Add meal recipe prototype class and yaml file.

Add bare bones MicrowaveComponent.
This commit is contained in:
FL-OZ
2020-04-26 15:44:20 -05:00
parent 4f42b8401a
commit f76a087e91
3 changed files with 92 additions and 0 deletions

View File

@@ -0,0 +1,34 @@
using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Audio;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Kitchen
{
[RegisterComponent]
public class KitchenMicrowaveComponent : Component, IActivate
{
#pragma warning disable 649
[Dependency] private readonly IPrototypeManager _prototypeManager;
#pragma warning restore 649
public override string Name => "Microwave";
public void Activate(ActivateEventArgs eventArgs)
{
}
}
}