Patched Actions Rework (#6899)
* Rejig Actions * fix merge errors * lambda-b-gon * fix PAI, add innate actions * Revert "fix PAI, add innate actions" This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b. * Just fix by making nullable. if only require: true actually did something somehow. * Make AddActions() ensure an actions component and misc comments * misc cleanup * Limit range even when not checking for obstructions * remove old guardian code * rename function and make EntityUid nullable * fix magboot bug * fix action search menu * make targeting toggle all equivalent actions * fix combat popups (enabling <-> disabling) * fix networking * Allow action locking * prevent telepathy
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@@ -1,25 +1,19 @@
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using System.Collections.Generic;
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using Content.Server.Clothing.Components;
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using Content.Server.Actions;
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using Content.Server.Light.Components;
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using Content.Server.Popups;
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using Content.Server.PowerCell;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Actions;
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using Content.Shared.Actions.Components;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.Light.Component;
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using Content.Shared.Rounding;
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using Content.Shared.Toggleable;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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@@ -30,6 +24,7 @@ namespace Content.Server.Light.EntitySystems
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{
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly PowerCellSystem _powerCell = default!;
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[Dependency] private readonly ActionsSystem _actionSystem = default!;
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// TODO: Ideally you'd be able to subscribe to power stuff to get events at certain percentages.. or something?
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// But for now this will be better anyway.
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@@ -47,6 +42,27 @@ namespace Content.Server.Light.EntitySystems
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SubscribeLocalEvent<HandheldLightComponent, GetVerbsEvent<ActivationVerb>>(AddToggleLightVerb);
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SubscribeLocalEvent<HandheldLightComponent, ActivateInWorldEvent>(OnActivate);
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SubscribeLocalEvent<HandheldLightComponent, GetActionsEvent>(OnGetActions);
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SubscribeLocalEvent<HandheldLightComponent, ToggleActionEvent>(OnToggleAction);
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}
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private void OnGetActions(EntityUid uid, HandheldLightComponent component, GetActionsEvent args)
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{
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args.Actions.Add(component.ToggleAction);
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}
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private void OnToggleAction(EntityUid uid, HandheldLightComponent component, ToggleActionEvent args)
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{
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if (args.Handled)
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return;
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if (component.Activated)
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TurnOff(component);
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else
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TurnOn(args.Performer, component);
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args.Handled = true;
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}
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private void OnGetState(EntityUid uid, HandheldLightComponent component, ref ComponentGetState args)
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@@ -155,7 +171,6 @@ namespace Content.Server.Light.EntitySystems
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SetState(component, false);
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component.Activated = false;
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UpdateLightAction(component);
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_activeLights.Remove(component);
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component.LastLevel = null;
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component.Dirty(EntityManager);
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@@ -174,7 +189,6 @@ namespace Content.Server.Light.EntitySystems
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{
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SoundSystem.Play(Filter.Pvs(component.Owner), component.TurnOnFailSound.GetSound(), component.Owner);
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_popup.PopupEntity(Loc.GetString("handheld-light-component-cell-missing-message"), component.Owner, Filter.Entities(user));
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UpdateLightAction(component);
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return false;
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}
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@@ -185,12 +199,10 @@ namespace Content.Server.Light.EntitySystems
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{
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SoundSystem.Play(Filter.Pvs(component.Owner), component.TurnOnFailSound.GetSound(), component.Owner);
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_popup.PopupEntity(Loc.GetString("handheld-light-component-cell-dead-message"), component.Owner, Filter.Entities(user));
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UpdateLightAction(component);
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return false;
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}
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component.Activated = true;
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UpdateLightAction(component);
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SetState(component, true);
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_activeLights.Add(component);
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component.LastLevel = GetLevel(component);
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@@ -217,13 +229,8 @@ namespace Content.Server.Light.EntitySystems
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{
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item.EquippedPrefix = on ? "on" : "off";
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}
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}
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private void UpdateLightAction(HandheldLightComponent component)
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{
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if (!EntityManager.TryGetComponent(component.Owner, out ItemActionsComponent? actions)) return;
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actions.Toggle(ItemActionType.ToggleLight, component.Activated);
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_actionSystem.SetToggled(component.ToggleAction, on);
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}
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public void TryUpdate(HandheldLightComponent component, float frameTime)
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