Files
tbd-station-14/Content.Server/GameObjects/Components/Interactable/Tools/CrowbarComponent.cs
2020-04-28 16:44:53 +02:00

30 lines
781 B
C#

using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Maps;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Server.GameObjects.Components.Interactable.Tools
{
[RegisterComponent]
public class CrowbarComponent : ToolComponent, IAfterAttack
{
#pragma warning disable 649
#pragma warning restore 649
/// <summary>
/// Tool that can be used to crowbar things apart, such as deconstructing
/// </summary>
public override string Name => "Crowbar";
public void AfterAttack(AfterAttackEventArgs eventArgs)
{
}
}
}