Files
tbd-station-14/Content.Shared/Mining/Components/OreVeinComponent.cs
metalgearsloth f96fc1be41 Ore veins (#14011)
* Ore veins

I dislike rocks just providing generic drops and this factors into mining more.

* fixes

* descriptions

* comment

* every flipping time
2023-02-12 12:40:57 +00:00

33 lines
1.2 KiB
C#

using Content.Shared.Mining;
using Content.Shared.Random;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Mining.Components;
/// <summary>
/// Defines an entity that will drop a random ore after being destroyed.
/// </summary>
[RegisterComponent]
public sealed class OreVeinComponent : Component
{
/// <summary>
/// How often an entity will be seeded with ore. Note: the amount of ore
/// that is dropped is dependent on the ore prototype. <see crefalso="OrePrototype"/>
/// </summary>
[DataField("oreChance")]
public float OreChance = 0.1f;
/// <summary>
/// The weighted random prototype used for determining what ore will be dropped.
/// </summary>
[DataField("oreRarityPrototypeId", customTypeSerializer: typeof(PrototypeIdSerializer<WeightedRandomPrototype>))]
public string? OreRarityPrototypeId;
/// <summary>
/// The ore that this entity holds.
/// If set in the prototype, it will not be overriden.
/// </summary>
[DataField("currentOre", customTypeSerializer: typeof(PrototypeIdSerializer<OrePrototype>)), ViewVariables(VVAccess.ReadWrite)]
public string? CurrentOre;
}