Pass IRobustSerializer to NetMessage (#11021)
This commit is contained in:
@@ -1,5 +1,6 @@
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using Lidgren.Network;
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using Robust.Shared.Network;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Administration;
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@@ -9,12 +10,12 @@ public sealed class GamePrototypeLoadMessage : NetMessage
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public string PrototypeData { get; set; } = string.Empty;
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer)
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{
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PrototypeData = buffer.ReadString();
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer)
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{
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buffer.Write(PrototypeData);
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}
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@@ -1,5 +1,6 @@
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using Lidgren.Network;
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using Robust.Shared.Network;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Administration
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{
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@@ -10,7 +11,7 @@ namespace Content.Shared.Administration
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public AdminData? Admin;
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public string[] AvailableCommands = Array.Empty<string>();
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer)
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{
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var count = buffer.ReadVariableInt32();
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@@ -38,7 +39,7 @@ namespace Content.Shared.Administration
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer)
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{
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buffer.WriteVariableInt32(AvailableCommands.Length);
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@@ -1,5 +1,6 @@
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using Lidgren.Network;
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using Robust.Shared.Network;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared.Administration;
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@@ -22,14 +23,14 @@ public sealed class NetworkResourceUploadMessage : NetMessage
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RelativePath = relativePath;
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}
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer)
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{
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var dataLength = buffer.ReadVariableInt32();
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Data = buffer.ReadBytes(dataLength);
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RelativePath = new ResourcePath(buffer.ReadString(), buffer.ReadString());
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer)
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{
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buffer.WriteVariableInt32(Data.Length);
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buffer.Write(Data);
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@@ -1,6 +1,7 @@
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using JetBrains.Annotations;
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using Lidgren.Network;
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using Robust.Shared.Network;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Chat
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{
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@@ -41,7 +42,7 @@ namespace Content.Shared.Chat
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public bool HideChat { get; set; }
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer)
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{
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Channel = (ChatChannel) buffer.ReadInt16();
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Message = buffer.ReadString();
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@@ -61,7 +62,7 @@ namespace Content.Shared.Chat
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HideChat = buffer.ReadBoolean();
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer)
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{
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buffer.Write((short)Channel);
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buffer.Write(Message);
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@@ -1,5 +1,6 @@
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using Lidgren.Network;
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using Robust.Shared.Network;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Eui
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{
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@@ -14,7 +15,7 @@ namespace Content.Shared.Eui
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public string OpenType = string.Empty;
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public uint Id;
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer)
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{
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Id = buffer.ReadUInt32();
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Type = (CtlType) buffer.ReadByte();
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@@ -26,7 +27,7 @@ namespace Content.Shared.Eui
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}
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer)
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{
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buffer.Write(Id);
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buffer.Write((byte) Type);
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@@ -1,4 +1,4 @@
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using System.IO;
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using System.IO;
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using Lidgren.Network;
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using Robust.Shared.Network;
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using Robust.Shared.Serialization;
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@@ -12,22 +12,20 @@ namespace Content.Shared.Eui
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public uint Id;
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public EuiMessageBase Message = default!;
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer ser)
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{
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Id = buffer.ReadUInt32();
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var ser = IoCManager.Resolve<IRobustSerializer>();
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var len = buffer.ReadVariableInt32();
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var stream = buffer.ReadAlignedMemory(len);
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Message = ser.Deserialize<EuiMessageBase>(stream);
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer ser)
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{
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buffer.Write(Id);
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var stream = new MemoryStream();
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var ser = IoCManager.Resolve<IRobustSerializer>();
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ser.Serialize(stream, Message);
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var length = (int)stream.Length;
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buffer.WriteVariableInt32(length);
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@@ -1,4 +1,4 @@
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using System.IO;
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using System.IO;
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using Lidgren.Network;
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using Robust.Shared.Network;
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using Robust.Shared.Serialization;
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@@ -12,22 +12,20 @@ namespace Content.Shared.Eui
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public uint Id;
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public EuiStateBase State = default!;
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer ser)
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{
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Id = buffer.ReadUInt32();
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var ser = IoCManager.Resolve<IRobustSerializer>();
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var len = buffer.ReadVariableInt32();
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var stream = buffer.ReadAlignedMemory(len);
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State = ser.Deserialize<EuiStateBase>(stream);
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer ser)
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{
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buffer.Write(Id);
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var stream = new MemoryStream();
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var ser = IoCManager.Resolve<IRobustSerializer>();
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ser.Serialize(stream, State);
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var length = (int)stream.Length;
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buffer.WriteVariableInt32(length);
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@@ -1,5 +1,6 @@
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using Lidgren.Network;
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using Robust.Shared.Network;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GhostKick;
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@@ -7,11 +8,11 @@ public sealed class MsgGhostKick : NetMessage
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{
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public override MsgGroups MsgGroup => MsgGroups.Core;
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer)
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{
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer)
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{
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}
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}
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@@ -1,5 +1,6 @@
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using Lidgren.Network;
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using Robust.Shared.Network;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Info;
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@@ -14,12 +15,12 @@ public abstract class SharedRulesManager
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public float PopupTime { get; set; }
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer)
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{
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PopupTime = buffer.ReadFloat();
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer)
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{
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buffer.Write(PopupTime);
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}
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@@ -32,11 +33,11 @@ public abstract class SharedRulesManager
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{
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public override MsgGroups MsgGroup => MsgGroups.Command;
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer)
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{
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer)
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{
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}
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}
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@@ -48,11 +49,11 @@ public abstract class SharedRulesManager
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{
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public override MsgGroups MsgGroup => MsgGroups.Command;
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer)
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{
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer)
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{
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}
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}
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@@ -1,5 +1,6 @@
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using Lidgren.Network;
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using Robust.Shared.Network;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Players.PlayTimeTracking;
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@@ -12,7 +13,7 @@ public sealed class MsgPlayTime : NetMessage
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public Dictionary<string, TimeSpan> Trackers = new();
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer)
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{
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var count = buffer.ReadVariableInt32();
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for (var i = 0; i < count; i++)
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@@ -21,7 +22,7 @@ public sealed class MsgPlayTime : NetMessage
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}
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer)
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{
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buffer.WriteVariableInt32(Trackers.Count);
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@@ -1,5 +1,6 @@
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using Lidgren.Network;
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using Robust.Shared.Network;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Preferences
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{
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@@ -12,12 +13,12 @@ namespace Content.Shared.Preferences
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public int Slot;
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer)
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{
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Slot = buffer.ReadInt32();
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer)
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{
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buffer.Write(Slot);
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}
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@@ -1,4 +1,4 @@
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using System.IO;
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using System.IO;
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using Lidgren.Network;
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using Robust.Shared.Network;
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using Robust.Shared.Serialization;
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@@ -15,9 +15,8 @@ namespace Content.Shared.Preferences
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public PlayerPreferences Preferences = default!;
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public GameSettings Settings = default!;
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer)
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{
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var serializer = IoCManager.Resolve<IRobustSerializer>();
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var length = buffer.ReadVariableInt32();
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using (var stream = buffer.ReadAlignedMemory(length))
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{
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@@ -31,9 +30,8 @@ namespace Content.Shared.Preferences
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}
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer)
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{
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var serializer = IoCManager.Resolve<IRobustSerializer>();
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using (var stream = new MemoryStream())
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{
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serializer.SerializeDirect(stream, Preferences);
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@@ -1,5 +1,6 @@
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using Lidgren.Network;
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using Robust.Shared.Network;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Preferences
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{
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@@ -12,12 +13,12 @@ namespace Content.Shared.Preferences
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public int SelectedCharacterIndex;
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer)
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{
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SelectedCharacterIndex = buffer.ReadVariableInt32();
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer)
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{
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buffer.WriteVariableInt32(SelectedCharacterIndex);
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}
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@@ -1,4 +1,4 @@
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using System.IO;
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using System.IO;
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using Lidgren.Network;
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using Robust.Shared.Network;
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using Robust.Shared.Serialization;
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@@ -15,19 +15,17 @@ namespace Content.Shared.Preferences
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public int Slot;
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public ICharacterProfile Profile = default!;
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer)
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{
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Slot = buffer.ReadInt32();
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var serializer = IoCManager.Resolve<IRobustSerializer>();
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var length = buffer.ReadVariableInt32();
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using var stream = buffer.ReadAlignedMemory(length);
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Profile = serializer.Deserialize<ICharacterProfile>(stream);
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer)
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{
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buffer.Write(Slot);
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var serializer = IoCManager.Resolve<IRobustSerializer>();
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using (var stream = new MemoryStream())
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{
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serializer.Serialize(stream, Profile);
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@@ -1,5 +1,6 @@
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using Lidgren.Network;
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using Robust.Shared.Network;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Voting
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{
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@@ -23,7 +24,7 @@ namespace Content.Shared.Voting
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// It's possible to be able to call votes but all standard votes to be timed out.
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// In this case you can open the interface and see the timeout listed there, I suppose.
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer)
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{
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CanCall = buffer.ReadBoolean();
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buffer.ReadPadBits();
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@@ -40,7 +41,7 @@ namespace Content.Shared.Voting
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}
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer)
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{
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buffer.Write(CanCall);
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buffer.WritePadBits();
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@@ -1,5 +1,6 @@
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using Lidgren.Network;
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using Robust.Shared.Network;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Voting
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{
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@@ -17,7 +18,7 @@ namespace Content.Shared.Voting
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public bool IsYourVoteDirty;
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public byte? YourVote;
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer)
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{
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VoteId = buffer.ReadVariableInt32();
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VoteActive = buffer.ReadBoolean();
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@@ -44,7 +45,7 @@ namespace Content.Shared.Voting
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}
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer)
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{
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buffer.WriteVariableInt32(VoteId);
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buffer.Write(VoteActive);
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Reference in New Issue
Block a user