Patched Actions Rework (#6899)
* Rejig Actions * fix merge errors * lambda-b-gon * fix PAI, add innate actions * Revert "fix PAI, add innate actions" This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b. * Just fix by making nullable. if only require: true actually did something somehow. * Make AddActions() ensure an actions component and misc comments * misc cleanup * Limit range even when not checking for obstructions * remove old guardian code * rename function and make EntityUid nullable * fix magboot bug * fix action search menu * make targeting toggle all equivalent actions * fix combat popups (enabling <-> disabling) * fix networking * Allow action locking * prevent telepathy
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@@ -1,24 +1,41 @@
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using Content.Server.Light.Components;
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using Content.Server.Light.Events;
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using Content.Shared.Actions;
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using Content.Shared.Light;
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using Content.Shared.Toggleable;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using System;
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using Robust.Shared.IoC;
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namespace Content.Server.Light.EntitySystems
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{
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public sealed class UnpoweredFlashlightSystem : EntitySystem
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{
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<UnpoweredFlashlightComponent, GetVerbsEvent<ActivationVerb>>(AddToggleLightVerbs);
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SubscribeLocalEvent<UnpoweredFlashlightComponent, GetActionsEvent>(OnGetActions);
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SubscribeLocalEvent<UnpoweredFlashlightComponent, ToggleActionEvent>(OnToggleAction);
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}
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private void OnToggleAction(EntityUid uid, UnpoweredFlashlightComponent component, ToggleActionEvent args)
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{
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if (args.Handled)
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return;
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ToggleLight(component);
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args.Handled = true;
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}
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private void OnGetActions(EntityUid uid, UnpoweredFlashlightComponent component, GetActionsEvent args)
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{
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args.Actions.Add(component.ToggleAction);
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}
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private void AddToggleLightVerbs(EntityUid uid, UnpoweredFlashlightComponent component, GetVerbsEvent<ActivationVerb> args)
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@@ -49,7 +66,7 @@ namespace Content.Server.Light.EntitySystems
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SoundSystem.Play(Filter.Pvs(light.Owner), flashlight.ToggleSound.GetSound(), flashlight.Owner);
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RaiseLocalEvent(flashlight.Owner, new LightToggleEvent(flashlight.LightOn));
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_actionsSystem.SetToggled(flashlight.ToggleAction, flashlight.LightOn);
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}
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}
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}
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