Move StackSystem Use method to SharedStackSystem
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@@ -28,23 +28,6 @@ namespace Content.Server.Stack
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SubscribeLocalEvent<StackComponent, InteractUsingEvent>(OnStackInteractUsing);
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}
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/// <summary>
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/// Try to use an amount of items on this stack. Returns whether this succeeded.
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/// </summary>
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public bool Use(EntityUid uid, SharedStackComponent stack, int amount)
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{
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// Check if we have enough things in the stack for this...
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if (stack.Count < amount)
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{
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// Not enough things in the stack, return false.
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return false;
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}
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// We do have enough things in the stack, so remove them and change.
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SetCount(uid, stack, stack.Count - amount);
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return true;
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}
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/// <summary>
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/// Try to split this stack into two. Returns a non-null <see cref="IEntity"/> if successful.
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/// </summary>
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@@ -60,7 +60,24 @@ namespace Content.Shared.Stacks
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if (ComponentManager.TryGetComponent(uid, out SharedAppearanceComponent? appearance))
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appearance.SetData(StackVisuals.Actual, component.Count);
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RaiseLocalEvent(uid, new StackCountChangedEvent(old, component.Count));
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RaiseLocalEvent(uid, new StackCountChangedEvent(old, component.Count), false);
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}
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/// <summary>
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/// Try to use an amount of items on this stack. Returns whether this succeeded.
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/// </summary>
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public bool Use(EntityUid uid, SharedStackComponent stack, int amount)
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{
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// Check if we have enough things in the stack for this...
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if (stack.Count < amount)
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{
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// Not enough things in the stack, return false.
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return false;
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}
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// We do have enough things in the stack, so remove them and change.
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SetCount(uid, stack, stack.Count - amount);
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return true;
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}
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private void OnStackGetState(EntityUid uid, SharedStackComponent component, ref ComponentGetState args)
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