Patched Actions Rework (#6899)
* Rejig Actions * fix merge errors * lambda-b-gon * fix PAI, add innate actions * Revert "fix PAI, add innate actions" This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b. * Just fix by making nullable. if only require: true actually did something somehow. * Make AddActions() ensure an actions component and misc comments * misc cleanup * Limit range even when not checking for obstructions * remove old guardian code * rename function and make EntityUid nullable * fix magboot bug * fix action search menu * make targeting toggle all equivalent actions * fix combat popups (enabling <-> disabling) * fix networking * Allow action locking * prevent telepathy
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@@ -1,5 +1,7 @@
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using Content.Server.Administration.Managers;
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using Content.Server.Ghost.Components;
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using Content.Shared.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Hands;
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using Content.Shared.Interaction;
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using Content.Shared.Verbs;
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@@ -21,12 +23,29 @@ namespace Content.Server.UserInterface
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SubscribeLocalEvent<ActivatableUIComponent, ActivateInWorldEvent>(OnActivate);
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SubscribeLocalEvent<ActivatableUIComponent, UseInHandEvent>(OnUseInHand);
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SubscribeLocalEvent<ActivatableUIComponent, HandDeselectedEvent>((uid, aui, _) => CloseAll(uid, aui));
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SubscribeLocalEvent<ActivatableUIComponent, UnequippedHandEvent>((uid, aui, _) => CloseAll(uid, aui));
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SubscribeLocalEvent<ActivatableUIComponent, GotUnequippedHandEvent>((uid, aui, _) => CloseAll(uid, aui));
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// *THIS IS A BLATANT WORKAROUND!* RATIONALE: Microwaves need it
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SubscribeLocalEvent<ActivatableUIComponent, EntParentChangedMessage>(OnParentChanged);
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SubscribeLocalEvent<ActivatableUIComponent, BoundUIClosedEvent>(OnUIClose);
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SubscribeLocalEvent<ActivatableUIComponent, GetVerbsEvent<ActivationVerb>>(AddOpenUiVerb);
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SubscribeLocalEvent<ServerUserInterfaceComponent, OpenUiActionEvent>(OnActionPerform);
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}
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private void OnActionPerform(EntityUid uid, ServerUserInterfaceComponent component, OpenUiActionEvent args)
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{
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if (args.Handled || args.Key == null)
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return;
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if (!TryComp(args.Performer, out ActorComponent? actor))
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return;
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if (!component.TryGetBoundUserInterface(args.Key, out var bui))
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return;
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bui.Toggle(actor.PlayerSession);
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args.Handled = true;
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}
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private void AddOpenUiVerb(EntityUid uid, ActivatableUIComponent component, GetVerbsEvent<ActivationVerb> args)
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