Finish refactoring tools. Add multitools. (as in multiple tools in one)
This commit is contained in:
@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using Content.Client.GameObjects.Components.Construction;
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using Content.Shared.Construction;
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using Content.Shared.GameObjects.Components.Interactable;
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using Robust.Client.Graphics;
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using Robust.Client.Interfaces.Placement;
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using Robust.Client.Interfaces.ResourceManagement;
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@@ -182,25 +183,25 @@ namespace Content.Client.Construction
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case ConstructionStepTool tool:
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switch (tool.Tool)
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{
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case ConstructionStepTool.ToolType.Wrench:
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case Tool.Wrench:
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icon = ResourceCache.GetResource<TextureResource>("/Textures/Objects/Tools/wrench.png");
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text = "Wrench";
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break;
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case ConstructionStepTool.ToolType.Crowbar:
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case Tool.Crowbar:
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icon = ResourceCache.GetResource<TextureResource>("/Textures/Objects/Tools/crowbar.png");
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text = "Crowbar";
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break;
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case ConstructionStepTool.ToolType.Screwdriver:
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case Tool.Screwdriver:
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icon = ResourceCache.GetResource<TextureResource>(
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"/Textures/Objects/Tools/screwdriver.png");
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text = "Screwdriver";
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break;
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case ConstructionStepTool.ToolType.Welder:
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case Tool.Welder:
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icon = ResourceCache.GetResource<RSIResource>("/Textures/Objects/tools.rsi")
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.RSI["welder"].Frame0;
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text = $"Welding tool ({tool.Amount} fuel)";
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break;
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case ConstructionStepTool.ToolType.Wirecutters:
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case Tool.Wirecutter:
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icon = ResourceCache.GetResource<TextureResource>(
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"/Textures/Objects/Tools/wirecutter.png");
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text = "Wirecutters";
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@@ -1,38 +1,49 @@
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using System;
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using Content.Client.UserInterface;
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using Content.Client.UserInterface.Stylesheets;
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using Content.Client.Utility;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.Components.Interactable;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.GameObjects.Components
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namespace Content.Client.GameObjects.Components.Interactable
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{
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[RegisterComponent]
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public class WelderComponent : Component, IItemStatus
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public class ToolComponent : SharedToolComponent, IItemStatus
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{
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public override string Name => "Welder";
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public override uint? NetID => ContentNetIDs.WELDER;
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private Tool _behavior;
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[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
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private bool _statusShowBehavior;
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[ViewVariables] public float FuelCapacity { get; private set; }
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[ViewVariables] public float Fuel { get; private set; }
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[ViewVariables] public bool Activated { get; private set; }
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[ViewVariables] public bool StatusShowBehavior => _statusShowBehavior;
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[ViewVariables]
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public override Tool Behavior
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{
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get => _behavior;
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set {}
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}
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[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _statusShowBehavior, "statusShowBehavior", false);
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}
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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{
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if (!(curState is WelderComponentState cast))
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if (!(curState is ToolComponentState cast))
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return;
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FuelCapacity = cast.FuelCapacity;
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Fuel = cast.Fuel;
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Activated = cast.Activated;
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_behavior = cast.Behavior;
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_uiUpdateNeeded = true;
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}
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@@ -41,10 +52,10 @@ namespace Content.Client.GameObjects.Components
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private sealed class StatusControl : Control
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{
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private readonly WelderComponent _parent;
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private readonly ToolComponent _parent;
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private readonly RichTextLabel _label;
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public StatusControl(WelderComponent parent)
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public StatusControl(ToolComponent parent)
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{
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_parent = parent;
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_label = new RichTextLabel {StyleClasses = {StyleNano.StyleClassItemStatus}};
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@@ -64,12 +75,23 @@ namespace Content.Client.GameObjects.Components
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_parent._uiUpdateNeeded = false;
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if (_parent.Behavior == Tool.Welder)
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{
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var fuelCap = _parent.FuelCapacity;
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var fuel = _parent.Fuel;
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_label.SetMarkup(Loc.GetString("Fuel: [color={0}]{1}/{2}[/color]",
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fuel < fuelCap / 4f ? "darkorange" : "orange", Math.Round(fuel), fuelCap));
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}
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else
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{
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if(!_parent.StatusShowBehavior)
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_label.SetMarkup(string.Empty);
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else
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_label.SetMarkup(_parent.Behavior.ToString());
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}
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}
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}
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}
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}
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@@ -1,5 +1,6 @@
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using Content.Server.GameObjects.Components.Interactable.Tools;
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using Content.Server.GameObjects.Components.Interactable;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components.Interactable;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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@@ -9,31 +10,25 @@ using Robust.Shared.IoC;
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namespace Content.Server.GameObjects.Components
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{
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[RegisterComponent]
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public class WrenchableComponent : Component, IAttackBy
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public class AnchorableComponent : Component, IWrenchAct
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{
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public override string Name => "Wrenchable";
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private AudioSystem _audioSystem;
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public override string Name => "Anchorable";
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public override void Initialize()
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{
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base.Initialize();
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_audioSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>();
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Owner.EnsureComponent<PhysicsComponent>();
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}
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public bool AttackBy(AttackByEventArgs eventArgs)
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public bool WrenchAct(WrenchActEventArgs eventArgs)
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{
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if (!eventArgs.AttackWith.HasComponent<WrenchComponent>())
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{
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return false;
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}
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if (!Owner.TryGetComponent(out PhysicsComponent physics))
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{
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return false;
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}
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physics.Anchored = !physics.Anchored;
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_audioSystem.Play("/Audio/items/ratchet.ogg", Owner);
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eventArgs.ToolComponent.PlayUseSound();
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return true;
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}
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@@ -1,11 +1,12 @@
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using System;
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Interactable.Tools;
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using Content.Server.GameObjects.Components.Interactable;
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using Content.Server.GameObjects.Components.Stack;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Shared.Construction;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.Components.Interactable;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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@@ -141,46 +142,42 @@ namespace Content.Server.GameObjects.Components.Construction
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sound.Play("/Audio/items/deconstruct.ogg", Transform.GridPosition);
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return true;
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case ConstructionStepTool toolStep:
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if (!slapped.TryGetComponent<ToolComponent>(out var tool))
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return false;
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switch (toolStep.Tool)
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{
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case ToolType.Crowbar:
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if (slapped.HasComponent<CrowbarComponent>())
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case Tool.Crowbar:
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if (tool.Behavior == Tool.Crowbar)
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{
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sound.Play("/Audio/items/crowbar.ogg", Transform.GridPosition);
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tool.PlayUseSound();
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return true;
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}
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return false;
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case ToolType.Welder:
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if (slapped.TryGetComponent(out WelderComponent welder) && welder.TryUse(toolStep.Amount))
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case Tool.Welder:
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if (tool.Behavior == Tool.Welder && tool.TryWeld(toolStep.Amount))
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{
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if (_random.NextDouble() > 0.5)
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sound.Play("/Audio/items/welder.ogg", Transform.GridPosition);
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else
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sound.Play("/Audio/items/welder2.ogg", Transform.GridPosition);
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tool.PlayUseSound();
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return true;
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}
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return false;
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case ToolType.Wrench:
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if (slapped.HasComponent<WrenchComponent>())
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case Tool.Wrench:
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if (tool.Behavior == Tool.Wrench)
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{
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sound.Play("/Audio/items/ratchet.ogg", Transform.GridPosition);
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tool.PlayUseSound();
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return true;
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}
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return false;
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case ToolType.Screwdriver:
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if (slapped.HasComponent<ScrewdriverComponent>())
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case Tool.Screwdriver:
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if (tool.Behavior == Tool.Screwdriver)
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{
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if (_random.NextDouble() > 0.5)
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sound.Play("/Audio/items/screwdriver.ogg", Transform.GridPosition);
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else
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sound.Play("/Audio/items/screwdriver2.ogg", Transform.GridPosition);
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tool.PlayUseSound();
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return true;
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}
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return false;
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case ToolType.Wirecutters:
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if (slapped.HasComponent<WirecutterComponent>())
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case Tool.Wirecutter:
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if (tool.Behavior == Tool.Wirecutter)
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{
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sound.Play("/Audio/items/wirecutter.ogg", Transform.GridPosition);
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tool.PlayUseSound();
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return true;
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}
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return false;
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@@ -1,11 +1,12 @@
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using System;
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using System.Threading;
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using Content.Server.GameObjects.Components.Interactable.Tools;
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using Content.Server.GameObjects.Components.Interactable;
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using Content.Server.GameObjects.Components.Power;
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using Content.Server.GameObjects.Components.VendingMachines;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Shared.GameObjects.Components.Doors;
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using Content.Shared.GameObjects.Components.Interactable;
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using Robust.Server.GameObjects;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -200,8 +201,11 @@ namespace Content.Server.GameObjects.Components.Doors
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public bool AttackBy(AttackByEventArgs eventArgs)
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{
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if (eventArgs.AttackWith.HasComponent<CrowbarComponent>())
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{
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if (!eventArgs.AttackWith.TryGetComponent<ToolComponent>(out var tool))
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return false;
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if (tool.Behavior != Tool.Crowbar) return false;
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if (IsPowered())
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{
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var notify = IoCManager.Resolve<IServerNotifyManager>();
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@@ -218,9 +222,7 @@ namespace Content.Server.GameObjects.Components.Doors
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Close();
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}
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return true;
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}
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return false;
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}
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}
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}
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@@ -0,0 +1,114 @@
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using System.Collections.Generic;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components.Interactable;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects.Components.Interactable
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{
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/// <summary>
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/// Not to be confused with Multitool (power)
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/// </summary>
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[RegisterComponent]
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public class MultiToolComponent : Component, IUse
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{
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public class ToolEntry : IExposeData
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{
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private string _state;
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private string _sound;
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private string _soundCollection;
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private string _texture;
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private string _sprite;
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private string _changeSound;
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public Tool Behavior { get; private set; }
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public string State => _state;
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public string Texture => _texture;
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public string Sprite => _sprite;
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public string Sound => _sound;
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public string SoundCollection => _soundCollection;
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public string ChangeSound => _changeSound;
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public void ExposeData(ObjectSerializer serializer)
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{
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Behavior = (Tool)serializer.ReadStringEnumKey("behavior");
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serializer.DataField(ref _state, "state", string.Empty);
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serializer.DataField(ref _sprite, "sprite", string.Empty);
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serializer.DataField(ref _texture, "texture", string.Empty);
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serializer.DataField(ref _sound, "useSound", string.Empty);
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serializer.DataField(ref _soundCollection, "useSoundCollection", string.Empty);
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serializer.DataField(ref _changeSound, "changeSound", string.Empty);
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}
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}
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#pragma warning disable 649
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[Dependency] private IEntitySystemManager _entitySystemManager;
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#pragma warning restore 649
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public override string Name => "MultiTool";
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private List<ToolEntry> _tools;
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private int _currentTool = 0;
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private AudioSystem _audioSystem;
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private ToolComponent _tool;
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private SpriteComponent _sprite;
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public override void Initialize()
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{
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base.Initialize();
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Owner.TryGetComponent(out _tool);
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Owner.TryGetComponent(out _sprite);
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_audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
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SetTool();
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}
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public void Cycle()
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{
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_currentTool = (_currentTool + 1) % _tools.Count;
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SetTool();
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var current = _tools[_currentTool];
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if(!string.IsNullOrEmpty(current.ChangeSound))
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_audioSystem.Play(current.ChangeSound, Owner);
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}
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private void SetTool()
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{
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if (_tool == null) return;
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var current = _tools[_currentTool];
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_tool.UseSound = current.Sound;
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_tool.UseSoundCollection = current.SoundCollection;
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_tool.Behavior = current.Behavior;
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if (_sprite == null) return;
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if (string.IsNullOrEmpty(current.Texture))
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if (!string.IsNullOrEmpty(current.Sprite))
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_sprite.LayerSetState(0, current.State, current.Sprite);
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else
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_sprite.LayerSetState(0, current.State);
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else
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_sprite.LayerSetTexture(0, current.Texture);
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _tools, "tools", new List<ToolEntry>());
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}
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public bool UseEntity(UseEntityEventArgs eventArgs)
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{
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Cycle();
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return true;
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}
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}
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}
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@@ -1,74 +1,84 @@
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// Only unused on .NET Core due to KeyValuePair.Deconstruct
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// ReSharper disable once RedundantUsingDirective
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using System;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Audio;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.Components.Interactable;
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using Content.Shared.Maps;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Interactable
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{
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public enum Tool : byte
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[RegisterComponent]
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public class ToolComponent : SharedToolComponent, IExamine, IAfterAttack, IUse, IAttack
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{
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Wrench,
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Crowbar,
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Screwdriver,
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Wirecutters,
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Welder,
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Multitool,
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}
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/// <summary>
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/// Default Cost of using the welder fuel for an action
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/// </summary>
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public const float DefaultFuelCost = 5;
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/// <summary>
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/// Rate at which we expunge fuel from ourselves when activated
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/// </summary>
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public const float FuelLossRate = 5f; // 0.2f
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public abstract class ToolComponent : Component, IExamine, IAfterAttack
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{
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#pragma warning disable 649
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[Dependency] private IEntitySystemManager _entitySystemManager;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
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[Dependency] private readonly IMapManager _mapManager;
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[Dependency] private readonly IPrototypeManager _prototypeManager;
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[Dependency] private readonly IRobustRandom _robustRandom;
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#pragma warning restore 649
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private AudioSystem _audioSystem;
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private InteractionSystem _interactionSystem;
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private SolutionComponent
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private ToolSystem _toolSystem;
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private Tool _behavior;
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private bool _activated = false;
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private SolutionComponent _solutionComponent;
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private SpriteComponent _spriteComponent;
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public override string Name => "Tool";
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private Tool _behavior = Tool.Wrench;
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private float _speedModifier = 1;
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private bool _welderLit = false;
|
||||
private string _useSound;
|
||||
private string _useSoundCollection;
|
||||
|
||||
public Tool Behavior
|
||||
[ViewVariables]
|
||||
public override Tool Behavior
|
||||
{
|
||||
get => _behavior;
|
||||
set => _behavior = value;
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
set
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
|
||||
_interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
|
||||
_behavior = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
[ViewVariables]
|
||||
public float Fuel => _solutionComponent?.Solution.GetReagentQuantity("chem.WeldingFuel").Float() ?? 0f;
|
||||
|
||||
serializer.DataField(ref _behavior, "behavior", Tool.Wrench);
|
||||
serializer.DataField(ref _speedModifier, "Speed", 1);
|
||||
}
|
||||
|
||||
public void Examine(FormattedMessage message)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
[ViewVariables]
|
||||
public float FuelCapacity => _solutionComponent?.MaxVolume.Float() ?? 0f;
|
||||
|
||||
/// <summary>
|
||||
/// For tool interactions that have a delay before action this will modify the rate, time to wait is divided by this value
|
||||
@@ -79,42 +89,148 @@ namespace Content.Server.GameObjects.Components.Interactable
|
||||
get => _speedModifier;
|
||||
set => _speedModifier = value;
|
||||
}
|
||||
private float _speedModifier = 1;
|
||||
|
||||
/// <summary>
|
||||
/// Status modifier which determines whether or not we can act as a tool at this time
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public virtual bool CanUse()
|
||||
{
|
||||
if (_behavior != Tool.Welder)
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Default Cost of using the welder fuel for an action
|
||||
/// </summary>
|
||||
public const float DefaultFuelCost = 5;
|
||||
|
||||
/// <summary>
|
||||
/// Rate at which we expunge fuel from ourselves when activated
|
||||
/// </summary>
|
||||
public const float FuelLossRate = 0.2f;
|
||||
|
||||
/// <summary>
|
||||
/// Status of welder, whether it is ignited
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public bool Activated
|
||||
public bool WelderLit
|
||||
{
|
||||
get => _activated;
|
||||
get => _welderLit;
|
||||
private set
|
||||
{
|
||||
_activated = value;
|
||||
_welderLit = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
public string UseSound
|
||||
{
|
||||
get => _useSound;
|
||||
set => _useSound = value;
|
||||
}
|
||||
|
||||
public string UseSoundCollection
|
||||
{
|
||||
get => _useSoundCollection;
|
||||
set => _useSoundCollection = value;
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
|
||||
_interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
|
||||
_toolSystem = _entitySystemManager.GetEntitySystem<ToolSystem>();
|
||||
|
||||
Owner.TryGetComponent(out _solutionComponent);
|
||||
Owner.TryGetComponent(out _spriteComponent);
|
||||
}
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataField(ref _speedModifier, "speed", 1);
|
||||
serializer.DataField(ref _useSound, "useSound", string.Empty);
|
||||
serializer.DataField(ref _useSoundCollection, "useSoundCollection", string.Empty);
|
||||
_behavior = (Tool)serializer.ReadStringEnumKey("behavior");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Status modifier which determines whether or not we can act as a tool at this time
|
||||
/// </summary>
|
||||
public bool CanUse()
|
||||
{
|
||||
return _behavior != Tool.Welder || CanWeld(DefaultFuelCost);
|
||||
}
|
||||
|
||||
public bool TryWeld(float value)
|
||||
{
|
||||
if (!WelderLit || !CanWeld(value) || _solutionComponent == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(value));
|
||||
}
|
||||
|
||||
public bool CanWeld(float value)
|
||||
{
|
||||
return Fuel > value || Behavior != Tool.Welder;
|
||||
}
|
||||
|
||||
public bool CanLitWelder()
|
||||
{
|
||||
return Fuel > 0 || Behavior != Tool.Welder;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deactivates welding tool if active, activates welding tool if possible
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public bool ToggleWelderStatus()
|
||||
{
|
||||
if (WelderLit)
|
||||
{
|
||||
WelderLit = false;
|
||||
// Layer 1 is the flame.
|
||||
_spriteComponent.LayerSetVisible(1, false);
|
||||
PlaySoundCollection("WelderOff", -5);
|
||||
_toolSystem.Unsubscribe(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!CanLitWelder()) return false;
|
||||
|
||||
WelderLit = true;
|
||||
_spriteComponent.LayerSetVisible(1, true);
|
||||
PlaySoundCollection("WelderOn", -5);
|
||||
_toolSystem.Subscribe(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void OnUpdate(float frameTime)
|
||||
{
|
||||
if (Behavior != Tool.Welder || !WelderLit)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(FuelLossRate * frameTime));
|
||||
|
||||
Logger.Info(_solutionComponent.Solution.GetReagentQuantity("chem.WeldingFuel").ToString());
|
||||
|
||||
if (Fuel == 0)
|
||||
{
|
||||
ToggleWelderStatus();
|
||||
}
|
||||
|
||||
Dirty();
|
||||
}
|
||||
|
||||
private void PlaySoundCollection(string name, float volume=-5f)
|
||||
{
|
||||
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(name);
|
||||
var file = _robustRandom.Pick(soundCollection.PickFiles);
|
||||
_entitySystemManager.GetEntitySystem<AudioSystem>()
|
||||
.Play(file, Owner, AudioParams.Default.WithVolume(volume));
|
||||
}
|
||||
|
||||
public void PlayUseSound()
|
||||
{
|
||||
if(string.IsNullOrEmpty(UseSoundCollection))
|
||||
_audioSystem.Play(UseSound, Owner);
|
||||
else
|
||||
PlaySoundCollection(UseSoundCollection, 0f);
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState()
|
||||
{
|
||||
return Behavior == Tool.Welder ? new ToolComponentState(FuelCapacity, Fuel, WelderLit) : new ToolComponentState(Behavior);
|
||||
}
|
||||
|
||||
public void AfterAttack(AfterAttackEventArgs eventArgs)
|
||||
{
|
||||
if (Behavior != Tool.Crowbar)
|
||||
@@ -134,11 +250,49 @@ namespace Content.Server.GameObjects.Components.Interactable
|
||||
|
||||
var underplating = _tileDefinitionManager["underplating"];
|
||||
mapGrid.SetTile(eventArgs.ClickLocation, new Tile(underplating.TileId));
|
||||
_audioSystem.Play("/Audio/items/crowbar.ogg", Owner);
|
||||
PlayUseSound();
|
||||
|
||||
//Actually spawn the relevant tile item at the right position and give it some offset to the corner.
|
||||
var tileItem = Owner.EntityManager.SpawnEntity(tileDef.ItemDropPrototypeName, coordinates);
|
||||
tileItem.Transform.WorldPosition += (0.2f, 0.2f);
|
||||
}
|
||||
|
||||
public bool UseEntity(UseEntityEventArgs eventArgs)
|
||||
{
|
||||
Logger.Info(Behavior.ToString());
|
||||
|
||||
switch (Behavior)
|
||||
{
|
||||
case Tool.Welder:
|
||||
return ToggleWelderStatus();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void Examine(FormattedMessage message)
|
||||
{
|
||||
switch (Behavior)
|
||||
{
|
||||
case Tool.Welder:
|
||||
if (WelderLit)
|
||||
{
|
||||
message.AddMarkup(Loc.GetString("[color=orange]Lit[/color]\n"));
|
||||
}
|
||||
else
|
||||
{
|
||||
message.AddText(Loc.GetString("Not lit\n"));
|
||||
}
|
||||
|
||||
message.AddMarkup(Loc.GetString("Fuel: [color={0}]{1}/{2}[/color].",
|
||||
Fuel < FuelCapacity / 4f ? "darkorange" : "orange", Math.Round(Fuel), FuelCapacity));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void Attack(AttackEventArgs eventArgs)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,29 +0,0 @@
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.Maps;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Interactable.Tools
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class CrowbarComponent : ToolComponent, IAfterAttack
|
||||
{
|
||||
#pragma warning disable 649
|
||||
|
||||
#pragma warning restore 649
|
||||
|
||||
/// <summary>
|
||||
/// Tool that can be used to crowbar things apart, such as deconstructing
|
||||
/// </summary>
|
||||
public override string Name => "Crowbar";
|
||||
|
||||
public void AfterAttack(AfterAttackEventArgs eventArgs)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,217 +0,0 @@
|
||||
using System;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Random;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Interactable.Tools
|
||||
{
|
||||
/// <summary>
|
||||
/// Tool used to weld metal together, light things on fire, or melt into constituent parts
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
class WelderComponent : ToolComponent, IUse, IExamine
|
||||
{
|
||||
SpriteComponent spriteComponent;
|
||||
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager;
|
||||
[Dependency] private readonly IRobustRandom _robustRandom;
|
||||
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
|
||||
#pragma warning restore 649
|
||||
|
||||
public override string Name => "Welder";
|
||||
public override uint? NetID => ContentNetIDs.WELDER;
|
||||
|
||||
/// <summary>
|
||||
/// Maximum fuel capacity the welder can hold
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float FuelCapacity
|
||||
{
|
||||
get => _fuelCapacity;
|
||||
set
|
||||
{
|
||||
_fuelCapacity = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
private float _fuelCapacity = 50;
|
||||
|
||||
/// <summary>
|
||||
/// Fuel the welder has to do tasks
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float Fuel
|
||||
{
|
||||
get => _fuel;
|
||||
set
|
||||
{
|
||||
_fuel = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
private float _fuel = 0;
|
||||
private bool _activated = false;
|
||||
|
||||
/// <summary>
|
||||
/// Default Cost of using the welder fuel for an action
|
||||
/// </summary>
|
||||
public const float DefaultFuelCost = 5;
|
||||
|
||||
/// <summary>
|
||||
/// Rate at which we expunge fuel from ourselves when activated
|
||||
/// </summary>
|
||||
public const float FuelLossRate = 0.2f;
|
||||
|
||||
/// <summary>
|
||||
/// Status of welder, whether it is ignited
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public bool Activated
|
||||
{
|
||||
get => _activated;
|
||||
private set
|
||||
{
|
||||
_activated = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
//private string OnSprite { get; set; }
|
||||
//private string OffSprite { get; set; }
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
spriteComponent = Owner.GetComponent<SpriteComponent>();
|
||||
}
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataField(ref _fuelCapacity, "Capacity", 50);
|
||||
serializer.DataField(ref _fuel, "Fuel", FuelCapacity);
|
||||
serializer.DataField(ref _activated, "Activated", false);
|
||||
}
|
||||
|
||||
public void OnUpdate(float frameTime)
|
||||
{
|
||||
if (!Activated)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Fuel = Math.Max(Fuel - (FuelLossRate * frameTime), 0);
|
||||
|
||||
if (Fuel == 0)
|
||||
{
|
||||
ToggleStatus();
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryUse(float value)
|
||||
{
|
||||
if (!Activated || !CanUse(value))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Fuel -= value;
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool CanUse(float value)
|
||||
{
|
||||
return Fuel > value;
|
||||
}
|
||||
|
||||
public override bool CanUse()
|
||||
{
|
||||
return CanUse(DefaultFuelCost);
|
||||
}
|
||||
|
||||
public bool CanActivate()
|
||||
{
|
||||
return Fuel > 0;
|
||||
}
|
||||
|
||||
public bool UseEntity(UseEntityEventArgs eventArgs)
|
||||
{
|
||||
return ToggleStatus();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deactivates welding tool if active, activates welding tool if possible
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public bool ToggleStatus()
|
||||
{
|
||||
if (Activated)
|
||||
{
|
||||
Activated = false;
|
||||
// Layer 1 is the flame.
|
||||
spriteComponent.LayerSetVisible(1, false);
|
||||
PlaySoundCollection("welder_off", -5);
|
||||
return true;
|
||||
}
|
||||
else if (CanActivate())
|
||||
{
|
||||
Activated = true;
|
||||
spriteComponent.LayerSetVisible(1, true);
|
||||
PlaySoundCollection("welder_on", -5);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void IExamine.Examine(FormattedMessage message)
|
||||
{
|
||||
var loc = IoCManager.Resolve<ILocalizationManager>();
|
||||
if (Activated)
|
||||
{
|
||||
message.AddMarkup(loc.GetString("[color=orange]Lit[/color]\n"));
|
||||
}
|
||||
else
|
||||
{
|
||||
message.AddText(loc.GetString("Not lit\n"));
|
||||
}
|
||||
|
||||
message.AddMarkup(loc.GetString("Fuel: [color={0}]{1}/{2}[/color].",
|
||||
Fuel < FuelCapacity / 4f ? "darkorange" : "orange", Math.Round(Fuel), FuelCapacity));
|
||||
}
|
||||
|
||||
private void PlaySoundCollection(string name, float volume)
|
||||
{
|
||||
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(name);
|
||||
var file = _robustRandom.Pick(soundCollection.PickFiles);
|
||||
_entitySystemManager.GetEntitySystem<AudioSystem>()
|
||||
.Play(file, AudioParams.Default.WithVolume(volume));
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState()
|
||||
{
|
||||
return new WelderComponentState(FuelCapacity, Fuel, Activated);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,8 @@
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.Components.Interactable.Tools;
|
||||
using Content.Server.GameObjects.Components.Interactable;
|
||||
using Content.Server.GameObjects.Components.Stack;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.Components.Interactable;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.Transform;
|
||||
@@ -140,8 +141,9 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
|
||||
public bool AttackBy(AttackByEventArgs eventArgs)
|
||||
{
|
||||
if (eventArgs.AttackWith.TryGetComponent(out WirecutterComponent wirecutter))
|
||||
{
|
||||
if (!eventArgs.AttackWith.TryGetComponent(out ToolComponent tool)) return false;
|
||||
if (tool.Behavior != Tool.Wirecutter) return false;
|
||||
|
||||
Owner.Delete();
|
||||
var droppedEnt = Owner.EntityManager.SpawnEntity("CableStack", eventArgs.ClickLocation);
|
||||
|
||||
@@ -150,7 +152,5 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.Components.Interactable.Tools;
|
||||
using Content.Server.GameObjects.Components.Interactable;
|
||||
using Content.Server.GameObjects.Components.VendingMachines;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.Interfaces.GameObjects;
|
||||
using Content.Shared.GameObjects.Components;
|
||||
using Content.Shared.GameObjects.Components.Interactable;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.Components.UserInterface;
|
||||
@@ -235,30 +236,31 @@ namespace Content.Server.GameObjects.Components
|
||||
return;
|
||||
}
|
||||
var activeHandEntity = handsComponent.GetActiveHand?.Owner;
|
||||
activeHandEntity.TryGetComponent<ToolComponent>(out var tool);
|
||||
switch (msg.Action)
|
||||
{
|
||||
case WiresAction.Cut:
|
||||
if (activeHandEntity?.HasComponent<WirecutterComponent>() != true)
|
||||
if (tool == null || tool.Behavior != Tool.Wirecutter)
|
||||
{
|
||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, player, _localizationManager.GetString("You need to hold a wirecutter in your hand!"));
|
||||
return;
|
||||
}
|
||||
_audioSystem.Play("/Audio/items/wirecutter.ogg", Owner);
|
||||
tool.PlayUseSound();
|
||||
wire.IsCut = true;
|
||||
UpdateUserInterface();
|
||||
break;
|
||||
case WiresAction.Mend:
|
||||
if (activeHandEntity?.HasComponent<WirecutterComponent>() != true)
|
||||
if (tool == null || tool.Behavior != Tool.Wirecutter)
|
||||
{
|
||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, player, _localizationManager.GetString("You need to hold a wirecutter in your hand!"));
|
||||
return;
|
||||
}
|
||||
_audioSystem.Play("/Audio/items/wirecutter.ogg", Owner);
|
||||
tool.PlayUseSound();
|
||||
wire.IsCut = false;
|
||||
UpdateUserInterface();
|
||||
break;
|
||||
case WiresAction.Pulse:
|
||||
if (activeHandEntity?.HasComponent<MultitoolComponent>() != true)
|
||||
if (tool == null || tool.Behavior != Tool.Multitool)
|
||||
{
|
||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, player, _localizationManager.GetString("You need to hold a multitool in your hand!"));
|
||||
return;
|
||||
@@ -288,10 +290,10 @@ namespace Content.Server.GameObjects.Components
|
||||
|
||||
bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.AttackWith.HasComponent<ScrewdriverComponent>())
|
||||
{
|
||||
if (!eventArgs.AttackWith.TryGetComponent<ToolComponent>(out var tool))
|
||||
return false;
|
||||
if (tool.Behavior != Tool.Screwdriver)
|
||||
return false;
|
||||
}
|
||||
|
||||
IsPanelOpen = !IsPanelOpen;
|
||||
IoCManager.Resolve<IEntitySystemManager>()
|
||||
|
||||
@@ -1,8 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.Components.Interactable;
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Server.GameObjects.Components.Timing;
|
||||
using Content.Server.Interfaces.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Interactable;
|
||||
using Content.Shared.GameObjects.Components.Inventory;
|
||||
using Content.Shared.Input;
|
||||
using Content.Shared.Physics;
|
||||
@@ -43,6 +46,129 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
public IEntity AttackWith { get; set; }
|
||||
}
|
||||
|
||||
#region Tools
|
||||
|
||||
/// <summary>
|
||||
/// This interface gives components behavior when being clicked on or "attacked" by a user with a tool in their hand
|
||||
/// </summary>
|
||||
public interface IToolAct
|
||||
{
|
||||
/// <summary>
|
||||
/// Called when using a wrench on an entity
|
||||
/// </summary>
|
||||
bool ToolAct(ToolActEventArgs eventArgs) => false;
|
||||
}
|
||||
|
||||
public class ToolActEventArgs : EventArgs
|
||||
{
|
||||
public IEntity User { get; set; }
|
||||
public GridCoordinates ClickLocation { get; set; }
|
||||
public IEntity AttackWith { get; set; }
|
||||
public ToolComponent ToolComponent => AttackWith.GetComponent<ToolComponent>();
|
||||
public virtual Tool Behavior { get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This interface gives components behavior when being clicked on or "attacked" by a user with a wrench in their hand
|
||||
/// </summary>
|
||||
public interface IWrenchAct : IToolAct
|
||||
{
|
||||
/// <summary>
|
||||
/// Called when using a wrench on an entity
|
||||
/// </summary>
|
||||
bool WrenchAct(WrenchActEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class WrenchActEventArgs : ToolActEventArgs
|
||||
{
|
||||
public override Tool Behavior => Tool.Wrench;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This interface gives components behavior when being clicked on or "attacked" by a user with a crowbar in their hand
|
||||
/// </summary>
|
||||
public interface ICrowbarAct : IToolAct
|
||||
{
|
||||
/// <summary>
|
||||
/// Called when using a wrench on an entity
|
||||
/// </summary>
|
||||
bool CrowbarAct(CrowbarActEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class CrowbarActEventArgs : ToolActEventArgs
|
||||
{
|
||||
public override Tool Behavior => Tool.Crowbar;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This interface gives components behavior when being clicked on or "attacked" by a user with a screwdriver in their hand
|
||||
/// </summary>
|
||||
public interface IScrewdriverAct
|
||||
{
|
||||
/// <summary>
|
||||
/// Called when using a wrench on an entity
|
||||
/// </summary>
|
||||
bool ScrewdriverAct(ScrewdriverActEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class ScrewdriverActEventArgs : ToolActEventArgs
|
||||
{
|
||||
public override Tool Behavior => Tool.Screwdriver;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This interface gives components behavior when being clicked on or "attacked" by a user with a wirecutter in their hand
|
||||
/// </summary>
|
||||
public interface IWirecutterAct
|
||||
{
|
||||
/// <summary>
|
||||
/// Called when using a wrench on an entity
|
||||
/// </summary>
|
||||
bool WirecutterAct(WirecutterActEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class WirecutterActEventArgs : ToolActEventArgs
|
||||
{
|
||||
public override Tool Behavior => Tool.Wirecutter;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This interface gives components behavior when being clicked on or "attacked" by a user with a welder in their hand
|
||||
/// </summary>
|
||||
public interface IWelderAct
|
||||
{
|
||||
/// <summary>
|
||||
/// Called when using a wrench on an entity
|
||||
/// </summary>
|
||||
bool WelderAct(WelderActEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class WelderActEventArgs : ToolActEventArgs
|
||||
{
|
||||
public override Tool Behavior => Tool.Welder;
|
||||
public bool Lit { get; set; }
|
||||
public float Fuel { get; set; }
|
||||
public float FuelCapacity { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This interface gives components behavior when being clicked on or "attacked" by a user with a multitool in their hand
|
||||
/// </summary>
|
||||
public interface IMultitoolAct
|
||||
{
|
||||
/// <summary>
|
||||
/// Called when using a wrench on an entity
|
||||
/// </summary>
|
||||
bool MultitoolAct(MultitoolActEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class MultitoolActEventArgs : ToolActEventArgs
|
||||
{
|
||||
public override Tool Behavior => Tool.Multitool;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// This interface gives components behavior when being clicked on or "attacked" by a user with an empty hand
|
||||
/// </summary>
|
||||
@@ -561,10 +687,98 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
foreach (var attackBy in attackBys)
|
||||
{
|
||||
if (attackBy.AttackBy(attackByEventArgs))
|
||||
{
|
||||
// If an AttackBy returns a status completion we finish our attack
|
||||
return;
|
||||
}
|
||||
|
||||
// We handle specific tools AttackBy here.
|
||||
if (weapon.TryGetComponent<ToolComponent>(out var tool))
|
||||
{
|
||||
switch (tool.Behavior)
|
||||
{
|
||||
case Tool.Wrench:
|
||||
var wrenchList = attacked.GetAllComponents<IWrenchAct>().ToList();
|
||||
var wrenchAttackBy = new WrenchActEventArgs()
|
||||
{ User = user, ClickLocation = clickLocation, AttackWith = weapon };
|
||||
|
||||
foreach (var comp in wrenchList)
|
||||
{
|
||||
if (comp.WrenchAct(wrenchAttackBy))
|
||||
return;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case Tool.Crowbar:
|
||||
var crowbarList = attacked.GetAllComponents<ICrowbarAct>().ToList();
|
||||
var crowbarAttackBy = new CrowbarActEventArgs()
|
||||
{ User = user, ClickLocation = clickLocation, AttackWith = weapon };
|
||||
|
||||
foreach (var comp in crowbarList)
|
||||
{
|
||||
if (comp.CrowbarAct(crowbarAttackBy))
|
||||
return;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case Tool.Screwdriver:
|
||||
var screwdriverList = attacked.GetAllComponents<IScrewdriverAct>().ToList();
|
||||
var screwdriverAttackBy = new ScrewdriverActEventArgs()
|
||||
{ User = user, ClickLocation = clickLocation, AttackWith = weapon };
|
||||
|
||||
foreach (var comp in screwdriverList)
|
||||
{
|
||||
if (comp.ScrewdriverAct(screwdriverAttackBy))
|
||||
return;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case Tool.Wirecutter:
|
||||
var wirecutterList = attacked.GetAllComponents<IWirecutterAct>().ToList();
|
||||
var wirecutterAttackBy = new WirecutterActEventArgs()
|
||||
{ User = user, ClickLocation = clickLocation, AttackWith = weapon };
|
||||
|
||||
foreach (var comp in wirecutterList)
|
||||
{
|
||||
if (comp.WirecutterAct(wirecutterAttackBy))
|
||||
return;
|
||||
}
|
||||
break;
|
||||
|
||||
case Tool.Welder:
|
||||
var welderList = attacked.GetAllComponents<IWelderAct>().ToList();
|
||||
var welderAttackBy = new WelderActEventArgs()
|
||||
{
|
||||
User = user, ClickLocation = clickLocation, AttackWith = weapon,
|
||||
Fuel = tool.Fuel, FuelCapacity = tool.FuelCapacity
|
||||
};
|
||||
|
||||
foreach (var comp in welderList)
|
||||
{
|
||||
if (comp.WelderAct(welderAttackBy))
|
||||
return;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case Tool.Multitool:
|
||||
var multitoolList = attacked.GetAllComponents<IMultitoolAct>().ToList();
|
||||
var multitoolAttackBy = new MultitoolActEventArgs()
|
||||
{ User = user, ClickLocation = clickLocation, AttackWith = weapon };
|
||||
|
||||
foreach (var comp in multitoolList)
|
||||
{
|
||||
if (comp.MultitoolAct(multitoolAttackBy))
|
||||
return;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
|
||||
var afterAtkMsg = new AfterAttackMessage(user, weapon, attacked, clickLocation);
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.Components.Interactable;
|
||||
using Content.Server.GameObjects.Components.Interactable.Tools;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
@@ -13,9 +12,22 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
private readonly HashSet<ToolComponent> _activeWelders = new HashSet<ToolComponent>();
|
||||
|
||||
public bool Subscribe(ToolComponent welder)
|
||||
{
|
||||
return _activeWelders.Add(welder);
|
||||
}
|
||||
|
||||
public bool Unsubscribe(ToolComponent welder)
|
||||
{
|
||||
return _activeWelders.Remove(welder);
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
foreach (var tool in _activeWelders) ;
|
||||
foreach (var tool in _activeWelders.ToArray())
|
||||
{
|
||||
tool.OnUpdate(frameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Shared.GameObjects.Components.Interactable;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
@@ -138,7 +139,7 @@ namespace Content.Shared.Construction
|
||||
if (step.TryGetNode("tool", out node))
|
||||
{
|
||||
return new ConstructionStepTool(
|
||||
node.AsEnum<ConstructionStepTool.ToolType>(),
|
||||
node.AsEnum<Tool>(),
|
||||
amount
|
||||
);
|
||||
}
|
||||
@@ -190,21 +191,12 @@ namespace Content.Shared.Construction
|
||||
|
||||
public class ConstructionStepTool : ConstructionStep
|
||||
{
|
||||
public readonly ToolType Tool;
|
||||
public readonly Tool Tool;
|
||||
|
||||
public ConstructionStepTool(ToolType tool, int amount) : base(amount)
|
||||
public ConstructionStepTool(Tool tool, int amount) : base(amount)
|
||||
{
|
||||
Tool = tool;
|
||||
}
|
||||
|
||||
public enum ToolType
|
||||
{
|
||||
Wrench,
|
||||
Welder,
|
||||
Screwdriver,
|
||||
Crowbar,
|
||||
Wirecutters,
|
||||
}
|
||||
}
|
||||
|
||||
public class ConstructionStepMaterial : ConstructionStep
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Interactable
|
||||
{
|
||||
public enum Tool : byte
|
||||
{
|
||||
Wrench,
|
||||
Crowbar,
|
||||
Screwdriver,
|
||||
Wirecutter,
|
||||
Welder,
|
||||
Multitool,
|
||||
}
|
||||
|
||||
public class SharedToolComponent : Component
|
||||
{
|
||||
public override string Name => "Tool";
|
||||
public override uint? NetID => ContentNetIDs.TOOL;
|
||||
|
||||
public virtual Tool Behavior { get; set; }
|
||||
}
|
||||
|
||||
[NetSerializable, Serializable]
|
||||
public class ToolComponentState : ComponentState
|
||||
{
|
||||
public float FuelCapacity { get; }
|
||||
public float Fuel { get; }
|
||||
public bool Activated { get; }
|
||||
public Tool Behavior { get; }
|
||||
|
||||
public ToolComponentState(Tool behavior) : base(ContentNetIDs.TOOL)
|
||||
{
|
||||
Behavior = behavior;
|
||||
}
|
||||
|
||||
public ToolComponentState(float fuelCapacity, float fuel, bool activated) : base(ContentNetIDs.TOOL)
|
||||
{
|
||||
FuelCapacity = fuelCapacity;
|
||||
Fuel = fuel;
|
||||
Activated = activated;
|
||||
Behavior = Tool.Welder;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components
|
||||
{
|
||||
[NetSerializable, Serializable]
|
||||
public class WelderComponentState : ComponentState
|
||||
{
|
||||
public float FuelCapacity { get; }
|
||||
public float Fuel { get; }
|
||||
public bool Activated { get; }
|
||||
|
||||
public WelderComponentState(float fuelCapacity, float fuel, bool activated) : base(ContentNetIDs.WELDER)
|
||||
{
|
||||
FuelCapacity = fuelCapacity;
|
||||
Fuel = fuel;
|
||||
Activated = activated;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -36,7 +36,7 @@
|
||||
public const uint GALACTIC_MARKET = 1031;
|
||||
public const uint HUMANOID_APPEARANCE = 1032;
|
||||
public const uint INSTRUMENTS = 1033;
|
||||
public const uint WELDER = 1034;
|
||||
public const uint TOOL = 1034;
|
||||
public const uint STACK = 1035;
|
||||
public const uint HANDHELD_LIGHT = 1036;
|
||||
public const uint PAPER = 1037;
|
||||
|
||||
BIN
Resources/Audio/items/change_drill.ogg
Normal file
BIN
Resources/Audio/items/change_drill.ogg
Normal file
Binary file not shown.
BIN
Resources/Audio/items/change_jaws.ogg
Normal file
BIN
Resources/Audio/items/change_jaws.ogg
Normal file
Binary file not shown.
BIN
Resources/Audio/items/drill_hit.ogg
Normal file
BIN
Resources/Audio/items/drill_hit.ogg
Normal file
Binary file not shown.
BIN
Resources/Audio/items/drill_use.ogg
Normal file
BIN
Resources/Audio/items/drill_use.ogg
Normal file
Binary file not shown.
BIN
Resources/Audio/items/jaws_cut.ogg
Normal file
BIN
Resources/Audio/items/jaws_cut.ogg
Normal file
Binary file not shown.
BIN
Resources/Audio/items/jaws_pry.ogg
Normal file
BIN
Resources/Audio/items/jaws_pry.ogg
Normal file
Binary file not shown.
@@ -20,7 +20,7 @@
|
||||
- type: Computer
|
||||
- type: PowerDevice
|
||||
priority: High
|
||||
- type: Wrenchable
|
||||
- type: Anchorable
|
||||
|
||||
- type: Sprite
|
||||
sprite: Buildings/computer.rsi
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
- type: PowerDevice
|
||||
priority: Low
|
||||
- type: Wires
|
||||
- type: Wrenchable
|
||||
- type: Anchorable
|
||||
|
||||
- type: entity
|
||||
parent: VendingMachine
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: PowerChargerVisualizer2D
|
||||
- type: Wrenchable
|
||||
- type: Anchorable
|
||||
- type: Physics
|
||||
mass: 5
|
||||
- type: Clickable
|
||||
@@ -148,7 +148,7 @@
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: PowerChargerVisualizer2D
|
||||
- type: Wrenchable
|
||||
- type: Anchorable
|
||||
- type: Physics
|
||||
mass: 5
|
||||
- type: Clickable
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
- type: MeleeWeapon
|
||||
- type: Tool
|
||||
behavior: enum.Tool.Wirecutter
|
||||
useSound: /Audio/items/wirecutter.ogg
|
||||
|
||||
- type: entity
|
||||
name: Screwdriver
|
||||
@@ -31,6 +32,7 @@
|
||||
- type: MeleeWeapon
|
||||
- type: Tool
|
||||
behavior: enum.Tool.Screwdriver
|
||||
useSoundCollection: Screwdriver
|
||||
|
||||
- type: entity
|
||||
name: Welding Tool
|
||||
@@ -51,8 +53,16 @@
|
||||
- type: ItemCooldown
|
||||
- type: MeleeWeapon
|
||||
- type: ItemStatus
|
||||
- type: Solution
|
||||
maxVol: 50
|
||||
caps: 9
|
||||
contents:
|
||||
reagents:
|
||||
- ReagentId: chem.WeldingFuel
|
||||
Quantity: 50
|
||||
- type: Tool
|
||||
behavior: enum.Tool.Screwdriver
|
||||
behavior: enum.Tool.Welder
|
||||
useSoundCollection: Welder
|
||||
|
||||
- type: entity
|
||||
name: Wrench
|
||||
@@ -68,6 +78,7 @@
|
||||
- type: MeleeWeapon
|
||||
- type: Tool
|
||||
behavior: enum.Tool.Wrench
|
||||
useSound: /Audio/items/ratchet.ogg
|
||||
|
||||
- type: entity
|
||||
name: Crowbar
|
||||
@@ -83,6 +94,7 @@
|
||||
- type: MeleeWeapon
|
||||
- type: Tool
|
||||
behavior: enum.Tool.Crowbar
|
||||
useSound: /Audio/items/crowbar.ogg
|
||||
|
||||
- type: entity
|
||||
name: Multitool
|
||||
@@ -100,3 +112,59 @@
|
||||
sprite: Objects/Tools/multitool.rsi
|
||||
- type: Tool
|
||||
behavior: enum.Tool.Multitool
|
||||
|
||||
- type: entity
|
||||
name: Jaws of life
|
||||
parent: BaseItem
|
||||
id: JawsOfLife
|
||||
description: A set of jaws of life, compressed through the magic of science.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Tools/jaws_of_life.rsi
|
||||
state: jaws_pry
|
||||
- type: Icon
|
||||
sprite: Objects/Tools/jaws_of_life.rsi
|
||||
state: jaws_pry
|
||||
- type: Item
|
||||
sprite: Objects/Tools/jaws_of_life.rsi
|
||||
- type: Tool
|
||||
behavior: enum.Tool.Crowbar
|
||||
statusShowBehavior: true
|
||||
- type: MultiTool
|
||||
tools:
|
||||
- behavior: enum.Tool.Crowbar
|
||||
state: jaws_pry
|
||||
useSound: /Audio/items/jaws_pry.ogg
|
||||
changeSound: /Audio/items/change_jaws.ogg
|
||||
- behavior: enum.Tool.Wirecutter
|
||||
state: jaws_cutter
|
||||
useSound: /Audio/items/jaws_cut.ogg
|
||||
changeSound: /Audio/items/change_jaws.ogg
|
||||
|
||||
- type: entity
|
||||
name: Power Drill
|
||||
parent: BaseItem
|
||||
id: PowerDrill
|
||||
description: A simple powered hand drill.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Tools/drill.rsi
|
||||
state: drill_screw
|
||||
- type: Icon
|
||||
sprite: Objects/Tools/drill.rsi
|
||||
state: drill_screw
|
||||
- type: Item
|
||||
sprite: Objects/Tools/drill.rsi
|
||||
- type: Tool
|
||||
behavior: enum.Tool.Screwdriver
|
||||
statusShowBehavior: true
|
||||
- type: MultiTool
|
||||
tools:
|
||||
- behavior: enum.Tool.Screwdriver
|
||||
state: drill_screw
|
||||
useSound: /Audio/items/drill_use.ogg
|
||||
changeSound: /Audio/items/change_drill.ogg
|
||||
- behavior: enum.Tool.Wrench
|
||||
state: drill_bolt
|
||||
useSound: /Audio/items/drill_use.ogg
|
||||
changeSound: /Audio/items/change_drill.ogg
|
||||
|
||||
@@ -105,3 +105,9 @@
|
||||
name: Unstable Mutagen
|
||||
desc: Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans.
|
||||
color: "#77b58e"
|
||||
|
||||
- type: reagent
|
||||
id: chem.WeldingFuel
|
||||
name: Welding Fuel
|
||||
desc: Used by welders to weld.
|
||||
color: "#a76b1c"
|
||||
|
||||
@@ -8,3 +8,15 @@
|
||||
id: WelderOff
|
||||
files:
|
||||
- /Audio/effects/zzzt.ogg
|
||||
|
||||
- type: soundCollection
|
||||
id: Welder
|
||||
files:
|
||||
- /Audio/items/welder.ogg
|
||||
- /Audio/items/welder2.ogg
|
||||
|
||||
- type: soundCollection
|
||||
id: Screwdriver
|
||||
files:
|
||||
- /Audio/items/screwdriver.ogg
|
||||
- /Audio/items/screwdriver2.ogg
|
||||
|
||||
BIN
Resources/Textures/Objects/Tools/drill.rsi/drill_bolt.png
Normal file
BIN
Resources/Textures/Objects/Tools/drill.rsi/drill_bolt.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 839 B |
BIN
Resources/Textures/Objects/Tools/drill.rsi/drill_screw.png
Normal file
BIN
Resources/Textures/Objects/Tools/drill.rsi/drill_screw.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 831 B |
1
Resources/Textures/Objects/Tools/drill.rsi/meta.json
Normal file
1
Resources/Textures/Objects/Tools/drill.rsi/meta.json
Normal file
@@ -0,0 +1 @@
|
||||
{"version": 1, "size": {"x": 32, "y": 32}, "license": "CC BY-SA 3.0", "copyright": "Taken from https://github.com/tgstation/tgstation at commit ea59fb4b810decbb5996b36d8876614b57c3d189", "states": [{"name": "drill_bolt", "directions": 1, "delays": [[1.0]]}, {"name": "drill_screw", "directions": 1, "delays": [[1.0]]}]}
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 667 B |
BIN
Resources/Textures/Objects/Tools/jaws_of_life.rsi/jaws_pry.png
Normal file
BIN
Resources/Textures/Objects/Tools/jaws_of_life.rsi/jaws_pry.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 644 B |
@@ -0,0 +1 @@
|
||||
{"version": 1, "size": {"x": 32, "y": 32}, "license": "CC BY-SA 3.0", "copyright": "Taken from https://github.com/tgstation/tgstation at commit ea59fb4b810decbb5996b36d8876614b57c3d189", "states": [{"name": "jaws_cutter", "directions": 1, "delays": [[1.0]]}, {"name": "jaws_pry", "directions": 1, "delays": [[1.0]]}]}
|
||||
Submodule RobustToolbox updated: 7c4b1af967...b366070cd4
@@ -56,4 +56,5 @@
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Soundfont/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=soundfonts/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=swsl/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=underplating/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=underplating/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Wirecutter/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
||||
|
||||
Reference in New Issue
Block a user