Ore veins (#14011)
* Ore veins I dislike rocks just providing generic drops and this factors into mining more. * fixes * descriptions * comment * every flipping time
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32
Content.Shared/Mining/Components/OreVeinComponent.cs
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32
Content.Shared/Mining/Components/OreVeinComponent.cs
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using Content.Shared.Mining;
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using Content.Shared.Random;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Mining.Components;
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/// <summary>
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/// Defines an entity that will drop a random ore after being destroyed.
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/// </summary>
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[RegisterComponent]
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public sealed class OreVeinComponent : Component
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{
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/// <summary>
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/// How often an entity will be seeded with ore. Note: the amount of ore
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/// that is dropped is dependent on the ore prototype. <see crefalso="OrePrototype"/>
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/// </summary>
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[DataField("oreChance")]
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public float OreChance = 0.1f;
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/// <summary>
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/// The weighted random prototype used for determining what ore will be dropped.
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/// </summary>
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[DataField("oreRarityPrototypeId", customTypeSerializer: typeof(PrototypeIdSerializer<WeightedRandomPrototype>))]
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public string? OreRarityPrototypeId;
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/// <summary>
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/// The ore that this entity holds.
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/// If set in the prototype, it will not be overriden.
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/// </summary>
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[DataField("currentOre", customTypeSerializer: typeof(PrototypeIdSerializer<OrePrototype>)), ViewVariables(VVAccess.ReadWrite)]
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public string? CurrentOre;
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}
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@@ -7,7 +7,6 @@ namespace Content.Shared.Mining;
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/// This is a prototype for defining ores that generate in rock
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/// </summary>
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[Prototype("ore")]
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[DataDefinition]
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public sealed class OrePrototype : IPrototype
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{
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/// <inheritdoc/>
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