Patched Actions Rework (#6899)
* Rejig Actions * fix merge errors * lambda-b-gon * fix PAI, add innate actions * Revert "fix PAI, add innate actions" This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b. * Just fix by making nullable. if only require: true actually did something somehow. * Make AddActions() ensure an actions component and misc comments * misc cleanup * Limit range even when not checking for obstructions * remove old guardian code * rename function and make EntityUid nullable * fix magboot bug * fix action search menu * make targeting toggle all equivalent actions * fix combat popups (enabling <-> disabling) * fix networking * Allow action locking * prevent telepathy
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Content.Server/Actions/ActionsSystem.cs
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40
Content.Server/Actions/ActionsSystem.cs
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using Content.Server.Chat.Managers;
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using Content.Shared.Actions;
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using Content.Shared.Actions.ActionTypes;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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namespace Content.Server.Actions
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{
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[UsedImplicitly]
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public sealed class ActionsSystem : SharedActionsSystem
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{
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[Dependency] private readonly IChatManager _chatMan = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ActionsComponent, PlayerAttachedEvent>(OnPlayerAttached);
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}
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private void OnPlayerAttached(EntityUid uid, ActionsComponent component, PlayerAttachedEvent args)
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{
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// need to send state to new player.
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component.Dirty();
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}
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protected override bool PerformBasicActions(EntityUid user, ActionType action)
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{
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var result = base.PerformBasicActions(user, action);
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if (!string.IsNullOrWhiteSpace(action.Speech))
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{
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_chatMan.EntitySay(user, Loc.GetString(action.Speech));
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result = true;
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}
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return result;
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}
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}
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}
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