Finish refactoring tools. Add multitools. (as in multiple tools in one)

This commit is contained in:
zumorica
2020-04-29 13:43:07 +02:00
parent ca5638badf
commit ff5549a0d1
37 changed files with 840 additions and 467 deletions

View File

@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using Content.Client.GameObjects.Components.Construction;
using Content.Shared.Construction;
using Content.Shared.GameObjects.Components.Interactable;
using Robust.Client.Graphics;
using Robust.Client.Interfaces.Placement;
using Robust.Client.Interfaces.ResourceManagement;
@@ -182,25 +183,25 @@ namespace Content.Client.Construction
case ConstructionStepTool tool:
switch (tool.Tool)
{
case ConstructionStepTool.ToolType.Wrench:
case Tool.Wrench:
icon = ResourceCache.GetResource<TextureResource>("/Textures/Objects/Tools/wrench.png");
text = "Wrench";
break;
case ConstructionStepTool.ToolType.Crowbar:
case Tool.Crowbar:
icon = ResourceCache.GetResource<TextureResource>("/Textures/Objects/Tools/crowbar.png");
text = "Crowbar";
break;
case ConstructionStepTool.ToolType.Screwdriver:
case Tool.Screwdriver:
icon = ResourceCache.GetResource<TextureResource>(
"/Textures/Objects/Tools/screwdriver.png");
text = "Screwdriver";
break;
case ConstructionStepTool.ToolType.Welder:
case Tool.Welder:
icon = ResourceCache.GetResource<RSIResource>("/Textures/Objects/tools.rsi")
.RSI["welder"].Frame0;
text = $"Welding tool ({tool.Amount} fuel)";
break;
case ConstructionStepTool.ToolType.Wirecutters:
case Tool.Wirecutter:
icon = ResourceCache.GetResource<TextureResource>(
"/Textures/Objects/Tools/wirecutter.png");
text = "Wirecutters";

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@@ -1,38 +1,49 @@
using System;
using Content.Client.UserInterface;
using Content.Client.UserInterface.Stylesheets;
using Content.Client.Utility;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components.Interactable;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components
namespace Content.Client.GameObjects.Components.Interactable
{
[RegisterComponent]
public class WelderComponent : Component, IItemStatus
public class ToolComponent : SharedToolComponent, IItemStatus
{
public override string Name => "Welder";
public override uint? NetID => ContentNetIDs.WELDER;
private Tool _behavior;
[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
private bool _statusShowBehavior;
[ViewVariables] public float FuelCapacity { get; private set; }
[ViewVariables] public float Fuel { get; private set; }
[ViewVariables] public bool Activated { get; private set; }
[ViewVariables] public bool StatusShowBehavior => _statusShowBehavior;
[ViewVariables]
public override Tool Behavior
{
get => _behavior;
set {}
}
[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _statusShowBehavior, "statusShowBehavior", false);
}
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{
if (!(curState is WelderComponentState cast))
if (!(curState is ToolComponentState cast))
return;
FuelCapacity = cast.FuelCapacity;
Fuel = cast.Fuel;
Activated = cast.Activated;
_behavior = cast.Behavior;
_uiUpdateNeeded = true;
}
@@ -41,10 +52,10 @@ namespace Content.Client.GameObjects.Components
private sealed class StatusControl : Control
{
private readonly WelderComponent _parent;
private readonly ToolComponent _parent;
private readonly RichTextLabel _label;
public StatusControl(WelderComponent parent)
public StatusControl(ToolComponent parent)
{
_parent = parent;
_label = new RichTextLabel {StyleClasses = {StyleNano.StyleClassItemStatus}};
@@ -64,12 +75,23 @@ namespace Content.Client.GameObjects.Components
_parent._uiUpdateNeeded = false;
if (_parent.Behavior == Tool.Welder)
{
var fuelCap = _parent.FuelCapacity;
var fuel = _parent.Fuel;
_label.SetMarkup(Loc.GetString("Fuel: [color={0}]{1}/{2}[/color]",
fuel < fuelCap / 4f ? "darkorange" : "orange", Math.Round(fuel), fuelCap));
}
else
{
if(!_parent.StatusShowBehavior)
_label.SetMarkup(string.Empty);
else
_label.SetMarkup(_parent.Behavior.ToString());
}
}
}
}
}

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@@ -1,5 +1,6 @@
using Content.Server.GameObjects.Components.Interactable.Tools;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Interactable;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
@@ -9,31 +10,25 @@ using Robust.Shared.IoC;
namespace Content.Server.GameObjects.Components
{
[RegisterComponent]
public class WrenchableComponent : Component, IAttackBy
public class AnchorableComponent : Component, IWrenchAct
{
public override string Name => "Wrenchable";
private AudioSystem _audioSystem;
public override string Name => "Anchorable";
public override void Initialize()
{
base.Initialize();
_audioSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>();
Owner.EnsureComponent<PhysicsComponent>();
}
public bool AttackBy(AttackByEventArgs eventArgs)
public bool WrenchAct(WrenchActEventArgs eventArgs)
{
if (!eventArgs.AttackWith.HasComponent<WrenchComponent>())
{
return false;
}
if (!Owner.TryGetComponent(out PhysicsComponent physics))
{
return false;
}
physics.Anchored = !physics.Anchored;
_audioSystem.Play("/Audio/items/ratchet.ogg", Owner);
eventArgs.ToolComponent.PlayUseSound();
return true;
}

View File

@@ -1,11 +1,12 @@
using System;
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Interactable.Tools;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Stack;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Shared.Construction;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components.Interactable;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
@@ -141,46 +142,42 @@ namespace Content.Server.GameObjects.Components.Construction
sound.Play("/Audio/items/deconstruct.ogg", Transform.GridPosition);
return true;
case ConstructionStepTool toolStep:
if (!slapped.TryGetComponent<ToolComponent>(out var tool))
return false;
switch (toolStep.Tool)
{
case ToolType.Crowbar:
if (slapped.HasComponent<CrowbarComponent>())
case Tool.Crowbar:
if (tool.Behavior == Tool.Crowbar)
{
sound.Play("/Audio/items/crowbar.ogg", Transform.GridPosition);
tool.PlayUseSound();
return true;
}
return false;
case ToolType.Welder:
if (slapped.TryGetComponent(out WelderComponent welder) && welder.TryUse(toolStep.Amount))
case Tool.Welder:
if (tool.Behavior == Tool.Welder && tool.TryWeld(toolStep.Amount))
{
if (_random.NextDouble() > 0.5)
sound.Play("/Audio/items/welder.ogg", Transform.GridPosition);
else
sound.Play("/Audio/items/welder2.ogg", Transform.GridPosition);
tool.PlayUseSound();
return true;
}
return false;
case ToolType.Wrench:
if (slapped.HasComponent<WrenchComponent>())
case Tool.Wrench:
if (tool.Behavior == Tool.Wrench)
{
sound.Play("/Audio/items/ratchet.ogg", Transform.GridPosition);
tool.PlayUseSound();
return true;
}
return false;
case ToolType.Screwdriver:
if (slapped.HasComponent<ScrewdriverComponent>())
case Tool.Screwdriver:
if (tool.Behavior == Tool.Screwdriver)
{
if (_random.NextDouble() > 0.5)
sound.Play("/Audio/items/screwdriver.ogg", Transform.GridPosition);
else
sound.Play("/Audio/items/screwdriver2.ogg", Transform.GridPosition);
tool.PlayUseSound();
return true;
}
return false;
case ToolType.Wirecutters:
if (slapped.HasComponent<WirecutterComponent>())
case Tool.Wirecutter:
if (tool.Behavior == Tool.Wirecutter)
{
sound.Play("/Audio/items/wirecutter.ogg", Transform.GridPosition);
tool.PlayUseSound();
return true;
}
return false;

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@@ -1,11 +1,12 @@
using System;
using System.Threading;
using Content.Server.GameObjects.Components.Interactable.Tools;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.Components.VendingMachines;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Shared.GameObjects.Components.Doors;
using Content.Shared.GameObjects.Components.Interactable;
using Robust.Server.GameObjects;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
@@ -200,8 +201,11 @@ namespace Content.Server.GameObjects.Components.Doors
public bool AttackBy(AttackByEventArgs eventArgs)
{
if (eventArgs.AttackWith.HasComponent<CrowbarComponent>())
{
if (!eventArgs.AttackWith.TryGetComponent<ToolComponent>(out var tool))
return false;
if (tool.Behavior != Tool.Crowbar) return false;
if (IsPowered())
{
var notify = IoCManager.Resolve<IServerNotifyManager>();
@@ -218,9 +222,7 @@ namespace Content.Server.GameObjects.Components.Doors
Close();
}
return true;
}
return false;
}
}
}

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@@ -0,0 +1,114 @@
using System.Collections.Generic;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Interactable;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Interactable
{
/// <summary>
/// Not to be confused with Multitool (power)
/// </summary>
[RegisterComponent]
public class MultiToolComponent : Component, IUse
{
public class ToolEntry : IExposeData
{
private string _state;
private string _sound;
private string _soundCollection;
private string _texture;
private string _sprite;
private string _changeSound;
public Tool Behavior { get; private set; }
public string State => _state;
public string Texture => _texture;
public string Sprite => _sprite;
public string Sound => _sound;
public string SoundCollection => _soundCollection;
public string ChangeSound => _changeSound;
public void ExposeData(ObjectSerializer serializer)
{
Behavior = (Tool)serializer.ReadStringEnumKey("behavior");
serializer.DataField(ref _state, "state", string.Empty);
serializer.DataField(ref _sprite, "sprite", string.Empty);
serializer.DataField(ref _texture, "texture", string.Empty);
serializer.DataField(ref _sound, "useSound", string.Empty);
serializer.DataField(ref _soundCollection, "useSoundCollection", string.Empty);
serializer.DataField(ref _changeSound, "changeSound", string.Empty);
}
}
#pragma warning disable 649
[Dependency] private IEntitySystemManager _entitySystemManager;
#pragma warning restore 649
public override string Name => "MultiTool";
private List<ToolEntry> _tools;
private int _currentTool = 0;
private AudioSystem _audioSystem;
private ToolComponent _tool;
private SpriteComponent _sprite;
public override void Initialize()
{
base.Initialize();
Owner.TryGetComponent(out _tool);
Owner.TryGetComponent(out _sprite);
_audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
SetTool();
}
public void Cycle()
{
_currentTool = (_currentTool + 1) % _tools.Count;
SetTool();
var current = _tools[_currentTool];
if(!string.IsNullOrEmpty(current.ChangeSound))
_audioSystem.Play(current.ChangeSound, Owner);
}
private void SetTool()
{
if (_tool == null) return;
var current = _tools[_currentTool];
_tool.UseSound = current.Sound;
_tool.UseSoundCollection = current.SoundCollection;
_tool.Behavior = current.Behavior;
if (_sprite == null) return;
if (string.IsNullOrEmpty(current.Texture))
if (!string.IsNullOrEmpty(current.Sprite))
_sprite.LayerSetState(0, current.State, current.Sprite);
else
_sprite.LayerSetState(0, current.State);
else
_sprite.LayerSetTexture(0, current.Texture);
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _tools, "tools", new List<ToolEntry>());
}
public bool UseEntity(UseEntityEventArgs eventArgs)
{
Cycle();
return true;
}
}
}

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@@ -1,74 +1,84 @@
// Only unused on .NET Core due to KeyValuePair.Deconstruct
// ReSharper disable once RedundantUsingDirective
using System;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Audio;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.Maps;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Interactable
{
public enum Tool : byte
[RegisterComponent]
public class ToolComponent : SharedToolComponent, IExamine, IAfterAttack, IUse, IAttack
{
Wrench,
Crowbar,
Screwdriver,
Wirecutters,
Welder,
Multitool,
}
/// <summary>
/// Default Cost of using the welder fuel for an action
/// </summary>
public const float DefaultFuelCost = 5;
/// <summary>
/// Rate at which we expunge fuel from ourselves when activated
/// </summary>
public const float FuelLossRate = 5f; // 0.2f
public abstract class ToolComponent : Component, IExamine, IAfterAttack
{
#pragma warning disable 649
[Dependency] private IEntitySystemManager _entitySystemManager;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IPrototypeManager _prototypeManager;
[Dependency] private readonly IRobustRandom _robustRandom;
#pragma warning restore 649
private AudioSystem _audioSystem;
private InteractionSystem _interactionSystem;
private SolutionComponent
private ToolSystem _toolSystem;
private Tool _behavior;
private bool _activated = false;
private SolutionComponent _solutionComponent;
private SpriteComponent _spriteComponent;
public override string Name => "Tool";
private Tool _behavior = Tool.Wrench;
private float _speedModifier = 1;
private bool _welderLit = false;
private string _useSound;
private string _useSoundCollection;
public Tool Behavior
[ViewVariables]
public override Tool Behavior
{
get => _behavior;
set => _behavior = value;
}
public override void Initialize()
set
{
base.Initialize();
_audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
_interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
_behavior = value;
Dirty();
}
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
[ViewVariables]
public float Fuel => _solutionComponent?.Solution.GetReagentQuantity("chem.WeldingFuel").Float() ?? 0f;
serializer.DataField(ref _behavior, "behavior", Tool.Wrench);
serializer.DataField(ref _speedModifier, "Speed", 1);
}
public void Examine(FormattedMessage message)
{
throw new System.NotImplementedException();
}
[ViewVariables]
public float FuelCapacity => _solutionComponent?.MaxVolume.Float() ?? 0f;
/// <summary>
/// For tool interactions that have a delay before action this will modify the rate, time to wait is divided by this value
@@ -79,42 +89,148 @@ namespace Content.Server.GameObjects.Components.Interactable
get => _speedModifier;
set => _speedModifier = value;
}
private float _speedModifier = 1;
/// <summary>
/// Status modifier which determines whether or not we can act as a tool at this time
/// </summary>
/// <returns></returns>
public virtual bool CanUse()
{
if (_behavior != Tool.Welder)
return true;
}
/// <summary>
/// Default Cost of using the welder fuel for an action
/// </summary>
public const float DefaultFuelCost = 5;
/// <summary>
/// Rate at which we expunge fuel from ourselves when activated
/// </summary>
public const float FuelLossRate = 0.2f;
/// <summary>
/// Status of welder, whether it is ignited
/// </summary>
[ViewVariables]
public bool Activated
public bool WelderLit
{
get => _activated;
get => _welderLit;
private set
{
_activated = value;
_welderLit = value;
Dirty();
}
}
public string UseSound
{
get => _useSound;
set => _useSound = value;
}
public string UseSoundCollection
{
get => _useSoundCollection;
set => _useSoundCollection = value;
}
public override void Initialize()
{
base.Initialize();
_audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
_interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
_toolSystem = _entitySystemManager.GetEntitySystem<ToolSystem>();
Owner.TryGetComponent(out _solutionComponent);
Owner.TryGetComponent(out _spriteComponent);
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _speedModifier, "speed", 1);
serializer.DataField(ref _useSound, "useSound", string.Empty);
serializer.DataField(ref _useSoundCollection, "useSoundCollection", string.Empty);
_behavior = (Tool)serializer.ReadStringEnumKey("behavior");
}
/// <summary>
/// Status modifier which determines whether or not we can act as a tool at this time
/// </summary>
public bool CanUse()
{
return _behavior != Tool.Welder || CanWeld(DefaultFuelCost);
}
public bool TryWeld(float value)
{
if (!WelderLit || !CanWeld(value) || _solutionComponent == null)
{
return false;
}
return _solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(value));
}
public bool CanWeld(float value)
{
return Fuel > value || Behavior != Tool.Welder;
}
public bool CanLitWelder()
{
return Fuel > 0 || Behavior != Tool.Welder;
}
/// <summary>
/// Deactivates welding tool if active, activates welding tool if possible
/// </summary>
/// <returns></returns>
public bool ToggleWelderStatus()
{
if (WelderLit)
{
WelderLit = false;
// Layer 1 is the flame.
_spriteComponent.LayerSetVisible(1, false);
PlaySoundCollection("WelderOff", -5);
_toolSystem.Unsubscribe(this);
return true;
}
if (!CanLitWelder()) return false;
WelderLit = true;
_spriteComponent.LayerSetVisible(1, true);
PlaySoundCollection("WelderOn", -5);
_toolSystem.Subscribe(this);
return true;
}
public void OnUpdate(float frameTime)
{
if (Behavior != Tool.Welder || !WelderLit)
{
return;
}
_solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(FuelLossRate * frameTime));
Logger.Info(_solutionComponent.Solution.GetReagentQuantity("chem.WeldingFuel").ToString());
if (Fuel == 0)
{
ToggleWelderStatus();
}
Dirty();
}
private void PlaySoundCollection(string name, float volume=-5f)
{
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(name);
var file = _robustRandom.Pick(soundCollection.PickFiles);
_entitySystemManager.GetEntitySystem<AudioSystem>()
.Play(file, Owner, AudioParams.Default.WithVolume(volume));
}
public void PlayUseSound()
{
if(string.IsNullOrEmpty(UseSoundCollection))
_audioSystem.Play(UseSound, Owner);
else
PlaySoundCollection(UseSoundCollection, 0f);
}
public override ComponentState GetComponentState()
{
return Behavior == Tool.Welder ? new ToolComponentState(FuelCapacity, Fuel, WelderLit) : new ToolComponentState(Behavior);
}
public void AfterAttack(AfterAttackEventArgs eventArgs)
{
if (Behavior != Tool.Crowbar)
@@ -134,11 +250,49 @@ namespace Content.Server.GameObjects.Components.Interactable
var underplating = _tileDefinitionManager["underplating"];
mapGrid.SetTile(eventArgs.ClickLocation, new Tile(underplating.TileId));
_audioSystem.Play("/Audio/items/crowbar.ogg", Owner);
PlayUseSound();
//Actually spawn the relevant tile item at the right position and give it some offset to the corner.
var tileItem = Owner.EntityManager.SpawnEntity(tileDef.ItemDropPrototypeName, coordinates);
tileItem.Transform.WorldPosition += (0.2f, 0.2f);
}
public bool UseEntity(UseEntityEventArgs eventArgs)
{
Logger.Info(Behavior.ToString());
switch (Behavior)
{
case Tool.Welder:
return ToggleWelderStatus();
}
return false;
}
public void Examine(FormattedMessage message)
{
switch (Behavior)
{
case Tool.Welder:
if (WelderLit)
{
message.AddMarkup(Loc.GetString("[color=orange]Lit[/color]\n"));
}
else
{
message.AddText(Loc.GetString("Not lit\n"));
}
message.AddMarkup(Loc.GetString("Fuel: [color={0}]{1}/{2}[/color].",
Fuel < FuelCapacity / 4f ? "darkorange" : "orange", Math.Round(Fuel), FuelCapacity));
break;
}
}
public void Attack(AttackEventArgs eventArgs)
{
}
}
}

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@@ -1,29 +0,0 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Maps;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Server.GameObjects.Components.Interactable.Tools
{
[RegisterComponent]
public class CrowbarComponent : ToolComponent, IAfterAttack
{
#pragma warning disable 649
#pragma warning restore 649
/// <summary>
/// Tool that can be used to crowbar things apart, such as deconstructing
/// </summary>
public override string Name => "Crowbar";
public void AfterAttack(AfterAttackEventArgs eventArgs)
{
}
}
}

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@@ -1,217 +0,0 @@
using System;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Audio;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Interactable.Tools
{
/// <summary>
/// Tool used to weld metal together, light things on fire, or melt into constituent parts
/// </summary>
[RegisterComponent]
class WelderComponent : ToolComponent, IUse, IExamine
{
SpriteComponent spriteComponent;
#pragma warning disable 649
[Dependency] private readonly IPrototypeManager _prototypeManager;
[Dependency] private readonly IRobustRandom _robustRandom;
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
#pragma warning restore 649
public override string Name => "Welder";
public override uint? NetID => ContentNetIDs.WELDER;
/// <summary>
/// Maximum fuel capacity the welder can hold
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float FuelCapacity
{
get => _fuelCapacity;
set
{
_fuelCapacity = value;
Dirty();
}
}
private float _fuelCapacity = 50;
/// <summary>
/// Fuel the welder has to do tasks
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float Fuel
{
get => _fuel;
set
{
_fuel = value;
Dirty();
}
}
private float _fuel = 0;
private bool _activated = false;
/// <summary>
/// Default Cost of using the welder fuel for an action
/// </summary>
public const float DefaultFuelCost = 5;
/// <summary>
/// Rate at which we expunge fuel from ourselves when activated
/// </summary>
public const float FuelLossRate = 0.2f;
/// <summary>
/// Status of welder, whether it is ignited
/// </summary>
[ViewVariables]
public bool Activated
{
get => _activated;
private set
{
_activated = value;
Dirty();
}
}
//private string OnSprite { get; set; }
//private string OffSprite { get; set; }
public override void Initialize()
{
base.Initialize();
spriteComponent = Owner.GetComponent<SpriteComponent>();
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _fuelCapacity, "Capacity", 50);
serializer.DataField(ref _fuel, "Fuel", FuelCapacity);
serializer.DataField(ref _activated, "Activated", false);
}
public void OnUpdate(float frameTime)
{
if (!Activated)
{
return;
}
Fuel = Math.Max(Fuel - (FuelLossRate * frameTime), 0);
if (Fuel == 0)
{
ToggleStatus();
}
}
public bool TryUse(float value)
{
if (!Activated || !CanUse(value))
{
return false;
}
Fuel -= value;
return true;
}
public bool CanUse(float value)
{
return Fuel > value;
}
public override bool CanUse()
{
return CanUse(DefaultFuelCost);
}
public bool CanActivate()
{
return Fuel > 0;
}
public bool UseEntity(UseEntityEventArgs eventArgs)
{
return ToggleStatus();
}
/// <summary>
/// Deactivates welding tool if active, activates welding tool if possible
/// </summary>
/// <returns></returns>
public bool ToggleStatus()
{
if (Activated)
{
Activated = false;
// Layer 1 is the flame.
spriteComponent.LayerSetVisible(1, false);
PlaySoundCollection("welder_off", -5);
return true;
}
else if (CanActivate())
{
Activated = true;
spriteComponent.LayerSetVisible(1, true);
PlaySoundCollection("welder_on", -5);
return true;
}
else
{
return false;
}
}
void IExamine.Examine(FormattedMessage message)
{
var loc = IoCManager.Resolve<ILocalizationManager>();
if (Activated)
{
message.AddMarkup(loc.GetString("[color=orange]Lit[/color]\n"));
}
else
{
message.AddText(loc.GetString("Not lit\n"));
}
message.AddMarkup(loc.GetString("Fuel: [color={0}]{1}/{2}[/color].",
Fuel < FuelCapacity / 4f ? "darkorange" : "orange", Math.Round(Fuel), FuelCapacity));
}
private void PlaySoundCollection(string name, float volume)
{
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(name);
var file = _robustRandom.Pick(soundCollection.PickFiles);
_entitySystemManager.GetEntitySystem<AudioSystem>()
.Play(file, AudioParams.Default.WithVolume(volume));
}
public override ComponentState GetComponentState()
{
return new WelderComponentState(FuelCapacity, Fuel, Activated);
}
}
}

View File

@@ -1,7 +1,8 @@
using System.Linq;
using Content.Server.GameObjects.Components.Interactable.Tools;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Stack;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Interactable;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Transform;
@@ -140,8 +141,9 @@ namespace Content.Server.GameObjects.Components.Power
public bool AttackBy(AttackByEventArgs eventArgs)
{
if (eventArgs.AttackWith.TryGetComponent(out WirecutterComponent wirecutter))
{
if (!eventArgs.AttackWith.TryGetComponent(out ToolComponent tool)) return false;
if (tool.Behavior != Tool.Wirecutter) return false;
Owner.Delete();
var droppedEnt = Owner.EntityManager.SpawnEntity("CableStack", eventArgs.ClickLocation);
@@ -150,7 +152,5 @@ namespace Content.Server.GameObjects.Components.Power
return true;
}
return false;
}
}
}

View File

@@ -1,12 +1,13 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Interactable.Tools;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.VendingMachines;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components.Interactable;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.UserInterface;
@@ -235,30 +236,31 @@ namespace Content.Server.GameObjects.Components
return;
}
var activeHandEntity = handsComponent.GetActiveHand?.Owner;
activeHandEntity.TryGetComponent<ToolComponent>(out var tool);
switch (msg.Action)
{
case WiresAction.Cut:
if (activeHandEntity?.HasComponent<WirecutterComponent>() != true)
if (tool == null || tool.Behavior != Tool.Wirecutter)
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, player, _localizationManager.GetString("You need to hold a wirecutter in your hand!"));
return;
}
_audioSystem.Play("/Audio/items/wirecutter.ogg", Owner);
tool.PlayUseSound();
wire.IsCut = true;
UpdateUserInterface();
break;
case WiresAction.Mend:
if (activeHandEntity?.HasComponent<WirecutterComponent>() != true)
if (tool == null || tool.Behavior != Tool.Wirecutter)
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, player, _localizationManager.GetString("You need to hold a wirecutter in your hand!"));
return;
}
_audioSystem.Play("/Audio/items/wirecutter.ogg", Owner);
tool.PlayUseSound();
wire.IsCut = false;
UpdateUserInterface();
break;
case WiresAction.Pulse:
if (activeHandEntity?.HasComponent<MultitoolComponent>() != true)
if (tool == null || tool.Behavior != Tool.Multitool)
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, player, _localizationManager.GetString("You need to hold a multitool in your hand!"));
return;
@@ -288,10 +290,10 @@ namespace Content.Server.GameObjects.Components
bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
{
if (!eventArgs.AttackWith.HasComponent<ScrewdriverComponent>())
{
if (!eventArgs.AttackWith.TryGetComponent<ToolComponent>(out var tool))
return false;
if (tool.Behavior != Tool.Screwdriver)
return false;
}
IsPanelOpen = !IsPanelOpen;
IoCManager.Resolve<IEntitySystemManager>()

View File

@@ -1,8 +1,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Timing;
using Content.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.Input;
using Content.Shared.Physics;
@@ -43,6 +46,129 @@ namespace Content.Server.GameObjects.EntitySystems
public IEntity AttackWith { get; set; }
}
#region Tools
/// <summary>
/// This interface gives components behavior when being clicked on or "attacked" by a user with a tool in their hand
/// </summary>
public interface IToolAct
{
/// <summary>
/// Called when using a wrench on an entity
/// </summary>
bool ToolAct(ToolActEventArgs eventArgs) => false;
}
public class ToolActEventArgs : EventArgs
{
public IEntity User { get; set; }
public GridCoordinates ClickLocation { get; set; }
public IEntity AttackWith { get; set; }
public ToolComponent ToolComponent => AttackWith.GetComponent<ToolComponent>();
public virtual Tool Behavior { get; }
}
/// <summary>
/// This interface gives components behavior when being clicked on or "attacked" by a user with a wrench in their hand
/// </summary>
public interface IWrenchAct : IToolAct
{
/// <summary>
/// Called when using a wrench on an entity
/// </summary>
bool WrenchAct(WrenchActEventArgs eventArgs);
}
public class WrenchActEventArgs : ToolActEventArgs
{
public override Tool Behavior => Tool.Wrench;
}
/// <summary>
/// This interface gives components behavior when being clicked on or "attacked" by a user with a crowbar in their hand
/// </summary>
public interface ICrowbarAct : IToolAct
{
/// <summary>
/// Called when using a wrench on an entity
/// </summary>
bool CrowbarAct(CrowbarActEventArgs eventArgs);
}
public class CrowbarActEventArgs : ToolActEventArgs
{
public override Tool Behavior => Tool.Crowbar;
}
/// <summary>
/// This interface gives components behavior when being clicked on or "attacked" by a user with a screwdriver in their hand
/// </summary>
public interface IScrewdriverAct
{
/// <summary>
/// Called when using a wrench on an entity
/// </summary>
bool ScrewdriverAct(ScrewdriverActEventArgs eventArgs);
}
public class ScrewdriverActEventArgs : ToolActEventArgs
{
public override Tool Behavior => Tool.Screwdriver;
}
/// <summary>
/// This interface gives components behavior when being clicked on or "attacked" by a user with a wirecutter in their hand
/// </summary>
public interface IWirecutterAct
{
/// <summary>
/// Called when using a wrench on an entity
/// </summary>
bool WirecutterAct(WirecutterActEventArgs eventArgs);
}
public class WirecutterActEventArgs : ToolActEventArgs
{
public override Tool Behavior => Tool.Wirecutter;
}
/// <summary>
/// This interface gives components behavior when being clicked on or "attacked" by a user with a welder in their hand
/// </summary>
public interface IWelderAct
{
/// <summary>
/// Called when using a wrench on an entity
/// </summary>
bool WelderAct(WelderActEventArgs eventArgs);
}
public class WelderActEventArgs : ToolActEventArgs
{
public override Tool Behavior => Tool.Welder;
public bool Lit { get; set; }
public float Fuel { get; set; }
public float FuelCapacity { get; set; }
}
/// <summary>
/// This interface gives components behavior when being clicked on or "attacked" by a user with a multitool in their hand
/// </summary>
public interface IMultitoolAct
{
/// <summary>
/// Called when using a wrench on an entity
/// </summary>
bool MultitoolAct(MultitoolActEventArgs eventArgs);
}
public class MultitoolActEventArgs : ToolActEventArgs
{
public override Tool Behavior => Tool.Multitool;
}
#endregion
/// <summary>
/// This interface gives components behavior when being clicked on or "attacked" by a user with an empty hand
/// </summary>
@@ -561,10 +687,98 @@ namespace Content.Server.GameObjects.EntitySystems
foreach (var attackBy in attackBys)
{
if (attackBy.AttackBy(attackByEventArgs))
{
// If an AttackBy returns a status completion we finish our attack
return;
}
// We handle specific tools AttackBy here.
if (weapon.TryGetComponent<ToolComponent>(out var tool))
{
switch (tool.Behavior)
{
case Tool.Wrench:
var wrenchList = attacked.GetAllComponents<IWrenchAct>().ToList();
var wrenchAttackBy = new WrenchActEventArgs()
{ User = user, ClickLocation = clickLocation, AttackWith = weapon };
foreach (var comp in wrenchList)
{
if (comp.WrenchAct(wrenchAttackBy))
return;
}
break;
case Tool.Crowbar:
var crowbarList = attacked.GetAllComponents<ICrowbarAct>().ToList();
var crowbarAttackBy = new CrowbarActEventArgs()
{ User = user, ClickLocation = clickLocation, AttackWith = weapon };
foreach (var comp in crowbarList)
{
if (comp.CrowbarAct(crowbarAttackBy))
return;
}
break;
case Tool.Screwdriver:
var screwdriverList = attacked.GetAllComponents<IScrewdriverAct>().ToList();
var screwdriverAttackBy = new ScrewdriverActEventArgs()
{ User = user, ClickLocation = clickLocation, AttackWith = weapon };
foreach (var comp in screwdriverList)
{
if (comp.ScrewdriverAct(screwdriverAttackBy))
return;
}
break;
case Tool.Wirecutter:
var wirecutterList = attacked.GetAllComponents<IWirecutterAct>().ToList();
var wirecutterAttackBy = new WirecutterActEventArgs()
{ User = user, ClickLocation = clickLocation, AttackWith = weapon };
foreach (var comp in wirecutterList)
{
if (comp.WirecutterAct(wirecutterAttackBy))
return;
}
break;
case Tool.Welder:
var welderList = attacked.GetAllComponents<IWelderAct>().ToList();
var welderAttackBy = new WelderActEventArgs()
{
User = user, ClickLocation = clickLocation, AttackWith = weapon,
Fuel = tool.Fuel, FuelCapacity = tool.FuelCapacity
};
foreach (var comp in welderList)
{
if (comp.WelderAct(welderAttackBy))
return;
}
break;
case Tool.Multitool:
var multitoolList = attacked.GetAllComponents<IMultitoolAct>().ToList();
var multitoolAttackBy = new MultitoolActEventArgs()
{ User = user, ClickLocation = clickLocation, AttackWith = weapon };
foreach (var comp in multitoolList)
{
if (comp.MultitoolAct(multitoolAttackBy))
return;
}
break;
default:
throw new ArgumentOutOfRangeException();
}
}
var afterAtkMsg = new AfterAttackMessage(user, weapon, attacked, clickLocation);

View File

@@ -1,7 +1,6 @@
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Interactable.Tools;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
@@ -13,9 +12,22 @@ namespace Content.Server.GameObjects.EntitySystems
{
private readonly HashSet<ToolComponent> _activeWelders = new HashSet<ToolComponent>();
public bool Subscribe(ToolComponent welder)
{
return _activeWelders.Add(welder);
}
public bool Unsubscribe(ToolComponent welder)
{
return _activeWelders.Remove(welder);
}
public override void Update(float frameTime)
{
foreach (var tool in _activeWelders) ;
foreach (var tool in _activeWelders.ToArray())
{
tool.OnUpdate(frameTime);
}
}
}
}

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Shared.GameObjects.Components.Interactable;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
@@ -138,7 +139,7 @@ namespace Content.Shared.Construction
if (step.TryGetNode("tool", out node))
{
return new ConstructionStepTool(
node.AsEnum<ConstructionStepTool.ToolType>(),
node.AsEnum<Tool>(),
amount
);
}
@@ -190,21 +191,12 @@ namespace Content.Shared.Construction
public class ConstructionStepTool : ConstructionStep
{
public readonly ToolType Tool;
public readonly Tool Tool;
public ConstructionStepTool(ToolType tool, int amount) : base(amount)
public ConstructionStepTool(Tool tool, int amount) : base(amount)
{
Tool = tool;
}
public enum ToolType
{
Wrench,
Welder,
Screwdriver,
Crowbar,
Wirecutters,
}
}
public class ConstructionStepMaterial : ConstructionStep

View File

@@ -0,0 +1,46 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Interactable
{
public enum Tool : byte
{
Wrench,
Crowbar,
Screwdriver,
Wirecutter,
Welder,
Multitool,
}
public class SharedToolComponent : Component
{
public override string Name => "Tool";
public override uint? NetID => ContentNetIDs.TOOL;
public virtual Tool Behavior { get; set; }
}
[NetSerializable, Serializable]
public class ToolComponentState : ComponentState
{
public float FuelCapacity { get; }
public float Fuel { get; }
public bool Activated { get; }
public Tool Behavior { get; }
public ToolComponentState(Tool behavior) : base(ContentNetIDs.TOOL)
{
Behavior = behavior;
}
public ToolComponentState(float fuelCapacity, float fuel, bool activated) : base(ContentNetIDs.TOOL)
{
FuelCapacity = fuelCapacity;
Fuel = fuel;
Activated = activated;
Behavior = Tool.Welder;
}
}
}

View File

@@ -1,21 +0,0 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components
{
[NetSerializable, Serializable]
public class WelderComponentState : ComponentState
{
public float FuelCapacity { get; }
public float Fuel { get; }
public bool Activated { get; }
public WelderComponentState(float fuelCapacity, float fuel, bool activated) : base(ContentNetIDs.WELDER)
{
FuelCapacity = fuelCapacity;
Fuel = fuel;
Activated = activated;
}
}
}

View File

@@ -36,7 +36,7 @@
public const uint GALACTIC_MARKET = 1031;
public const uint HUMANOID_APPEARANCE = 1032;
public const uint INSTRUMENTS = 1033;
public const uint WELDER = 1034;
public const uint TOOL = 1034;
public const uint STACK = 1035;
public const uint HANDHELD_LIGHT = 1036;
public const uint PAPER = 1037;

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@@ -20,7 +20,7 @@
- type: Computer
- type: PowerDevice
priority: High
- type: Wrenchable
- type: Anchorable
- type: Sprite
sprite: Buildings/computer.rsi

View File

@@ -39,7 +39,7 @@
- type: PowerDevice
priority: Low
- type: Wires
- type: Wrenchable
- type: Anchorable
- type: entity
parent: VendingMachine

View File

@@ -116,7 +116,7 @@
- type: Appearance
visuals:
- type: PowerChargerVisualizer2D
- type: Wrenchable
- type: Anchorable
- type: Physics
mass: 5
- type: Clickable
@@ -148,7 +148,7 @@
- type: Appearance
visuals:
- type: PowerChargerVisualizer2D
- type: Wrenchable
- type: Anchorable
- type: Physics
mass: 5
- type: Clickable

View File

@@ -12,6 +12,7 @@
- type: MeleeWeapon
- type: Tool
behavior: enum.Tool.Wirecutter
useSound: /Audio/items/wirecutter.ogg
- type: entity
name: Screwdriver
@@ -31,6 +32,7 @@
- type: MeleeWeapon
- type: Tool
behavior: enum.Tool.Screwdriver
useSoundCollection: Screwdriver
- type: entity
name: Welding Tool
@@ -51,8 +53,16 @@
- type: ItemCooldown
- type: MeleeWeapon
- type: ItemStatus
- type: Solution
maxVol: 50
caps: 9
contents:
reagents:
- ReagentId: chem.WeldingFuel
Quantity: 50
- type: Tool
behavior: enum.Tool.Screwdriver
behavior: enum.Tool.Welder
useSoundCollection: Welder
- type: entity
name: Wrench
@@ -68,6 +78,7 @@
- type: MeleeWeapon
- type: Tool
behavior: enum.Tool.Wrench
useSound: /Audio/items/ratchet.ogg
- type: entity
name: Crowbar
@@ -83,6 +94,7 @@
- type: MeleeWeapon
- type: Tool
behavior: enum.Tool.Crowbar
useSound: /Audio/items/crowbar.ogg
- type: entity
name: Multitool
@@ -100,3 +112,59 @@
sprite: Objects/Tools/multitool.rsi
- type: Tool
behavior: enum.Tool.Multitool
- type: entity
name: Jaws of life
parent: BaseItem
id: JawsOfLife
description: A set of jaws of life, compressed through the magic of science.
components:
- type: Sprite
sprite: Objects/Tools/jaws_of_life.rsi
state: jaws_pry
- type: Icon
sprite: Objects/Tools/jaws_of_life.rsi
state: jaws_pry
- type: Item
sprite: Objects/Tools/jaws_of_life.rsi
- type: Tool
behavior: enum.Tool.Crowbar
statusShowBehavior: true
- type: MultiTool
tools:
- behavior: enum.Tool.Crowbar
state: jaws_pry
useSound: /Audio/items/jaws_pry.ogg
changeSound: /Audio/items/change_jaws.ogg
- behavior: enum.Tool.Wirecutter
state: jaws_cutter
useSound: /Audio/items/jaws_cut.ogg
changeSound: /Audio/items/change_jaws.ogg
- type: entity
name: Power Drill
parent: BaseItem
id: PowerDrill
description: A simple powered hand drill.
components:
- type: Sprite
sprite: Objects/Tools/drill.rsi
state: drill_screw
- type: Icon
sprite: Objects/Tools/drill.rsi
state: drill_screw
- type: Item
sprite: Objects/Tools/drill.rsi
- type: Tool
behavior: enum.Tool.Screwdriver
statusShowBehavior: true
- type: MultiTool
tools:
- behavior: enum.Tool.Screwdriver
state: drill_screw
useSound: /Audio/items/drill_use.ogg
changeSound: /Audio/items/change_drill.ogg
- behavior: enum.Tool.Wrench
state: drill_bolt
useSound: /Audio/items/drill_use.ogg
changeSound: /Audio/items/change_drill.ogg

View File

@@ -105,3 +105,9 @@
name: Unstable Mutagen
desc: Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans.
color: "#77b58e"
- type: reagent
id: chem.WeldingFuel
name: Welding Fuel
desc: Used by welders to weld.
color: "#a76b1c"

View File

@@ -8,3 +8,15 @@
id: WelderOff
files:
- /Audio/effects/zzzt.ogg
- type: soundCollection
id: Welder
files:
- /Audio/items/welder.ogg
- /Audio/items/welder2.ogg
- type: soundCollection
id: Screwdriver
files:
- /Audio/items/screwdriver.ogg
- /Audio/items/screwdriver2.ogg

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@@ -0,0 +1 @@
{"version": 1, "size": {"x": 32, "y": 32}, "license": "CC BY-SA 3.0", "copyright": "Taken from https://github.com/tgstation/tgstation at commit ea59fb4b810decbb5996b36d8876614b57c3d189", "states": [{"name": "drill_bolt", "directions": 1, "delays": [[1.0]]}, {"name": "drill_screw", "directions": 1, "delays": [[1.0]]}]}

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@@ -0,0 +1 @@
{"version": 1, "size": {"x": 32, "y": 32}, "license": "CC BY-SA 3.0", "copyright": "Taken from https://github.com/tgstation/tgstation at commit ea59fb4b810decbb5996b36d8876614b57c3d189", "states": [{"name": "jaws_cutter", "directions": 1, "delays": [[1.0]]}, {"name": "jaws_pry", "directions": 1, "delays": [[1.0]]}]}

View File

@@ -56,4 +56,5 @@
<s:Boolean x:Key="/Default/UserDictionary/Words/=Soundfont/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=soundfonts/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=swsl/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=underplating/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
<s:Boolean x:Key="/Default/UserDictionary/Words/=underplating/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Wirecutter/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>