCManager.Resolve();
- if (!actionMgr.TryGet(actionType, out var action))
- {
- shell.WriteLine("unrecognized actionType " + actionType);
- return;
- }
-
- actionsComponent.Revoke(action.ActionType);
- }
- }
-}
diff --git a/Content.Server/Actions/ServerActionsComponent.cs b/Content.Server/Actions/ServerActionsComponent.cs
deleted file mode 100644
index 703e276174..0000000000
--- a/Content.Server/Actions/ServerActionsComponent.cs
+++ /dev/null
@@ -1,215 +0,0 @@
-using System;
-using Content.Shared.Actions;
-using Content.Shared.Actions.Components;
-using Content.Shared.Actions.Prototypes;
-using Content.Shared.Interaction;
-using Robust.Shared;
-using Robust.Shared.Configuration;
-using Robust.Shared.GameObjects;
-using Robust.Shared.IoC;
-using Robust.Shared.Log;
-using Robust.Shared.Map;
-using Robust.Shared.Maths;
-using Robust.Shared.Network;
-using Robust.Shared.Players;
-
-namespace Content.Server.Actions
-{
- [RegisterComponent]
- [ComponentReference(typeof(SharedActionsComponent))]
- public sealed class ServerActionsComponent : SharedActionsComponent
- {
- [Dependency] private readonly IConfigurationManager _configManager = default!;
- [Dependency] private readonly IEntityManager _entities = default!;
-
- private float MaxUpdateRange;
-
- protected override void Initialize()
- {
- base.Initialize();
- _configManager.OnValueChanged(CVars.NetMaxUpdateRange, OnRangeChanged, true);
- }
-
- protected override void Shutdown()
- {
- base.Shutdown();
- _configManager.UnsubValueChanged(CVars.NetMaxUpdateRange, OnRangeChanged);
- }
-
- private void OnRangeChanged(float obj)
- {
- MaxUpdateRange = obj;
- }
-
- [Obsolete("Component Messages are deprecated, use Entity Events instead.")]
- public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null)
- {
- base.HandleNetworkMessage(message, netChannel, session);
-
- if (message is not BasePerformActionMessage performActionMessage) return;
- if (session == null)
- {
- throw new ArgumentNullException(nameof(session));
- }
-
- if (session.AttachedEntity is not {Valid: true} player || player != Owner) return;
- var attempt = ActionAttempt(performActionMessage, session);
- if (attempt == null) return;
-
- if (!attempt.TryGetActionState(this, out var actionState) || !actionState.Enabled)
- {
- Logger.DebugS("action", "user {0} attempted to use" +
- " action {1} which is not granted to them", _entities.GetComponent(player).EntityName,
- attempt);
- return;
- }
-
- if (actionState.IsOnCooldown(GameTiming))
- {
- Logger.DebugS("action", "user {0} attempted to use" +
- " action {1} which is on cooldown", _entities.GetComponent(player).EntityName,
- attempt);
- return;
- }
-
- switch (performActionMessage.BehaviorType)
- {
- case BehaviorType.Instant:
- attempt.DoInstantAction(player);
- break;
- case BehaviorType.Toggle:
- if (performActionMessage is not IToggleActionMessage toggleMsg) return;
- if (toggleMsg.ToggleOn == actionState.ToggledOn)
- {
- Logger.DebugS("action", "user {0} attempted to" +
- " toggle action {1} to {2}, but it is already toggled {2}", _entities.GetComponent(player).EntityName,
- attempt.Action.Name, toggleMsg.ToggleOn);
- return;
- }
-
- if (attempt.DoToggleAction(player, toggleMsg.ToggleOn))
- {
- attempt.ToggleAction(this, toggleMsg.ToggleOn);
- }
- else
- {
- // if client predicted the toggle will work, need to reset
- // that prediction
- Dirty();
- }
- break;
- case BehaviorType.TargetPoint:
- if (performActionMessage is not ITargetPointActionMessage targetPointMsg) return;
- if (!CheckRangeAndSetFacing(targetPointMsg.Target, player)) return;
- attempt.DoTargetPointAction(player, targetPointMsg.Target);
- break;
- case BehaviorType.TargetEntity:
- if (performActionMessage is not ITargetEntityActionMessage targetEntityMsg) return;
- if (!EntityManager.EntityExists(targetEntityMsg.Target))
- {
- Logger.DebugS("action", "user {0} attempted to" +
- " perform target entity action {1} but could not find entity with " +
- "provided uid {2}", _entities.GetComponent(player).EntityName, attempt.Action.Name,
- targetEntityMsg.Target);
- return;
- }
- if (!CheckRangeAndSetFacing(_entities.GetComponent(targetEntityMsg.Target).Coordinates, player)) return;
-
- attempt.DoTargetEntityAction(player, targetEntityMsg.Target);
- break;
- case BehaviorType.None:
- break;
- default:
- throw new ArgumentOutOfRangeException();
- }
- }
-
- private IActionAttempt? ActionAttempt(BasePerformActionMessage message, ICommonSession session)
- {
- IActionAttempt? attempt;
- var player = session.AttachedEntity;
-
- switch (message)
- {
- case PerformActionMessage performActionMessage:
- if (!ActionManager.TryGet(performActionMessage.ActionType, out var action))
- {
- Logger.DebugS("action", "user {0} attempted to perform" +
- " unrecognized action {1}", player,
- performActionMessage.ActionType);
- return null;
- }
- attempt = new ActionAttempt(action);
- break;
- case PerformItemActionMessage performItemActionMessage:
- var type = performItemActionMessage.ActionType;
- if (!ActionManager.TryGet(type, out var itemAction))
- {
- Logger.DebugS("action", "user {0} attempted to perform" +
- " unrecognized item action {1}",
- player, type);
- return null;
- }
-
- var item = performItemActionMessage.Item;
- if (!EntityManager.EntityExists(item))
- {
- Logger.DebugS("action", "user {0} attempted to perform" +
- " item action {1} for unknown item {2}",
- player, type, item);
- return null;
- }
-
- if (!_entities.TryGetComponent(item, out var actionsComponent))
- {
- Logger.DebugS("action", "user {0} attempted to perform" +
- " item action {1} for item {2} which has no ItemActionsComponent",
- player, type, item);
- return null;
- }
-
- if (actionsComponent.Holder != player)
- {
- Logger.DebugS("action", "user {0} attempted to perform" +
- " item action {1} for item {2} which they are not holding",
- player, type, item);
- return null;
- }
-
- attempt = new ItemActionAttempt(itemAction, item, actionsComponent);
- break;
- default:
- return null;
- }
-
- if (message.BehaviorType != attempt.Action.BehaviorType)
- {
- Logger.DebugS("action", "user {0} attempted to" +
- " perform action {1} as a {2} behavior, but this action is actually a" +
- " {3} behavior", player, attempt, message.BehaviorType,
- attempt.Action.BehaviorType);
- return null;
- }
-
- return attempt;
- }
-
- private bool CheckRangeAndSetFacing(EntityCoordinates target, EntityUid player)
- {
- // ensure it's within their clickable range
- var targetWorldPos = target.ToMapPos(EntityManager);
- var rangeBox = new Box2(_entities.GetComponent(player).WorldPosition, _entities.GetComponent(player).WorldPosition)
- .Enlarged(MaxUpdateRange);
- if (!rangeBox.Contains(targetWorldPos))
- {
- Logger.DebugS("action", "user {0} attempted to" +
- " perform target action further than allowed range",
- _entities.GetComponent(player).EntityName);
- return false;
- }
-
- EntitySystem.Get().TryFaceCoordinates(player, targetWorldPos);
- return true;
- }
- }
-}
diff --git a/Content.Server/Actions/Spells/GiveItemSpell.cs b/Content.Server/Actions/Spells/GiveItemSpell.cs
deleted file mode 100644
index a57f5b5783..0000000000
--- a/Content.Server/Actions/Spells/GiveItemSpell.cs
+++ /dev/null
@@ -1,77 +0,0 @@
-using Content.Server.Hands.Components;
-using Content.Server.Popups;
-using Content.Shared.ActionBlocker;
-using Content.Shared.Actions.Behaviors;
-using Content.Shared.Cooldown;
-using Content.Shared.Item;
-using Content.Shared.Popups;
-using Content.Shared.Sound;
-using JetBrains.Annotations;
-using Robust.Shared.Audio;
-using Robust.Shared.GameObjects;
-using Robust.Shared.IoC;
-using Robust.Shared.Localization;
-using Robust.Shared.Log;
-using Robust.Shared.Player;
-using Robust.Shared.Prototypes;
-using Robust.Shared.Serialization.Manager.Attributes;
-using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
-using Robust.Shared.ViewVariables;
-
-namespace Content.Server.Actions.Spells
-{
- [UsedImplicitly]
- [DataDefinition]
- public sealed class GiveItemSpell : IInstantAction
- { //TODO: Needs to be an EntityPrototype for proper validation
- [ViewVariables] [DataField("castMessage")] public string? CastMessage { get; set; } = default!;
- [ViewVariables] [DataField("cooldown")] public float CoolDown { get; set; } = 1f;
- [ViewVariables] [DataField("spellItem", customTypeSerializer:typeof(PrototypeIdSerializer))] public string ItemProto { get; set; } = default!;
-
- [ViewVariables] [DataField("castSound", required: true)] public SoundSpecifier CastSound { get; set; } = default!;
-
- //Rubber-band snapping items into player's hands, originally was a workaround, later found it works quite well with stuns
- //Not sure if needs fixing
-
- public void DoInstantAction(InstantActionEventArgs args)
- {
- var entMan = IoCManager.Resolve();
-
- var caster = args.Performer;
-
- if (!entMan.TryGetComponent(caster, out HandsComponent? handsComponent))
- {
- caster.PopupMessage(Loc.GetString("spell-fail-no-hands"));
- return;
- }
-
- if (!EntitySystem.Get().CanInteract(caster, null)) return;
-
- // TODO: Nix when we get EntityPrototype serializers
- if (!IoCManager.Resolve().HasIndex(ItemProto))
- {
- Logger.Error($"Invalid prototype {ItemProto} supplied for {nameof(GiveItemSpell)}");
- return;
- }
-
- // TODO: Look this is shitty and ideally a test would do it
- var spawnedProto = entMan.SpawnEntity(ItemProto, entMan.GetComponent(caster).MapPosition);
-
- if (!entMan.TryGetComponent(spawnedProto, out SharedItemComponent? itemComponent))
- {
- Logger.Error($"Tried to use {nameof(GiveItemSpell)} but prototype has no {nameof(SharedItemComponent)}?");
- entMan.DeleteEntity(spawnedProto);
- return;
- }
-
- args.PerformerActions?.Cooldown(args.ActionType, Cooldowns.SecondsFromNow(CoolDown));
-
- if (CastMessage != null)
- caster.PopupMessageEveryone(CastMessage);
-
- handsComponent.PutInHandOrDrop(itemComponent);
-
- SoundSystem.Play(Filter.Pvs(caster), CastSound.GetSound(), caster);
- }
- }
-}
diff --git a/Content.Server/Atmos/Components/GasTankComponent.cs b/Content.Server/Atmos/Components/GasTankComponent.cs
index 54f725a7fd..c4b042a261 100644
--- a/Content.Server/Atmos/Components/GasTankComponent.cs
+++ b/Content.Server/Atmos/Components/GasTankComponent.cs
@@ -1,30 +1,21 @@
-using System;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Components;
using Content.Server.Explosion.EntitySystems;
using Content.Server.UserInterface;
-using Content.Shared.ActionBlocker;
using Content.Shared.Actions;
-using Content.Shared.Actions.Behaviors.Item;
-using Content.Shared.Actions.Components;
+using Content.Shared.Actions.ActionTypes;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.Audio;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Sound;
-using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
-using Robust.Shared.GameObjects;
-using Robust.Shared.IoC;
-using Robust.Shared.Localization;
using Robust.Shared.Player;
-using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
-using Robust.Shared.ViewVariables;
namespace Content.Server.Atmos.Components
{
@@ -90,6 +81,9 @@ namespace Content.Server.Atmos.Components
[DataField("tankFragmentScale")]
public float TankFragmentScale { get; set; } = 10 * Atmospherics.OneAtmosphere;
+ [DataField("toggleAction", required: true)]
+ public InstantAction ToggleAction = new();
+
protected override void Initialize()
{
base.Initialize();
@@ -165,6 +159,7 @@ namespace Content.Server.Atmos.Components
var internals = GetInternalsComponent();
if (internals == null) return;
IsConnected = internals.TryConnectTank(Owner);
+ EntitySystem.Get().SetToggled(ToggleAction, IsConnected);
UpdateUserInterface();
}
@@ -172,6 +167,7 @@ namespace Content.Server.Atmos.Components
{
if (!IsConnected) return;
IsConnected = false;
+ EntitySystem.Get().SetToggled(ToggleAction, false);
GetInternalsComponent(owner)?.DisconnectTank();
UpdateUserInterface();
}
@@ -187,9 +183,6 @@ namespace Content.Server.Atmos.Components
InternalsConnected = IsConnected,
CanConnectInternals = IsFunctional && internals != null
});
-
- if (internals == null || !_entityManager.TryGetComponent(Owner, out var itemActions)) return;
- itemActions.GrantOrUpdate(ItemActionType.ToggleInternals, IsFunctional, IsConnected);
}
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage message)
@@ -309,22 +302,4 @@ namespace Content.Server.Atmos.Components
DisconnectFromInternals(eventArgs.User);
}
}
-
- [UsedImplicitly]
- [DataDefinition]
- public sealed class ToggleInternalsAction : IToggleItemAction
- {
- public bool DoToggleAction(ToggleItemActionEventArgs args)
- {
- if (!EntitySystem.Get().CanInteract(args.Performer, args.Item))
- return false;
-
- if (!IoCManager.Resolve().TryGetComponent(args.Item, out var gasTankComponent)) return false;
- // no change
- if (gasTankComponent.IsConnected == args.ToggledOn) return false;
- gasTankComponent.ToggleInternals();
- // did we successfully toggle to the desired status?
- return gasTankComponent.IsConnected == args.ToggledOn;
- }
- }
}
diff --git a/Content.Server/Atmos/EntitySystems/GasTankSystem.cs b/Content.Server/Atmos/EntitySystems/GasTankSystem.cs
index bc8d7af6ca..af969e75b3 100644
--- a/Content.Server/Atmos/EntitySystems/GasTankSystem.cs
+++ b/Content.Server/Atmos/EntitySystems/GasTankSystem.cs
@@ -1,10 +1,9 @@
using Content.Server.Atmos.Components;
+using Content.Shared.Actions;
+using Content.Shared.Toggleable;
using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
-using Robust.Shared.GameObjects;
-using Robust.Shared.IoC;
-using Robust.Shared.Localization;
namespace Content.Server.Atmos.EntitySystems
{
@@ -20,6 +19,23 @@ namespace Content.Server.Atmos.EntitySystems
{
base.Initialize();
SubscribeLocalEvent>(AddOpenUIVerb);
+ SubscribeLocalEvent(OnGetActions);
+ SubscribeLocalEvent(OnActionToggle);
+ }
+
+ private void OnGetActions(EntityUid uid, GasTankComponent component, GetActionsEvent args)
+ {
+ args.Actions.Add(component.ToggleAction);
+ }
+
+ private void OnActionToggle(EntityUid uid, GasTankComponent component, ToggleActionEvent args)
+ {
+ if (args.Handled)
+ return;
+
+ component.ToggleInternals();
+
+ args.Handled = true;
}
private void AddOpenUIVerb(EntityUid uid, GasTankComponent component, GetVerbsEvent args)
diff --git a/Content.Server/Chemistry/ReagentEffects/DoAction.cs b/Content.Server/Chemistry/ReagentEffects/DoAction.cs
deleted file mode 100644
index 12f8b3c509..0000000000
--- a/Content.Server/Chemistry/ReagentEffects/DoAction.cs
+++ /dev/null
@@ -1,34 +0,0 @@
-using Content.Shared.Actions;
-using Content.Shared.Actions.Components;
-using Content.Shared.Actions.Prototypes;
-using Content.Shared.Chemistry.Reagent;
-using Robust.Shared.IoC;
-using Robust.Shared.Prototypes;
-using Robust.Shared.Serialization.Manager.Attributes;
-using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
-
-namespace Content.Server.Chemistry.ReagentEffects;
-
-///
-/// Forces someone to do a certain action, if they have it.
-///
-public sealed class DoAction : ReagentEffect
-{
- [DataField("action", required: true, customTypeSerializer:typeof(PrototypeIdSerializer))]
- public string Action = default!;
-
- public override void Effect(ReagentEffectArgs args)
- {
- if (args.EntityManager.TryGetComponent(args.SolutionEntity, out SharedActionsComponent? actions))
- {
- if (!IoCManager.Resolve().TryIndex(Action, out var proto))
- return;
-
- if (actions.IsGranted(proto.ActionType))
- {
- var attempt = new ActionAttempt(proto);
- attempt.DoInstantAction(args.SolutionEntity);
- }
- }
- }
-}
diff --git a/Content.Server/Chemistry/ReagentEffects/Scream.cs b/Content.Server/Chemistry/ReagentEffects/Scream.cs
new file mode 100644
index 0000000000..27cb88851a
--- /dev/null
+++ b/Content.Server/Chemistry/ReagentEffects/Scream.cs
@@ -0,0 +1,15 @@
+using Content.Server.Speech;
+using Content.Shared.Chemistry.Reagent;
+
+namespace Content.Server.Chemistry.ReagentEffects;
+
+///
+/// Forces someone to scream their lungs out.
+///
+public sealed class Scream : ReagentEffect
+{
+ public override void Effect(ReagentEffectArgs args)
+ {
+ EntitySystem.Get().TryScream(args.SolutionEntity);
+ }
+}
diff --git a/Content.Server/Clothing/Components/MagbootsComponent.cs b/Content.Server/Clothing/Components/MagbootsComponent.cs
index 418f071019..65d075a678 100644
--- a/Content.Server/Clothing/Components/MagbootsComponent.cs
+++ b/Content.Server/Clothing/Components/MagbootsComponent.cs
@@ -1,6 +1,4 @@
using Content.Shared.Actions;
-using Content.Shared.Actions.Behaviors.Item;
-using Content.Shared.Actions.Components;
using Content.Shared.Clothing;
using Content.Shared.Interaction;
using Content.Shared.Inventory;
@@ -38,8 +36,6 @@ namespace Content.Server.Clothing.Components
EntitySystem.Get().UpdateMagbootEffects(container.Owner, Owner, true, this);
}
- if(_entMan.TryGetComponent(Owner, out var itemActions))
- itemActions.Toggle(ItemActionType.ToggleMagboots, On);
if (_entMan.TryGetComponent(Owner, out var item))
item.EquippedPrefix = On ? "on" : null;
if(_entMan.TryGetComponent(Owner, out var sprite))
@@ -49,14 +45,9 @@ namespace Content.Server.Clothing.Components
}
}
- public void Toggle(EntityUid user)
- {
- On = !On;
- }
-
void IActivate.Activate(ActivateEventArgs eventArgs)
{
- Toggle(eventArgs.User);
+ On = !On;
}
public override ComponentState GetComponentState()
@@ -64,18 +55,4 @@ namespace Content.Server.Clothing.Components
return new MagbootsComponentState(On);
}
}
-
- [UsedImplicitly]
- [DataDefinition]
- public sealed class ToggleMagbootsAction : IToggleItemAction
- {
- public bool DoToggleAction(ToggleItemActionEventArgs args)
- {
- if (!IoCManager.Resolve().TryGetComponent(args.Item, out var magboots))
- return false;
-
- magboots.Toggle(args.Performer);
- return true;
- }
- }
}
diff --git a/Content.Server/Clothing/MagbootsSystem.cs b/Content.Server/Clothing/MagbootsSystem.cs
index c5252ebec0..8e14b61da3 100644
--- a/Content.Server/Clothing/MagbootsSystem.cs
+++ b/Content.Server/Clothing/MagbootsSystem.cs
@@ -1,18 +1,17 @@
using Content.Server.Alert;
using Content.Server.Atmos.Components;
using Content.Server.Clothing.Components;
+using Content.Shared.Actions;
using Content.Shared.Alert;
+using Content.Shared.Clothing;
using Content.Shared.Inventory.Events;
using Content.Shared.Movement.EntitySystems;
using Content.Shared.Slippery;
using Content.Shared.Verbs;
-using Robust.Shared.GameObjects;
-using Robust.Shared.IoC;
-using Robust.Shared.Localization;
namespace Content.Server.Clothing
{
- public sealed class MagbootsSystem : EntitySystem
+ public sealed class MagbootsSystem : SharedMagbootsSystem
{
[Dependency] private readonly AlertsSystem _alertsSystem = default!;
diff --git a/Content.Server/CombatMode/CombatModeSystem.cs b/Content.Server/CombatMode/CombatModeSystem.cs
index cbb595c84f..47a57dc9fb 100644
--- a/Content.Server/CombatMode/CombatModeSystem.cs
+++ b/Content.Server/CombatMode/CombatModeSystem.cs
@@ -1,10 +1,82 @@
-using Content.Shared.CombatMode;
+using Content.Server.Act;
+using Content.Server.Actions.Events;
+using Content.Server.Administration.Logs;
+using Content.Server.Popups;
+using Content.Server.Weapon.Melee;
+using Content.Shared.ActionBlocker;
+using Content.Shared.Audio;
+using Content.Shared.CombatMode;
+using Content.Shared.Database;
using JetBrains.Annotations;
+using Robust.Shared.Audio;
+using Robust.Shared.Player;
+using Robust.Shared.Random;
namespace Content.Server.CombatMode
{
[UsedImplicitly]
public sealed class CombatModeSystem : SharedCombatModeSystem
{
+ [Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
+ [Dependency] private readonly MeleeWeaponSystem _meleeWeaponSystem = default!;
+ [Dependency] private readonly PopupSystem _popupSystem = default!;
+ [Dependency] private readonly AdminLogSystem _logSystem = default!;
+ [Dependency] private readonly IRobustRandom _random = default!;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ SubscribeLocalEvent(OnEntityActionPerform);
+ }
+
+ private void OnEntityActionPerform(EntityUid uid, SharedCombatModeComponent component, DisarmActionEvent args)
+ {
+ if (args.Handled)
+ return;
+
+ if (!_actionBlockerSystem.CanAttack(args.Performer))
+ return;
+
+ var attemptEvent = new DisarmAttemptEvent(args.Target, args.Performer);
+ RaiseLocalEvent(args.Target, attemptEvent);
+ if (attemptEvent.Cancelled)
+ return;
+
+ var diff = Transform(args.Target).MapPosition.Position - Transform(args.Performer).MapPosition.Position;
+ var angle = Angle.FromWorldVec(diff);
+
+ var filterAll = Filter.Pvs(args.Performer);
+ var filterOther = filterAll.RemoveWhereAttachedEntity(e => e == args.Performer);
+
+ args.Handled = true;
+
+ if (_random.Prob(component.DisarmFailChance))
+ {
+ SoundSystem.Play(Filter.Pvs(args.Performer), component.DisarmFailSound.GetSound(), args.Performer, AudioHelpers.WithVariation(0.025f));
+
+ var targetName = Name(args.Target);
+
+ var msgOther = Loc.GetString(
+ "disarm-action-popup-message-other-clients",
+ ("performerName", Name(args.Performer)),
+ ("targetName", targetName));
+
+ var msgUser = Loc.GetString("disarm-action-popup-message-cursor", ("targetName", targetName ));
+
+ _popupSystem.PopupEntity(msgOther, args.Performer, filterOther);
+ _popupSystem.PopupEntity(msgUser, args.Performer, Filter.Entities(args.Performer));
+
+ _meleeWeaponSystem.SendLunge(angle, args.Performer);
+ return;
+ }
+
+ _meleeWeaponSystem.SendAnimation("disarm", angle, args.Performer, args.Performer, new[] { args.Target });
+ SoundSystem.Play(filterAll, component.DisarmSuccessSound.GetSound(), args.Performer, AudioHelpers.WithVariation(0.025f));
+ _logSystem.Add(LogType.DisarmedAction, $"{ToPrettyString(args.Performer):user} used disarm on {ToPrettyString(args.Target):target}");
+
+ var eventArgs = new DisarmedEvent() { Target = args.Target, Source = args.Performer, PushProbability = component.DisarmPushChance };
+ RaiseLocalEvent(args.Target, eventArgs);
+ }
}
}
diff --git a/Content.Server/Entry/EntryPoint.cs b/Content.Server/Entry/EntryPoint.cs
index 13d9e6d616..0d4b9125dd 100644
--- a/Content.Server/Entry/EntryPoint.cs
+++ b/Content.Server/Entry/EntryPoint.cs
@@ -113,7 +113,6 @@ namespace Content.Server.Entry
else
{
IoCManager.Resolve().Initialize();
- IoCManager.Resolve().Initialize();
IoCManager.Resolve().Initialize();
IoCManager.Resolve().Initialize();
IoCManager.Resolve().Initialize();
diff --git a/Content.Server/Ghost/Components/GhostComponent.cs b/Content.Server/Ghost/Components/GhostComponent.cs
index 5752451106..6142b9e82b 100644
--- a/Content.Server/Ghost/Components/GhostComponent.cs
+++ b/Content.Server/Ghost/Components/GhostComponent.cs
@@ -1,6 +1,7 @@
-using System;
+using Content.Shared.Actions;
+using Content.Shared.Actions.ActionTypes;
using Content.Shared.Ghost;
-using Robust.Shared.GameObjects;
+using Robust.Shared.Utility;
namespace Content.Server.Ghost.Components
{
@@ -9,5 +10,23 @@ namespace Content.Server.Ghost.Components
public sealed class GhostComponent : SharedGhostComponent
{
public TimeSpan TimeOfDeath { get; set; } = TimeSpan.Zero;
+
+ [DataField("booRadius")]
+ public float BooRadius = 3;
+
+ [DataField("booMaxTargets")]
+ public int BooMaxTargets = 3;
+
+ [DataField("action")]
+ public InstantAction Action = new()
+ {
+ UseDelay = TimeSpan.FromSeconds(120),
+ Icon = new SpriteSpecifier.Texture(new ResourcePath("Interface/Actions/scream.png")),
+ Name = "action-name-boo",
+ Description = "action-description-boo",
+ Event = new BooActionEvent(),
+ };
}
+
+ public sealed class BooActionEvent : PerformActionEvent { }
}
diff --git a/Content.Server/Ghost/GhostSystem.cs b/Content.Server/Ghost/GhostSystem.cs
index a31854723e..893ff986a0 100644
--- a/Content.Server/Ghost/GhostSystem.cs
+++ b/Content.Server/Ghost/GhostSystem.cs
@@ -7,6 +7,7 @@ using Content.Server.Mind.Components;
using Content.Server.Players;
using Content.Server.Visible;
using Content.Server.Warps;
+using Content.Shared.Actions;
using Content.Shared.Examine;
using Content.Shared.Follower;
using Content.Shared.Ghost;
@@ -15,10 +16,6 @@ using Content.Shared.Movement.EntitySystems;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.Player;
-using Robust.Shared.GameObjects;
-using Robust.Shared.IoC;
-using Robust.Shared.Localization;
-using Robust.Shared.Log;
using Robust.Shared.Timing;
namespace Content.Server.Ghost
@@ -30,7 +27,9 @@ namespace Content.Server.Ghost
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly GameTicker _ticker = default!;
[Dependency] private readonly MindSystem _mindSystem = default!;
+ [Dependency] private readonly SharedActionsSystem _actions = default!;
[Dependency] private readonly VisibilitySystem _visibilitySystem = default!;
+ [Dependency] private readonly IEntityLookup _lookup = default!;
[Dependency] private readonly FollowerSystem _followerSystem = default!;
public override void Initialize()
@@ -51,6 +50,30 @@ namespace Content.Server.Ghost
SubscribeNetworkEvent(OnGhostReturnToBodyRequest);
SubscribeNetworkEvent(OnGhostWarpToLocationRequest);
SubscribeNetworkEvent(OnGhostWarpToTargetRequest);
+
+ SubscribeLocalEvent(OnActionPerform);
+ }
+ private void OnActionPerform(EntityUid uid, GhostComponent component, BooActionEvent args)
+ {
+ if (args.Handled)
+ return;
+
+ var ents = _lookup.GetEntitiesInRange(args.Performer, component.BooRadius);
+
+ var booCounter = 0;
+ foreach (var ent in ents)
+ {
+ var ghostBoo = new GhostBooEvent();
+ RaiseLocalEvent(ent, ghostBoo);
+
+ if (ghostBoo.Handled)
+ booCounter++;
+
+ if (booCounter >= component.BooMaxTargets)
+ break;
+ }
+
+ args.Handled = true;
}
private void OnRelayMoveInput(EntityUid uid, GhostOnMoveComponent component, RelayMoveInputEvent args)
@@ -78,6 +101,8 @@ namespace Content.Server.Ghost
}
component.TimeOfDeath = _gameTiming.RealTime;
+
+ _actions.AddAction(uid, component.Action, null);
}
private void OnGhostShutdown(EntityUid uid, GhostComponent component, ComponentShutdown args)
@@ -98,6 +123,8 @@ namespace Content.Server.Ghost
{
eye.VisibilityMask &= ~(uint) VisibilityFlags.Ghost;
}
+
+ _actions.RemoveAction(uid, component.Action);
}
}
diff --git a/Content.Server/Guardian/GuardianHostComponent.cs b/Content.Server/Guardian/GuardianHostComponent.cs
index 9771087e21..dfd108d523 100644
--- a/Content.Server/Guardian/GuardianHostComponent.cs
+++ b/Content.Server/Guardian/GuardianHostComponent.cs
@@ -1,6 +1,7 @@
+using Content.Shared.Actions;
+using Content.Shared.Actions.ActionTypes;
using Robust.Shared.Containers;
-using Robust.Shared.GameObjects;
-using Robust.Shared.ViewVariables;
+using Robust.Shared.Utility;
namespace Content.Server.Guardian
{
@@ -22,5 +23,17 @@ namespace Content.Server.Guardian
/// Container which holds the guardian
///
[ViewVariables] public ContainerSlot GuardianContainer = default!;
+
+ [DataField("action")]
+ public InstantAction Action = new()
+ {
+ Name = "action-name-guardian",
+ Description = "action-description-guardian",
+ Icon = new SpriteSpecifier.Texture(new ResourcePath("Interface/Actions/manifest.png")),
+ UseDelay = TimeSpan.FromSeconds(2),
+ Event = new GuardianToggleActionEvent(),
+ };
}
+
+ public sealed class GuardianToggleActionEvent : PerformActionEvent { };
}
diff --git a/Content.Server/Guardian/GuardianSystem.cs b/Content.Server/Guardian/GuardianSystem.cs
index 0a01eedf48..c766e3c967 100644
--- a/Content.Server/Guardian/GuardianSystem.cs
+++ b/Content.Server/Guardian/GuardianSystem.cs
@@ -1,9 +1,7 @@
-using Content.Server.Actions;
using Content.Server.DoAfter;
using Content.Server.Hands.Components;
using Content.Server.Popups;
using Content.Shared.Actions;
-using Content.Shared.Actions.Components;
using Content.Shared.Audio;
using Content.Shared.Damage;
using Content.Shared.Examine;
@@ -13,10 +11,6 @@ using Content.Shared.MobState;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
-using Robust.Shared.GameObjects;
-using Robust.Shared.IoC;
-using Robust.Shared.Localization;
-using Robust.Shared.Log;
using Robust.Shared.Player;
using Robust.Shared.Utility;
@@ -30,6 +24,7 @@ namespace Content.Server.Guardian
[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly DamageableSystem _damageSystem = default!;
+ [Dependency] private readonly SharedActionsSystem _actionSystem = default!;
public override void Initialize()
{
@@ -50,9 +45,22 @@ namespace Content.Server.Guardian
SubscribeLocalEvent(OnHostStateChange);
SubscribeLocalEvent(OnHostShutdown);
+ SubscribeLocalEvent(OnPerformAction);
+
SubscribeLocalEvent(OnGuardianAttackAttempt);
}
+ private void OnPerformAction(EntityUid uid, GuardianHostComponent component, GuardianToggleActionEvent args)
+ {
+ if (args.Handled)
+ return;
+
+ if (component.HostedGuardian != null)
+ ToggleGuardian(component);
+
+ args.Handled = true;
+ }
+
private void OnGuardianUnplayer(EntityUid uid, GuardianComponent component, PlayerDetachedEvent args)
{
var host = component.Host;
@@ -74,12 +82,14 @@ namespace Content.Server.Guardian
private void OnHostInit(EntityUid uid, GuardianHostComponent component, ComponentInit args)
{
component.GuardianContainer = uid.EnsureContainer("GuardianContainer");
+ _actionSystem.AddAction(uid, component.Action, null);
}
private void OnHostShutdown(EntityUid uid, GuardianHostComponent component, ComponentShutdown args)
{
if (component.HostedGuardian == null) return;
EntityManager.QueueDeleteEntity(component.HostedGuardian.Value);
+ _actionSystem.RemoveAction(uid, component.Action);
}
private void OnGuardianAttackAttempt(EntityUid uid, GuardianComponent component, AttackAttemptEvent args)
@@ -151,9 +161,6 @@ namespace Content.Server.Guardian
return;
}
- // Can't work without actions
- EntityManager.EnsureComponent(target);
-
if (component.Injecting) return;
component.Injecting = true;
@@ -175,8 +182,7 @@ namespace Content.Server.Guardian
comp.Used ||
!TryComp(ev.User, out var hands) ||
!hands.IsHolding(comp.Owner) ||
- HasComp(ev.Target) ||
- !TryComp(ev.Target, out var actions))
+ HasComp(ev.Target))
{
comp.Injecting = false;
return;
@@ -194,8 +200,6 @@ namespace Content.Server.Guardian
{
guardianComponent.Host = ev.Target;
- // Grant the user the recall action and notify them
- actions.Grant(ActionType.ManifestGuardian);
SoundSystem.Play(Filter.Entities(ev.Target), "/Audio/Effects/guardian_inject.ogg", ev.Target);
_popupSystem.PopupEntity(Loc.GetString("guardian-created"), ev.Target, Filter.Entities(ev.Target));
diff --git a/Content.Server/Hands/Components/HandsComponent.cs b/Content.Server/Hands/Components/HandsComponent.cs
index 99c1f2ccb9..d89ef55e46 100644
--- a/Content.Server/Hands/Components/HandsComponent.cs
+++ b/Content.Server/Hands/Components/HandsComponent.cs
@@ -13,27 +13,19 @@ using Content.Shared.Popups;
using Content.Shared.Pulling.Components;
using Content.Shared.Sound;
using Robust.Shared.Audio;
-using Robust.Shared.GameObjects;
-using Robust.Shared.IoC;
-using Robust.Shared.Localization;
using Robust.Shared.Player;
-using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Hands.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedHandsComponent))]
#pragma warning disable 618
- public sealed class HandsComponent : SharedHandsComponent, IBodyPartAdded, IBodyPartRemoved, IDisarmedAct
+ public sealed class HandsComponent : SharedHandsComponent, IBodyPartAdded, IBodyPartRemoved
#pragma warning restore 618
{
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
[Dependency] private readonly IEntityManager _entities = default!;
- [DataField("disarmedSound")] SoundSpecifier _disarmedSound = new SoundPathSpecifier("/Audio/Effects/thudswoosh.ogg");
-
- int IDisarmedAct.Priority => int.MaxValue; // We want this to be the last disarm act to run.
-
#region Pull/Disarm
void IBodyPartAdded.BodyPartAdded(BodyPartAddedEventArgs args)
@@ -62,33 +54,10 @@ namespace Content.Server.Hands.Components
RemoveHand(args.Slot);
}
- bool IDisarmedAct.Disarmed(DisarmedActEvent @event)
- {
- if (BreakPulls())
- return false;
-
- var source = @event.Source;
- var target = @event.Target;
-
- SoundSystem.Play(Filter.Pvs(source), _disarmedSound.GetSound(), source, AudioHelpers.WithVariation(0.025f));
-
- if (ActiveHand != null && Drop(ActiveHand, false))
- {
- source.PopupMessageOtherClients(Loc.GetString("hands-component-disarm-success-others-message", ("disarmer", _entities.GetComponent(source).EntityName), ("disarmed", _entities.GetComponent(target).EntityName)));
- source.PopupMessageCursor(Loc.GetString("hands-component-disarm-success-message", ("disarmed", _entities.GetComponent(target).EntityName)));
- }
- else
- {
- source.PopupMessageOtherClients(Loc.GetString("hands-component-shove-success-others-message", ("shover", _entities.GetComponent(source).EntityName), ("shoved", _entities.GetComponent(target).EntityName)));
- source.PopupMessageCursor(Loc.GetString("hands-component-shove-success-message", ("shoved", _entities.GetComponent(target).EntityName)));
- }
-
- return true;
- }
-
- private bool BreakPulls()
+ public bool BreakPulls()
{
// What is this API??
+ // I just wanted to do actions not deal with this shit...
if (!_entities.TryGetComponent(Owner, out SharedPullerComponent? puller)
|| puller.Pulling is not {Valid: true} pulling || !_entities.TryGetComponent(puller.Pulling.Value, out SharedPullableComponent? pullable))
return false;
diff --git a/Content.Server/Hands/Systems/HandsSystem.cs b/Content.Server/Hands/Systems/HandsSystem.cs
index b20f039ca4..cc892205d9 100644
--- a/Content.Server/Hands/Systems/HandsSystem.cs
+++ b/Content.Server/Hands/Systems/HandsSystem.cs
@@ -1,9 +1,12 @@
using System.Linq;
+using Content.Server.Act;
using Content.Server.Administration.Logs;
using Content.Server.Hands.Components;
+using Content.Server.Popups;
using Content.Server.Stack;
using Content.Server.Storage.Components;
using Content.Server.Strip;
+using Content.Server.Stunnable;
using Content.Server.Throwing;
using Content.Shared.ActionBlocker;
using Content.Shared.Database;
@@ -18,6 +21,7 @@ using Content.Shared.Popups;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.Player;
+using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Input.Binding;
@@ -38,6 +42,7 @@ namespace Content.Server.Hands.Systems
[Dependency] private readonly AdminLogSystem _logSystem = default!;
[Dependency] private readonly StrippableSystem _strippableSystem = default!;
[Dependency] private readonly SharedHandVirtualItemSystem _virtualSystem = default!;
+ [Dependency] private readonly PopupSystem _popupSystem = default!;
public override void Initialize()
{
@@ -48,6 +53,7 @@ namespace Content.Server.Hands.Systems
SubscribeNetworkEvent(HandleInteractUsingInHand);
SubscribeNetworkEvent(HandleUseInHand);
SubscribeNetworkEvent(HandleMoveItemFromHand);
+ SubscribeLocalEvent(OnDisarmed, before: new[] { typeof(StunSystem) });
SubscribeLocalEvent(HandlePullAttempt);
SubscribeLocalEvent(HandlePullStarted);
@@ -76,6 +82,26 @@ namespace Content.Server.Hands.Systems
args.State = new HandsComponentState(hands.Hands, hands.ActiveHand);
}
+ private void OnDisarmed(EntityUid uid, HandsComponent component, DisarmedEvent args)
+ {
+ if (args.Handled || component.BreakPulls())
+ return;
+
+ if (component.ActiveHand == null || !component.Drop(component.ActiveHand, false))
+ return;
+
+ var targetName = Name(args.Target);
+
+ var msgOther = Loc.GetString("hands-component-disarm-success-others-message", ("disarmer", Name(args.Source)), ("disarmed", targetName));
+ var msgUser = Loc.GetString("hands-component-disarm-success-message", ("disarmed", targetName));
+
+ var filter = Filter.Pvs(args.Source).RemoveWhereAttachedEntity(e => e == args.Source);
+ _popupSystem.PopupEntity(msgOther, args.Source, filter);
+ _popupSystem.PopupEntity(msgUser, args.Source, Filter.Entities(args.Source));
+
+ args.Handled = true; // no shove/stun.
+ }
+
#region EntityInsertRemove
public override void RemoveHeldEntityFromHand(EntityUid uid, Hand hand, SharedHandsComponent? hands = null)
{
diff --git a/Content.Server/IoC/ServerContentIoC.cs b/Content.Server/IoC/ServerContentIoC.cs
index e9d57e70e6..6a7640880e 100644
--- a/Content.Server/IoC/ServerContentIoC.cs
+++ b/Content.Server/IoC/ServerContentIoC.cs
@@ -35,7 +35,6 @@ namespace Content.Server.IoC
IoCManager.Register();
IoCManager.Register();
IoCManager.Register();
- IoCManager.Register();
IoCManager.Register();
IoCManager.Register();
IoCManager.Register();
diff --git a/Content.Server/Light/Components/HandheldLightComponent.cs b/Content.Server/Light/Components/HandheldLightComponent.cs
index a24dba0fd2..5e7477f854 100644
--- a/Content.Server/Light/Components/HandheldLightComponent.cs
+++ b/Content.Server/Light/Components/HandheldLightComponent.cs
@@ -2,7 +2,6 @@ using System.Threading.Tasks;
using Content.Server.Clothing.Components;
using Content.Server.Light.EntitySystems;
using Content.Shared.ActionBlocker;
-using Content.Shared.Actions.Behaviors.Item;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Light.Component;
@@ -48,17 +47,4 @@ namespace Content.Server.Light.Components
///
public byte? LastLevel;
}
-
- [UsedImplicitly]
- [DataDefinition]
- public sealed class ToggleLightAction : IToggleItemAction
- {
- public bool DoToggleAction(ToggleItemActionEventArgs args)
- {
- if (!EntitySystem.Get().CanInteract(args.Performer, args.Item)) return false;
- if (!IoCManager.Resolve().TryGetComponent(args.Item, out var lightComponent)) return false;
- if (lightComponent.Activated == args.ToggledOn) return false;
- return EntitySystem.Get().ToggleStatus(args.Performer, lightComponent);
- }
- }
}
diff --git a/Content.Server/Light/Components/UnpoweredFlashlightComponent.cs b/Content.Server/Light/Components/UnpoweredFlashlightComponent.cs
index dcfe866498..50ba53117b 100644
--- a/Content.Server/Light/Components/UnpoweredFlashlightComponent.cs
+++ b/Content.Server/Light/Components/UnpoweredFlashlightComponent.cs
@@ -1,7 +1,5 @@
+using Content.Shared.Actions.ActionTypes;
using Content.Shared.Sound;
-using Robust.Shared.GameObjects;
-using Robust.Shared.Serialization.Manager.Attributes;
-using Robust.Shared.ViewVariables;
namespace Content.Server.Light.Components
{
@@ -16,5 +14,8 @@ namespace Content.Server.Light.Components
public SoundSpecifier ToggleSound = new SoundPathSpecifier("/Audio/Items/flashlight_pda.ogg");
[ViewVariables] public bool LightOn = false;
+
+ [DataField("toggleAction", required: true)]
+ public InstantAction ToggleAction = new();
}
}
diff --git a/Content.Server/Light/EntitySystems/HandheldLightSystem.cs b/Content.Server/Light/EntitySystems/HandheldLightSystem.cs
index 2b462bb696..2bbcf5770c 100644
--- a/Content.Server/Light/EntitySystems/HandheldLightSystem.cs
+++ b/Content.Server/Light/EntitySystems/HandheldLightSystem.cs
@@ -1,25 +1,19 @@
-using System.Collections.Generic;
-using Content.Server.Clothing.Components;
+using Content.Server.Actions;
using Content.Server.Light.Components;
using Content.Server.Popups;
using Content.Server.PowerCell;
-using Content.Shared.ActionBlocker;
using Content.Shared.Actions;
-using Content.Shared.Actions.Components;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Item;
using Content.Shared.Light.Component;
using Content.Shared.Rounding;
+using Content.Shared.Toggleable;
using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
-using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
-using Robust.Shared.IoC;
-using Robust.Shared.Localization;
-using Robust.Shared.Maths;
using Robust.Shared.Player;
using Robust.Shared.Utility;
@@ -30,6 +24,7 @@ namespace Content.Server.Light.EntitySystems
{
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly PowerCellSystem _powerCell = default!;
+ [Dependency] private readonly ActionsSystem _actionSystem = default!;
// TODO: Ideally you'd be able to subscribe to power stuff to get events at certain percentages.. or something?
// But for now this will be better anyway.
@@ -47,6 +42,27 @@ namespace Content.Server.Light.EntitySystems
SubscribeLocalEvent>(AddToggleLightVerb);
SubscribeLocalEvent(OnActivate);
+
+ SubscribeLocalEvent(OnGetActions);
+ SubscribeLocalEvent(OnToggleAction);
+ }
+
+ private void OnGetActions(EntityUid uid, HandheldLightComponent component, GetActionsEvent args)
+ {
+ args.Actions.Add(component.ToggleAction);
+ }
+
+ private void OnToggleAction(EntityUid uid, HandheldLightComponent component, ToggleActionEvent args)
+ {
+ if (args.Handled)
+ return;
+
+ if (component.Activated)
+ TurnOff(component);
+ else
+ TurnOn(args.Performer, component);
+
+ args.Handled = true;
}
private void OnGetState(EntityUid uid, HandheldLightComponent component, ref ComponentGetState args)
@@ -155,7 +171,6 @@ namespace Content.Server.Light.EntitySystems
SetState(component, false);
component.Activated = false;
- UpdateLightAction(component);
_activeLights.Remove(component);
component.LastLevel = null;
component.Dirty(EntityManager);
@@ -174,7 +189,6 @@ namespace Content.Server.Light.EntitySystems
{
SoundSystem.Play(Filter.Pvs(component.Owner), component.TurnOnFailSound.GetSound(), component.Owner);
_popup.PopupEntity(Loc.GetString("handheld-light-component-cell-missing-message"), component.Owner, Filter.Entities(user));
- UpdateLightAction(component);
return false;
}
@@ -185,12 +199,10 @@ namespace Content.Server.Light.EntitySystems
{
SoundSystem.Play(Filter.Pvs(component.Owner), component.TurnOnFailSound.GetSound(), component.Owner);
_popup.PopupEntity(Loc.GetString("handheld-light-component-cell-dead-message"), component.Owner, Filter.Entities(user));
- UpdateLightAction(component);
return false;
}
component.Activated = true;
- UpdateLightAction(component);
SetState(component, true);
_activeLights.Add(component);
component.LastLevel = GetLevel(component);
@@ -217,13 +229,8 @@ namespace Content.Server.Light.EntitySystems
{
item.EquippedPrefix = on ? "on" : "off";
}
- }
- private void UpdateLightAction(HandheldLightComponent component)
- {
- if (!EntityManager.TryGetComponent(component.Owner, out ItemActionsComponent? actions)) return;
-
- actions.Toggle(ItemActionType.ToggleLight, component.Activated);
+ _actionSystem.SetToggled(component.ToggleAction, on);
}
public void TryUpdate(HandheldLightComponent component, float frameTime)
diff --git a/Content.Server/Light/EntitySystems/UnpoweredFlashlightSystem.cs b/Content.Server/Light/EntitySystems/UnpoweredFlashlightSystem.cs
index a8aabcb31a..682e387da8 100644
--- a/Content.Server/Light/EntitySystems/UnpoweredFlashlightSystem.cs
+++ b/Content.Server/Light/EntitySystems/UnpoweredFlashlightSystem.cs
@@ -1,24 +1,41 @@
using Content.Server.Light.Components;
using Content.Server.Light.Events;
+using Content.Shared.Actions;
using Content.Shared.Light;
+using Content.Shared.Toggleable;
using Content.Shared.Verbs;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
-using Robust.Shared.GameObjects;
-using Robust.Shared.Localization;
using Robust.Shared.Player;
-using System;
-using Robust.Shared.IoC;
namespace Content.Server.Light.EntitySystems
{
public sealed class UnpoweredFlashlightSystem : EntitySystem
{
+ [Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
+
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent>(AddToggleLightVerbs);
+ SubscribeLocalEvent(OnGetActions);
+ SubscribeLocalEvent(OnToggleAction);
+ }
+
+ private void OnToggleAction(EntityUid uid, UnpoweredFlashlightComponent component, ToggleActionEvent args)
+ {
+ if (args.Handled)
+ return;
+
+ ToggleLight(component);
+
+ args.Handled = true;
+ }
+
+ private void OnGetActions(EntityUid uid, UnpoweredFlashlightComponent component, GetActionsEvent args)
+ {
+ args.Actions.Add(component.ToggleAction);
}
private void AddToggleLightVerbs(EntityUid uid, UnpoweredFlashlightComponent component, GetVerbsEvent args)
@@ -49,7 +66,7 @@ namespace Content.Server.Light.EntitySystems
SoundSystem.Play(Filter.Pvs(light.Owner), flashlight.ToggleSound.GetSound(), flashlight.Owner);
RaiseLocalEvent(flashlight.Owner, new LightToggleEvent(flashlight.LightOn));
+ _actionsSystem.SetToggled(flashlight.ToggleAction, flashlight.LightOn);
}
-
}
}
diff --git a/Content.Server/PAI/PAISystem.cs b/Content.Server/PAI/PAISystem.cs
index eccdd40908..24462c89c0 100644
--- a/Content.Server/PAI/PAISystem.cs
+++ b/Content.Server/PAI/PAISystem.cs
@@ -13,6 +13,7 @@ using Robust.Shared.Log;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Player;
+using Content.Shared.Actions;
namespace Content.Server.PAI
{
@@ -20,6 +21,7 @@ namespace Content.Server.PAI
{
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly InstrumentSystem _instrumentSystem = default!;
+ [Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
public override void Initialize()
{
@@ -30,6 +32,21 @@ namespace Content.Server.PAI
SubscribeLocalEvent(OnMindAdded);
SubscribeLocalEvent(OnMindRemoved);
SubscribeLocalEvent>(AddWipeVerb);
+
+ SubscribeLocalEvent(OnStartup);
+ SubscribeLocalEvent(OnShutdown);
+ }
+
+ private void OnStartup(EntityUid uid, PAIComponent component, ComponentStartup args)
+ {
+ if (component.MidiAction != null)
+ _actionsSystem.AddAction(uid, component.MidiAction, null);
+ }
+
+ private void OnShutdown(EntityUid uid, PAIComponent component, ComponentShutdown args)
+ {
+ if (component.MidiAction != null)
+ _actionsSystem.RemoveAction(uid, component.MidiAction);
}
private void OnExamined(EntityUid uid, PAIComponent component, ExaminedEvent args)
diff --git a/Content.Server/Speech/Components/VocalComponent.cs b/Content.Server/Speech/Components/VocalComponent.cs
new file mode 100644
index 0000000000..6f84290d33
--- /dev/null
+++ b/Content.Server/Speech/Components/VocalComponent.cs
@@ -0,0 +1,42 @@
+using Content.Shared.Actions;
+using Content.Shared.Actions.ActionTypes;
+using Content.Shared.Sound;
+using Robust.Shared.Audio;
+using Robust.Shared.Utility;
+
+
+namespace Content.Server.Speech.Components;
+
+///
+/// Component required for entities to be able to scream.
+///
+[RegisterComponent]
+public sealed class VocalComponent : Component
+{
+ [DataField("maleScream")]
+ public SoundSpecifier MaleScream = new SoundCollectionSpecifier("MaleScreams");
+
+ [DataField("femaleScream")]
+ public SoundSpecifier FemaleScream = new SoundCollectionSpecifier("FemaleScreams");
+
+ [DataField("wilhelm")]
+ public SoundSpecifier Wilhelm = new SoundPathSpecifier("/Audio/Voice/Human/wilhelm_scream.ogg");
+
+ [DataField("audioParams")]
+ public AudioParams AudioParams = AudioParams.Default.WithVolume(4f);
+
+ public const float Variation = 0.125f;
+
+ // Not using the in-build sound support for actions, given that the sound is modified non-prototype specific factors like gender.
+ [DataField("action", required: true)]
+ public InstantAction Action = new()
+ {
+ UseDelay = TimeSpan.FromSeconds(10),
+ Icon = new SpriteSpecifier.Texture(new ResourcePath("Interface/Actions/scream.png")),
+ Name = "action-name-scream",
+ Description = "AAAAAAAAAAAAAAAAAAAAAAAAA",
+ Event = new ScreamActionEvent(),
+ };
+}
+
+public sealed class ScreamActionEvent : PerformActionEvent { };
diff --git a/Content.Server/Speech/VocalSystem.cs b/Content.Server/Speech/VocalSystem.cs
new file mode 100644
index 0000000000..39ae115f4f
--- /dev/null
+++ b/Content.Server/Speech/VocalSystem.cs
@@ -0,0 +1,86 @@
+using Content.Server.Speech.Components;
+using Content.Shared.ActionBlocker;
+using Content.Shared.Actions;
+using Content.Shared.CharacterAppearance;
+using Content.Shared.CharacterAppearance.Components;
+using Robust.Shared.Audio;
+using Robust.Shared.Player;
+using Robust.Shared.Random;
+
+namespace Content.Server.Speech;
+
+///
+/// Fer Screamin
+///
+///
+/// Or I guess other vocalizations, like laughing. If fun is ever legalized on the station.
+///
+public sealed class VocalSystem : EntitySystem
+{
+ [Dependency] private readonly IRobustRandom _random = default!;
+ [Dependency] private readonly SharedActionsSystem _actions = default!;
+ [Dependency] private readonly ActionBlockerSystem _blocker = default!;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ SubscribeLocalEvent(OnActionPerform);
+ SubscribeLocalEvent(OnStartup);
+ SubscribeLocalEvent(OnShutdown);
+ }
+
+ private void OnStartup(EntityUid uid, VocalComponent component, ComponentStartup args)
+ {
+ _actions.AddAction(uid, component.Action, null);
+ }
+
+ private void OnShutdown(EntityUid uid, VocalComponent component, ComponentShutdown args)
+ {
+ _actions.RemoveAction(uid, component.Action);
+ }
+
+ private void OnActionPerform(EntityUid uid, VocalComponent component, ScreamActionEvent args)
+ {
+ if (args.Handled)
+ return;
+
+ args.Handled = TryScream(uid, component);
+ }
+
+ public bool TryScream(EntityUid uid, VocalComponent? component = null)
+ {
+ if (!Resolve(uid, ref component, false))
+ return false;
+
+ if (!_blocker.CanSpeak(uid))
+ return false;
+
+ // Currently this requires humanoid appearance & doesn't have any sort of fall-back or gender-neutral scream.
+ if (!TryComp(uid, out HumanoidAppearanceComponent? humanoid))
+ return false;
+
+ if (_random.Prob(.01f))
+ {
+ SoundSystem.Play(Filter.Pvs(uid), component.Wilhelm.GetSound(), uid, component.AudioParams);
+ return true;
+ }
+
+ var scale = (float) _random.NextGaussian(1, VocalComponent.Variation);
+ var pitchedParams = component.AudioParams.WithPitchScale(scale);
+
+ switch (humanoid.Sex)
+ {
+ case Sex.Male:
+ SoundSystem.Play(Filter.Pvs(uid), component.MaleScream.GetSound(), uid, pitchedParams);
+ break;
+ case Sex.Female:
+ SoundSystem.Play(Filter.Pvs(uid), component.FemaleScream.GetSound(), uid, pitchedParams);
+ break;
+ default:
+ throw new ArgumentOutOfRangeException();
+ }
+
+ return true;
+ }
+}
diff --git a/Content.Server/Stunnable/StunSystem.cs b/Content.Server/Stunnable/StunSystem.cs
index a9cc74eea2..8a5e22bcc2 100644
--- a/Content.Server/Stunnable/StunSystem.cs
+++ b/Content.Server/Stunnable/StunSystem.cs
@@ -26,10 +26,10 @@ namespace Content.Server.Stunnable
{
base.Initialize();
- SubscribeLocalEvent(OnDisarmed);
+ SubscribeLocalEvent(OnDisarmed);
}
- private void OnDisarmed(EntityUid uid, StatusEffectsComponent status, DisarmedActEvent args)
+ private void OnDisarmed(EntityUid uid, StatusEffectsComponent status, DisarmedEvent args)
{
if (args.Handled || !_random.Prob(args.PushProbability))
return;
diff --git a/Content.Server/UserInterface/ActivatableUISystem.cs b/Content.Server/UserInterface/ActivatableUISystem.cs
index eb9959aeff..f88cb94bd9 100644
--- a/Content.Server/UserInterface/ActivatableUISystem.cs
+++ b/Content.Server/UserInterface/ActivatableUISystem.cs
@@ -1,5 +1,7 @@
using Content.Server.Administration.Managers;
using Content.Server.Ghost.Components;
+using Content.Shared.Actions;
+using Content.Shared.Actions.ActionTypes;
using Content.Shared.Hands;
using Content.Shared.Interaction;
using Content.Shared.Verbs;
@@ -21,12 +23,29 @@ namespace Content.Server.UserInterface
SubscribeLocalEvent(OnActivate);
SubscribeLocalEvent(OnUseInHand);
SubscribeLocalEvent((uid, aui, _) => CloseAll(uid, aui));
- SubscribeLocalEvent((uid, aui, _) => CloseAll(uid, aui));
+ SubscribeLocalEvent((uid, aui, _) => CloseAll(uid, aui));
// *THIS IS A BLATANT WORKAROUND!* RATIONALE: Microwaves need it
SubscribeLocalEvent(OnParentChanged);
SubscribeLocalEvent(OnUIClose);
SubscribeLocalEvent>(AddOpenUiVerb);
+
+ SubscribeLocalEvent(OnActionPerform);
+ }
+
+ private void OnActionPerform(EntityUid uid, ServerUserInterfaceComponent component, OpenUiActionEvent args)
+ {
+ if (args.Handled || args.Key == null)
+ return;
+
+ if (!TryComp(args.Performer, out ActorComponent? actor))
+ return;
+
+ if (!component.TryGetBoundUserInterface(args.Key, out var bui))
+ return;
+
+ bui.Toggle(actor.PlayerSession);
+ args.Handled = true;
}
private void AddOpenUiVerb(EntityUid uid, ActivatableUIComponent component, GetVerbsEvent args)
diff --git a/Content.Server/UserInterface/OpenUiActionEvent.cs b/Content.Server/UserInterface/OpenUiActionEvent.cs
new file mode 100644
index 0000000000..e7ea6174b7
--- /dev/null
+++ b/Content.Server/UserInterface/OpenUiActionEvent.cs
@@ -0,0 +1,23 @@
+using Content.Shared.Actions;
+using Robust.Shared.Reflection;
+using Robust.Shared.Serialization;
+
+namespace Content.Server.UserInterface;
+
+public sealed class OpenUiActionEvent : PerformActionEvent, ISerializationHooks
+{
+ [ViewVariables]
+ public Enum? Key { get; set; }
+
+ [DataField("key", readOnly: true, required: true)]
+ private string _keyRaw = default!;
+
+ void ISerializationHooks.AfterDeserialization()
+ {
+ var reflectionManager = IoCManager.Resolve();
+ if (reflectionManager.TryParseEnumReference(_keyRaw, out var key))
+ Key = key;
+ else
+ Logger.Error($"Invalid UI key ({_keyRaw}) in open-UI action");
+ }
+}
diff --git a/Content.Server/Wieldable/WieldableSystem.cs b/Content.Server/Wieldable/WieldableSystem.cs
index d993bc7eba..31ee3065dc 100644
--- a/Content.Server/Wieldable/WieldableSystem.cs
+++ b/Content.Server/Wieldable/WieldableSystem.cs
@@ -28,7 +28,7 @@ namespace Content.Server.Wieldable
SubscribeLocalEvent(OnUseInHand);
SubscribeLocalEvent(OnItemWielded);
SubscribeLocalEvent(OnItemUnwielded);
- SubscribeLocalEvent(OnItemLeaveHand);
+ SubscribeLocalEvent(OnItemLeaveHand);
SubscribeLocalEvent(OnVirtualItemDeleted);
SubscribeLocalEvent>(AddToggleWieldVerb);
@@ -208,7 +208,7 @@ namespace Content.Server.Wieldable
_virtualItemSystem.DeleteInHandsMatching(args.User.Value, uid);
}
- private void OnItemLeaveHand(EntityUid uid, WieldableComponent component, UnequippedHandEvent args)
+ private void OnItemLeaveHand(EntityUid uid, WieldableComponent component, GotUnequippedHandEvent args)
{
if (!component.Wielded || component.Owner != args.Unequipped)
return;
diff --git a/Content.Shared.Database/LogType.cs b/Content.Shared.Database/LogType.cs
index e98818d52a..24990cbea8 100644
--- a/Content.Shared.Database/LogType.cs
+++ b/Content.Shared.Database/LogType.cs
@@ -63,5 +63,6 @@ public enum LogType
Emitter = 59,
GhostRoleTaken = 60,
Chat = 61,
+ Action = 62,
Emag = 69,
}
diff --git a/Content.Shared/Actions/ActionEvents.cs b/Content.Shared/Actions/ActionEvents.cs
new file mode 100644
index 0000000000..0a28d470b1
--- /dev/null
+++ b/Content.Shared/Actions/ActionEvents.cs
@@ -0,0 +1,61 @@
+using Content.Shared.Actions.ActionTypes;
+using Robust.Shared.Map;
+using Robust.Shared.Serialization;
+
+namespace Content.Shared.Actions;
+
+public sealed class GetActionsEvent : EntityEventArgs
+{
+ public SortedSet Actions = new();
+}
+
+///
+/// Event used to communicate with the client that the user wishes to perform some action.
+///
+///
+/// Basically a wrapper for that the action system will validate before performing
+/// (check cooldown, target, enabling-entity)
+///
+[Serializable, NetSerializable]
+public sealed class RequestPerformActionEvent : EntityEventArgs
+{
+ public readonly ActionType Action;
+ public readonly EntityUid? EntityTarget;
+ public readonly MapCoordinates? MapTarget;
+
+ public RequestPerformActionEvent(InstantAction action)
+ {
+ Action = action;
+ }
+
+ public RequestPerformActionEvent(EntityTargetAction action, EntityUid entityTarget)
+ {
+ Action = action;
+ EntityTarget = entityTarget;
+ }
+
+ public RequestPerformActionEvent(WorldTargetAction action, MapCoordinates mapTarget)
+ {
+ Action = action;
+ MapTarget = mapTarget;
+ }
+}
+
+[ImplicitDataDefinitionForInheritors]
+public abstract class PerformActionEvent : HandledEntityEventArgs
+{
+ ///
+ /// The user performing the action
+ ///
+ public EntityUid Performer;
+}
+
+public abstract class PerformEntityTargetActionEvent : PerformActionEvent
+{
+ public EntityUid Target;
+}
+
+public abstract class PerformWorldTargetActionEvent : PerformActionEvent
+{
+ public MapCoordinates Target;
+}
diff --git a/Content.Shared/Actions/ActionManager.cs b/Content.Shared/Actions/ActionManager.cs
deleted file mode 100644
index 8166f79dc2..0000000000
--- a/Content.Shared/Actions/ActionManager.cs
+++ /dev/null
@@ -1,70 +0,0 @@
-using System.Collections.Generic;
-using System.Diagnostics.CodeAnalysis;
-using System.Linq;
-using Content.Shared.Actions.Prototypes;
-using Robust.Shared.IoC;
-using Robust.Shared.Log;
-using Robust.Shared.Prototypes;
-
-namespace Content.Shared.Actions
-{
- ///
- /// Provides access to all configured actions by action type.
- ///
- public sealed class ActionManager
- {
- [Dependency]
- private readonly IPrototypeManager _prototypeManager = default!;
-
- private readonly Dictionary _typeToAction = new();
- private readonly Dictionary _typeToItemAction = new();
-
- public void Initialize()
- {
- foreach (var action in _prototypeManager.EnumeratePrototypes())
- {
- if (!_typeToAction.TryAdd(action.ActionType, action))
- {
- Logger.ErrorS("action",
- "Found action with duplicate actionType {0} - all actions must have" +
- " a unique actionType, this one will be skipped", action.ActionType);
- }
- }
-
- foreach (var action in _prototypeManager.EnumeratePrototypes())
- {
- if (!_typeToItemAction.TryAdd(action.ActionType, action))
- {
- Logger.ErrorS("action",
- "Found itemAction with duplicate actionType {0} - all actions must have" +
- " a unique actionType, this one will be skipped", action.ActionType);
- }
- }
- }
-
- /// all action prototypes of all types
- public IEnumerable EnumerateActions()
- {
- return _typeToAction.Values.Concat(_typeToItemAction.Values);
- }
-
-
- ///
- /// Tries to get the action of the indicated type
- ///
- /// true if found
- public bool TryGet(ActionType actionType, [NotNullWhen(true)] out ActionPrototype? action)
- {
- return _typeToAction.TryGetValue(actionType, out action);
- }
-
- ///
- /// Tries to get the item action of the indicated type
- ///
- /// true if found
- public bool TryGet(ItemActionType actionType, [NotNullWhen(true)] out ItemActionPrototype? action)
- {
- return _typeToItemAction.TryGetValue(actionType, out action);
- }
- }
-}
diff --git a/Content.Shared/Actions/ActionType.cs b/Content.Shared/Actions/ActionType.cs
deleted file mode 100644
index 4eb19eaf34..0000000000
--- a/Content.Shared/Actions/ActionType.cs
+++ /dev/null
@@ -1,41 +0,0 @@
-namespace Content.Shared.Actions
-{
- ///
- /// Every possible action. Corresponds to actionType in action prototypes.
- ///
- public enum ActionType : byte
- {
- Error,
- HumanScream,
- VoxScream,
- CombatMode,
- Disarm,
- GhostBoo,
- DebugInstant,
- DebugToggle,
- DebugTargetPoint,
- DebugTargetPointRepeat,
- DebugTargetEntity,
- DebugTargetEntityRepeat,
- SpellPie,
- ManifestGuardian,
- PAIMidi
- }
-
- ///
- /// Every possible item action. Corresponds to actionType in itemAction prototypes.
- ///
- public enum ItemActionType : byte
- {
- Error,
- ToggleInternals,
- ToggleLight,
- ToggleMagboots,
- DebugInstant,
- DebugToggle,
- DebugTargetPoint,
- DebugTargetPointRepeat,
- DebugTargetEntity,
- DebugTargetEntityRepeat
- }
-}
diff --git a/Content.Shared/Actions/ActionTypes/ActionType.cs b/Content.Shared/Actions/ActionTypes/ActionType.cs
new file mode 100644
index 0000000000..e0d30d7659
--- /dev/null
+++ b/Content.Shared/Actions/ActionTypes/ActionType.cs
@@ -0,0 +1,276 @@
+using Content.Shared.Sound;
+using Robust.Shared.Audio;
+using Robust.Shared.Serialization;
+using Robust.Shared.Utility;
+
+namespace Content.Shared.Actions.ActionTypes;
+
+[DataDefinition]
+[ImplicitDataDefinitionForInheritors]
+[Serializable, NetSerializable]
+public abstract class ActionType : IEquatable, IComparable, ICloneable
+{
+ ///
+ /// Icon representing this action in the UI.
+ ///
+ [DataField("icon")]
+ public SpriteSpecifier? Icon;
+
+ ///
+ /// For toggle actions only, icon to show when toggled on. If omitted, the action will simply be highlighted
+ /// when turned on.
+ ///
+ [DataField("iconOn")]
+ public SpriteSpecifier? IconOn;
+
+ ///
+ /// If not null, this color will modulate the action icon color.
+ ///
+ ///
+ /// This currently only exists for decal-placement actions, so that the action icons correspond to the color of
+ /// the decal. But this is probably useful for other actions, including maybe changing color on toggle.
+ ///
+ [DataField("iconColor")]
+ public Color IconColor = Color.White;
+
+ ///
+ /// Name to show in UI.
+ ///
+ [DataField("name", required: true)]
+ public string Name = string.Empty;
+
+ ///
+ /// Description to show in UI. Accepts formatting.
+ ///
+ [DataField("description")]
+ public string Description = string.Empty;
+
+ ///
+ /// Keywords that can be used to search for this action in the action menu.
+ ///
+ [DataField("keywords")]
+ public HashSet Keywords = new();
+
+ ///
+ /// Whether this action is currently enabled. If not enabled, this action cannot be performed.
+ ///
+ [DataField("enabled")]
+ public bool Enabled = true;
+
+ ///
+ /// The toggle state of this action. Toggling switches the currently displayed icon, see and .
+ ///
+ ///
+ /// The toggle can set directly via , but it will also be
+ /// automatically toggled for targeted-actions while selecting a target.
+ ///
+ public bool Toggled;
+
+ ///
+ /// The current cooldown on the action.
+ ///
+ public (TimeSpan Start, TimeSpan End)? Cooldown;
+
+ ///
+ /// Time interval between action uses.
+ ///
+ [DataField("useDelay")]
+ public TimeSpan? UseDelay;
+
+ ///
+ /// Convenience tool for actions with limited number of charges. Automatically decremented on use, and the
+ /// action is disabled when it reaches zero. Does NOT automatically remove the action from the action bar.
+ ///
+ [DataField("charges")]
+ public int? Charges;
+
+ ///
+ /// The entity that enables / provides this action. If the action is innate, this may be the user themselves. If
+ /// this action has no provider (e.g., mapping tools), the this will result in broadcast events.
+ ///
+ public EntityUid? Provider;
+
+ ///
+ /// Whether the action system should block this action if the user cannot currently interact. Some spells or
+ /// abilities may want to disable this and implement their own checks.
+ ///
+ [DataField("checkCanInteract")]
+ public bool CheckCanInteract = true;
+
+ ///
+ /// If true, will simply execute the action locally without sending to the server.
+ ///
+ [DataField("clientExclusive")]
+ public bool ClientExclusive = false;
+
+ ///
+ /// Determines the order in which actions are automatically added the action bar.
+ ///
+ [DataField("priority")]
+ public int Priority = 0;
+
+ ///
+ /// What entity, if any, currently has this action in the actions component?
+ ///
+ [ViewVariables]
+ public EntityUid? AttachedEntity;
+
+ ///
+ /// Whether or not to automatically add this action to the action bar when it becomes available.
+ ///
+ [DataField("autoPopulate")]
+ public bool AutoPopulate = true;
+
+
+ ///
+ /// Whether or not to automatically remove this action to the action bar when it becomes unavailable.
+ ///
+ [DataField("autoRemove")]
+ public bool AutoRemove = true;
+
+ ///
+ /// Temporary actions are removed from the action component when removed from the action-bar/GUI. Currently,
+ /// should only be used for client-exclusive actions (server is not notified).
+ ///
+ ///
+ /// Currently there is no way for a player to just voluntarily remove actions. They can hide them from the
+ /// toolbar, but not actually remove them. This is undesirable for things like dynamically added mapping
+ /// entity-selection actions, as the # of actions would just keep increasing.
+ ///
+ [DataField("temporary")]
+ public bool Temporary;
+
+ ///
+ /// Determines the appearance of the entity-icon for actions that are enabled via some entity.
+ ///
+ [DataField("itemIconStyle")]
+ public ItemActionIconStyle ItemIconStyle;
+
+ ///
+ /// If not null, the user will speak these words when performing the action. Convenient feature to have for some
+ /// actions. Gets passed through localization.
+ ///
+ [DataField("speech")]
+ public string? Speech;
+
+ ///
+ /// If not null, this sound will be played when performing this action.
+ ///
+ [DataField("sound")]
+ public SoundSpecifier? Sound;
+
+ [DataField("audioParams")]
+ public AudioParams? AudioParams;
+
+ ///
+ /// A pop-up to show the user when performing this action. Gets passed through localization.
+ ///
+ [DataField("userPopup")]
+ public string? UserPopup;
+
+ ///
+ /// A pop-up to show to all players when performing this action. Gets passed through localization.
+ ///
+ [DataField("popup")]
+ public string? Popup;
+
+ ///
+ /// If not null, this string will be appended to the pop-up localization strings when the action was toggled on
+ /// after execution. Exists to make it easy to have a different pop-up for turning the action on or off (e.g.,
+ /// combat mode toggle).
+ ///
+ [DataField("popupToggleSuffix")]
+ public string? PopupToggleSuffix = null;
+
+ ///
+ /// Compares two actions based on their properties. This is used to determine equality when the client requests the
+ /// server to perform some action. Also determines the order in which actions are automatically added to the action bar.
+ ///
+ ///
+ /// Basically: if an action has the same priority, name, and is enabled by the same entity, then the actions are considered equal.
+ /// The entity-check is required to avoid toggling all flashlights simultaneously whenever a flashlight-hoarder uses an action.
+ ///
+ public virtual int CompareTo(object? obj)
+ {
+ if (obj is not ActionType otherAction)
+ return -1;
+
+ if (Priority != otherAction.Priority)
+ return otherAction.Priority - Priority;
+
+ var name = FormattedMessage.RemoveMarkup(Loc.GetString(Name));
+ var otherName = FormattedMessage.RemoveMarkup(Loc.GetString(otherAction.Name));
+ if (name != otherName)
+ return string.Compare(name, otherName, StringComparison.CurrentCulture);
+
+ if (Provider != otherAction.Provider)
+ {
+ if (Provider == null)
+ return -1;
+
+ if (otherAction.Provider == null)
+ return 1;
+
+ // uid to int casting... it says "Do NOT use this in content". You can't tell me what to do.
+ return (int) Provider - (int) otherAction.Provider;
+ }
+
+ return 0;
+ }
+
+ ///
+ /// Proper client-side state handling requires the ability to clone an action from the component state.
+ /// Otherwise modifying the action can lead to modifying the stored server state.
+ ///
+ public abstract object Clone();
+
+ public virtual void CopyFrom(object objectToClone)
+ {
+ if (objectToClone is not ActionType toClone)
+ return;
+
+ // This is pretty Ugly to look at. But actions are sent to the client in a component state, so they have to be
+ // cloneable. Would be easy if this were a struct of only value-types, but I don't want to restrict actions like
+ // that.
+ Priority = toClone.Priority;
+ Icon = toClone.Icon;
+ IconOn = toClone.IconOn;
+ Name = toClone.Name;
+ Description = toClone.Description;
+ Provider = toClone.Provider;
+ AttachedEntity = toClone.AttachedEntity;
+ Enabled = toClone.Enabled;
+ Toggled = toClone.Toggled;
+ Cooldown = toClone.Cooldown;
+ Charges = toClone.Charges;
+ Keywords = new(toClone.Keywords);
+ AutoPopulate = toClone.AutoPopulate;
+ AutoRemove = toClone.AutoRemove;
+ ItemIconStyle = toClone.ItemIconStyle;
+ CheckCanInteract = toClone.CheckCanInteract;
+ Speech = toClone.Speech;
+ UseDelay = toClone.UseDelay;
+ Sound = toClone.Sound;
+ AudioParams = toClone.AudioParams;
+ UserPopup = toClone.UserPopup;
+ Popup = toClone.Popup;
+ PopupToggleSuffix = toClone.PopupToggleSuffix;
+ ItemIconStyle = toClone.ItemIconStyle;
+ }
+
+ public bool Equals(ActionType? other)
+ {
+ return CompareTo(other) == 0;
+ }
+
+ public override int GetHashCode()
+ {
+ unchecked
+ {
+ var hashCode = Priority.GetHashCode();
+ hashCode = (hashCode * 397) ^ Name.GetHashCode();
+ hashCode = (hashCode * 397) ^ Provider.GetHashCode();
+ return hashCode;
+ }
+ }
+}
diff --git a/Content.Shared/Actions/ActionTypes/InstantAction.cs b/Content.Shared/Actions/ActionTypes/InstantAction.cs
new file mode 100644
index 0000000000..28a8b607f4
--- /dev/null
+++ b/Content.Shared/Actions/ActionTypes/InstantAction.cs
@@ -0,0 +1,41 @@
+using Robust.Shared.Serialization;
+
+namespace Content.Shared.Actions.ActionTypes;
+
+///
+/// Instantaneous action with no extra targeting information. Will result in being raised.
+///
+[Serializable, NetSerializable]
+[Friend(typeof(SharedActionsSystem))]
+[Virtual]
+public class InstantAction : ActionType
+{
+ ///
+ /// The local-event to raise when this action is performed.
+ ///
+ [DataField("event")]
+ [NonSerialized]
+ public PerformActionEvent? Event;
+
+ public InstantAction() { }
+ public InstantAction(InstantAction toClone)
+ {
+ CopyFrom(toClone);
+ }
+
+ public override void CopyFrom(object objectToClone)
+ {
+ base.CopyFrom(objectToClone);
+
+ if (objectToClone is not InstantAction toClone)
+ return;
+
+ // Events should be re-usable, and shouldn't be modified during prediction.
+ Event = toClone.Event;
+ }
+
+ public override object Clone()
+ {
+ return new InstantAction(this);
+ }
+}
diff --git a/Content.Shared/Actions/ActionTypes/TargetedAction.cs b/Content.Shared/Actions/ActionTypes/TargetedAction.cs
new file mode 100644
index 0000000000..a5ecd581d6
--- /dev/null
+++ b/Content.Shared/Actions/ActionTypes/TargetedAction.cs
@@ -0,0 +1,153 @@
+using Content.Shared.Interaction;
+using Content.Shared.Whitelist;
+using Robust.Shared.Serialization;
+
+namespace Content.Shared.Actions.ActionTypes;
+
+[Serializable, NetSerializable]
+public abstract class TargetedAction : ActionType
+{
+ ///
+ /// For entity- or map-targeting actions, if this is true the action will remain selected after it is used, so
+ /// it can be continuously re-used. If this is false, the action will be deselected after one use.
+ ///
+ [DataField("repeat")]
+ public bool Repeat;
+
+ ///
+ /// For entity- or map-targeting action, determines whether the action is deselected if the user doesn't click a valid target.
+ ///
+ [DataField("deselectOnMiss")]
+ public bool DeselectOnMiss;
+
+ ///
+ /// Whether the action system should block this action if the user cannot actually access the target
+ /// (unobstructed, in inventory, in backpack, etc). Some spells or abilities may want to disable this and
+ /// implement their own checks.
+ ///
+ ///
+ /// Even if this is false, the will still be checked.
+ ///
+ [DataField("checkCanAccess")]
+ public bool CheckCanAccess = true;
+
+ [DataField("range")]
+ public float Range = SharedInteractionSystem.InteractionRange;
+
+ ///
+ /// If the target is invalid, this bool determines whether the left-click will default to performing a standard-interaction
+ ///
+ ///
+ /// Interactions will still be blocked if the target-validation generates a pop-up
+ ///
+ [DataField("interactOnMiss")]
+ public bool InteractOnMiss = false;
+
+ ///
+ /// If true, and if is enabled, then this action's icon will be drawn by that
+ /// over lay in place of the currently held item "held item".
+ ///
+ [DataField("targetingIndicator")]
+ public bool TargetingIndicator = true;
+
+ public override void CopyFrom(object objectToClone)
+ {
+ base.CopyFrom(objectToClone);
+
+ if (objectToClone is not TargetedAction toClone)
+ return;
+
+ Range = toClone.Range;
+ CheckCanAccess = toClone.CheckCanAccess;
+ DeselectOnMiss = toClone.DeselectOnMiss;
+ Repeat = toClone.Repeat;
+ InteractOnMiss = toClone.InteractOnMiss;
+ TargetingIndicator = toClone.TargetingIndicator;
+ }
+}
+
+///
+/// Action that targets some entity. Will result in being raised.
+///
+[Serializable, NetSerializable]
+[Friend(typeof(SharedActionsSystem))]
+[Virtual]
+public class EntityTargetAction : TargetedAction
+{
+ ///
+ /// The local-event to raise when this action is performed.
+ ///
+ [NonSerialized]
+ [DataField("event")]
+ public PerformEntityTargetActionEvent? Event;
+
+ [DataField("whitelist")]
+ public EntityWhitelist? Whitelist;
+
+ [DataField("canTargetSelf")]
+ public bool CanTargetSelf = true;
+
+ public EntityTargetAction() { }
+ public EntityTargetAction(EntityTargetAction toClone)
+ {
+ CopyFrom(toClone);
+ }
+ public override void CopyFrom(object objectToClone)
+ {
+ base.CopyFrom(objectToClone);
+
+ if (objectToClone is not EntityTargetAction toClone)
+ return;
+
+ CanTargetSelf = toClone.CanTargetSelf;
+
+ // This isn't a deep copy, but I don't expect white-lists to ever be edited during prediction. So good enough?
+ Whitelist = toClone.Whitelist;
+
+ // Events should be re-usable, and shouldn't be modified during prediction.
+ Event = toClone.Event;
+ }
+
+ public override object Clone()
+ {
+ return new EntityTargetAction(this);
+ }
+}
+
+///
+/// Action that targets some map coordinates. Will result in being raised.
+///
+[Serializable, NetSerializable]
+[Friend(typeof(SharedActionsSystem))]
+[Virtual]
+public class WorldTargetAction : TargetedAction
+{
+ ///
+ /// The local-event to raise when this action is performed.
+ ///
+ [DataField("event")]
+ [NonSerialized]
+ public PerformWorldTargetActionEvent? Event;
+
+ public WorldTargetAction() { }
+ public WorldTargetAction(WorldTargetAction toClone)
+ {
+ CopyFrom(toClone);
+ }
+
+ public override void CopyFrom(object objectToClone)
+ {
+ base.CopyFrom(objectToClone);
+
+ if (objectToClone is not WorldTargetAction toClone)
+ return;
+
+ // Events should be re-usable, and shouldn't be modified during prediction.
+ Event = toClone.Event;
+ }
+
+ public override object Clone()
+ {
+ return new WorldTargetAction(this);
+ }
+}
diff --git a/Content.Shared/Actions/ActionsComponent.cs b/Content.Shared/Actions/ActionsComponent.cs
new file mode 100644
index 0000000000..8c969228b2
--- /dev/null
+++ b/Content.Shared/Actions/ActionsComponent.cs
@@ -0,0 +1,46 @@
+using Content.Shared.Actions.ActionTypes;
+using Robust.Shared.GameStates;
+using Robust.Shared.Serialization;
+
+namespace Content.Shared.Actions;
+
+[NetworkedComponent]
+[RegisterComponent]
+[Friend(typeof(SharedActionsSystem))]
+public sealed class ActionsComponent : Component
+{
+ [ViewVariables]
+ public SortedSet Actions = new();
+}
+
+[Serializable, NetSerializable]
+public sealed class ActionsComponentState : ComponentState
+{
+ public readonly List Actions;
+
+ public ActionsComponentState(List actions)
+ {
+ Actions = actions;
+ }
+}
+
+///
+/// Determines how the action icon appears in the hotbar for item actions.
+///
+public enum ItemActionIconStyle : byte
+{
+ ///
+ /// The default - The item icon will be big with a small action icon in the corner
+ ///
+ BigItem,
+
+ ///
+ /// The action icon will be big with a small item icon in the corner
+ ///
+ BigAction,
+
+ ///
+ /// BigAction but no item icon will be shown in the corner.
+ ///
+ NoItem
+}
diff --git a/Content.Shared/Actions/Behaviors/IActionBehavior.cs b/Content.Shared/Actions/Behaviors/IActionBehavior.cs
deleted file mode 100644
index 304db1620e..0000000000
--- a/Content.Shared/Actions/Behaviors/IActionBehavior.cs
+++ /dev/null
@@ -1,46 +0,0 @@
-using System;
-using Content.Shared.Actions.Components;
-using Robust.Shared.GameObjects;
-using Robust.Shared.IoC;
-
-namespace Content.Shared.Actions.Behaviors
-{
- ///
- /// Currently just a marker interface delineating the different possible
- /// types of action behaviors.
- ///
- public interface IActionBehavior
- {
- }
-
- ///
- /// Base class for all action event args
- ///
- public abstract class ActionEventArgs : EventArgs
- {
- ///
- /// Entity performing the action.
- ///
- public readonly EntityUid Performer;
- ///
- /// Action being performed
- ///
- public readonly ActionType ActionType;
- ///
- /// Actions component of the performer.
- ///
- public readonly SharedActionsComponent? PerformerActions;
-
- public ActionEventArgs(EntityUid performer, ActionType actionType)
- {
- Performer = performer;
- ActionType = actionType;
- if (!IoCManager.Resolve().TryGetComponent(Performer, out PerformerActions))
- {
- throw new InvalidOperationException($"performer {IoCManager.Resolve().GetComponent(performer).EntityName} tried to perform action {actionType} " +
- $" but the performer had no actions component," +
- " which should never occur");
- }
- }
- }
-}
diff --git a/Content.Shared/Actions/Behaviors/IInstantAction.cs b/Content.Shared/Actions/Behaviors/IInstantAction.cs
deleted file mode 100644
index 7d4f88d005..0000000000
--- a/Content.Shared/Actions/Behaviors/IInstantAction.cs
+++ /dev/null
@@ -1,25 +0,0 @@
-using Robust.Shared.GameObjects;
-
-namespace Content.Shared.Actions.Behaviors
-{
- ///
- /// Action which does something immediately when used and has
- /// no target.
- ///
- public interface IInstantAction : IActionBehavior
- {
-
- ///
- /// Invoked when the instant action should be performed.
- /// Implementation should perform the server side logic of the action.
- ///
- void DoInstantAction(InstantActionEventArgs args);
- }
-
- public sealed class InstantActionEventArgs : ActionEventArgs
- {
- public InstantActionEventArgs(EntityUid performer, ActionType actionType) : base(performer, actionType)
- {
- }
- }
-}
diff --git a/Content.Shared/Actions/Behaviors/ITargetEntityAction.cs b/Content.Shared/Actions/Behaviors/ITargetEntityAction.cs
deleted file mode 100644
index 629acc0713..0000000000
--- a/Content.Shared/Actions/Behaviors/ITargetEntityAction.cs
+++ /dev/null
@@ -1,30 +0,0 @@
-using Robust.Shared.GameObjects;
-
-namespace Content.Shared.Actions.Behaviors
-{
- ///
- /// Action which is used on a targeted entity.
- ///
- public interface ITargetEntityAction : IActionBehavior
- {
- ///
- /// Invoked when the target entity action should be performed.
- /// Implementation should perform the server side logic of the action.
- ///
- void DoTargetEntityAction(TargetEntityActionEventArgs args);
- }
-
- public sealed class TargetEntityActionEventArgs : ActionEventArgs
- {
- ///
- /// Entity being targeted
- ///
- public readonly EntityUid Target;
-
- public TargetEntityActionEventArgs(EntityUid performer, ActionType actionType, EntityUid target) :
- base(performer, actionType)
- {
- Target = target;
- }
- }
-}
diff --git a/Content.Shared/Actions/Behaviors/ITargetEntityItemAction.cs b/Content.Shared/Actions/Behaviors/ITargetEntityItemAction.cs
deleted file mode 100644
index 9bf07df15b..0000000000
--- a/Content.Shared/Actions/Behaviors/ITargetEntityItemAction.cs
+++ /dev/null
@@ -1,32 +0,0 @@
-using Content.Shared.Actions.Behaviors.Item;
-using Robust.Shared.GameObjects;
-
-namespace Content.Shared.Actions.Behaviors
-{
- ///
- /// Item action which is used on a targeted entity.
- ///
- public interface ITargetEntityItemAction : IItemActionBehavior
- {
- ///
- /// Invoked when the target entity action should be performed.
- /// Implementation should perform the server side logic of the action.
- ///
- void DoTargetEntityAction(TargetEntityItemActionEventArgs args);
- }
-
- public sealed class TargetEntityItemActionEventArgs : ItemActionEventArgs
- {
- ///
- /// Entity being targeted
- ///
- public readonly EntityUid Target;
-
- public TargetEntityItemActionEventArgs(EntityUid performer, EntityUid target, EntityUid item,
- ItemActionType actionType) : base(performer, item, actionType)
- {
- Target = target;
-
- }
- }
-}
diff --git a/Content.Shared/Actions/Behaviors/ITargetPointAction.cs b/Content.Shared/Actions/Behaviors/ITargetPointAction.cs
deleted file mode 100644
index 2b329df310..0000000000
--- a/Content.Shared/Actions/Behaviors/ITargetPointAction.cs
+++ /dev/null
@@ -1,32 +0,0 @@
-using Robust.Shared.GameObjects;
-using Robust.Shared.Map;
-
-namespace Content.Shared.Actions.Behaviors
-{
- ///
- /// Action which requires the user to select a target point, which
- /// does not necessarily have an entity on it.
- ///
- public interface ITargetPointAction : IActionBehavior
- {
- ///
- /// Invoked when the target point action should be performed.
- /// Implementation should perform the server side logic of the action.
- ///
- void DoTargetPointAction(TargetPointActionEventArgs args);
- }
-
- public sealed class TargetPointActionEventArgs : ActionEventArgs
- {
- ///
- /// Local coordinates of the targeted position.
- ///
- public readonly EntityCoordinates Target;
-
- public TargetPointActionEventArgs(EntityUid performer, EntityCoordinates target, ActionType actionType)
- : base(performer, actionType)
- {
- Target = target;
- }
- }
-}
diff --git a/Content.Shared/Actions/Behaviors/ITargetPointItemAction.cs b/Content.Shared/Actions/Behaviors/ITargetPointItemAction.cs
deleted file mode 100644
index 050b055f83..0000000000
--- a/Content.Shared/Actions/Behaviors/ITargetPointItemAction.cs
+++ /dev/null
@@ -1,33 +0,0 @@
-using Content.Shared.Actions.Behaviors.Item;
-using Robust.Shared.GameObjects;
-using Robust.Shared.Map;
-
-namespace Content.Shared.Actions.Behaviors
-{
- ///
- /// Item action which requires the user to select a target point, which
- /// does not necessarily have an entity on it.
- ///
- public interface ITargetPointItemAction : IItemActionBehavior
- {
- ///
- /// Invoked when the target point action should be performed.
- /// Implementation should perform the server side logic of the action.
- ///
- void DoTargetPointAction(TargetPointItemActionEventArgs args);
- }
-
- public sealed class TargetPointItemActionEventArgs : ItemActionEventArgs
- {
- ///
- /// Local coordinates of the targeted position.
- ///
- public readonly EntityCoordinates Target;
-
- public TargetPointItemActionEventArgs(EntityUid performer, EntityCoordinates target, EntityUid item,
- ItemActionType actionType) : base(performer, item, actionType)
- {
- Target = target;
- }
- }
-}
diff --git a/Content.Shared/Actions/Behaviors/IToggleAction.cs b/Content.Shared/Actions/Behaviors/IToggleAction.cs
deleted file mode 100644
index c1263c5fd4..0000000000
--- a/Content.Shared/Actions/Behaviors/IToggleAction.cs
+++ /dev/null
@@ -1,41 +0,0 @@
-using Robust.Shared.GameObjects;
-
-namespace Content.Shared.Actions.Behaviors
-{
- ///
- /// Action which can be toggled on and off
- ///
- public interface IToggleAction : IActionBehavior
- {
- ///
- /// Invoked when the action will be toggled on/off.
- /// Implementation should perform the server side logic of whatever
- /// happens when it is toggled on / off.
- ///
- /// true if the attempt to toggle was successful, meaning the state should be toggled to the desired value.
- /// False to leave toggle status unchanged. This is NOT returning the new toggle status, it is only returning
- /// whether the attempt to toggle to the indicated status was successful.
- ///
- /// Note that it's still okay if the implementation directly modifies toggle status via SharedActionsComponent,
- /// this is just an additional level of safety to ensure implementations will always
- /// explicitly indicate if the toggle status should be changed.
- bool DoToggleAction(ToggleActionEventArgs args);
- }
-
- public sealed class ToggleActionEventArgs : ActionEventArgs
- {
- ///
- /// True if the toggle is attempting to be toggled on, false if attempting to toggle off
- ///
- public readonly bool ToggledOn;
- ///
- /// Opposite of ToggledOn
- ///
- public bool ToggledOff => !ToggledOn;
-
- public ToggleActionEventArgs(EntityUid performer, ActionType actionType, bool toggledOn) : base(performer, actionType)
- {
- ToggledOn = toggledOn;
- }
- }
-}
diff --git a/Content.Shared/Actions/Behaviors/Item/IInstantItemAction.cs b/Content.Shared/Actions/Behaviors/Item/IInstantItemAction.cs
deleted file mode 100644
index 8adce4ce9a..0000000000
--- a/Content.Shared/Actions/Behaviors/Item/IInstantItemAction.cs
+++ /dev/null
@@ -1,26 +0,0 @@
-using Robust.Shared.GameObjects;
-
-namespace Content.Shared.Actions.Behaviors.Item
-{
- ///
- /// Item action which does something immediately when used and has
- /// no target.
- ///
- public interface IInstantItemAction : IItemActionBehavior
- {
-
- ///
- /// Invoked when the instant action should be performed.
- /// Implementation should perform the server side logic of the action.
- ///
- void DoInstantAction(InstantItemActionEventArgs args);
- }
-
- public sealed class InstantItemActionEventArgs : ItemActionEventArgs
- {
- public InstantItemActionEventArgs(EntityUid performer, EntityUid item, ItemActionType actionType) :
- base(performer, item, actionType)
- {
- }
- }
-}
diff --git a/Content.Shared/Actions/Behaviors/Item/IItemActionBehavior.cs b/Content.Shared/Actions/Behaviors/Item/IItemActionBehavior.cs
deleted file mode 100644
index d185eb6281..0000000000
--- a/Content.Shared/Actions/Behaviors/Item/IItemActionBehavior.cs
+++ /dev/null
@@ -1,53 +0,0 @@
-using System;
-using Content.Shared.Actions.Components;
-using Robust.Shared.GameObjects;
-using Robust.Shared.IoC;
-
-namespace Content.Shared.Actions.Behaviors.Item
-{
- ///
- /// Currently just a marker interface delineating the different possible
- /// types of item action behaviors.
- ///
- public interface IItemActionBehavior
- {
-
- }
-
- ///
- /// Base class for all item action event args
- ///
- public abstract class ItemActionEventArgs : EventArgs
- {
- ///
- /// Entity performing the action.
- ///
- public readonly EntityUid Performer;
- ///
- /// Item being used to perform the action
- ///
- public readonly EntityUid Item;
- ///
- /// Action being performed
- ///
- public readonly ItemActionType ActionType;
- ///
- /// Item actions component of the item.
- ///
- public readonly ItemActionsComponent? ItemActions;
-
- public ItemActionEventArgs(EntityUid performer, EntityUid item, ItemActionType actionType)
- {
- Performer = performer;
- ActionType = actionType;
- Item = item;
- var entMan = IoCManager.Resolve();
- if (!entMan.TryGetComponent(Item, out ItemActions))
- {
- throw new InvalidOperationException($"performer {entMan.GetComponent(performer).EntityName} tried to perform item action {actionType} " +
- $" for item {entMan.GetComponent(Item).EntityName} but the item had no ItemActionsComponent," +
- " which should never occur");
- }
- }
- }
-}
diff --git a/Content.Shared/Actions/Behaviors/Item/IToggleItemAction.cs b/Content.Shared/Actions/Behaviors/Item/IToggleItemAction.cs
deleted file mode 100644
index 953de58a47..0000000000
--- a/Content.Shared/Actions/Behaviors/Item/IToggleItemAction.cs
+++ /dev/null
@@ -1,42 +0,0 @@
-using Robust.Shared.GameObjects;
-
-namespace Content.Shared.Actions.Behaviors.Item
-{
- ///
- /// Item action which can be toggled on and off
- ///
- public interface IToggleItemAction : IItemActionBehavior
- {
- ///
- /// Invoked when the action will be toggled on/off.
- /// Implementation should perform the server side logic of whatever
- /// happens when it is toggled on / off.
- ///
- /// true if the attempt to toggle was successful, meaning the state should be toggled to the desired value.
- /// False to leave toggle status unchanged. This is NOT returning the new toggle status, it is only returning
- /// whether the attempt to toggle to the indicated status was successful.
- ///
- /// Note that it's still okay if the implementation directly modifies toggle status via ItemActionsComponent,
- /// this is just an additional level of safety to ensure implementations will always
- /// explicitly indicate if the toggle status should be changed.
- bool DoToggleAction(ToggleItemActionEventArgs args);
- }
-
- public sealed class ToggleItemActionEventArgs : ItemActionEventArgs
- {
- ///
- /// True if the toggle was toggled on, false if it was toggled off
- ///
- public readonly bool ToggledOn;
- ///
- /// Opposite of ToggledOn
- ///
- public bool ToggledOff => !ToggledOn;
-
- public ToggleItemActionEventArgs(EntityUid performer, bool toggledOn, EntityUid item,
- ItemActionType actionType) : base(performer, item, actionType)
- {
- ToggledOn = toggledOn;
- }
- }
-}
diff --git a/Content.Shared/Actions/Components/ItemActionsComponent.cs b/Content.Shared/Actions/Components/ItemActionsComponent.cs
deleted file mode 100644
index b80b87bbb2..0000000000
--- a/Content.Shared/Actions/Components/ItemActionsComponent.cs
+++ /dev/null
@@ -1,203 +0,0 @@
-using System;
-using System.Collections.Generic;
-using Content.Shared.Hands;
-using Content.Shared.Hands.Components;
-using Content.Shared.Inventory;
-using Robust.Shared.Analyzers;
-using Robust.Shared.GameObjects;
-using Robust.Shared.IoC;
-using Robust.Shared.Log;
-using Robust.Shared.Serialization;
-using Robust.Shared.Serialization.Manager.Attributes;
-
-namespace Content.Shared.Actions.Components
-{
- ///
- /// This should be used on items which provide actions. Defines which actions the item provides
- /// and allows modifying the states of those actions. Item components should use this rather than
- /// SharedActionsComponent on the player to handle granting / revoking / modifying the states of the
- /// actions provided by this item.
- ///
- /// When a player equips this item, all the actions defined in this component will be granted to the
- /// player in their current states. This means the states will persist between players.
- ///
- /// Currently only maintained server side and not synced to client, as are all the equip/unequip events.
- ///
- [RegisterComponent]
- public sealed class ItemActionsComponent : Component
- {
- ///
- /// Configuration for the item actions initially provided by this item. Actions defined here
- /// will be automatically granted unless their state is modified using the methods
- /// on this component. Additional actions can be granted by this item via GrantOrUpdate
- ///
- public IEnumerable ActionConfigs => _actionConfigs;
-
- public bool IsEquipped;
-
- ///
- /// hand it's currently in, null if not in a hand.
- ///
- public Hand? InHand;
-
- ///
- /// Entity currently holding this in hand or equip slot. Null if not held.
- ///
- public EntityUid? Holder;
- // cached actions component of the holder, since we'll need to access it frequently
- public SharedActionsComponent? HolderActionsComponent;
-
- [DataField("actions")]
- private List _actionConfigs
- {
- get => internalActionConfigs;
- set
- {
- internalActionConfigs = value;
- foreach (var actionConfig in value)
- {
- GrantOrUpdate(actionConfig.ActionType, actionConfig.Enabled, false, null);
- }
- }
- }
-
- // State of all actions provided by this item.
- private readonly Dictionary _actions = new();
- private List internalActionConfigs = new ();
-
- protected override void Startup()
- {
- base.Startup();
- GrantOrUpdateAllToHolder();
- }
-
- protected override void Shutdown()
- {
- base.Shutdown();
- RevokeAllFromHolder();
- }
-
- public void GrantOrUpdateAllToHolder()
- {
- if (HolderActionsComponent == null) return;
- foreach (var (actionType, state) in _actions)
- {
- HolderActionsComponent.GrantOrUpdateItemAction(actionType, Owner, state);
- }
- }
-
- public void RevokeAllFromHolder()
- {
- if (HolderActionsComponent == null) return;
- foreach (var (actionType, state) in _actions)
- {
- HolderActionsComponent.RevokeItemAction(actionType, Owner);
- }
- }
-
- ///
- /// Update the state of the action, granting it if it isn't already granted.
- /// If the action had any existing state, those specific fields will be overwritten by any
- /// corresponding non-null arguments.
- ///
- /// action being granted / updated
- /// When null, preserves the current enable status of the action, defaulting
- /// to true if action has no current state.
- /// When non-null, indicates whether the entity is able to perform the action (if disabled,
- /// the player will see they have the action but it will appear greyed out)
- /// When null, preserves the current toggle status of the action, defaulting
- /// to false if action has no current state.
- /// When non-null, action will be shown toggled to this value
- /// When null (unless clearCooldown is true), preserves the current cooldown status of the action, defaulting
- /// to no cooldown if action has no current state.
- /// When non-null or clearCooldown is true, action cooldown will be set to this value. Note that this cooldown
- /// is tied to this item.
- /// If true, setting cooldown to null will clear the current cooldown
- /// of this action rather than preserving it.
- public void GrantOrUpdate(ItemActionType actionType, bool? enabled = null,
- bool? toggleOn = null,
- (TimeSpan start, TimeSpan end)? cooldown = null, bool clearCooldown = false)
- {
- var dirty = false;
- // this will be overwritten if we find the value in our dict, otherwise
- // we will use this as our new action state.
- if (!_actions.TryGetValue(actionType, out var actionState))
- {
- dirty = true;
- actionState = new ActionState(enabled ?? true, toggleOn ?? false);
- }
-
- if (enabled.HasValue && enabled != actionState.Enabled)
- {
- dirty = true;
- actionState.Enabled = true;
- }
-
- if ((cooldown.HasValue || clearCooldown) && actionState.Cooldown != cooldown)
- {
- dirty = true;
- actionState.Cooldown = cooldown;
- }
-
- if (toggleOn.HasValue && actionState.ToggledOn != toggleOn.Value)
- {
- dirty = true;
- actionState.ToggledOn = toggleOn.Value;
- }
-
- if (!dirty) return;
-
- _actions[actionType] = actionState;
- HolderActionsComponent?.GrantOrUpdateItemAction(actionType, Owner, actionState);
- }
-
- ///
- /// Update the cooldown of a particular action. Actions on cooldown cannot be used.
- /// Setting the cooldown to null clears it.
- ///
- public void Cooldown(ItemActionType actionType, (TimeSpan start, TimeSpan end)? cooldown = null)
- {
- GrantOrUpdate(actionType, cooldown: cooldown, clearCooldown: true);
- }
-
- ///
- /// Enable / disable this action. Disabled actions are still shown to the player, but
- /// shown as not usable.
- ///
- public void SetEnabled(ItemActionType actionType, bool enabled)
- {
- GrantOrUpdate(actionType, enabled);
- }
-
- ///
- /// Toggle the action on / off
- ///
- public void Toggle(ItemActionType actionType, bool toggleOn)
- {
- GrantOrUpdate(actionType, toggleOn: toggleOn);
- }
- }
-
- ///
- /// Configuration for an item action provided by an item.
- ///
- [DataDefinition]
- public sealed class ItemActionConfig : ISerializationHooks
- {
- [DataField("actionType", required: true)]
- public ItemActionType ActionType { get; private set; } = ItemActionType.Error;
-
- ///
- /// Whether action is initially enabled on this item. Defaults to true.
- ///
- public bool Enabled { get; private set; } = true;
-
- void ISerializationHooks.AfterDeserialization()
- {
- if (ActionType == ItemActionType.Error)
- {
- Logger.ErrorS("action", "invalid or missing actionType");
- }
- }
- }
-}
diff --git a/Content.Shared/Actions/Components/SharedActionsComponent.cs b/Content.Shared/Actions/Components/SharedActionsComponent.cs
deleted file mode 100644
index 5fb0ecf68d..0000000000
--- a/Content.Shared/Actions/Components/SharedActionsComponent.cs
+++ /dev/null
@@ -1,641 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Diagnostics.CodeAnalysis;
-using System.Linq;
-using Content.Shared.Actions.Prototypes;
-using Robust.Shared.GameObjects;
-using Robust.Shared.GameStates;
-using Robust.Shared.IoC;
-using Robust.Shared.Map;
-using Robust.Shared.Players;
-using Robust.Shared.Serialization;
-using Robust.Shared.Serialization.Manager.Attributes;
-using Robust.Shared.Timing;
-using Robust.Shared.ViewVariables;
-
-namespace Content.Shared.Actions.Components
-{
- ///
- /// Manages the actions available to an entity.
- /// Should only be used for player-controlled entities.
- ///
- /// Actions are granted directly to the owner entity. Item actions are granted via a particular item which
- /// must be in the owner's inventory (the action is revoked when item leaves the owner's inventory). This
- /// should almost always be done via ItemActionsComponent on the item entity (which also tracks the
- /// cooldowns associated with the actions on that item).
- ///
- /// Actions can still have an associated state even when revoked. For example, a flashlight toggle action
- /// may be unusable while the player is stunned, but this component will still have an entry for the action
- /// so the user can see whether it's currently toggled on or off.
- ///
- [NetworkedComponent()]
- public abstract class SharedActionsComponent : Component
- {
- private static readonly TimeSpan CooldownExpiryThreshold = TimeSpan.FromSeconds(10);
-
- [Dependency]
- protected readonly ActionManager ActionManager = default!;
- [Dependency]
- protected readonly IGameTiming GameTiming = default!;
- [Dependency]
- protected readonly IEntityManager EntityManager = default!;
-
- ///
- /// Actions granted to this entity as soon as they spawn, regardless
- /// of the status of the entity.
- ///
- public IEnumerable InnateActions => _innateActions ?? Enumerable.Empty();
- [DataField("innateActions")]
- private List? _innateActions = null;
-
-
- // entries are removed from this if they are at the initial state (not enabled, no cooldown, toggled off).
- // a system runs which periodically removes cooldowns from entries when they are revoked and their
- // cooldowns have expired for a long enough time, also removing the entry if it is then at initial state.
- // This helps to keep our component state smaller.
- [ViewVariables]
- private Dictionary _actions = new();
-
- // Holds item action states. Item actions are only added to this when granted, and are removed
- // when revoked or when they leave inventory. This is almost entirely handled by ItemActionsComponent on
- // item entities.
- [ViewVariables]
- private Dictionary> _itemActions =
- new();
-
- protected override void Startup()
- {
- base.Startup();
- foreach (var actionType in InnateActions)
- {
- Grant(actionType);
- }
- }
-
-
- public override ComponentState GetComponentState()
- {
- return new ActionComponentState(_actions, _itemActions);
- }
-
- public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
- {
- base.HandleComponentState(curState, nextState);
-
- if (curState is not ActionComponentState state)
- {
- return;
- }
- _actions = state.Actions;
- _itemActions = state.ItemActions;
- }
-
- ///
- /// Gets the action state associated with the specified action type, if it has been
- /// granted, has a cooldown, or has been toggled on
- ///
- /// false if not found for this action type
- public bool TryGetActionState(ActionType actionType, out ActionState actionState)
- {
- return _actions.TryGetValue(actionType, out actionState);
- }
-
- ///
- /// Gets the item action states associated with the specified item if any have been granted
- /// and not yet revoked.
- ///
- /// false if no states found for this item action type.
- public bool TryGetItemActionStates(EntityUid item, [NotNullWhen((true))] out IReadOnlyDictionary? itemActionStates)
- {
- if (_itemActions.TryGetValue(item, out var actualItemActionStates))
- {
- itemActionStates = actualItemActionStates;
- return true;
- }
-
- itemActionStates = null;
- return false;
- }
-
- ///
- /// Gets the item action state associated with the specified item action type for the specified item, if it has any.
- ///
- /// false if no state found for this item action type for this item
- public bool TryGetItemActionState(ItemActionType actionType, EntityUid item, out ActionState actionState)
- {
- if (_itemActions.TryGetValue(item, out var actualItemActionStates))
- {
- return actualItemActionStates.TryGetValue(actionType, out actionState);
- }
-
- actionState = default;
- return false;
- }
-
- /// true if the action is granted and enabled (if item action, if granted and enabled for any item)
- public bool IsGranted(BaseActionPrototype actionType)
- {
- return actionType switch
- {
- ActionPrototype actionPrototype => IsGranted(actionPrototype.ActionType),
- ItemActionPrototype itemActionPrototype => IsGranted(itemActionPrototype.ActionType),
- _ => false
- };
- }
-
- public bool IsGranted(ActionType actionType)
- {
- if (TryGetActionState(actionType, out var actionState))
- {
- return actionState.Enabled;
- }
-
- return false;
- }
-
- /// true if the action is granted and enabled for any item. This
- /// has to traverse the entire item state dictionary so please avoid frequent calls.
- public bool IsGranted(ItemActionType actionType)
- {
- return _itemActions.Values.SelectMany(vals => vals)
- .Any(state => state.Key == actionType && state.Value.Enabled);
- }
-
- ///
- /// Gets all action types that have non-initial state (granted, have a cooldown, or toggled on).
- ///
- public IReadOnlyDictionary ActionStates()
- {
- return _actions;
- }
-
- ///
- /// Gets all items that have actions currently granted (that are not revoked
- /// and still in inventory).
- /// Map from item uid -> (action type -> associated action state)
- /// PLEASE DO NOT MODIFY THE INNER DICTIONARY! I CANNOT CAST IT TO IReadOnlyDictionary!
- ///
- public IReadOnlyDictionary> ItemActionStates()
- {
- return _itemActions;
- }
-
- ///
- /// Creates or updates the action state with the supplied non-null values
- ///
- private void GrantOrUpdate(ActionType actionType, bool? enabled = null, bool? toggleOn = null,
- (TimeSpan start, TimeSpan end)? cooldown = null, bool clearCooldown = false)
- {
- var dirty = false;
- if (!_actions.TryGetValue(actionType, out var actionState))
- {
- // no state at all for this action, create it anew
- dirty = true;
- actionState = new ActionState(enabled ?? false, toggleOn ?? false);
- }
-
- if (enabled.HasValue && actionState.Enabled != enabled.Value)
- {
- dirty = true;
- actionState.Enabled = enabled.Value;
- }
-
- if ((cooldown.HasValue || clearCooldown) && actionState.Cooldown != cooldown)
- {
- dirty = true;
- actionState.Cooldown = cooldown;
- }
-
- if (toggleOn.HasValue && actionState.ToggledOn != toggleOn.Value)
- {
- dirty = true;
- actionState.ToggledOn = toggleOn.Value;
- }
-
- if (!dirty) return;
-
- _actions[actionType] = actionState;
- AfterActionChanged();
- Dirty();
- }
-
- ///
- /// Intended to only be used by ItemActionsComponent.
- /// Updates the state of the item action provided by the item, granting the action
- /// if it is not yet granted to the player. Should be called whenever the
- /// status changes. The existing state will be completely overwritten by the new state.
- ///
- public void GrantOrUpdateItemAction(ItemActionType actionType, EntityUid item, ActionState state)
- {
- if (!_itemActions.TryGetValue(item, out var itemStates))
- {
- itemStates = new Dictionary();
- _itemActions[item] = itemStates;
- }
-
- itemStates[actionType] = state;
- AfterActionChanged();
- Dirty();
- }
-
- ///
- /// Intended to only be used by ItemActionsComponent. Revokes the item action so the player no longer
- /// sees it and can no longer use it.
- ///
- public void RevokeItemAction(ItemActionType actionType, EntityUid item)
- {
- if (!_itemActions.TryGetValue(item, out var itemStates))
- return;
-
- itemStates.Remove(actionType);
- if (itemStates.Count == 0)
- {
- _itemActions.Remove(item);
- }
- AfterActionChanged();
- Dirty();
- }
-
- ///
- /// Grants the entity the ability to perform the action, optionally overriding its
- /// current state with specified values.
- ///
- /// Even if the action was already granted, if the action had any state (cooldown, toggle) prior to this method
- /// being called, it will be preserved, with specific fields optionally overridden by any of the provided
- /// non-null arguments.
- ///
- /// When null, preserves the current toggle status of the action, defaulting
- /// to false if action has no current state.
- /// When non-null, action will be shown toggled to this value
- /// When null, preserves the current cooldown status of the action, defaulting
- /// to no cooldown if action has no current state.
- /// When non-null, action cooldown will be set to this value.
- public void Grant(ActionType actionType, bool? toggleOn = null,
- (TimeSpan start, TimeSpan end)? cooldown = null)
- {
- GrantOrUpdate(actionType, true, toggleOn, cooldown);
- }
-
- ///
- /// Grants the entity the ability to perform the action, resetting its state
- /// to its initial state and settings its state based on supplied parameters.
- ///
- /// Even if the action was already granted, if the action had any state (cooldown, toggle) prior to this method
- /// being called, it will be reset to initial (no cooldown, toggled off).
- ///
- /// action will be shown toggled to this value
- /// action cooldown will be set to this value (by default the cooldown is cleared).
- public void GrantFromInitialState(ActionType actionType, bool toggleOn = false,
- (TimeSpan start, TimeSpan end)? cooldown = null)
- {
- _actions.Remove(actionType);
- Grant(actionType, toggleOn, cooldown);
- }
-
- ///
- /// Sets the cooldown for the action. Actions on cooldown cannot be used.
- ///
- /// This will work even if the action is revoked -
- /// for example if there's an ability with a cooldown which is temporarily unusable due
- /// to the player being stunned, the cooldown will still tick down even while the player
- /// is stunned.
- ///
- /// Setting cooldown to null clears it.
- ///
- public void Cooldown(ActionType actionType, (TimeSpan start, TimeSpan end)? cooldown)
- {
- GrantOrUpdate(actionType, cooldown: cooldown, clearCooldown: true);
- }
-
- ///
- /// Revokes the ability to perform the action for this entity. Current state
- /// of the action (toggle / cooldown) is preserved.
- ///
- public void Revoke(ActionType actionType)
- {
- if (!_actions.TryGetValue(actionType, out var actionState)) return;
-
- if (!actionState.Enabled) return;
-
- actionState.Enabled = false;
-
- // don't store it anymore if its at its initial state.
- if (actionState.IsAtInitialState)
- {
- _actions.Remove(actionType);
- }
- else
- {
- _actions[actionType] = actionState;
- }
-
- AfterActionChanged();
- Dirty();
- }
-
- ///
- /// Toggles the action to the specified value. Works even if the action is on cooldown
- /// or revoked.
- ///
- public void ToggleAction(ActionType actionType, bool toggleOn)
- {
- Grant(actionType, toggleOn);
- }
-
- ///
- /// Clears any cooldowns which have expired beyond the predefined threshold.
- /// this should be run periodically to ensure we don't have unbounded growth of
- /// our saved action data, and keep our component state sent to the client as minimal as possible.
- ///
- public void ExpireCooldowns()
- {
-
- // actions - only clear cooldowns and remove associated action state
- // if the action is at initial state
- var actionTypesToRemove = new List();
- foreach (var (actionType, actionState) in _actions)
- {
- // ignore it unless we may be able to delete it due to
- // clearing the cooldown
- if (!actionState.IsAtInitialStateExceptCooldown) continue;
- if (!actionState.Cooldown.HasValue)
- {
- actionTypesToRemove.Add(actionType);
- continue;
- }
- var expiryTime = GameTiming.CurTime - actionState.Cooldown.Value.Item2;
- if (expiryTime > CooldownExpiryThreshold)
- {
- actionTypesToRemove.Add(actionType);
- }
- }
-
- foreach (var remove in actionTypesToRemove)
- {
- _actions.Remove(remove);
- }
- }
-
- ///
- /// Invoked after a change has been made to an action state in this component.
- ///
- protected virtual void AfterActionChanged() { }
- }
-
- [Serializable, NetSerializable]
- public sealed class ActionComponentState : ComponentState
- {
- public Dictionary Actions;
- public Dictionary> ItemActions;
-
- public ActionComponentState(Dictionary actions,
- Dictionary> itemActions)
- {
- Actions = actions;
- ItemActions = itemActions;
- }
- }
-
- [Serializable, NetSerializable]
- public struct ActionState
- {
- ///
- /// False if this action is not currently allowed to be performed.
- ///
- public bool Enabled;
- ///
- /// Only used for toggle actions, indicates whether it's currently toggled on or off
- /// TODO: Eventually this should probably be a byte so we it can toggle through multiple states.
- ///
- public bool ToggledOn;
- public (TimeSpan start, TimeSpan end)? Cooldown;
- public bool IsAtInitialState => IsAtInitialStateExceptCooldown && !Cooldown.HasValue;
- public bool IsAtInitialStateExceptCooldown => !Enabled && !ToggledOn;
-
- ///
- /// Creates an action state for the indicated type, defaulting to the
- /// initial state.
- ///
- public ActionState(bool enabled = false, bool toggledOn = false, (TimeSpan start, TimeSpan end)? cooldown = null)
- {
- Enabled = enabled;
- ToggledOn = toggledOn;
- Cooldown = cooldown;
- }
-
- public bool IsOnCooldown(TimeSpan curTime)
- {
- if (Cooldown == null) return false;
- return curTime < Cooldown.Value.Item2;
- }
- public bool IsOnCooldown(IGameTiming gameTiming)
- {
- return IsOnCooldown(gameTiming.CurTime);
- }
-
- public bool Equals(ActionState other)
- {
- return Enabled == other.Enabled && ToggledOn == other.ToggledOn && Nullable.Equals(Cooldown, other.Cooldown);
- }
-
- public override bool Equals(object? obj)
- {
- return obj is ActionState other && Equals(other);
- }
-
- public override int GetHashCode()
- {
- return HashCode.Combine(Enabled, ToggledOn, Cooldown);
- }
- }
-
- [Serializable, NetSerializable]
-#pragma warning disable 618
- public abstract class BasePerformActionMessage : ComponentMessage
-#pragma warning restore 618
- {
- public abstract BehaviorType BehaviorType { get; }
- }
-
- [Serializable, NetSerializable]
- public abstract class PerformActionMessage : BasePerformActionMessage
- {
- public readonly ActionType ActionType;
-
- protected PerformActionMessage(ActionType actionType)
- {
- Directed = true;
- ActionType = actionType;
- }
- }
-
- [Serializable, NetSerializable]
- public abstract class PerformItemActionMessage : BasePerformActionMessage
- {
- public readonly ItemActionType ActionType;
- public readonly EntityUid Item;
-
- protected PerformItemActionMessage(ItemActionType actionType, EntityUid item)
- {
- Directed = true;
- ActionType = actionType;
- Item = item;
- }
- }
-
-
- ///
- /// A message that tells server we want to run the instant action logic.
- ///
- [Serializable, NetSerializable]
- public sealed class PerformInstantActionMessage : PerformActionMessage
- {
- public override BehaviorType BehaviorType => BehaviorType.Instant;
-
- public PerformInstantActionMessage(ActionType actionType) : base(actionType)
- {
- }
- }
-
- ///
- /// A message that tells server we want to run the instant action logic.
- ///
- [Serializable, NetSerializable]
- public sealed class PerformInstantItemActionMessage : PerformItemActionMessage
- {
- public override BehaviorType BehaviorType => BehaviorType.Instant;
-
- public PerformInstantItemActionMessage(ItemActionType actionType, EntityUid item) : base(actionType, item)
- {
- }
- }
-
- public interface IToggleActionMessage
- {
- bool ToggleOn { get; }
- }
-
- public interface ITargetPointActionMessage
- {
- ///
- /// Targeted local coordinates
- ///
- EntityCoordinates Target { get; }
- }
-
- public interface ITargetEntityActionMessage
- {
- ///
- /// Targeted entity
- ///
- EntityUid Target { get; }
- }
-
- ///
- /// A message that tells server we want to toggle on the indicated action.
- ///
- [Serializable, NetSerializable]
- public sealed class PerformToggleOnActionMessage : PerformActionMessage, IToggleActionMessage
- {
- public override BehaviorType BehaviorType => BehaviorType.Toggle;
- public bool ToggleOn => true;
- public PerformToggleOnActionMessage(ActionType actionType) : base(actionType) { }
- }
-
- ///
- /// A message that tells server we want to toggle off the indicated action.
- ///
- [Serializable, NetSerializable]
- public sealed class PerformToggleOffActionMessage : PerformActionMessage, IToggleActionMessage
- {
- public override BehaviorType BehaviorType => BehaviorType.Toggle;
- public bool ToggleOn => false;
- public PerformToggleOffActionMessage(ActionType actionType) : base(actionType) { }
- }
-
- ///
- /// A message that tells server we want to toggle on the indicated action.
- ///
- [Serializable, NetSerializable]
- public sealed class PerformToggleOnItemActionMessage : PerformItemActionMessage, IToggleActionMessage
- {
- public override BehaviorType BehaviorType => BehaviorType.Toggle;
- public bool ToggleOn => true;
- public PerformToggleOnItemActionMessage(ItemActionType actionType, EntityUid item) : base(actionType, item) { }
- }
-
- ///
- /// A message that tells server we want to toggle off the indicated action.
- ///
- [Serializable, NetSerializable]
- public sealed class PerformToggleOffItemActionMessage : PerformItemActionMessage, IToggleActionMessage
- {
- public override BehaviorType BehaviorType => BehaviorType.Toggle;
- public bool ToggleOn => false;
- public PerformToggleOffItemActionMessage(ItemActionType actionType, EntityUid item) : base(actionType, item) { }
- }
-
- ///
- /// A message that tells server we want to target the provided point with a particular action.
- ///
- [Serializable, NetSerializable]
- public sealed class PerformTargetPointActionMessage : PerformActionMessage, ITargetPointActionMessage
- {
- public override BehaviorType BehaviorType => BehaviorType.TargetPoint;
- private readonly EntityCoordinates _target;
- public EntityCoordinates Target => _target;
-
- public PerformTargetPointActionMessage(ActionType actionType, EntityCoordinates target) : base(actionType)
- {
- _target = target;
- }
- }
-
- ///
- /// A message that tells server we want to target the provided point with a particular action.
- ///
- [Serializable, NetSerializable]
- public sealed class PerformTargetPointItemActionMessage : PerformItemActionMessage, ITargetPointActionMessage
- {
- private readonly EntityCoordinates _target;
- public EntityCoordinates Target => _target;
- public override BehaviorType BehaviorType => BehaviorType.TargetPoint;
-
- public PerformTargetPointItemActionMessage(ItemActionType actionType, EntityUid item, EntityCoordinates target) : base(actionType, item)
- {
- _target = target;
- }
- }
-
- ///
- /// A message that tells server we want to target the provided entity with a particular action.
- ///
- [Serializable, NetSerializable]
- public sealed class PerformTargetEntityActionMessage : PerformActionMessage, ITargetEntityActionMessage
- {
- public override BehaviorType BehaviorType => BehaviorType.TargetEntity;
- private readonly EntityUid _target;
- public EntityUid Target => _target;
-
- public PerformTargetEntityActionMessage(ActionType actionType, EntityUid target) : base(actionType)
- {
- _target = target;
- }
- }
-
- ///
- /// A message that tells server we want to target the provided entity with a particular action.
- ///
- [Serializable, NetSerializable]
- public sealed class PerformTargetEntityItemActionMessage : PerformItemActionMessage, ITargetEntityActionMessage
- {
- public override BehaviorType BehaviorType => BehaviorType.TargetEntity;
- private readonly EntityUid _target;
- public EntityUid Target => _target;
-
- public PerformTargetEntityItemActionMessage(ItemActionType actionType, EntityUid item, EntityUid target) : base(actionType, item)
- {
- _target = target;
- }
- }
-}
diff --git a/Content.Shared/Actions/IActionAttempt.cs b/Content.Shared/Actions/IActionAttempt.cs
deleted file mode 100644
index ab3726057f..0000000000
--- a/Content.Shared/Actions/IActionAttempt.cs
+++ /dev/null
@@ -1,226 +0,0 @@
-using Content.Shared.Actions.Behaviors;
-using Content.Shared.Actions.Behaviors.Item;
-using Content.Shared.Actions.Components;
-using Content.Shared.Actions.Prototypes;
-using Robust.Shared.GameObjects;
-using Robust.Shared.Input.Binding;
-using Robust.Shared.Map;
-
-namespace Content.Shared.Actions
-{
- ///
- /// An attempt to perform a specific action. Main purpose of this interface is to
- /// reduce code duplication related to handling attempts to perform non-item vs item actions by
- /// providing a single interface for various functionality that needs to be performed on both.
- ///
- public interface IActionAttempt
- {
- ///
- /// Action Prototype attempting to be performed
- ///
- BaseActionPrototype Action { get; }
-#pragma warning disable 618
- ComponentMessage PerformInstantActionMessage();
- ComponentMessage PerformToggleActionMessage(bool on);
- ComponentMessage PerformTargetPointActionMessage(PointerInputCmdHandler.PointerInputCmdArgs args);
- ComponentMessage PerformTargetEntityActionMessage(PointerInputCmdHandler.PointerInputCmdArgs args);
-#pragma warning restore 618
- ///
- /// Tries to get the action state for this action from the actionsComponent, returning
- /// true if found.
- ///
- bool TryGetActionState(SharedActionsComponent actionsComponent, out ActionState actionState);
-
- ///
- /// Toggles the action within the provided action component
- ///
- void ToggleAction(SharedActionsComponent actionsComponent, bool toggleOn);
-
- ///
- /// Perform the server-side logic of the action
- ///
- void DoInstantAction(EntityUid player);
-
- ///
- /// Perform the server-side logic of the toggle action
- ///
- /// true if the attempt to toggle was successful, meaning the state should be toggled to the
- /// indicated value
- bool DoToggleAction(EntityUid player, bool on);
-
- ///
- /// Perform the server-side logic of the target point action
- ///
- void DoTargetPointAction(EntityUid player, EntityCoordinates target);
-
- ///
- /// Perform the server-side logic of the target entity action
- ///
- void DoTargetEntityAction(EntityUid player, EntityUid target);
- }
-
- public sealed class ActionAttempt : IActionAttempt
- {
- private readonly ActionPrototype _action;
-
- public BaseActionPrototype Action => _action;
-
- public ActionAttempt(ActionPrototype action)
- {
- _action = action;
- }
-
- public bool TryGetActionState(SharedActionsComponent actionsComponent, out ActionState actionState)
- {
- return actionsComponent.TryGetActionState(_action.ActionType, out actionState);
- }
-
- public void ToggleAction(SharedActionsComponent actionsComponent, bool toggleOn)
- {
- actionsComponent.ToggleAction(_action.ActionType, toggleOn);
- }
-
- public void DoInstantAction(EntityUid player)
- {
- _action.InstantAction.DoInstantAction(new InstantActionEventArgs(player, _action.ActionType));
- }
-
- public bool DoToggleAction(EntityUid player, bool on)
- {
- return _action.ToggleAction.DoToggleAction(new ToggleActionEventArgs(player, _action.ActionType, on));
- }
-
- public void DoTargetPointAction(EntityUid player, EntityCoordinates target)
- {
- _action.TargetPointAction.DoTargetPointAction(new TargetPointActionEventArgs(player, target, _action.ActionType));
- }
-
- public void DoTargetEntityAction(EntityUid player, EntityUid target)
- {
- _action.TargetEntityAction.DoTargetEntityAction(new TargetEntityActionEventArgs(player, _action.ActionType,
- target));
- }
-
-#pragma warning disable 618
- public ComponentMessage PerformInstantActionMessage()
-#pragma warning restore 618
- {
- return new PerformInstantActionMessage(_action.ActionType);
- }
-
-#pragma warning disable 618
- public ComponentMessage PerformToggleActionMessage(bool toggleOn)
-#pragma warning restore 618
- {
- if (toggleOn)
- {
- return new PerformToggleOnActionMessage(_action.ActionType);
- }
- return new PerformToggleOffActionMessage(_action.ActionType);
- }
-
-#pragma warning disable 618
- public ComponentMessage PerformTargetPointActionMessage(PointerInputCmdHandler.PointerInputCmdArgs args)
-#pragma warning restore 618
- {
- return new PerformTargetPointActionMessage(_action.ActionType, args.Coordinates);
- }
-
-#pragma warning disable 618
- public ComponentMessage PerformTargetEntityActionMessage(PointerInputCmdHandler.PointerInputCmdArgs args)
-#pragma warning restore 618
- {
- return new PerformTargetEntityActionMessage(_action.ActionType, args.EntityUid);
- }
-
- public override string ToString()
- {
- return $"{nameof(_action)}: {_action.ActionType}";
- }
- }
-
- public sealed class ItemActionAttempt : IActionAttempt
- {
- private readonly ItemActionPrototype _action;
- private readonly EntityUid _item;
- private readonly ItemActionsComponent _itemActions;
-
- public BaseActionPrototype Action => _action;
-
- public ItemActionAttempt(ItemActionPrototype action, EntityUid item, ItemActionsComponent itemActions)
- {
- _action = action;
- _item = item;
- _itemActions = itemActions;
- }
-
- public void DoInstantAction(EntityUid player)
- {
- _action.InstantAction.DoInstantAction(new InstantItemActionEventArgs(player, _item, _action.ActionType));
- }
-
- public bool DoToggleAction(EntityUid player, bool on)
- {
- return _action.ToggleAction.DoToggleAction(new ToggleItemActionEventArgs(player, on, _item, _action.ActionType));
- }
-
- public void DoTargetPointAction(EntityUid player, EntityCoordinates target)
- {
- _action.TargetPointAction.DoTargetPointAction(new TargetPointItemActionEventArgs(player, target, _item,
- _action.ActionType));
- }
-
- public void DoTargetEntityAction(EntityUid player, EntityUid target)
- {
- _action.TargetEntityAction.DoTargetEntityAction(new TargetEntityItemActionEventArgs(player, target,
- _item, _action.ActionType));
- }
-
- public bool TryGetActionState(SharedActionsComponent actionsComponent, out ActionState actionState)
- {
- return actionsComponent.TryGetItemActionState(_action.ActionType, _item, out actionState);
- }
-
- public void ToggleAction(SharedActionsComponent actionsComponent, bool toggleOn)
- {
- _itemActions.Toggle(_action.ActionType, toggleOn);
- }
-
-#pragma warning disable 618
- public ComponentMessage PerformInstantActionMessage()
-#pragma warning restore 618
- {
- return new PerformInstantItemActionMessage(_action.ActionType, _item);
- }
-
-#pragma warning disable 618
- public ComponentMessage PerformToggleActionMessage(bool toggleOn)
-#pragma warning restore 618
- {
- if (toggleOn)
- {
- return new PerformToggleOnItemActionMessage(_action.ActionType, _item);
- }
- return new PerformToggleOffItemActionMessage(_action.ActionType, _item);
- }
-
-#pragma warning disable 618
- public ComponentMessage PerformTargetPointActionMessage(PointerInputCmdHandler.PointerInputCmdArgs args)
-#pragma warning restore 618
- {
- return new PerformTargetPointItemActionMessage(_action.ActionType, _item, args.Coordinates);
- }
-
-#pragma warning disable 618
- public ComponentMessage PerformTargetEntityActionMessage(PointerInputCmdHandler.PointerInputCmdArgs args)
-#pragma warning restore 618
- {
- return new PerformTargetEntityItemActionMessage(_action.ActionType, _item, args.EntityUid);
- }
-
- public override string ToString()
- {
- return $"{nameof(_action)}: {_action.ActionType}, {nameof(_item)}: {_item}";
- }
- }
-}
diff --git a/Content.Shared/Actions/Prototypes/ActionPrototype.cs b/Content.Shared/Actions/Prototypes/ActionPrototype.cs
deleted file mode 100644
index 6288e0f35e..0000000000
--- a/Content.Shared/Actions/Prototypes/ActionPrototype.cs
+++ /dev/null
@@ -1,102 +0,0 @@
-using Content.Shared.Actions.Behaviors;
-using Content.Shared.Module;
-using Robust.Shared.IoC;
-using Robust.Shared.Log;
-using Robust.Shared.Prototypes;
-using Robust.Shared.Serialization;
-using Robust.Shared.Serialization.Manager.Attributes;
-
-namespace Content.Shared.Actions.Prototypes
-{
- ///
- /// An action which is granted directly to an entity (such as an innate ability
- /// or skill).
- ///
- [Prototype("action")]
- [DataDefinition]
- public sealed class ActionPrototype : BaseActionPrototype, ISerializationHooks
- {
- ///
- /// Type of action, no 2 action prototypes should have the same one.
- ///
- [DataField("actionType", required: true)]
- public ActionType ActionType { get; set; }
-
- [DataField("behavior", serverOnly: true)]
- private IActionBehavior? Behavior { get; set; }
-
- ///
- /// The IInstantAction that should be invoked when performing this
- /// action. Null if this is not an Instant ActionBehaviorType.
- /// Will be null on client side if the behavior is not in Content.Client.
- ///
- public IInstantAction InstantAction { get; private set; } = default!;
-
- ///
- /// The IToggleAction that should be invoked when performing this
- /// action. Null if this is not a Toggle ActionBehaviorType.
- /// Will be null on client side if the behavior is not in Content.Client.
- ///
- public IToggleAction ToggleAction { get; private set; } = default!;
-
- ///
- /// The ITargetEntityAction that should be invoked when performing this
- /// action. Null if this is not a TargetEntity ActionBehaviorType.
- /// Will be null on client side if the behavior is not in Content.Client.
- ///
- public ITargetEntityAction TargetEntityAction { get; private set; } = default!;
-
- ///
- /// The ITargetPointAction that should be invoked when performing this
- /// action. Null if this is not a TargetPoint ActionBehaviorType.
- /// Will be null on client side if the behavior is not in Content.Client.
- ///
- public ITargetPointAction TargetPointAction { get; private set; } = default!;
-
- public override string ID => ActionType.ToString();
-
- void ISerializationHooks.AfterDeserialization()
- {
- base.AfterDeserialization();
-
- if (ActionType == ActionType.Error)
- {
- Logger.ErrorS("action", "missing or invalid actionType for action with name {0}", Name);
- }
-
- if (IoCManager.Resolve().IsClientModule) return;
-
- switch (Behavior)
- {
- case null:
- BehaviorType = BehaviorType.None;
- Logger.ErrorS("action", "missing or invalid behavior for action with name {0}", Name);
- break;
- case IInstantAction instantAction:
- ValidateBehaviorType(BehaviorType.Instant, typeof(IInstantAction));
- BehaviorType = BehaviorType.Instant;
- InstantAction = instantAction;
- break;
- case IToggleAction toggleAction:
- ValidateBehaviorType(BehaviorType.Toggle, typeof(IToggleAction));
- BehaviorType = BehaviorType.Toggle;
- ToggleAction = toggleAction;
- break;
- case ITargetEntityAction targetEntity:
- ValidateBehaviorType(BehaviorType.TargetEntity, typeof(ITargetEntityAction));
- BehaviorType = BehaviorType.TargetEntity;
- TargetEntityAction = targetEntity;
- break;
- case ITargetPointAction targetPointAction:
- ValidateBehaviorType(BehaviorType.TargetPoint, typeof(ITargetPointAction));
- BehaviorType = BehaviorType.TargetPoint;
- TargetPointAction = targetPointAction;
- break;
- default:
- BehaviorType = BehaviorType.None;
- Logger.ErrorS("action", "unrecognized behavior type for action with name {0}", Name);
- break;
- }
- }
- }
-}
diff --git a/Content.Shared/Actions/Prototypes/BaseActionPrototype.cs b/Content.Shared/Actions/Prototypes/BaseActionPrototype.cs
deleted file mode 100644
index 671e40c3ac..0000000000
--- a/Content.Shared/Actions/Prototypes/BaseActionPrototype.cs
+++ /dev/null
@@ -1,169 +0,0 @@
-using System;
-using System.Collections.Generic;
-using Robust.Shared.Log;
-using Robust.Shared.Prototypes;
-using Robust.Shared.Serialization;
-using Robust.Shared.Serialization.Manager.Attributes;
-using Robust.Shared.Utility;
-using Robust.Shared.ViewVariables;
-
-namespace Content.Shared.Actions.Prototypes
-{
- ///
- /// Base class for action prototypes.
- ///
- [ImplicitDataDefinitionForInheritors]
- public abstract class BaseActionPrototype : IPrototype, ISerializationHooks
- {
- public abstract string ID { get; }
-
- ///
- /// Icon representing this action in the UI.
- ///
- [ViewVariables]
- [DataField("icon")]
- public SpriteSpecifier Icon { get; } = SpriteSpecifier.Invalid;
-
- ///
- /// For toggle actions only, icon to show when toggled on. If omitted,
- /// the action will simply be highlighted when turned on.
- ///
- [ViewVariables]
- [DataField("iconOn")]
- public SpriteSpecifier IconOn { get; } = SpriteSpecifier.Invalid;
-
- ///
- /// Name to show in UI. Accepts formatting.
- ///
- [DataField("name")]
- public FormattedMessage Name { get; private set; } = new();
-
- ///
- /// Description to show in UI. Accepts formatting.
- ///
- [DataField("description")]
- public FormattedMessage Description { get; } = new();
-
- ///
- /// Requirements message to show in UI. Accepts formatting, but generally should be avoided
- /// so the requirements message isn't too prominent in the tooltip.
- ///
- [DataField("requires")]
- public string Requires { get; } = string.Empty;
-
- ///
- /// The type of behavior this action has. This is valid clientside and serverside.
- ///
- [DataField("behaviorType")]
- public BehaviorType BehaviorType { get; protected set; } = BehaviorType.None;
-
- ///
- /// For targetpoint or targetentity actions, if this is true the action will remain
- /// selected after it is used, so it can be continuously re-used. If this is false,
- /// the action will be deselected after one use.
- ///
- [DataField("repeat")]
- public bool Repeat { get; }
-
- ///
- /// For TargetEntity/TargetPoint actions, should the action be de-selected if currently selected (choosing a target)
- /// when it goes on cooldown. Defaults to false.
- ///
- [DataField("deselectOnCooldown")]
- public bool DeselectOnCooldown { get; }
-
- ///
- /// For TargetEntity actions, should the action be de-selected if the user doesn't click an entity when
- /// selecting a target. Defaults to false.
- ///
- [DataField("deselectWhenEntityNotClicked")]
- public bool DeselectWhenEntityNotClicked { get; }
-
- [DataField("filters")] private List _filters = new();
-
- ///
- /// Filters that can be used to filter this item in action menu.
- ///
- public IEnumerable Filters => _filters;
-
- [DataField("keywords")] private List _keywords = new();
-
- ///
- /// Keywords that can be used to search this item in action menu.
- ///
- public IEnumerable Keywords => _keywords;
-
- ///
- /// True if this is an action that requires selecting a target
- ///
- public bool IsTargetAction =>
- BehaviorType is BehaviorType.TargetEntity or BehaviorType.TargetPoint;
-
- public virtual void AfterDeserialization()
- {
- Name = new FormattedMessage();
- Name.AddText(ID);
-
- if (BehaviorType == BehaviorType.None)
- {
- Logger.ErrorS("action", $"Missing behaviorType for action with name {Name}");
- }
-
- if (BehaviorType is not (BehaviorType.Toggle or BehaviorType.TargetEntity or BehaviorType.TargetPoint) && IconOn != SpriteSpecifier.Invalid)
- {
- Logger.ErrorS("action", $"for action {Name}, iconOn was specified but behavior" +
- " $type was {BehaviorType}. iconOn is only supported for Toggle behavior type.");
- }
-
- if (Repeat && BehaviorType != BehaviorType.TargetEntity && BehaviorType != BehaviorType.TargetPoint)
- {
- Logger.ErrorS("action", $" action named {Name} used repeat: true, but this is only supported for" +
- " $TargetEntity and TargetPoint behaviorType and its behaviorType is {BehaviorType}");
- }
- }
-
- protected void ValidateBehaviorType(BehaviorType expected, Type actualInterface)
- {
- if (BehaviorType != expected)
- {
- Logger.ErrorS("action", $"for action named {Name}, behavior implements " +
- $"{actualInterface.Name}, so behaviorType should be {expected} but was {BehaviorType}");
- }
- }
- }
-
- ///
- /// The behavior / logic of the action. Each of these corresponds to a particular IActionBehavior
- /// (for actions) or IItemActionBehavior (for item actions)
- /// interface. Corresponds to action.behaviorType in YAML
- ///
- public enum BehaviorType
- {
- ///
- /// Action doesn't do anything.
- ///
- None,
-
- ///
- /// IInstantAction/IInstantItemAction. Action which does something immediately when used and has
- /// no target.
- ///
- Instant,
-
- ///
- /// IToggleAction/IToggleItemAction Action which can be toggled on and off
- ///
- Toggle,
-
- ///
- /// ITargetEntityAction/ITargetEntityItemAction. Action which is used on a targeted entity.
- ///
- TargetEntity,
-
- ///
- /// ITargetPointAction/ITargetPointItemAction. Action which requires the user to select a target point, which
- /// does not necessarily have an entity on it.
- ///
- TargetPoint
- }
-}
diff --git a/Content.Shared/Actions/Prototypes/ItemActionPrototype.cs b/Content.Shared/Actions/Prototypes/ItemActionPrototype.cs
deleted file mode 100644
index 6a3d40358e..0000000000
--- a/Content.Shared/Actions/Prototypes/ItemActionPrototype.cs
+++ /dev/null
@@ -1,125 +0,0 @@
-using Content.Shared.Actions.Behaviors;
-using Content.Shared.Actions.Behaviors.Item;
-using Content.Shared.Module;
-using Robust.Shared.IoC;
-using Robust.Shared.Log;
-using Robust.Shared.Prototypes;
-using Robust.Shared.Serialization;
-using Robust.Shared.Serialization.Manager.Attributes;
-
-namespace Content.Shared.Actions.Prototypes
-{
- ///
- /// An action which is granted to an entity via an item (such as toggling a flashlight).
- ///
- [Prototype("itemAction")]
- [DataDefinition]
- public sealed class ItemActionPrototype : BaseActionPrototype, ISerializationHooks
- {
- ///
- /// Type of item action, no 2 itemAction prototypes should have the same one.
- ///
- [DataField("actionType")]
- public ItemActionType ActionType { get; private set; } = ItemActionType.Error;
-
- ///
- [DataField("iconStyle")]
- public ItemActionIconStyle IconStyle { get; private set; } = ItemActionIconStyle.BigItem;
-
- ///
- /// The IInstantItemAction that should be invoked when performing this
- /// action. Null if this is not an Instant ActionBehaviorType.
- /// Will be null on client side if the behavior is not in Content.Client.
- ///
- public IInstantItemAction InstantAction { get; private set; } = default!;
-
- ///
- /// The IToggleItemAction that should be invoked when performing this
- /// action. Null if this is not a Toggle ActionBehaviorType.
- /// Will be null on client side if the behavior is not in Content.Client.
- ///
- public IToggleItemAction ToggleAction { get; private set; } = default!;
-
- ///
- /// The ITargetEntityItemAction that should be invoked when performing this
- /// action. Null if this is not a TargetEntity ActionBehaviorType.
- /// Will be null on client side if the behavior is not in Content.Client.
- ///
- public ITargetEntityItemAction TargetEntityAction { get; private set; } = default!;
-
- ///
- /// The ITargetPointItemAction that should be invoked when performing this
- /// action. Null if this is not a TargetPoint ActionBehaviorType.
- /// Will be null on client side if the behavior is not in Content.Client.
- ///
- public ITargetPointItemAction TargetPointAction { get; private set; } = default!;
-
- [DataField("behavior", readOnly: true, serverOnly: true)]
- public IItemActionBehavior? ItemActionBehavior { get; private set; }
-
- public override string ID => ActionType.ToString();
-
- public override void AfterDeserialization()
- {
- base.AfterDeserialization();
- if (ActionType == ItemActionType.Error)
- {
- Logger.ErrorS("action", "missing or invalid actionType for action with name {0}", Name);
- }
-
- // TODO: Split this class into server/client after RobustToolbox#1405
- if (IoCManager.Resolve().IsClientModule) return;
-
- switch (ItemActionBehavior)
- {
- case null:
- BehaviorType = BehaviorType.None;
- Logger.ErrorS("action", "missing or invalid behavior for action with name {0}", Name);
- break;
- case IInstantItemAction instantAction:
- ValidateBehaviorType(BehaviorType.Instant, typeof(IInstantItemAction));
- BehaviorType = BehaviorType.Instant;
- InstantAction = instantAction;
- break;
- case IToggleItemAction toggleAction:
- ValidateBehaviorType(BehaviorType.Toggle, typeof(IToggleItemAction));
- BehaviorType = BehaviorType.Toggle;
- ToggleAction = toggleAction;
- break;
- case ITargetEntityItemAction targetEntity:
- ValidateBehaviorType(BehaviorType.TargetEntity, typeof(ITargetEntityItemAction));
- BehaviorType = BehaviorType.TargetEntity;
- TargetEntityAction = targetEntity;
- break;
- case ITargetPointItemAction targetPointAction:
- ValidateBehaviorType(BehaviorType.TargetPoint, typeof(ITargetPointItemAction));
- BehaviorType = BehaviorType.TargetPoint;
- TargetPointAction = targetPointAction;
- break;
- default:
- BehaviorType = BehaviorType.None;
- Logger.ErrorS("action", "unrecognized behavior type for action with name {0}", Name);
- break;
- }
- }
- }
-
- ///
- /// Determines how the action icon appears in the hotbar for item actions.
- ///
- public enum ItemActionIconStyle : byte
- {
- ///
- /// The default - the item icon will be big with a small action icon in the corner
- ///
- BigItem,
- ///
- /// The action icon will be big with a small item icon in the corner
- ///
- BigAction,
- ///
- /// BigAction but no item icon will be shown in the corner.
- ///
- NoItem
- }
-}
diff --git a/Content.Shared/Actions/SharedActionSystem.cs b/Content.Shared/Actions/SharedActionSystem.cs
deleted file mode 100644
index df54099f83..0000000000
--- a/Content.Shared/Actions/SharedActionSystem.cs
+++ /dev/null
@@ -1,74 +0,0 @@
-using Content.Shared.Actions.Components;
-using Content.Shared.Hands;
-using Content.Shared.Inventory.Events;
-using Robust.Shared.GameObjects;
-using System;
-
-namespace Content.Shared.Actions
-{
- ///
- /// Evicts action states with expired cooldowns.
- ///
- public sealed class SharedActionSystem : EntitySystem
- {
- private const float CooldownCheckIntervalSeconds = 10;
- private float _timeSinceCooldownCheck;
-
- public override void Initialize()
- {
- base.Initialize();
-
- UpdatesOutsidePrediction = true;
- SubscribeLocalEvent(OnGotEquipped);
- SubscribeLocalEvent(OnHandEquipped);
- SubscribeLocalEvent((uid, comp, _) => OnUnequipped(uid, comp));
- SubscribeLocalEvent((uid, comp, _) => OnUnequipped(uid, comp));
- }
-
- private void OnGotEquipped(EntityUid uid, ItemActionsComponent component, GotEquippedEvent args)
- {
- if (!TryComp(args.Equipee, out SharedActionsComponent? actionsComponent))
- return;
-
- component.Holder = args.Equipee;
- component.HolderActionsComponent = actionsComponent;
- component.IsEquipped = true;
- component.GrantOrUpdateAllToHolder();
- }
-
- private void OnHandEquipped(EntityUid uid, ItemActionsComponent component, EquippedHandEvent args)
- {
- if (!TryComp(args.User, out SharedActionsComponent? actionsComponent))
- return;
-
- component.Holder = args.User;
- component.HolderActionsComponent = actionsComponent;
- component.IsEquipped = true;
- component.InHand = args.Hand;
- component.GrantOrUpdateAllToHolder();
- }
-
- private void OnUnequipped(EntityUid uid, ItemActionsComponent component)
- {
- component.RevokeAllFromHolder();
- component.Holder = null;
- component.HolderActionsComponent = null;
- component.IsEquipped = false;
- component.InHand = null;
- }
-
- public override void Update(float frameTime)
- {
- base.Update(frameTime);
-
- _timeSinceCooldownCheck += frameTime;
- if (_timeSinceCooldownCheck < CooldownCheckIntervalSeconds) return;
-
- foreach (var comp in EntityManager.EntityQuery(false))
- {
- comp.ExpireCooldowns();
- }
- _timeSinceCooldownCheck -= CooldownCheckIntervalSeconds;
- }
- }
-}
diff --git a/Content.Shared/Actions/SharedActionsSystem.cs b/Content.Shared/Actions/SharedActionsSystem.cs
new file mode 100644
index 0000000000..05a8726777
--- /dev/null
+++ b/Content.Shared/Actions/SharedActionsSystem.cs
@@ -0,0 +1,459 @@
+using Content.Shared.ActionBlocker;
+using Content.Shared.Actions.ActionTypes;
+using Content.Shared.Administration.Logs;
+using Content.Shared.Database;
+using Content.Shared.Hands;
+using Content.Shared.Interaction;
+using Content.Shared.Inventory.Events;
+using Content.Shared.Popups;
+using Robust.Shared.Audio;
+using Robust.Shared.Containers;
+using Robust.Shared.GameStates;
+using Robust.Shared.Map;
+using Robust.Shared.Player;
+using Robust.Shared.Timing;
+using System.Linq;
+
+namespace Content.Shared.Actions;
+
+public abstract class SharedActionsSystem : EntitySystem
+{
+ [Dependency] private readonly SharedAdminLogSystem _logSystem = default!;
+ [Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
+ [Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
+ [Dependency] private readonly SharedContainerSystem _containerSystem = default!;
+ [Dependency] private readonly RotateToFaceSystem _rotateToFaceSystem = default!;
+ [Dependency] private readonly SharedPopupSystem _popupSystem = default!;
+ [Dependency] protected readonly IGameTiming GameTiming = default!;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ SubscribeLocalEvent(OnDidEquip);
+ SubscribeLocalEvent(OnHandEquipped);
+ SubscribeLocalEvent(OnDidUnequip);
+ SubscribeLocalEvent(OnHandUnequipped);
+
+ SubscribeLocalEvent(GetState);
+ SubscribeLocalEvent(OnCanGetState);
+
+ SubscribeAllEvent(OnActionRequest);
+ }
+
+ #region ComponentStateManagement
+ protected virtual void Dirty(ActionType action)
+ {
+ if (action.AttachedEntity == null)
+ return;
+
+ if (!TryComp(action.AttachedEntity, out ActionsComponent? comp))
+ {
+ action.AttachedEntity = null;
+ return;
+ }
+
+ Dirty(comp);
+ }
+
+ public void SetToggled(ActionType action, bool toggled)
+ {
+ if (action.Toggled == toggled)
+ return;
+
+ action.Toggled = toggled;
+ Dirty(action);
+ }
+
+ public void SetEnabled(ActionType action, bool enabled)
+ {
+ if (action.Enabled == enabled)
+ return;
+
+ action.Enabled = enabled;
+ Dirty(action);
+ }
+
+ public void SetCharges(ActionType action, int? charges)
+ {
+ if (action.Charges == charges)
+ return;
+
+ action.Charges = charges;
+ Dirty(action);
+ }
+
+ private void GetState(EntityUid uid, ActionsComponent component, ref ComponentGetState args)
+ {
+ args.State = new ActionsComponentState(component.Actions.ToList());
+ }
+
+ private void OnCanGetState(EntityUid uid, ActionsComponent component, ref ComponentGetStateAttemptEvent args)
+ {
+ // Only send action state data to the relevant player.
+ if (args.Player.AttachedEntity != uid)
+ args.Cancelled = true;
+ }
+ #endregion
+
+ #region Execution
+ ///
+ /// When receiving a request to perform an action, this validates whether the action is allowed. If it is, it
+ /// will raise the relevant
+ ///
+ private void OnActionRequest(RequestPerformActionEvent ev, EntitySessionEventArgs args)
+ {
+ if (args.SenderSession.AttachedEntity is not EntityUid user)
+ return;
+
+ if (!TryComp(user, out ActionsComponent? component))
+ return;
+
+ // Does the user actually have the requested action?
+ if (!component.Actions.TryGetValue(ev.Action, out var act))
+ {
+ _logSystem.Add(LogType.Action,
+ $"{ToPrettyString(user):user} attempted to perform an action that they do not have: {ev.Action.Name}.");
+ return;
+ }
+
+ if (!act.Enabled)
+ return;
+
+ var curTime = GameTiming.CurTime;
+ if (act.Cooldown.HasValue && act.Cooldown.Value.End > curTime)
+ return;
+
+ PerformActionEvent? performEvent = null;
+
+ // Validate request by checking action blockers and the like:
+ var name = Loc.GetString(act.Name);
+
+ switch (act)
+ {
+ case EntityTargetAction entityAction:
+
+ if (ev.EntityTarget is not EntityUid { Valid: true } entityTarget)
+ {
+ Logger.Error($"Attempted to perform an entity-targeted action without a target! Action: {entityAction.Name}");
+ return;
+ }
+
+ _rotateToFaceSystem.TryFaceCoordinates(user, Transform(entityTarget).WorldPosition);
+
+ if (!ValidateEntityTarget(user, entityTarget, entityAction))
+ return;
+
+ if (act.Provider == null)
+ _logSystem.Add(LogType.Action,
+ $"{ToPrettyString(user):user} is performing the {name:action} action targeted at {ToPrettyString(entityTarget):target}.");
+ else
+ _logSystem.Add(LogType.Action,
+ $"{ToPrettyString(user):user} is performing the {name:action} action (provided by {ToPrettyString(act.Provider.Value):provider}) targeted at {ToPrettyString(entityTarget):target}.");
+
+ if (entityAction.Event != null)
+ {
+ entityAction.Event.Target = entityTarget;
+ performEvent = entityAction.Event;
+ }
+
+ break;
+
+ case WorldTargetAction worldAction:
+
+ if (ev.MapTarget is not MapCoordinates mapTarget)
+ {
+ Logger.Error($"Attempted to perform a map-targeted action without a target! Action: {worldAction.Name}");
+ return;
+ }
+
+ _rotateToFaceSystem.TryFaceCoordinates(user, mapTarget.Position);
+
+ if (!ValidateWorldTarget(user, mapTarget, worldAction))
+ return;
+
+ if (act.Provider == null)
+ _logSystem.Add(LogType.Action,
+ $"{ToPrettyString(user):user} is performing the {name:action} action targeted at {mapTarget:target}.");
+ else
+ _logSystem.Add(LogType.Action,
+ $"{ToPrettyString(user):user} is performing the {name:action} action (provided by {ToPrettyString(act.Provider.Value):provider}) targeted at {mapTarget:target}.");
+
+ if (worldAction.Event != null)
+ {
+ worldAction.Event.Target = mapTarget;
+ performEvent = worldAction.Event;
+ }
+
+ break;
+
+ case InstantAction instantAction:
+
+ if (act.CheckCanInteract && !_actionBlockerSystem.CanInteract(user, null))
+ return;
+
+ if (act.Provider == null)
+ _logSystem.Add(LogType.Action,
+ $"{ToPrettyString(user):user} is performing the {name:action} action.");
+ else
+ _logSystem.Add(LogType.Action,
+ $"{ToPrettyString(user):user} is performing the {name:action} action provided by {ToPrettyString(act.Provider.Value):provider}.");
+
+ performEvent = instantAction.Event;
+ break;
+ }
+
+ if (performEvent != null)
+ performEvent.Performer = user;
+
+ // All checks passed. Perform the action!
+ PerformAction(component, act, performEvent, curTime);
+ }
+
+ public bool ValidateEntityTarget(EntityUid user, EntityUid target, EntityTargetAction action)
+ {
+ if (!target.IsValid() || Deleted(target))
+ return false;
+
+ if (action.Whitelist != null && !action.Whitelist.IsValid(target, EntityManager))
+ return false;
+
+ if (action.CheckCanInteract && !_actionBlockerSystem.CanInteract(user, target))
+ return false;
+
+ if (user == target)
+ return action.CanTargetSelf;
+
+ if (!action.CheckCanAccess)
+ {
+ // even if we don't check for obstructions, we may still need to check the range.
+ var xform = Transform(user);
+ var targetXform = Transform(target);
+
+ if (xform.MapID != targetXform.MapID)
+ return false;
+
+ if (action.Range <= 0)
+ return true;
+
+ return (xform.WorldPosition - targetXform.WorldPosition).Length <= action.Range;
+ }
+
+ if (_interactionSystem.InRangeUnobstructed(user, target, range: action.Range)
+ && _containerSystem.IsInSameOrParentContainer(user, target))
+ {
+ return true;
+ }
+
+ return _interactionSystem.CanAccessViaStorage(user, target);
+ }
+
+ public bool ValidateWorldTarget(EntityUid user, MapCoordinates coords, WorldTargetAction action)
+ {
+ if (coords == MapCoordinates.Nullspace)
+ return false;
+
+ if (action.CheckCanInteract && !_actionBlockerSystem.CanInteract(user, null))
+ return false;
+
+ if (!action.CheckCanAccess)
+ {
+ // even if we don't check for obstructions, we may still need to check the range.
+ var xform = Transform(user);
+
+ if (xform.MapID != coords.MapId)
+ return false;
+
+ if (action.Range <= 0)
+ return true;
+
+ return (xform.WorldPosition - coords.Position).Length <= action.Range;
+ }
+
+ return _interactionSystem.InRangeUnobstructed(user, coords, range: action.Range);
+ }
+
+ protected void PerformAction(ActionsComponent component, ActionType action, PerformActionEvent? actionEvent, TimeSpan curTime)
+ {
+ var handled = false;
+
+ var toggledBefore = action.Toggled;
+
+ if (actionEvent != null)
+ {
+ // This here is required because of client-side prediction (RaisePredictiveEvent results in event re-use).
+ actionEvent.Handled = false;
+
+ if (action.Provider == null)
+ RaiseLocalEvent(component.Owner, (object) actionEvent, broadcast: true);
+ else
+ RaiseLocalEvent(action.Provider.Value, (object) actionEvent, broadcast: true);
+
+ handled = actionEvent.Handled;
+ }
+
+ // Execute convenience functionality (pop-ups, sound, speech)
+ handled |= PerformBasicActions(component.Owner, action);
+
+ if (!handled)
+ return; // no interaction occurred.
+
+ // reduce charges, start cooldown, and mark as dirty (if required).
+
+ var dirty = toggledBefore == action.Toggled;
+
+ if (action.Charges != null)
+ {
+ dirty = true;
+ action.Charges--;
+ if (action.Charges == 0)
+ action.Enabled = false;
+ }
+
+ action.Cooldown = null;
+ if (action.UseDelay != null)
+ {
+ dirty = true;
+ action.Cooldown = (curTime, curTime + action.UseDelay.Value);
+ }
+
+ if (dirty)
+ Dirty(component);
+ }
+
+ ///
+ /// Execute convenience functionality for actions (pop-ups, sound, speech)
+ ///
+ protected virtual bool PerformBasicActions(EntityUid performer, ActionType action)
+ {
+ if (action.Sound == null && string.IsNullOrWhiteSpace(action.Popup))
+ return false;
+
+ var filter = Filter.Pvs(performer).RemoveWhereAttachedEntity(e => e == performer);
+
+ if (action.Sound != null)
+ SoundSystem.Play(filter, action.Sound.GetSound(), performer, action.AudioParams);
+
+ if (string.IsNullOrWhiteSpace(action.Popup))
+ return true;
+
+ var msg = (!action.Toggled || string.IsNullOrWhiteSpace(action.PopupToggleSuffix))
+ ? Loc.GetString(action.Popup)
+ : Loc.GetString(action.Popup + action.PopupToggleSuffix);
+
+ _popupSystem.PopupEntity(msg, performer, filter);
+
+ return true;
+ }
+ #endregion
+
+ #region AddRemoveActions
+ ///
+ /// Add an action to an action component. If the entity has no action component, this will give them one.
+ ///
+ /// Entity to receive the actions
+ /// The action to add
+ /// The entity that enables these actions (e.g., flashlight). May be null (innate actions).
+ public virtual void AddAction(EntityUid uid, ActionType action, EntityUid? provider, ActionsComponent? comp = null, bool dirty = true)
+ {
+ comp ??= EnsureComp(uid);
+ action.Provider = provider;
+ action.AttachedEntity = comp.Owner;
+ AddActionInternal(comp, action);
+
+ // for client-exclusive actions, the client shouldn't mark the comp as dirty. Otherwise that just leads to
+ // unnecessary prediction resetting and state handling.
+ if (dirty)
+ Dirty(comp);
+ }
+
+ protected virtual void AddActionInternal(ActionsComponent comp, ActionType action)
+ {
+ comp.Actions.Add(action);
+ }
+
+ ///
+ /// Add actions to an action component. If the entity has no action component, this will give them one.
+ ///
+ /// Entity to receive the actions
+ /// The actions to add
+ /// The entity that enables these actions (e.g., flashlight). May be null (innate actions).
+ public void AddActions(EntityUid uid, IEnumerable actions, EntityUid? provider, ActionsComponent? comp = null, bool dirty = true)
+ {
+ comp ??= EnsureComp(uid);
+
+ foreach (var action in actions)
+ {
+ AddAction(uid, action, provider, comp, false);
+ }
+
+ if (dirty)
+ Dirty(comp);
+ }
+
+ ///
+ /// Remove any actions that were enabled by some other entity. Useful when unequiping items that grant actions.
+ ///
+ public void RemoveProvidedActions(EntityUid uid, EntityUid provider, ActionsComponent? comp = null)
+ {
+ if (!Resolve(uid, ref comp, false))
+ return;
+
+ var provided = comp.Actions.Where(act => act.Provider == provider).ToList();
+
+ RemoveActions(uid, provided, comp);
+ }
+
+ public virtual void RemoveActions(EntityUid uid, IEnumerable actions, ActionsComponent? comp = null, bool dirty = true)
+ {
+ if (!Resolve(uid, ref comp, false))
+ return;
+
+ foreach (var action in actions)
+ {
+ comp.Actions.Remove(action);
+ action.AttachedEntity = null;
+ }
+
+ if (dirty)
+ Dirty(comp);
+ }
+
+ public void RemoveAction(EntityUid uid, ActionType action, ActionsComponent? comp = null)
+ => RemoveActions(uid, new[] { action }, comp);
+ #endregion
+
+ #region EquipHandlers
+ private void OnDidEquip(EntityUid uid, ActionsComponent component, DidEquipEvent args)
+ {
+ var ev = new GetActionsEvent();
+ RaiseLocalEvent(args.Equipment, ev, false);
+
+ if (ev.Actions.Count == 0)
+ return;
+
+ AddActions(args.Equipee, ev.Actions, args.Equipment, component);
+ }
+
+ private void OnHandEquipped(EntityUid uid, ActionsComponent component, DidEquipHandEvent args)
+ {
+ var ev = new GetActionsEvent();
+ RaiseLocalEvent(args.Equipped, ev, false);
+
+ if (ev.Actions.Count == 0)
+ return;
+
+ AddActions(args.User, ev.Actions, args.Equipped, component);
+ }
+
+ private void OnDidUnequip(EntityUid uid, ActionsComponent component, DidUnequipEvent args)
+ {
+ RemoveProvidedActions(uid, args.Equipment, component);
+ }
+
+ private void OnHandUnequipped(EntityUid uid, ActionsComponent component, DidUnequipHandEvent args)
+ {
+ RemoveProvidedActions(uid, args.Unequipped, component);
+ }
+ #endregion
+}
diff --git a/Content.Shared/Clothing/SharedMagbootsComponent.cs b/Content.Shared/Clothing/SharedMagbootsComponent.cs
index aeee4ec0e6..6a6bb4cf7a 100644
--- a/Content.Shared/Clothing/SharedMagbootsComponent.cs
+++ b/Content.Shared/Clothing/SharedMagbootsComponent.cs
@@ -1,22 +1,24 @@
-using System;
-using Content.Shared.Movement.Components;
+using Content.Shared.Actions;
+using Content.Shared.Actions.ActionTypes;
using Content.Shared.Movement.EntitySystems;
using Robust.Shared.Containers;
-using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
-using Robust.Shared.Serialization.Manager.Attributes;
-using Robust.Shared.ViewVariables;
namespace Content.Shared.Clothing
{
[NetworkedComponent()]
public abstract class SharedMagbootsComponent : Component
{
+ [DataField("toggleAction", required: true)]
+ public InstantAction ToggleAction = new();
+
public abstract bool On { get; set; }
protected void OnChanged()
{
+ EntitySystem.Get().SetToggled(ToggleAction, On);
+
// inventory system will automatically hook into the event raised by this and update accordingly
if (Owner.TryGetContainer(out var container))
{
diff --git a/Content.Shared/Clothing/SharedMagbootsSystem.cs b/Content.Shared/Clothing/SharedMagbootsSystem.cs
new file mode 100644
index 0000000000..21e132d1ff
--- /dev/null
+++ b/Content.Shared/Clothing/SharedMagbootsSystem.cs
@@ -0,0 +1,30 @@
+using Content.Shared.Actions;
+using Content.Shared.Toggleable;
+
+namespace Content.Shared.Clothing;
+
+public abstract class SharedMagbootsSystem : EntitySystem
+{
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ SubscribeLocalEvent(OnGetActions);
+ SubscribeLocalEvent(OnToggleAction);
+ }
+
+ private void OnGetActions(EntityUid uid, SharedMagbootsComponent component, GetActionsEvent args)
+ {
+ args.Actions.Add(component.ToggleAction);
+ }
+
+ private void OnToggleAction(EntityUid uid, SharedMagbootsComponent component, ToggleActionEvent args)
+ {
+ if (args.Handled)
+ return;
+
+ component.On = !component.On;
+
+ args.Handled = true;
+ }
+}
diff --git a/Content.Shared/CombatMode/SharedCombatModeComponent.cs b/Content.Shared/CombatMode/SharedCombatModeComponent.cs
index 3a5e961ae1..a52d1fbc97 100644
--- a/Content.Shared/CombatMode/SharedCombatModeComponent.cs
+++ b/Content.Shared/CombatMode/SharedCombatModeComponent.cs
@@ -1,10 +1,11 @@
using System;
+using Content.Shared.Actions;
+using Content.Shared.Actions.ActionTypes;
+using Content.Shared.Sound;
using Content.Shared.Targeting;
-using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
-using Robust.Shared.Players;
using Robust.Shared.Serialization;
-using Robust.Shared.ViewVariables;
+using Robust.Shared.Utility;
namespace Content.Shared.CombatMode
{
@@ -14,6 +15,50 @@ namespace Content.Shared.CombatMode
private bool _isInCombatMode;
private TargetingZone _activeZone;
+ [DataField("disarmFailChance")]
+ public readonly float DisarmFailChance = 0.4f;
+
+ [DataField("pushChance")]
+ public readonly float DisarmPushChance = 0.4f;
+
+ [DataField("disarmFailSound")]
+ public readonly SoundSpecifier DisarmFailSound = new SoundPathSpecifier("/Audio/Weapons/punchmiss.ogg");
+
+ [DataField("disarmSuccessSound")]
+ public readonly SoundSpecifier DisarmSuccessSound = new SoundPathSpecifier("/Audio/Effects/thudswoosh.ogg");
+
+ // These are chonky default definitions for combat actions. But its a pain to add a yaml version of this for
+ // every entity that wants combat mode, especially given that they're currently all identical... so ummm.. yeah.
+ [DataField("disarmAction")]
+ public readonly EntityTargetAction DisarmAction = new()
+ {
+ Icon = new SpriteSpecifier.Texture(new ResourcePath("Interface/Actions/disarmOff.png")),
+ IconOn = new SpriteSpecifier.Texture(new ResourcePath("Interface/Actions/disarm.png")),
+ Name = "action-name-disarm",
+ Description = "action-description-disarm",
+ Repeat = true,
+ UseDelay = TimeSpan.FromSeconds(1.5f),
+ InteractOnMiss = true,
+ Event = new DisarmActionEvent(),
+ CanTargetSelf = false,
+ Whitelist = new()
+ {
+ Components = new[] { "Hands", "StatusEffects" },
+ },
+ };
+
+ [DataField("combatToggleAction")]
+ public readonly InstantAction CombatToggleAction = new()
+ {
+ Icon = new SpriteSpecifier.Texture(new ResourcePath("Interface/Actions/harmOff.png")),
+ IconOn = new SpriteSpecifier.Texture(new ResourcePath("Interface/Actions/harm.png")),
+ UserPopup = "action-popup-combat",
+ PopupToggleSuffix = "-disabling",
+ Name = "action-name-combat",
+ Description = "action-description-combat",
+ Event = new ToggleCombatActionEvent(),
+ };
+
[ViewVariables(VVAccess.ReadWrite)]
public virtual bool IsInCombatMode
{
@@ -22,6 +67,7 @@ namespace Content.Shared.CombatMode
{
if (_isInCombatMode == value) return;
_isInCombatMode = value;
+ EntitySystem.Get().SetToggled(CombatToggleAction, _isInCombatMode);
Dirty();
// Regenerate physics contacts -> Can probably just selectively check
diff --git a/Content.Shared/CombatMode/SharedCombatModeSystem.cs b/Content.Shared/CombatMode/SharedCombatModeSystem.cs
index 3cdb3231d0..3092314847 100644
--- a/Content.Shared/CombatMode/SharedCombatModeSystem.cs
+++ b/Content.Shared/CombatMode/SharedCombatModeSystem.cs
@@ -1,15 +1,42 @@
-using Robust.Shared.GameObjects;
+using Content.Shared.Actions;
namespace Content.Shared.CombatMode
{
public abstract class SharedCombatModeSystem : EntitySystem
{
+ [Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
+
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent(CombatModeActiveHandler);
SubscribeLocalEvent(CombatModeActiveHandler);
+
+ SubscribeLocalEvent(OnStartup);
+ SubscribeLocalEvent(OnShutdown);
+ SubscribeLocalEvent(OnActionPerform);
+ }
+
+ private void OnStartup(EntityUid uid, SharedCombatModeComponent component, ComponentStartup args)
+ {
+ _actionsSystem.AddAction(uid, component.CombatToggleAction, null);
+ _actionsSystem.AddAction(uid, component.DisarmAction, null);
+ }
+
+ private void OnShutdown(EntityUid uid, SharedCombatModeComponent component, ComponentShutdown args)
+ {
+ _actionsSystem.RemoveAction(uid, component.CombatToggleAction);
+ _actionsSystem.RemoveAction(uid, component.DisarmAction);
+ }
+
+ private void OnActionPerform(EntityUid uid, SharedCombatModeComponent component, ToggleCombatActionEvent args)
+ {
+ if (args.Handled)
+ return;
+
+ component.IsInCombatMode = !component.IsInCombatMode;
+ args.Handled = true;
}
private void CombatModeActiveHandler(CombatModeSystemMessages.SetCombatModeActiveMessage ev, EntitySessionEventArgs eventArgs)
@@ -24,4 +51,7 @@ namespace Content.Shared.CombatMode
combatModeComponent.IsInCombatMode = ev.Active;
}
}
+
+ public sealed class ToggleCombatActionEvent : PerformActionEvent { }
+ public sealed class DisarmActionEvent : PerformEntityTargetActionEvent { }
}
diff --git a/Content.Shared/Hands/HandEvents.cs b/Content.Shared/Hands/HandEvents.cs
index 1ecba28b93..df29474cc5 100644
--- a/Content.Shared/Hands/HandEvents.cs
+++ b/Content.Shared/Hands/HandEvents.cs
@@ -104,7 +104,7 @@ namespace Content.Shared.Hands
/// Raised when putting an entity into a hand slot
///
[PublicAPI]
- public sealed class EquippedHandEvent : HandledEntityEventArgs
+ public abstract class EquippedHandEvent : HandledEntityEventArgs
{
///
/// Entity that equipped the item.
@@ -133,7 +133,7 @@ namespace Content.Shared.Hands
/// Raised when removing an entity from an inventory slot.
///
[PublicAPI]
- public sealed class UnequippedHandEvent : HandledEntityEventArgs
+ public abstract class UnequippedHandEvent : HandledEntityEventArgs
{
///
/// Entity that equipped the item.
@@ -157,4 +157,24 @@ namespace Content.Shared.Hands
Hand = hand;
}
}
+
+ public sealed class GotEquippedHandEvent : EquippedHandEvent
+ {
+ public GotEquippedHandEvent(EntityUid user, EntityUid unequipped, Hand hand) : base(user, unequipped, hand) { }
+ }
+
+ public sealed class GotUnequippedHandEvent : UnequippedHandEvent
+ {
+ public GotUnequippedHandEvent(EntityUid user, EntityUid unequipped, Hand hand) : base(user, unequipped, hand) { }
+ }
+
+ public sealed class DidEquipHandEvent : EquippedHandEvent
+ {
+ public DidEquipHandEvent(EntityUid user, EntityUid unequipped, Hand hand) : base(user, unequipped, hand) { }
+ }
+
+ public sealed class DidUnequipHandEvent : UnequippedHandEvent
+ {
+ public DidUnequipHandEvent(EntityUid user, EntityUid unequipped, Hand hand) : base(user, unequipped, hand) { }
+ }
}
diff --git a/Content.Shared/Hands/SharedHandsSystem.cs b/Content.Shared/Hands/SharedHandsSystem.cs
index 83804fb8e0..151095bac4 100644
--- a/Content.Shared/Hands/SharedHandsSystem.cs
+++ b/Content.Shared/Hands/SharedHandsSystem.cs
@@ -92,10 +92,11 @@ namespace Content.Shared.Hands
hands.Dirty();
- var unequippedHandMessage = new UnequippedHandEvent(uid, entity, hand);
- RaiseLocalEvent(entity, unequippedHandMessage);
- if (unequippedHandMessage.Handled)
- return;
+ var gotUnequipped = new GotUnequippedHandEvent(uid, entity, hand);
+ RaiseLocalEvent(entity, gotUnequipped, false);
+
+ var didUnequip = new DidUnequipHandEvent(uid, entity, hand);
+ RaiseLocalEvent(uid, didUnequip);
if (hand.Name == hands.ActiveHand)
RaiseLocalEvent(entity, new HandDeselectedEvent(uid, entity), false);
@@ -123,11 +124,15 @@ namespace Content.Shared.Hands
hands.Dirty();
- var equippedHandMessage = new EquippedHandEvent(uid, entity, hand);
- RaiseLocalEvent(entity, equippedHandMessage);
+ var didEquip = new DidEquipHandEvent(uid, entity, hand);
+ RaiseLocalEvent(uid, didEquip, false);
+ var gotEquipped = new GotEquippedHandEvent(uid, entity, hand);
+ RaiseLocalEvent(entity, gotEquipped);
+
+ // TODO this should REALLY be a cancellable thing, not a handled event.
// If one of the interactions resulted in the item being dropped, return early.
- if (equippedHandMessage.Handled)
+ if (gotEquipped.Handled)
return;
if (hand.Name == hands.ActiveHand)
diff --git a/Content.Shared/Light/Component/SharedHandheldLightComponent.cs b/Content.Shared/Light/Component/SharedHandheldLightComponent.cs
index 7f15efc399..5ede7633c8 100644
--- a/Content.Shared/Light/Component/SharedHandheldLightComponent.cs
+++ b/Content.Shared/Light/Component/SharedHandheldLightComponent.cs
@@ -1,5 +1,4 @@
-using System;
-using Robust.Shared.GameObjects;
+using Content.Shared.Actions.ActionTypes;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
@@ -8,6 +7,9 @@ namespace Content.Shared.Light.Component
[NetworkedComponent]
public abstract class SharedHandheldLightComponent : Robust.Shared.GameObjects.Component
{
+ [DataField("toggleAction", required: true)]
+ public InstantAction ToggleAction = default!;
+
public const int StatusLevels = 6;
[Serializable, NetSerializable]
diff --git a/Content.Shared/PAI/PAIComponent.cs b/Content.Shared/PAI/PAIComponent.cs
index eb86912f59..62aea5c35e 100644
--- a/Content.Shared/PAI/PAIComponent.cs
+++ b/Content.Shared/PAI/PAIComponent.cs
@@ -1,6 +1,5 @@
-using Robust.Shared.GameObjects;
+using Content.Shared.Actions.ActionTypes;
using Robust.Shared.GameStates;
-using Robust.Shared.Serialization;
namespace Content.Shared.PAI
{
@@ -17,6 +16,8 @@ namespace Content.Shared.PAI
[RegisterComponent, NetworkedComponent]
public sealed class PAIComponent : Component
{
+ [DataField("midiAction", required: true, serverOnly: true)] // server only, as it uses a server-BUI event !type
+ public InstantAction? MidiAction;
}
}
diff --git a/Content.Shared/Toggleable/ToggleActionEvent.cs b/Content.Shared/Toggleable/ToggleActionEvent.cs
new file mode 100644
index 0000000000..31055b6c3f
--- /dev/null
+++ b/Content.Shared/Toggleable/ToggleActionEvent.cs
@@ -0,0 +1,8 @@
+using Content.Shared.Actions;
+
+namespace Content.Shared.Toggleable;
+
+///
+/// Generic action-event for toggle-able components.
+///
+public sealed class ToggleActionEvent : PerformActionEvent { }
diff --git a/Content.Shared/Whitelist/EntityWhitelist.cs b/Content.Shared/Whitelist/EntityWhitelist.cs
index 96bd3080e2..e3ee4adcc8 100644
--- a/Content.Shared/Whitelist/EntityWhitelist.cs
+++ b/Content.Shared/Whitelist/EntityWhitelist.cs
@@ -25,6 +25,7 @@ namespace Content.Shared.Whitelist
/// - AsteroidRock
///
[DataDefinition]
+ [Serializable, NetSerializable]
public sealed class EntityWhitelist : ISerializationHooks
{
///
@@ -32,6 +33,7 @@ namespace Content.Shared.Whitelist
///
[DataField("components")] public string[]? Components = null;
+ [NonSerialized]
private List? _registrations = null;
///
diff --git a/Resources/Locale/en-US/actions/actions/combat-mode.ftl b/Resources/Locale/en-US/actions/actions/combat-mode.ftl
index 20bb5d22d9..0dad773258 100644
--- a/Resources/Locale/en-US/actions/actions/combat-mode.ftl
+++ b/Resources/Locale/en-US/actions/actions/combat-mode.ftl
@@ -1,2 +1,6 @@
-hud-combat-enabled = Combat mode enabled!
-hud-combat-disabled = Combat mode disabled.
\ No newline at end of file
+action-name-combat = [color=red]Combat Mode[/color]
+action-description-combat = Enter combat mode.
+
+
+action-popup-combat = Combat mode enabled!
+action-popup-combat-disabling = Combat mode disabled.
\ No newline at end of file
diff --git a/Resources/Locale/en-US/actions/actions/disarm-action.ftl b/Resources/Locale/en-US/actions/actions/disarm-action.ftl
index 17ddf1c994..2625ec336e 100644
--- a/Resources/Locale/en-US/actions/actions/disarm-action.ftl
+++ b/Resources/Locale/en-US/actions/actions/disarm-action.ftl
@@ -1,2 +1,5 @@
disarm-action-popup-message-other-clients = {$performerName} fails to disarm {$targetName}!
-disarm-action-popup-message-cursor = You fail to disarm {$targetName}!
\ No newline at end of file
+disarm-action-popup-message-cursor = You fail to disarm {$targetName}!
+
+action-name-disarm = [color=red]Disarm[/color]
+action-description-disarm = Attempt to [color=red]disarm[/color] someone.
diff --git a/Resources/Locale/en-US/actions/actions/ghost.ftl b/Resources/Locale/en-US/actions/actions/ghost.ftl
new file mode 100644
index 0000000000..f10c559adf
--- /dev/null
+++ b/Resources/Locale/en-US/actions/actions/ghost.ftl
@@ -0,0 +1,2 @@
+action-name-boo = Boo!
+action-description-boo = Scare your crew members because of boredom!
\ No newline at end of file
diff --git a/Resources/Locale/en-US/actions/actions/internals.ftl b/Resources/Locale/en-US/actions/actions/internals.ftl
new file mode 100644
index 0000000000..cc24d80037
--- /dev/null
+++ b/Resources/Locale/en-US/actions/actions/internals.ftl
@@ -0,0 +1,2 @@
+action-name-internals-toggle = Toggle Internals
+action-description-internals-toggle = Breathe from the equipped gas tank. Also requires equipped breath mask.
\ No newline at end of file
diff --git a/Resources/Locale/en-US/actions/actions/light.ftl b/Resources/Locale/en-US/actions/actions/light.ftl
new file mode 100644
index 0000000000..e883910870
--- /dev/null
+++ b/Resources/Locale/en-US/actions/actions/light.ftl
@@ -0,0 +1,2 @@
+action-name-toggle-light = Toggle Light
+action-description-toggle-light = Turn the light on and off.
\ No newline at end of file
diff --git a/Resources/Locale/en-US/actions/actions/mapping.ftl b/Resources/Locale/en-US/actions/actions/mapping.ftl
new file mode 100644
index 0000000000..ce6c4d9e56
--- /dev/null
+++ b/Resources/Locale/en-US/actions/actions/mapping.ftl
@@ -0,0 +1 @@
+action-name-mapping-erase = Erase Entity
\ No newline at end of file
diff --git a/Resources/Locale/en-US/actions/actions/pai.ftl b/Resources/Locale/en-US/actions/actions/pai.ftl
new file mode 100644
index 0000000000..4be31f28c7
--- /dev/null
+++ b/Resources/Locale/en-US/actions/actions/pai.ftl
@@ -0,0 +1,2 @@
+action-name-pai-play-midi = Play MIDI
+action-description-pai-play-midi = Open your portable MIDI interface to soothe your owner.
\ No newline at end of file
diff --git a/Resources/Locale/en-US/actions/actions/vocal.ftl b/Resources/Locale/en-US/actions/actions/vocal.ftl
new file mode 100644
index 0000000000..ced5c04565
--- /dev/null
+++ b/Resources/Locale/en-US/actions/actions/vocal.ftl
@@ -0,0 +1 @@
+action-name-scream = Scream
\ No newline at end of file
diff --git a/Resources/Locale/en-US/actions/ui/actionslot.ftl b/Resources/Locale/en-US/actions/ui/actionslot.ftl
new file mode 100644
index 0000000000..332054f10e
--- /dev/null
+++ b/Resources/Locale/en-US/actions/ui/actionslot.ftl
@@ -0,0 +1,2 @@
+ui-actionslot-charges = Uses left: {$charges}
+
diff --git a/Resources/Locale/en-US/guardian/guardian.ftl b/Resources/Locale/en-US/guardian/guardian.ftl
index cf7ec019bc..48c14dc0e1 100644
--- a/Resources/Locale/en-US/guardian/guardian.ftl
+++ b/Resources/Locale/en-US/guardian/guardian.ftl
@@ -2,7 +2,6 @@
## Guardian host specific
guardian-created = You feel... Haunted.
-guardian-missing-invalid-action = There is no guardian under your control!
guardian-already-present-invalid-creation = You are NOT re-living that haunting experience!
guardian-no-actions-invalid-creation = You don't have the ability to host a guardian!
guardian-activator-empty-invalid-creation = The injector is spent.
@@ -11,6 +10,11 @@ guardian-activator-invalid-target = Only humans can be injected! # Change this o
guardian-no-soul = Your guardian has no soul.
guardian-available = Your guardian now has a soul.
+# Guardian action
+
+action-name-guardian = Toggle guardian manifestation
+action-description-guardian = Either manifests the guardian or recalls it back into your body
+
## Guardian entity specific
guardian-entity-recall = The guardian vanishes into thin air!
diff --git a/Resources/Locale/en-US/magboot/actions.ftl b/Resources/Locale/en-US/magboot/actions.ftl
new file mode 100644
index 0000000000..7f8f55fefb
--- /dev/null
+++ b/Resources/Locale/en-US/magboot/actions.ftl
@@ -0,0 +1,2 @@
+action-name-magboot-toggle = Toggle Magboots
+action-decription-magboot-toggle = Toggles the magboots on and off.
\ No newline at end of file
diff --git a/Resources/Prototypes/Actions/actions.yml b/Resources/Prototypes/Actions/actions.yml
deleted file mode 100644
index 0ad1aca925..0000000000
--- a/Resources/Prototypes/Actions/actions.yml
+++ /dev/null
@@ -1,147 +0,0 @@
-- type: action
- actionType: CombatMode
- icon: Interface/Actions/harmOff.png
- iconOn: Interface/Actions/harm.png
- name: "[color=red]Combat Mode[/color]"
- description: "Enter combat mode."
- filters:
- - human
- behaviorType: Toggle
- behavior: !type:CombatMode
-
-- type: action
- actionType: Disarm
- icon: Interface/Actions/disarmOff.png
- iconOn: Interface/Actions/disarm.png
- name: "[color=red]Disarm[/color]"
- description: "Attempt to [color=red]disarm[/color] someone."
- filters:
- - human
- behaviorType: TargetEntity
- repeat: true
- behavior: !type:DisarmAction { }
-
-- type: action
- actionType: HumanScream
- icon: Interface/Actions/scream.png
- name: "Scream"
- filters:
- - human
- behaviorType: Instant
- behavior: !type:ScreamAction
- cooldown: 10
- male:
- collection: MaleScreams
- female:
- collection: FemaleScreams
- wilhelm:
- path: /Audio/Voice/Human/wilhelm_scream.ogg
-
-- type: action
- actionType: VoxScream
- icon: Interface/Actions/scream.png
- name: "Scream"
- filters:
- - vox
- behaviorType: Instant
- behavior: !type:ScreamAction
- cooldown: 10
- male:
- path: /Audio/Voice/Vox/shriek1.ogg
- female:
- path: /Audio/Voice/Vox/shriek1.ogg
- wilhelm:
- path: /Audio/Voice/Human/wilhelm_scream.ogg
-
-- type: action
- actionType: GhostBoo
- icon: Interface/Actions/scream.png
- name: "Boo"
- description: "Scare your crew members because of boredom!"
- filters:
- - ghost
- behaviorType: Instant
- behavior: !type:GhostBoo
- radius: 3
- cooldown: 120
- maxTargets: 3
-
-- type: action
- actionType: PAIMidi
- icon: Interface/Actions/pai-midi.png
- name: "Play MIDI"
- description: "Open your portable MIDI interface to soothe your owner."
- filters:
- - pai
- - music
- behaviorType: Instant
- behavior: !type:PAIMidi
-
-- type: action
- actionType: DebugInstant
- icon: Interface/Alerts/human_health.rsi/health1.png
- name: "[color=red]Debug Instant[/color]"
- description: "This is a [color=red]debug message[/color]."
- requires: "Requires blah blah"
- filters:
- - debug
- behaviorType: Instant
- behavior: !type:DebugInstant
- message: Instant action was used!
-
-- type: action
- actionType: DebugToggle
- icon: Interface/Alerts/human_health.rsi/health3.png
- name: "[color=red]Debug Toggle[/color]"
- description: "This is a [color=red]debug message[/color]."
- requires: "Requires blah blah"
- filters:
- - debug
- behaviorType: Toggle
- behavior: !type:DebugToggle
- messageOn: Toggled on!
- messageOff: Toggled off!
-
-- type: action
- actionType: DebugTargetPoint
- icon: Interface/Alerts/human_health.rsi/health4.png
- name: "[color=red]Debug Target Position[/color]"
- description: "This is a [color=red]debug message[/color]."
- filters:
- - debug
- behaviorType: TargetPoint
- behavior: !type:DebugTargetPoint { }
-
-- type: action
- actionType: DebugTargetPointRepeat
- icon: Interface/Alerts/human_health.rsi/health2.png
- name: "[color=red]Repeating Debug Target Position[/color]"
- description: "This is a [color=red]debug message[/color]."
- filters:
- - debug
- behaviorType: TargetPoint
- repeat: true
- behavior: !type:DebugTargetPoint { }
-
-- type: action
- actionType: DebugTargetEntity
- icon: Interface/Alerts/human_health.rsi/health6.png
- name: "[color=red]Debug Target Entity[/color]"
- description: "This is a [color=red]debug message[/color]."
- filters:
- - debug
- behaviorType: TargetEntity
- behavior: !type:DebugTargetEntity { }
-
-- type: action
- actionType: DebugTargetEntityRepeat
- icon: Interface/Alerts/human_health.rsi/health5.png
- name: "[color=red]Repeating Debug Target Entity[/color]"
- description: "This is a [color=red]debug message[/color]."
- filters:
- - debug
- behaviorType: TargetEntity
- repeat: true
- behavior: !type:DebugTargetEntity { }
-
-
diff --git a/Resources/Prototypes/Actions/guardian_actions.yml b/Resources/Prototypes/Actions/guardian_actions.yml
deleted file mode 100644
index 1725cf62b8..0000000000
--- a/Resources/Prototypes/Actions/guardian_actions.yml
+++ /dev/null
@@ -1,12 +0,0 @@
-#This is the action the host gets to control the guardian
-- type: action
- actionType: ManifestGuardian
- icon: Interface/Actions/manifest.png
- name: "Toggle guardian manifestation"
- description: "Either manifests the guardian or recalls it back into your body"
- filters:
- - guardian
- behaviorType: Instant
- behavior: !type:ToggleGuardianAction
- cooldown: 2
-
diff --git a/Resources/Prototypes/Actions/item_actions.yml b/Resources/Prototypes/Actions/item_actions.yml
deleted file mode 100644
index d2eb257e33..0000000000
--- a/Resources/Prototypes/Actions/item_actions.yml
+++ /dev/null
@@ -1,125 +0,0 @@
-- type: itemAction
- actionType: ToggleInternals
- icon: Interface/Actions/internal0.png
- iconOn: Interface/Actions/internal1.png
- name: "Toggle Internals"
- description: "Breathe from the equipped gas tank."
- requires: "Requires equipped breath mask and gas tank"
- filters:
- - common
- - atmos
- keywords:
- - gas
- - tank
- - breath
- behaviorType: Toggle
- behavior: !type:ToggleInternalsAction { }
-
-- type: itemAction
- actionType: ToggleLight
- icon: Objects/Tools/flashlight.rsi/flashlight.png
- iconOn: Objects/Tools/flashlight.rsi/flashlight-on.png
- name: "Toggle Light"
- description: "Turn the light on."
- filters:
- - tools
- keywords:
- - lantern
- - lamp
- behaviorType: Toggle
- behavior: !type:ToggleLightAction { }
-
-- type: itemAction
- actionType: DebugInstant
- icon: Interface/Alerts/human_health.rsi/health1.png
- iconStyle: BigAction
- name: "[color=red]Debug Item Instant[/color]"
- description: "This is a [color=red]debug message[/color]."
- requires: "Requires blah blah"
- filters:
- - debug
- behaviorType: Instant
- behavior: !type:DebugInstant
- message: Instant action was used!
- cooldown: 10
-
-- type: itemAction
- actionType: DebugToggle
- iconStyle: BigItem
- icon: Interface/Alerts/human_health.rsi/health3.png
- name: "[color=red]Debug Item Toggle[/color]"
- description: "This is a [color=red]debug message[/color]."
- requires: "Requires blah blah"
- filters:
- - debug
- behaviorType: Toggle
- behavior: !type:DebugToggle
- messageOn: Toggled on!
- messageOff: Toggled off!
-
-- type: itemAction
- actionType: DebugTargetPoint
- iconStyle: NoItem
- icon: Interface/Alerts/human_health.rsi/health4.png
- name: "[color=red]Debug Item Target Position[/color]"
- description: "This is a [color=red]debug message[/color]."
- filters:
- - debug
- behaviorType: TargetPoint
- behavior: !type:DebugTargetPoint { }
-
-- type: itemAction
- actionType: DebugTargetPointRepeat
- iconStyle: BigAction
- icon: Interface/Alerts/human_health.rsi/health2.png
- name: "[color=red]Repeating Debug Item Target Position[/color]"
- description: "This is a [color=red]debug message[/color]."
- filters:
- - debug
- behaviorType: TargetPoint
- repeat: true
- behavior: !type:DebugTargetPoint { }
-
-- type: itemAction
- actionType: DebugTargetEntity
- iconStyle: BigAction
- icon: Interface/Alerts/human_health.rsi/health6.png
- name: "[color=red]Debug Item Target Entity[/color]"
- description: "This is a [color=red]debug message[/color]."
- filters:
- - debug
- behaviorType: TargetEntity
- behavior: !type:DebugTargetEntity { }
-
-- type: itemAction
- actionType: DebugTargetEntityRepeat
- icon: Interface/Alerts/human_health.rsi/health5.png
- name: "[color=red]Repeating Debug Item Target Entity[/color]"
- description: "This is a [color=red]debug message[/color]."
- filters:
- - debug
- behaviorType: TargetEntity
- repeat: true
- behavior: !type:DebugTargetEntity { }
-
-- type: entity
- name: item action example
- parent: BaseItem
- id: ItemActionExample
- description: for testing item actions
- suffix: DEBUG
- components:
- - type: Tag
- tags:
- - Debug
- - type: Sprite
- sprite: Objects/Fun/bikehorn.rsi
- state: icon
- - type: ItemActions
- actions:
- - actionType: DebugInstant
- - actionType: DebugToggle
- - actionType: DebugTargetPoint
- - actionType: DebugTargetPointRepeat
- - actionType: DebugTargetEntity
- - actionType: DebugTargetEntityRepeat
diff --git a/Resources/Prototypes/Actions/magboots.yml b/Resources/Prototypes/Actions/magboots.yml
deleted file mode 100644
index 1002510087..0000000000
--- a/Resources/Prototypes/Actions/magboots.yml
+++ /dev/null
@@ -1,13 +0,0 @@
-- type: itemAction
- actionType: ToggleMagboots
- icon: Clothing/Shoes/Boots/magboots.rsi/icon.png
- iconOn: Clothing/Shoes/Boots/magboots.rsi/icon-on.png
- name: "Toggle Magboots"
- description: "Turn your magboots on."
- filters:
- - tools
- keywords:
- - atmos
- - air
- behaviorType: Toggle
- behavior: !type:ToggleMagbootsAction { }
diff --git a/Resources/Prototypes/Actions/spells.yml b/Resources/Prototypes/Actions/spells.yml
deleted file mode 100644
index f7a93149b8..0000000000
--- a/Resources/Prototypes/Actions/spells.yml
+++ /dev/null
@@ -1,14 +0,0 @@
-- type: action
- actionType: SpellPie
- icon: Objects/Consumable/Food/Baked/pie.rsi/plain.png
- name: "Pie"
- filters:
- - spells
- description: "Give me a pie, I dare you!"
- behaviorType: Instant
- behavior: !type:GiveItemSpell
- spellItem: FoodPieBananaCream
- castMessage: I NEED A PIE!
- cooldown: 15
- castSound:
- path: /Audio/Items/bikehorn.ogg
diff --git a/Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml b/Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml
index 315bf334ef..ec450d63db 100644
--- a/Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml
+++ b/Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml
@@ -63,12 +63,13 @@
- type: Appearance
visuals:
- type: FlashLightVisualizer
- - type: ItemActions
- actions:
- - actionType: ToggleLight
- # right now there is no power system for hardsuits
- # so hardsuit helmet just have small battery inside
- type: HandheldLight
+ toggleAction:
+ name: action-name-toggle-light
+ description: action-description-toggle-light
+ icon: Objects/Tools/flashlight.rsi/flashlight.png
+ iconOn: Objects/Tools/flashlight.rsi/flashlight-on.png
+ event: !type:ToggleActionEvent
- type: PowerCellSlot
cellSlot:
startingItem: PowerCellHardsuitHelmet # self recharging
diff --git a/Resources/Prototypes/Entities/Clothing/Head/hardhats.yml b/Resources/Prototypes/Entities/Clothing/Head/hardhats.yml
index 46f9f317bc..f100c5087e 100644
--- a/Resources/Prototypes/Entities/Clothing/Head/hardhats.yml
+++ b/Resources/Prototypes/Entities/Clothing/Head/hardhats.yml
@@ -19,9 +19,12 @@
visuals:
- type: FlashLightVisualizer
- type: HandheldLight
- - type: ItemActions
- actions:
- - actionType: ToggleLight
+ toggleAction:
+ name: action-name-toggle-light
+ description: action-description-toggle-light
+ icon: Objects/Tools/flashlight.rsi/flashlight.png
+ iconOn: Objects/Tools/flashlight.rsi/flashlight-on.png
+ event: !type:ToggleActionEvent
- type: PowerCellSlot
cellSlot:
startingItem: PowerCellSmallHigh
diff --git a/Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml b/Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml
index e0e0ddd562..efaa070122 100644
--- a/Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml
+++ b/Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml
@@ -10,9 +10,13 @@
- type: Clothing
sprite: Clothing/Shoes/Boots/magboots.rsi
- type: Magboots
- - type: ItemActions
- actions:
- - actionType: ToggleMagboots
+ toggleAction:
+ icon: Clothing/Shoes/Boots/magboots.rsi/icon.png
+ iconOn: Clothing/Shoes/Boots/magboots.rsi/icon-on.png
+ name: action-name-magboot-toggle
+ description: action-decription-magboot-toggle
+ itemIconStyle: NoItem
+ event: !type:ToggleActionEvent
- type: entity
parent: ClothingShoesBootsMag
diff --git a/Resources/Prototypes/Entities/Mobs/NPCs/animals.yml b/Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
index 8bfb235801..126a7010ce 100644
--- a/Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
+++ b/Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
@@ -643,8 +643,15 @@
tags:
- Trash
- type: Recyclable
- - type: Actions # TODO: Remove CombatMode when Prototype Composition is added
- innateActions: []
+ - type: Actions
+ # TODO: Remove CombatMode when Prototype Composition is added
+ - type: CombatMode
+ combatToggleAction:
+ enabled: false
+ autoPopulate: false
+ disarmAction:
+ enabled: false
+ autoPopulate: false
- type: entity
diff --git a/Resources/Prototypes/Entities/Mobs/NPCs/simplemob.yml b/Resources/Prototypes/Entities/Mobs/NPCs/simplemob.yml
index 58408d5e20..f7f2cbafe5 100644
--- a/Resources/Prototypes/Entities/Mobs/NPCs/simplemob.yml
+++ b/Resources/Prototypes/Entities/Mobs/NPCs/simplemob.yml
@@ -121,8 +121,6 @@
sprite: Mobs/Effects/onfire.rsi
normalState: Generic_mob_burning
- type: Actions
- innateActions:
- - CombatMode
- type: DoAfter
- type: Climbing
- type: Flashable
diff --git a/Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml b/Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
index 9c2e842e18..53906909d8 100644
--- a/Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
+++ b/Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
@@ -13,9 +13,6 @@
- type: DoAfter
- type: CombatMode
- type: Actions
- innateActions:
- - CombatMode
- - GhostBoo
- type: PlayerInputMover
- type: Physics
bodyType: Kinematic
diff --git a/Resources/Prototypes/Entities/Mobs/Player/dwarf.yml b/Resources/Prototypes/Entities/Mobs/Player/dwarf.yml
index d8ea943b26..ee78226f03 100644
--- a/Resources/Prototypes/Entities/Mobs/Player/dwarf.yml
+++ b/Resources/Prototypes/Entities/Mobs/Player/dwarf.yml
@@ -13,10 +13,6 @@
- type: PlayerInputMover
- type: Alerts
- type: Actions
- innateActions:
- - CombatMode
- - Disarm
- - HumanScream
- type: Eye
- type: CameraRecoil
- type: Examiner
diff --git a/Resources/Prototypes/Entities/Mobs/Player/guardian.yml b/Resources/Prototypes/Entities/Mobs/Player/guardian.yml
index 8ed853e942..47d7e30803 100644
--- a/Resources/Prototypes/Entities/Mobs/Player/guardian.yml
+++ b/Resources/Prototypes/Entities/Mobs/Player/guardian.yml
@@ -68,8 +68,6 @@
types:
Blunt: 22
- type: Actions
- innateActions:
- - CombatMode
- type: Guardian
- type: NameIdentifier
group: Holoparasite
\ No newline at end of file
diff --git a/Resources/Prototypes/Entities/Mobs/Player/human.yml b/Resources/Prototypes/Entities/Mobs/Player/human.yml
index fffca1673f..36f70b2499 100644
--- a/Resources/Prototypes/Entities/Mobs/Player/human.yml
+++ b/Resources/Prototypes/Entities/Mobs/Player/human.yml
@@ -20,10 +20,6 @@
Asphyxiation: -1.5
- type: Alerts
- type: Actions
- innateActions:
- - CombatMode
- - Disarm
- - HumanScream
- type: Eye
- type: CameraRecoil
- type: Examiner
diff --git a/Resources/Prototypes/Entities/Mobs/Player/observer.yml b/Resources/Prototypes/Entities/Mobs/Player/observer.yml
index c5a90eadd8..d9e5e0b728 100644
--- a/Resources/Prototypes/Entities/Mobs/Player/observer.yml
+++ b/Resources/Prototypes/Entities/Mobs/Player/observer.yml
@@ -45,6 +45,3 @@
baseSprintSpeed: 14
baseWalkSpeed: 7
- type: MovementIgnoreGravity
- - type: Actions
- innateActions:
- - GhostBoo
diff --git a/Resources/Prototypes/Entities/Mobs/Player/slime.yml b/Resources/Prototypes/Entities/Mobs/Player/slime.yml
index 34b22801ac..5f7f01696e 100644
--- a/Resources/Prototypes/Entities/Mobs/Player/slime.yml
+++ b/Resources/Prototypes/Entities/Mobs/Player/slime.yml
@@ -11,10 +11,6 @@
- type: PlayerInputMover
- type: Alerts
- type: Actions
- innateActions:
- - CombatMode
- - Disarm
- - HumanScream
- type: Eye
- type: CameraRecoil
- type: Examiner
diff --git a/Resources/Prototypes/Entities/Mobs/Player/vox.yml b/Resources/Prototypes/Entities/Mobs/Player/vox.yml
index 9ff33beab3..da533f0385 100644
--- a/Resources/Prototypes/Entities/Mobs/Player/vox.yml
+++ b/Resources/Prototypes/Entities/Mobs/Player/vox.yml
@@ -10,12 +10,12 @@
context: "human"
- type: Alerts
- type: Actions
- innateActions:
- - VoxScream
- - Disarm
- type: Eye
- type: CameraRecoil
- type: Examiner
+ - type: Vocal
+ maleScream: /Audio/Voice/Vox/shriek1.ogg
+ femaleScream: /Audio/Voice/Vox/shriek1.ogg
- type: AiFactionTag
factions:
- NanoTrasen
diff --git a/Resources/Prototypes/Entities/Mobs/Species/human.yml b/Resources/Prototypes/Entities/Mobs/Species/human.yml
index 9ae64f27bb..012edab8ba 100644
--- a/Resources/Prototypes/Entities/Mobs/Species/human.yml
+++ b/Resources/Prototypes/Entities/Mobs/Species/human.yml
@@ -288,6 +288,7 @@
# - type: Recyclable Turns out turning off recycler safeties without considering the instagib is a bad idea
# safe: false
- type: Speech
+ - type: Vocal
- type: Emoting
- type: Grammar
attributes:
diff --git a/Resources/Prototypes/Entities/Objects/Devices/pda.yml b/Resources/Prototypes/Entities/Objects/Devices/pda.yml
index 50fc424059..2430d80f5f 100644
--- a/Resources/Prototypes/Entities/Objects/Devices/pda.yml
+++ b/Resources/Prototypes/Entities/Objects/Devices/pda.yml
@@ -22,6 +22,12 @@
- idcard
- Belt
- type: UnpoweredFlashlight
+ toggleAction:
+ name: action-name-toggle-light
+ description: action-description-toggle-light
+ icon: Objects/Tools/flashlight.rsi/flashlight.png
+ iconOn: Objects/Tools/flashlight.rsi/flashlight-on.png
+ event: !type:ToggleActionEvent
- type: PointLight
enabled: false
radius: 2.5
diff --git a/Resources/Prototypes/Entities/Objects/Fun/pai.yml b/Resources/Prototypes/Entities/Objects/Fun/pai.yml
index aab82ce023..54a81dc8ab 100644
--- a/Resources/Prototypes/Entities/Objects/Fun/pai.yml
+++ b/Resources/Prototypes/Entities/Objects/Fun/pai.yml
@@ -25,12 +25,17 @@
- type: Input
context: "human"
- type: PAI
+ midiAction:
+ name: action-name-pai-play-midi
+ checkCanInteract: false
+ icon: Interface/Actions/pai-midi.png
+ description: action-description-pai-play-midi
+ event: !type:OpenUiActionEvent
+ key: enum.InstrumentUiKey.Key
- type: Examiner
- type: GhostRadio
- type: DoAfter
- type: Actions
- innateActions:
- - PAIMidi
# This has to be installed because otherwise they're not "alive",
# so they can ghost and come back.
# Note that the personal AI never "dies".
diff --git a/Resources/Prototypes/Entities/Objects/Misc/fluff_lights.yml b/Resources/Prototypes/Entities/Objects/Misc/fluff_lights.yml
index 2c8cf1c26e..8a422b132d 100644
--- a/Resources/Prototypes/Entities/Objects/Misc/fluff_lights.yml
+++ b/Resources/Prototypes/Entities/Objects/Misc/fluff_lights.yml
@@ -5,10 +5,13 @@
abstract: true
components:
- type: HandheldLight
+ toggleAction:
+ name: action-name-toggle-light
+ description: action-description-toggle-light
+ icon: Objects/Tools/flashlight.rsi/flashlight.png
+ iconOn: Objects/Tools/flashlight.rsi/flashlight-on.png
+ event: !type:ToggleActionEvent
- type: PowerCellSlot
- - type: ItemActions
- actions:
- - actionType: ToggleLight
- type: Sprite
sprite: Objects/Misc/Lights/lights.rsi
netsync: false
diff --git a/Resources/Prototypes/Entities/Objects/Tools/flashlights.yml b/Resources/Prototypes/Entities/Objects/Tools/flashlights.yml
index eef703450a..eb987c752c 100644
--- a/Resources/Prototypes/Entities/Objects/Tools/flashlights.yml
+++ b/Resources/Prototypes/Entities/Objects/Tools/flashlights.yml
@@ -8,9 +8,12 @@
tags:
- Flashlight
- type: HandheldLight
- - type: ItemActions
- actions:
- - actionType: ToggleLight
+ toggleAction:
+ name: action-name-toggle-light
+ description: action-description-toggle-light
+ icon: Objects/Tools/flashlight.rsi/flashlight.png
+ iconOn: Objects/Tools/flashlight.rsi/flashlight-on.png
+ event: !type:ToggleActionEvent
- type: PowerCellSlot
cellSlot:
startingItem: PowerCellSmallHigh
diff --git a/Resources/Prototypes/Entities/Objects/Tools/gas_tanks.yml b/Resources/Prototypes/Entities/Objects/Tools/gas_tanks.yml
index 67d4ee317f..994624e7b3 100644
--- a/Resources/Prototypes/Entities/Objects/Tools/gas_tanks.yml
+++ b/Resources/Prototypes/Entities/Objects/Tools/gas_tanks.yml
@@ -15,9 +15,12 @@
sprite: Objects/Tanks/generic.rsi
QuickEquip: false
- type: GasTank
- - type: ItemActions
- actions:
- - actionType: ToggleInternals
+ toggleAction:
+ name: action-name-internals-toggle
+ description: action-description-internals-toggle
+ icon: Interface/Actions/internal0.png
+ iconOn: Interface/Actions/internal1.png
+ event: !type:ToggleActionEvent
- type: entity
parent: GasTankBase
diff --git a/Resources/Prototypes/Entities/Objects/Tools/lantern.yml b/Resources/Prototypes/Entities/Objects/Tools/lantern.yml
index c644120d0e..3c96a8f58d 100644
--- a/Resources/Prototypes/Entities/Objects/Tools/lantern.yml
+++ b/Resources/Prototypes/Entities/Objects/Tools/lantern.yml
@@ -5,9 +5,12 @@
description: The holy light guides the way.
components:
- type: HandheldLight
- - type: ItemActions
- actions:
- - actionType: ToggleLight
+ toggleAction:
+ name: action-name-toggle-light
+ description: action-description-toggle-light
+ icon: Objects/Tools/flashlight.rsi/flashlight.png
+ iconOn: Objects/Tools/flashlight.rsi/flashlight-on.png
+ event: !type:ToggleActionEvent
- type: Sprite
sprite: Objects/Tools/lantern.rsi
layers:
diff --git a/Resources/Prototypes/Reagents/pyrotechnic.yml b/Resources/Prototypes/Reagents/pyrotechnic.yml
index e47609d663..3003caaf6b 100644
--- a/Resources/Prototypes/Reagents/pyrotechnic.yml
+++ b/Resources/Prototypes/Reagents/pyrotechnic.yml
@@ -112,9 +112,8 @@
- !type:FlammableReaction
multiplier: 0.3
- !type:Ignite
- - !type:DoAction
+ - !type:Scream
probability: 0.2
- action: HumanScream
- !type:PopupMessage
messages: [ "clf3-it-burns", "clf3-get-away" ]
probability: 0.3
diff --git a/Resources/Prototypes/Reagents/toxins.yml b/Resources/Prototypes/Reagents/toxins.yml
index 64c54d8cc1..bd442809b4 100644
--- a/Resources/Prototypes/Reagents/toxins.yml
+++ b/Resources/Prototypes/Reagents/toxins.yml
@@ -44,9 +44,8 @@
damage:
groups:
Caustic: 0.5
- - !type:DoAction
+ - !type:Scream
probability: 0.3
- action: HumanScream
metabolisms:
Poison:
effects:
@@ -78,9 +77,8 @@
damage:
groups:
Caustic: 0.3
- - !type:DoAction
+ - !type:Scream
probability: 0.2
- action: HumanScream
metabolisms:
Poison:
effects:
@@ -119,9 +117,8 @@
damage:
groups:
Caustic: 0.1
- - !type:DoAction
+ - !type:Scream
probability: 0.1
- action: HumanScream
metabolisms:
Poison:
effects: