Remove redundant method
Not used anymore.
This commit is contained in:
@@ -156,12 +156,6 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
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return _nodes[chunkX, chunkY];
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return _nodes[chunkX, chunkY];
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}
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}
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public void UpdateNode(TileRef tile)
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{
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var node = GetNode(tile);
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node.UpdateTile(tile);
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}
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private void CreateNode(TileRef tile, PathfindingChunk parent = null)
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private void CreateNode(TileRef tile, PathfindingChunk parent = null)
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{
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{
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if (parent == null)
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if (parent == null)
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