Pass IRobustSerializer to NetMessage (#11021)
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@@ -1,4 +1,4 @@
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using System.IO;
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using System.IO;
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using Lidgren.Network;
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using Robust.Shared.Network;
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using Robust.Shared.Serialization;
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@@ -15,9 +15,8 @@ namespace Content.Shared.Preferences
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public PlayerPreferences Preferences = default!;
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public GameSettings Settings = default!;
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer)
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{
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var serializer = IoCManager.Resolve<IRobustSerializer>();
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var length = buffer.ReadVariableInt32();
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using (var stream = buffer.ReadAlignedMemory(length))
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{
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@@ -31,9 +30,8 @@ namespace Content.Shared.Preferences
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}
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer)
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{
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var serializer = IoCManager.Resolve<IRobustSerializer>();
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using (var stream = new MemoryStream())
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{
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serializer.SerializeDirect(stream, Preferences);
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