Patched Actions Rework (#6899)
* Rejig Actions * fix merge errors * lambda-b-gon * fix PAI, add innate actions * Revert "fix PAI, add innate actions" This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b. * Just fix by making nullable. if only require: true actually did something somehow. * Make AddActions() ensure an actions component and misc comments * misc cleanup * Limit range even when not checking for obstructions * remove old guardian code * rename function and make EntityUid nullable * fix magboot bug * fix action search menu * make targeting toggle all equivalent actions * fix combat popups (enabling <-> disabling) * fix networking * Allow action locking * prevent telepathy
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@@ -101,6 +101,9 @@ namespace Content.Client.Entry
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prototypes.RegisterIgnore("salvageMap");
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prototypes.RegisterIgnore("gamePreset");
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prototypes.RegisterIgnore("gameRule");
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prototypes.RegisterIgnore("worldSpell");
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prototypes.RegisterIgnore("entitySpell");
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prototypes.RegisterIgnore("instantSpell");
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ClientContentIoC.Register();
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@@ -189,7 +192,6 @@ namespace Content.Client.Entry
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IoCManager.Resolve<IClientPreferencesManager>().Initialize();
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IoCManager.Resolve<IStationEventManager>().Initialize();
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IoCManager.Resolve<EuiManager>().Initialize();
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IoCManager.Resolve<ActionManager>().Initialize();
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IoCManager.Resolve<IVoteManager>().Initialize();
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IoCManager.Resolve<IGamePrototypeLoadManager>().Initialize();
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