Add meal recipe prototype class and yaml file.
Add bare bones MicrowaveComponent.
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using Content.Server.GameObjects.Components.Sound;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Audio;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Kitchen
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{
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[RegisterComponent]
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public class KitchenMicrowaveComponent : Component, IActivate
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{
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#pragma warning disable 649
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[Dependency] private readonly IPrototypeManager _prototypeManager;
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#pragma warning restore 649
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public override string Name => "Microwave";
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public void Activate(ActivateEventArgs eventArgs)
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{
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}
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}
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}
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51
Content.Shared/Kitchen/MicrowaveMealRecipePrototype.cs
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51
Content.Shared/Kitchen/MicrowaveMealRecipePrototype.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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namespace Content.Shared.Kitchen
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{
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/// <summary>
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/// A recipe for space microwaves.
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/// </summary>
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[Prototype("microwaveMealRecipe")]
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public class FoodRecipe : IPrototype, IIndexedPrototype
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{
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public string ID {get; private set;}
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public string Name {get; private set;}
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public string Description {get; private set;}
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public Dictionary<string,int> Ingredients {get; private set;}
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private const char Seperator = ',';
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public void LoadFrom(YamlMappingNode mapping)
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{
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ID = mapping.GetNode("id").ToString();
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Name = Loc.GetString(mapping.GetNode("name").ToString());
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Description = Loc.GetString(mapping.GetNode("description").ToString());
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if(mapping.TryGetNode("ingredients", out YamlSequenceNode tempDict))
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{
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Ingredients = new Dictionary<string, int>();
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foreach (var node in tempDict.Children)
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{
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var pair = node.ToString();
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if (pair == null) continue;
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var split = pair.Split(Seperator);
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var ingnName = split[0];
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if (int.TryParse(split[1], out var amt)) Ingredients.Add(ingnName, amt);
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}
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}
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}
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}
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}
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7
Resources/Prototypes/Kitchen/meal_recipes.yml
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7
Resources/Prototypes/Kitchen/meal_recipes.yml
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- type: microwaveMealRecipe
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id: RecipeBurger
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name: "Burger"
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description: "A burger, in space."
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ingredients:
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- "Flour,15"
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- "Meat,5"
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