Patched Actions Rework (#6899)

* Rejig Actions

* fix merge errors

* lambda-b-gon

* fix PAI, add innate actions

* Revert "fix PAI, add innate actions"

This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b.

* Just fix by making nullable.

if only require: true actually did something somehow.

* Make AddActions() ensure an actions component

and misc comments

* misc cleanup

* Limit range even when not checking for obstructions

* remove old guardian code

* rename function and make EntityUid nullable

* fix magboot bug

* fix action search menu

* make targeting toggle all equivalent actions

* fix combat popups (enabling <-> disabling)

* fix networking

* Allow action locking

* prevent telepathy
This commit is contained in:
Leon Friedrich
2022-02-26 18:24:08 +13:00
committed by GitHub
parent d32f884157
commit ff7d4ed9f6
135 changed files with 3156 additions and 5166 deletions

View File

@@ -28,7 +28,7 @@ namespace Content.Server.Wieldable
SubscribeLocalEvent<WieldableComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<WieldableComponent, ItemWieldedEvent>(OnItemWielded);
SubscribeLocalEvent<WieldableComponent, ItemUnwieldedEvent>(OnItemUnwielded);
SubscribeLocalEvent<WieldableComponent, UnequippedHandEvent>(OnItemLeaveHand);
SubscribeLocalEvent<WieldableComponent, GotUnequippedHandEvent>(OnItemLeaveHand);
SubscribeLocalEvent<WieldableComponent, VirtualItemDeletedEvent>(OnVirtualItemDeleted);
SubscribeLocalEvent<WieldableComponent, GetVerbsEvent<InteractionVerb>>(AddToggleWieldVerb);
@@ -208,7 +208,7 @@ namespace Content.Server.Wieldable
_virtualItemSystem.DeleteInHandsMatching(args.User.Value, uid);
}
private void OnItemLeaveHand(EntityUid uid, WieldableComponent component, UnequippedHandEvent args)
private void OnItemLeaveHand(EntityUid uid, WieldableComponent component, GotUnequippedHandEvent args)
{
if (!component.Wielded || component.Owner != args.Unequipped)
return;