Patched Actions Rework (#6899)
* Rejig Actions * fix merge errors * lambda-b-gon * fix PAI, add innate actions * Revert "fix PAI, add innate actions" This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b. * Just fix by making nullable. if only require: true actually did something somehow. * Make AddActions() ensure an actions component and misc comments * misc cleanup * Limit range even when not checking for obstructions * remove old guardian code * rename function and make EntityUid nullable * fix magboot bug * fix action search menu * make targeting toggle all equivalent actions * fix combat popups (enabling <-> disabling) * fix networking * Allow action locking * prevent telepathy
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@@ -28,7 +28,7 @@ namespace Content.Server.Wieldable
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SubscribeLocalEvent<WieldableComponent, UseInHandEvent>(OnUseInHand);
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SubscribeLocalEvent<WieldableComponent, ItemWieldedEvent>(OnItemWielded);
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SubscribeLocalEvent<WieldableComponent, ItemUnwieldedEvent>(OnItemUnwielded);
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SubscribeLocalEvent<WieldableComponent, UnequippedHandEvent>(OnItemLeaveHand);
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SubscribeLocalEvent<WieldableComponent, GotUnequippedHandEvent>(OnItemLeaveHand);
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SubscribeLocalEvent<WieldableComponent, VirtualItemDeletedEvent>(OnVirtualItemDeleted);
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SubscribeLocalEvent<WieldableComponent, GetVerbsEvent<InteractionVerb>>(AddToggleWieldVerb);
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@@ -208,7 +208,7 @@ namespace Content.Server.Wieldable
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_virtualItemSystem.DeleteInHandsMatching(args.User.Value, uid);
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}
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private void OnItemLeaveHand(EntityUid uid, WieldableComponent component, UnequippedHandEvent args)
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private void OnItemLeaveHand(EntityUid uid, WieldableComponent component, GotUnequippedHandEvent args)
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{
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if (!component.Wielded || component.Owner != args.Unequipped)
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return;
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