Patched Actions Rework (#6899)
* Rejig Actions * fix merge errors * lambda-b-gon * fix PAI, add innate actions * Revert "fix PAI, add innate actions" This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b. * Just fix by making nullable. if only require: true actually did something somehow. * Make AddActions() ensure an actions component and misc comments * misc cleanup * Limit range even when not checking for obstructions * remove old guardian code * rename function and make EntityUid nullable * fix magboot bug * fix action search menu * make targeting toggle all equivalent actions * fix combat popups (enabling <-> disabling) * fix networking * Allow action locking * prevent telepathy
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@@ -1,6 +1,7 @@
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using System;
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using Content.Shared.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Ghost;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Utility;
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namespace Content.Server.Ghost.Components
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{
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@@ -9,5 +10,23 @@ namespace Content.Server.Ghost.Components
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public sealed class GhostComponent : SharedGhostComponent
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{
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public TimeSpan TimeOfDeath { get; set; } = TimeSpan.Zero;
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[DataField("booRadius")]
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public float BooRadius = 3;
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[DataField("booMaxTargets")]
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public int BooMaxTargets = 3;
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[DataField("action")]
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public InstantAction Action = new()
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{
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UseDelay = TimeSpan.FromSeconds(120),
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Icon = new SpriteSpecifier.Texture(new ResourcePath("Interface/Actions/scream.png")),
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Name = "action-name-boo",
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Description = "action-description-boo",
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Event = new BooActionEvent(),
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};
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}
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public sealed class BooActionEvent : PerformActionEvent { }
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}
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