Ore veins (#14011)
* Ore veins I dislike rocks just providing generic drops and this factors into mining more. * fixes * descriptions * comment * every flipping time
87
Content.Client/IconSmoothing/IconSmoothSystem.Edge.cs
Normal file
@@ -0,0 +1,87 @@
|
||||
using Content.Shared.IconSmoothing;
|
||||
using Robust.Client.GameObjects;
|
||||
|
||||
namespace Content.Client.IconSmoothing;
|
||||
|
||||
public sealed partial class IconSmoothSystem
|
||||
{
|
||||
// Handles drawing edge sprites on the non-smoothed edges.
|
||||
|
||||
private void InitializeEdge()
|
||||
{
|
||||
SubscribeLocalEvent<SmoothEdgeComponent, ComponentStartup>(OnEdgeStartup);
|
||||
SubscribeLocalEvent<SmoothEdgeComponent, ComponentShutdown>(OnEdgeShutdown);
|
||||
}
|
||||
|
||||
private void OnEdgeStartup(EntityUid uid, SmoothEdgeComponent component, ComponentStartup args)
|
||||
{
|
||||
if (!TryComp<SpriteComponent>(uid, out var sprite))
|
||||
return;
|
||||
|
||||
sprite.LayerSetOffset(EdgeLayer.South, new Vector2(0, -1f));
|
||||
sprite.LayerSetOffset(EdgeLayer.East, new Vector2(1f, 0f));
|
||||
sprite.LayerSetOffset(EdgeLayer.North, new Vector2(0, 1f));
|
||||
sprite.LayerSetOffset(EdgeLayer.West, new Vector2(-1f, 0f));
|
||||
|
||||
sprite.LayerSetVisible(EdgeLayer.South, false);
|
||||
sprite.LayerSetVisible(EdgeLayer.East, false);
|
||||
sprite.LayerSetVisible(EdgeLayer.North, false);
|
||||
sprite.LayerSetVisible(EdgeLayer.West, false);
|
||||
}
|
||||
|
||||
private void OnEdgeShutdown(EntityUid uid, SmoothEdgeComponent component, ComponentShutdown args)
|
||||
{
|
||||
if (!TryComp<SpriteComponent>(uid, out var sprite))
|
||||
return;
|
||||
|
||||
sprite.LayerMapRemove(EdgeLayer.South);
|
||||
sprite.LayerMapRemove(EdgeLayer.East);
|
||||
sprite.LayerMapRemove(EdgeLayer.North);
|
||||
sprite.LayerMapRemove(EdgeLayer.West);
|
||||
}
|
||||
|
||||
private void CalculateEdge(EntityUid uid, DirectionFlag directions, SpriteComponent? sprite = null, SmoothEdgeComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref sprite, ref component, false))
|
||||
return;
|
||||
|
||||
for (var i = 0; i < 4; i++)
|
||||
{
|
||||
var dir = (DirectionFlag) Math.Pow(2, i);
|
||||
var edge = GetEdge(dir);
|
||||
|
||||
if ((dir & directions) != 0x0)
|
||||
{
|
||||
sprite.LayerSetVisible(edge, false);
|
||||
continue;
|
||||
}
|
||||
|
||||
sprite.LayerSetVisible(edge, true);
|
||||
}
|
||||
}
|
||||
|
||||
private EdgeLayer GetEdge(DirectionFlag direction)
|
||||
{
|
||||
switch (direction)
|
||||
{
|
||||
case DirectionFlag.South:
|
||||
return EdgeLayer.South;
|
||||
case DirectionFlag.East:
|
||||
return EdgeLayer.East;
|
||||
case DirectionFlag.North:
|
||||
return EdgeLayer.North;
|
||||
case DirectionFlag.West:
|
||||
return EdgeLayer.West;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
|
||||
private enum EdgeLayer : byte
|
||||
{
|
||||
South,
|
||||
East,
|
||||
North,
|
||||
West
|
||||
}
|
||||
}
|
||||
@@ -1,3 +1,4 @@
|
||||
using Content.Shared.IconSmoothing;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
@@ -11,7 +12,7 @@ namespace Content.Client.IconSmoothing
|
||||
/// Entity system implementing the logic for <see cref="IconSmoothComponent"/>
|
||||
/// </summary>
|
||||
[UsedImplicitly]
|
||||
internal sealed class IconSmoothSystem : EntitySystem
|
||||
public sealed partial class IconSmoothSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
|
||||
@@ -24,6 +25,7 @@ namespace Content.Client.IconSmoothing
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
InitializeEdge();
|
||||
SubscribeLocalEvent<IconSmoothComponent, AnchorStateChangedEvent>(OnAnchorChanged);
|
||||
SubscribeLocalEvent<IconSmoothComponent, ComponentShutdown>(OnShutdown);
|
||||
SubscribeLocalEvent<IconSmoothComponent, ComponentStartup>(OnStartup);
|
||||
@@ -166,6 +168,9 @@ namespace Content.Client.IconSmoothing
|
||||
EntityQuery<TransformComponent> xformQuery,
|
||||
IconSmoothComponent? smooth = null)
|
||||
{
|
||||
TransformComponent? xform;
|
||||
MapGridComponent? grid = null;
|
||||
|
||||
// The generation check prevents updating an entity multiple times per tick.
|
||||
// As it stands now, it's totally possible for something to get queued twice.
|
||||
// Generation on the component is set after an update so we can cull updates that happened this generation.
|
||||
@@ -173,8 +178,33 @@ namespace Content.Client.IconSmoothing
|
||||
|| smooth.Mode == IconSmoothingMode.NoSprite
|
||||
|| smooth.UpdateGeneration == _generation)
|
||||
{
|
||||
if (smooth != null &&
|
||||
TryComp<SmoothEdgeComponent>(uid, out var edge) &&
|
||||
xformQuery.TryGetComponent(uid, out xform))
|
||||
{
|
||||
var directions = DirectionFlag.None;
|
||||
|
||||
if (_mapManager.TryGetGrid(xform.GridUid, out grid))
|
||||
{
|
||||
var pos = grid.TileIndicesFor(xform.Coordinates);
|
||||
|
||||
if (MatchingEntity(smooth, grid.GetAnchoredEntities(pos.Offset(Direction.North)), smoothQuery))
|
||||
directions |= DirectionFlag.North;
|
||||
if (MatchingEntity(smooth, grid.GetAnchoredEntities(pos.Offset(Direction.South)), smoothQuery))
|
||||
directions |= DirectionFlag.South;
|
||||
if (MatchingEntity(smooth, grid.GetAnchoredEntities(pos.Offset(Direction.East)), smoothQuery))
|
||||
directions |= DirectionFlag.East;
|
||||
if (MatchingEntity(smooth, grid.GetAnchoredEntities(pos.Offset(Direction.West)), smoothQuery))
|
||||
directions |= DirectionFlag.West;
|
||||
}
|
||||
|
||||
CalculateEdge(uid, directions, component: edge);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
xform = xformQuery.GetComponent(uid);
|
||||
smooth.UpdateGeneration = _generation;
|
||||
|
||||
if (!spriteQuery.TryGetComponent(uid, out var sprite))
|
||||
@@ -184,10 +214,6 @@ namespace Content.Client.IconSmoothing
|
||||
return;
|
||||
}
|
||||
|
||||
var xform = xformQuery.GetComponent(uid);
|
||||
|
||||
MapGridComponent? grid = null;
|
||||
|
||||
if (xform.Anchored)
|
||||
{
|
||||
if (!_mapManager.TryGetGrid(xform.GridUid, out grid))
|
||||
@@ -242,11 +268,12 @@ namespace Content.Client.IconSmoothing
|
||||
if (matching)
|
||||
{
|
||||
sprite.LayerSetState(0, $"{smooth.StateBase}1");
|
||||
return;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
sprite.LayerSetState(0, $"{smooth.StateBase}0");
|
||||
}
|
||||
}
|
||||
|
||||
private void CalculateNewSpriteCardinal(MapGridComponent? grid, IconSmoothComponent smooth, SpriteComponent sprite, TransformComponent xform, EntityQuery<IconSmoothComponent> smoothQuery)
|
||||
{
|
||||
@@ -269,6 +296,19 @@ namespace Content.Client.IconSmoothing
|
||||
dirs |= CardinalConnectDirs.West;
|
||||
|
||||
sprite.LayerSetState(0, $"{smooth.StateBase}{(int) dirs}");
|
||||
|
||||
var directions = DirectionFlag.None;
|
||||
|
||||
if ((dirs & CardinalConnectDirs.South) != 0x0)
|
||||
directions |= DirectionFlag.South;
|
||||
if ((dirs & CardinalConnectDirs.East) != 0x0)
|
||||
directions |= DirectionFlag.East;
|
||||
if ((dirs & CardinalConnectDirs.North) != 0x0)
|
||||
directions |= DirectionFlag.North;
|
||||
if ((dirs & CardinalConnectDirs.West) != 0x0)
|
||||
directions |= DirectionFlag.West;
|
||||
|
||||
CalculateEdge(sprite.Owner, directions, sprite);
|
||||
}
|
||||
|
||||
private bool MatchingEntity(IconSmoothComponent smooth, IEnumerable<EntityUid> candidates, EntityQuery<IconSmoothComponent> smoothQuery)
|
||||
@@ -297,6 +337,22 @@ namespace Content.Client.IconSmoothing
|
||||
sprite.LayerSetState(CornerLayers.SE, $"{smooth.StateBase}{(int) cornerSE}");
|
||||
sprite.LayerSetState(CornerLayers.SW, $"{smooth.StateBase}{(int) cornerSW}");
|
||||
sprite.LayerSetState(CornerLayers.NW, $"{smooth.StateBase}{(int) cornerNW}");
|
||||
|
||||
var directions = DirectionFlag.None;
|
||||
|
||||
if ((cornerSE & cornerSW) != CornerFill.None)
|
||||
directions |= DirectionFlag.South;
|
||||
|
||||
if ((cornerSE & cornerNE) != CornerFill.None)
|
||||
directions |= DirectionFlag.East;
|
||||
|
||||
if ((cornerNE & cornerNW) != CornerFill.None)
|
||||
directions |= DirectionFlag.North;
|
||||
|
||||
if ((cornerNW & cornerSW) != CornerFill.None)
|
||||
directions |= DirectionFlag.West;
|
||||
|
||||
CalculateEdge(sprite.Owner, directions, sprite);
|
||||
}
|
||||
|
||||
private (CornerFill ne, CornerFill nw, CornerFill sw, CornerFill se) CalculateCornerFill(MapGridComponent grid, IconSmoothComponent smooth, TransformComponent xform, EntityQuery<IconSmoothComponent> smoothQuery)
|
||||
|
||||
6
Content.Client/Mining/OreVeinVisualsComponent.cs
Normal file
@@ -0,0 +1,6 @@
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namespace Content.Client.Mining;
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|
||||
public sealed class OreVeinVisualsComponent
|
||||
{
|
||||
|
||||
}
|
||||
12
Content.Shared/IconSmoothing/SmoothEdgeComponent.cs
Normal file
@@ -0,0 +1,12 @@
|
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using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.IconSmoothing;
|
||||
|
||||
/// <summary>
|
||||
/// Applies an edge sprite to <see cref="IconSmoothComponent"/> for non-smoothed directions.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
public sealed class SmoothEdgeComponent : Component
|
||||
{
|
||||
|
||||
}
|
||||
@@ -7,7 +7,6 @@ namespace Content.Shared.Mining;
|
||||
/// This is a prototype for defining ores that generate in rock
|
||||
/// </summary>
|
||||
[Prototype("ore")]
|
||||
[DataDefinition]
|
||||
public sealed class OrePrototype : IPrototype
|
||||
{
|
||||
/// <inheritdoc/>
|
||||
|
||||
@@ -56,3 +56,188 @@
|
||||
- type: OreVein
|
||||
oreChance: 0.33
|
||||
oreRarityPrototypeId: RandomOreDistributionStandard
|
||||
|
||||
# Rocks and ore veins
|
||||
- type: entity
|
||||
id: WallRock
|
||||
parent: BaseStructure
|
||||
name: rock
|
||||
components:
|
||||
- type: Gatherable
|
||||
whitelist:
|
||||
tags:
|
||||
- Pickaxe
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Metallic
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 150
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
- type: Occluder
|
||||
- type: Airtight
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
- shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.5,-0.5,0.5,0.5"
|
||||
density: 100
|
||||
mask:
|
||||
- FullTileMask
|
||||
layer:
|
||||
- WallLayer
|
||||
- type: IconSmooth
|
||||
key: walls
|
||||
mode: NoSprite
|
||||
- type: SmoothEdge
|
||||
- type: Sprite
|
||||
sprite: Structures/Walls/rock.rsi
|
||||
netsync: false
|
||||
layers:
|
||||
- state: rock
|
||||
- map: [ "enum.EdgeLayer.South" ]
|
||||
state: rock_south
|
||||
- map: [ "enum.EdgeLayer.East" ]
|
||||
state: rock_east
|
||||
- map: [ "enum.EdgeLayer.North" ]
|
||||
state: rock_north
|
||||
- map: [ "enum.EdgeLayer.West" ]
|
||||
state: rock_west
|
||||
|
||||
# Ore veins
|
||||
- type: entity
|
||||
id: WallRockGold
|
||||
parent: WallRock
|
||||
description: An ore vein rich with gold
|
||||
suffix: Gold
|
||||
components:
|
||||
- type: OreVein
|
||||
oreChance: 1.0
|
||||
currentOre: OreGold
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: rock
|
||||
- map: [ "enum.EdgeLayer.South" ]
|
||||
state: rock_south
|
||||
- map: [ "enum.EdgeLayer.East" ]
|
||||
state: rock_east
|
||||
- map: [ "enum.EdgeLayer.North" ]
|
||||
state: rock_north
|
||||
- map: [ "enum.EdgeLayer.West" ]
|
||||
state: rock_west
|
||||
- state: rock_gold
|
||||
|
||||
- type: entity
|
||||
id: WallRockPlasma
|
||||
parent: WallRock
|
||||
description: An ore vein rich with plasma
|
||||
suffix: Plasma
|
||||
components:
|
||||
- type: OreVein
|
||||
oreChance: 1.0
|
||||
currentOre: OrePlasma
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: rock
|
||||
- map: [ "enum.EdgeLayer.South" ]
|
||||
state: rock_south
|
||||
- map: [ "enum.EdgeLayer.East" ]
|
||||
state: rock_east
|
||||
- map: [ "enum.EdgeLayer.North" ]
|
||||
state: rock_north
|
||||
- map: [ "enum.EdgeLayer.West" ]
|
||||
state: rock_west
|
||||
- state: rock_phoron
|
||||
|
||||
- type: entity
|
||||
id: WallRockQuartz
|
||||
parent: WallRock
|
||||
description: An ore vein rich with quartz
|
||||
suffix: Quartz
|
||||
components:
|
||||
- type: OreVein
|
||||
oreChance: 1.0
|
||||
currentOre: OreSpaceQuartz
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: rock
|
||||
- map: [ "enum.EdgeLayer.South" ]
|
||||
state: rock_south
|
||||
- map: [ "enum.EdgeLayer.East" ]
|
||||
state: rock_east
|
||||
- map: [ "enum.EdgeLayer.North" ]
|
||||
state: rock_north
|
||||
- map: [ "enum.EdgeLayer.West" ]
|
||||
state: rock_west
|
||||
- state: rock_quartz
|
||||
|
||||
- type: entity
|
||||
id: WallRockSilver
|
||||
parent: WallRock
|
||||
description: An ore vein rich with silver
|
||||
suffix: Silver
|
||||
components:
|
||||
- type: OreVein
|
||||
oreChance: 1.0
|
||||
currentOre: OreSilver
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: rock
|
||||
- map: [ "enum.EdgeLayer.South" ]
|
||||
state: rock_south
|
||||
- map: [ "enum.EdgeLayer.East" ]
|
||||
state: rock_east
|
||||
- map: [ "enum.EdgeLayer.North" ]
|
||||
state: rock_north
|
||||
- map: [ "enum.EdgeLayer.West" ]
|
||||
state: rock_west
|
||||
- state: rock_silver
|
||||
|
||||
# Yes I know it drops steel but we may get smelting at some point
|
||||
- type: entity
|
||||
id: WallRockTin
|
||||
parent: WallRock
|
||||
description: An ore vein rich with steel
|
||||
suffix: Steel
|
||||
components:
|
||||
- type: OreVein
|
||||
oreChance: 1.0
|
||||
currentOre: OreSteel
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: rock
|
||||
- map: [ "enum.EdgeLayer.South" ]
|
||||
state: rock_south
|
||||
- map: [ "enum.EdgeLayer.East" ]
|
||||
state: rock_east
|
||||
- map: [ "enum.EdgeLayer.North" ]
|
||||
state: rock_north
|
||||
- map: [ "enum.EdgeLayer.West" ]
|
||||
state: rock_west
|
||||
- state: rock_tin
|
||||
|
||||
- type: entity
|
||||
id: WallRockUranium
|
||||
parent: WallRock
|
||||
description: An ore vein rich with uranium
|
||||
suffix: Uranium
|
||||
components:
|
||||
- type: OreVein
|
||||
oreChance: 1.0
|
||||
currentOre: OreUranium
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: rock
|
||||
- map: [ "enum.EdgeLayer.South" ]
|
||||
state: rock_south
|
||||
- map: [ "enum.EdgeLayer.East" ]
|
||||
state: rock_east
|
||||
- map: [ "enum.EdgeLayer.North" ]
|
||||
state: rock_north
|
||||
- map: [ "enum.EdgeLayer.West" ]
|
||||
state: rock_west
|
||||
- state: rock_uranium
|
||||
|
||||
80
Resources/Textures/Structures/Walls/rock.rsi/meta.json
Normal file
@@ -0,0 +1,80 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "https://github.com/Citadel-Station-13/Citadel-Station-13-RP/blob/817e7c1f225876b45891e3f06908e6d032f0a8bc/icons/turf/walls.dmi",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "rock"
|
||||
},
|
||||
{
|
||||
"name": "rock_south"
|
||||
},
|
||||
{
|
||||
"name": "rock_east"
|
||||
},
|
||||
{
|
||||
"name": "rock_north"
|
||||
},
|
||||
{
|
||||
"name": "rock_west"
|
||||
},
|
||||
{
|
||||
"name": "rock_bauxite"
|
||||
},
|
||||
{
|
||||
"name": "rock_carbon"
|
||||
},
|
||||
{
|
||||
"name": "rock_copper"
|
||||
},
|
||||
{
|
||||
"name": "rock_diamond"
|
||||
},
|
||||
{
|
||||
"name": "rock_gold"
|
||||
},
|
||||
{
|
||||
"name": "rock_hematite"
|
||||
},
|
||||
{
|
||||
"name": "rock_lead"
|
||||
},
|
||||
{
|
||||
"name": "rock_marble"
|
||||
},
|
||||
{
|
||||
"name": "rock_painite"
|
||||
},
|
||||
{
|
||||
"name": "rock_phoron"
|
||||
},
|
||||
{
|
||||
"name": "rock_platinum"
|
||||
},
|
||||
{
|
||||
"name": "rock_quartz"
|
||||
},
|
||||
{
|
||||
"name": "rock_rutile"
|
||||
},
|
||||
{
|
||||
"name": "rock_silver"
|
||||
},
|
||||
{
|
||||
"name": "rock_tin"
|
||||
},
|
||||
{
|
||||
"name": "rock_uranium"
|
||||
},
|
||||
{
|
||||
"name": "rock_verdantium"
|
||||
},
|
||||
{
|
||||
"name": "rock_void_opal"
|
||||
}
|
||||
]
|
||||
}
|
||||
BIN
Resources/Textures/Structures/Walls/rock.rsi/rock.png
Normal file
|
After Width: | Height: | Size: 755 B |
BIN
Resources/Textures/Structures/Walls/rock.rsi/rock_bauxite.png
Normal file
|
After Width: | Height: | Size: 854 B |
BIN
Resources/Textures/Structures/Walls/rock.rsi/rock_carbon.png
Normal file
|
After Width: | Height: | Size: 521 B |
BIN
Resources/Textures/Structures/Walls/rock.rsi/rock_copper.png
Normal file
|
After Width: | Height: | Size: 591 B |
BIN
Resources/Textures/Structures/Walls/rock.rsi/rock_diamond.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
BIN
Resources/Textures/Structures/Walls/rock.rsi/rock_east.png
Normal file
|
After Width: | Height: | Size: 254 B |
BIN
Resources/Textures/Structures/Walls/rock.rsi/rock_gold.png
Normal file
|
After Width: | Height: | Size: 503 B |
BIN
Resources/Textures/Structures/Walls/rock.rsi/rock_hematite.png
Normal file
|
After Width: | Height: | Size: 792 B |
BIN
Resources/Textures/Structures/Walls/rock.rsi/rock_lead.png
Normal file
|
After Width: | Height: | Size: 798 B |
BIN
Resources/Textures/Structures/Walls/rock.rsi/rock_marble.png
Normal file
|
After Width: | Height: | Size: 796 B |
BIN
Resources/Textures/Structures/Walls/rock.rsi/rock_north.png
Normal file
|
After Width: | Height: | Size: 260 B |
BIN
Resources/Textures/Structures/Walls/rock.rsi/rock_painite.png
Normal file
|
After Width: | Height: | Size: 379 B |
BIN
Resources/Textures/Structures/Walls/rock.rsi/rock_phoron.png
Normal file
|
After Width: | Height: | Size: 529 B |
BIN
Resources/Textures/Structures/Walls/rock.rsi/rock_platinum.png
Normal file
|
After Width: | Height: | Size: 747 B |
BIN
Resources/Textures/Structures/Walls/rock.rsi/rock_quartz.png
Normal file
|
After Width: | Height: | Size: 633 B |
BIN
Resources/Textures/Structures/Walls/rock.rsi/rock_rutile.png
Normal file
|
After Width: | Height: | Size: 934 B |
BIN
Resources/Textures/Structures/Walls/rock.rsi/rock_silver.png
Normal file
|
After Width: | Height: | Size: 575 B |
BIN
Resources/Textures/Structures/Walls/rock.rsi/rock_south.png
Normal file
|
After Width: | Height: | Size: 285 B |
BIN
Resources/Textures/Structures/Walls/rock.rsi/rock_tin.png
Normal file
|
After Width: | Height: | Size: 486 B |
BIN
Resources/Textures/Structures/Walls/rock.rsi/rock_uranium.png
Normal file
|
After Width: | Height: | Size: 445 B |
BIN
Resources/Textures/Structures/Walls/rock.rsi/rock_verdantium.png
Normal file
|
After Width: | Height: | Size: 543 B |
BIN
Resources/Textures/Structures/Walls/rock.rsi/rock_void_opal.png
Normal file
|
After Width: | Height: | Size: 371 B |
BIN
Resources/Textures/Structures/Walls/rock.rsi/rock_west.png
Normal file
|
After Width: | Height: | Size: 272 B |